GeneralResponsivityRecidivismRiskPrincipleHigh RiskOffendersSpecificResponsivityPoorProblemSolvingLowRiskImpulsivityLittle/NoInterventionIntensiveMotivationDynamicFactorsAndrewandBontaReducingBarriersSubstanceUseNeedPrincipleDosage4thGenerationStructuredassessmentMentalHealthProCriminalAttitudesCBTLessreliabletreatmentResponsivityPersonalStrengthsChangeableSelf-EsteemActuarialEvidenceBasedGeneralResponsivityRecidivismRiskPrincipleHigh RiskOffendersSpecificResponsivityPoorProblemSolvingLowRiskImpulsivityLittle/NoInterventionIntensiveMotivationDynamicFactorsAndrewandBontaReducingBarriersSubstanceUseNeedPrincipleDosage4thGenerationStructuredassessmentMentalHealthProCriminalAttitudesCBTLessreliabletreatmentResponsivityPersonalStrengthsChangeableSelf-EsteemActuarialEvidenceBased

RNR BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. General Responsivity
  2. Recidivism
  3. Risk Principle
  4. High Risk Offenders
  5. Specific Responsivity
  6. Poor Problem Solving
  7. Low Risk
  8. Impulsivity
  9. Little/No Intervention
  10. Intensive
  11. Motivation
  12. Dynamic Factors
  13. Andrew and Bonta
  14. Reducing Barriers
  15. Substance Use
  16. Need Principle
  17. Dosage
  18. 4th Generation
  19. Structured assessment
  20. Mental Health
  21. Pro Criminal Attitudes
  22. CBT
  23. Less reliable treatment
  24. Responsivity
  25. Personal Strengths
  26. Changeable
  27. Self-Esteem
  28. Actuarial
  29. Evidence Based