4thGenerationStructuredassessmentEvidenceBasedPersonalStrengthsDynamicFactorsNeedPrincipleSubstanceUseIntensiveMentalHealthHigh RiskOffendersRiskPrincipleSelf-EsteemAndrewandBontaSpecificResponsivityLittle/NoInterventionLowRiskMotivationPoorProblemSolvingImpulsivityGeneralResponsivityRecidivismChangeableReducingBarriersDosageLessreliabletreatmentProCriminalAttitudesActuarialResponsivityCBT4thGenerationStructuredassessmentEvidenceBasedPersonalStrengthsDynamicFactorsNeedPrincipleSubstanceUseIntensiveMentalHealthHigh RiskOffendersRiskPrincipleSelf-EsteemAndrewandBontaSpecificResponsivityLittle/NoInterventionLowRiskMotivationPoorProblemSolvingImpulsivityGeneralResponsivityRecidivismChangeableReducingBarriersDosageLessreliabletreatmentProCriminalAttitudesActuarialResponsivityCBT

RNR BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. 4th Generation
  2. Structured assessment
  3. Evidence Based
  4. Personal Strengths
  5. Dynamic Factors
  6. Need Principle
  7. Substance Use
  8. Intensive
  9. Mental Health
  10. High Risk Offenders
  11. Risk Principle
  12. Self-Esteem
  13. Andrew and Bonta
  14. Specific Responsivity
  15. Little/No Intervention
  16. Low Risk
  17. Motivation
  18. Poor Problem Solving
  19. Impulsivity
  20. General Responsivity
  21. Recidivism
  22. Changeable
  23. Reducing Barriers
  24. Dosage
  25. Less reliable treatment
  26. Pro Criminal Attitudes
  27. Actuarial
  28. Responsivity
  29. CBT