Data Range Crosshair Start of a Formula One cell down Counts the number of values in the cell Averages the values in the cells Returns highest value in the cells Circular Reference Relative Cell Reference IF Function Allows to change width of row Absolute Cell Reference Active Cell Tab Mulitiplies values in B7 and B11 Returns the lowest value in the cells Adds the values in the cells Merge & Center Allows to change width of column One cell up One cell right Block Plus Sign Adds values in the cells One cell left Data Range Crosshair Start of a Formula One cell down Counts the number of values in the cell Averages the values in the cells Returns highest value in the cells Circular Reference Relative Cell Reference IF Function Allows to change width of row Absolute Cell Reference Active Cell Tab Mulitiplies values in B7 and B11 Returns the lowest value in the cells Adds the values in the cells Merge & Center Allows to change width of column One cell up One cell right Block Plus Sign Adds values in the cells One cell left
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Data Range
Crosshair
Start of a Formula
One cell down
Counts the number of values in the cell
Averages the values in the cells
Returns highest value in the cells
Circular Reference
Relative Cell Reference
IF Function
Allows to change width of row
Absolute Cell Reference
Active Cell
Tab
Mulitiplies values in B7 and B11
Returns the lowest value in the cells
Adds the values in the cells
Merge & Center
Allows to change width of column
One cell up
One cell right
Block Plus Sign
Adds values in the cells
One cell left