Merge & Center Relative Cell Reference Counts the number of values in the cell One cell up Adds the values in the cells Data Range IF Function Block Plus Sign Circular Reference Active Cell Averages the values in the cells Returns highest value in the cells One cell left Adds values in the cells Mulitiplies values in B7 and B11 One cell down One cell right Crosshair Tab Absolute Cell Reference Start of a Formula Allows to change width of column Returns the lowest value in the cells Allows to change width of row Merge & Center Relative Cell Reference Counts the number of values in the cell One cell up Adds the values in the cells Data Range IF Function Block Plus Sign Circular Reference Active Cell Averages the values in the cells Returns highest value in the cells One cell left Adds values in the cells Mulitiplies values in B7 and B11 One cell down One cell right Crosshair Tab Absolute Cell Reference Start of a Formula Allows to change width of column Returns the lowest value in the cells Allows to change width of row
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Merge & Center
Relative Cell Reference
Counts the number of values in the cell
One cell up
Adds the values in the cells
Data Range
IF Function
Block Plus Sign
Circular Reference
Active Cell
Averages the values in the cells
Returns highest value in the cells
One cell left
Adds values in the cells
Mulitiplies values in B7 and B11
One cell down
One cell right
Crosshair
Tab
Absolute Cell Reference
Start of a Formula
Allows to change width of column
Returns the lowest value in the cells
Allows to change width of row