Counts the number of values in the cell Returns the lowest value in the cells Tab One cell up Adds values in the cells One cell left Allows to change width of row Block Plus Sign Returns highest value in the cells Crosshair One cell right Mulitiplies values in B7 and B11 Circular Reference IF Function Data Range Averages the values in the cells Relative Cell Reference Allows to change width of column Absolute Cell Reference Adds the values in the cells One cell down Merge & Center Start of a Formula Active Cell Counts the number of values in the cell Returns the lowest value in the cells Tab One cell up Adds values in the cells One cell left Allows to change width of row Block Plus Sign Returns highest value in the cells Crosshair One cell right Mulitiplies values in B7 and B11 Circular Reference IF Function Data Range Averages the values in the cells Relative Cell Reference Allows to change width of column Absolute Cell Reference Adds the values in the cells One cell down Merge & Center Start of a Formula Active Cell
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Counts the number of values in the cell
Returns the lowest value in the cells
Tab
One cell up
Adds values in the cells
One cell left
Allows to change width of row
Block Plus Sign
Returns highest value in the cells
Crosshair
One cell right
Mulitiplies values in B7 and B11
Circular Reference
IF Function
Data Range
Averages the values in the cells
Relative Cell Reference
Allows to change width of column
Absolute Cell Reference
Adds the values in the cells
One cell down
Merge & Center
Start of a Formula
Active Cell