Relative Cell Reference Allows to change width of row Absolute Cell Reference Circular Reference One cell left Adds the values in the cells One cell down IF Function Tab Allows to change width of column Returns highest value in the cells Adds values in the cells Merge & Center One cell right Block Plus Sign Counts the number of values in the cell Averages the values in the cells Crosshair Active Cell Start of a Formula Data Range Mulitiplies values in B7 and B11 Returns the lowest value in the cells One cell up Relative Cell Reference Allows to change width of row Absolute Cell Reference Circular Reference One cell left Adds the values in the cells One cell down IF Function Tab Allows to change width of column Returns highest value in the cells Adds values in the cells Merge & Center One cell right Block Plus Sign Counts the number of values in the cell Averages the values in the cells Crosshair Active Cell Start of a Formula Data Range Mulitiplies values in B7 and B11 Returns the lowest value in the cells One cell up
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Relative Cell Reference
Allows to change width of row
Absolute Cell Reference
Circular Reference
One cell left
Adds the values in the cells
One cell down
IF Function
Tab
Allows to change width of column
Returns highest value in the cells
Adds values in the cells
Merge & Center
One cell right
Block Plus Sign
Counts the number of values in the cell
Averages the values in the cells
Crosshair
Active Cell
Start of a Formula
Data Range
Mulitiplies values in B7 and B11
Returns the lowest value in the cells
One cell up