Absolute Cell Reference Mulitiplies values in B7 and B11 IF Function Circular Reference Start of a Formula Counts the number of values in the cell Allows to change width of row Averages the values in the cells Block Plus Sign Relative Cell Reference One cell down Crosshair Active Cell Tab Merge & Center One cell left One cell right Returns highest value in the cells Adds the values in the cells Adds values in the cells One cell up Allows to change width of column Returns the lowest value in the cells Data Range Absolute Cell Reference Mulitiplies values in B7 and B11 IF Function Circular Reference Start of a Formula Counts the number of values in the cell Allows to change width of row Averages the values in the cells Block Plus Sign Relative Cell Reference One cell down Crosshair Active Cell Tab Merge & Center One cell left One cell right Returns highest value in the cells Adds the values in the cells Adds values in the cells One cell up Allows to change width of column Returns the lowest value in the cells Data Range
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Absolute Cell Reference
Mulitiplies values in B7 and B11
IF Function
Circular Reference
Start of a Formula
Counts the number of values in the cell
Allows to change width of row
Averages the values in the cells
Block Plus Sign
Relative Cell Reference
One cell down
Crosshair
Active Cell
Tab
Merge & Center
One cell left
One cell right
Returns highest value in the cells
Adds the values in the cells
Adds values in the cells
One cell up
Allows to change width of column
Returns the lowest value in the cells
Data Range