Circular Reference One cell up Returns the lowest value in the cells Adds the values in the cells Relative Cell Reference Absolute Cell Reference One cell right Block Plus Sign Active Cell Allows to change width of column Mulitiplies values in B7 and B11 Data Range Averages the values in the cells Counts the number of values in the cell Start of a Formula Adds values in the cells Tab Allows to change width of row IF Function One cell left Crosshair One cell down Returns highest value in the cells Merge & Center Circular Reference One cell up Returns the lowest value in the cells Adds the values in the cells Relative Cell Reference Absolute Cell Reference One cell right Block Plus Sign Active Cell Allows to change width of column Mulitiplies values in B7 and B11 Data Range Averages the values in the cells Counts the number of values in the cell Start of a Formula Adds values in the cells Tab Allows to change width of row IF Function One cell left Crosshair One cell down Returns highest value in the cells Merge & Center
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Circular Reference
One cell up
Returns the lowest value in the cells
Adds the values in the cells
Relative Cell Reference
Absolute Cell Reference
One cell right
Block Plus Sign
Active Cell
Allows to change width of column
Mulitiplies values in B7 and B11
Data Range
Averages the values in the cells
Counts the number of values in the cell
Start of a Formula
Adds values in the cells
Tab
Allows to change width of row
IF Function
One cell left
Crosshair
One cell down
Returns highest value in the cells
Merge & Center