Counts the number of values in the cell Data Range Absolute Cell Reference Block Plus Sign Start of a Formula Tab Returns highest value in the cells One cell up One cell down IF Function Adds the values in the cells Allows to change width of row Returns the lowest value in the cells Relative Cell Reference Crosshair Active Cell Averages the values in the cells Allows to change width of column Merge & Center Circular Reference Adds values in the cells One cell right One cell left Mulitiplies values in B7 and B11 Counts the number of values in the cell Data Range Absolute Cell Reference Block Plus Sign Start of a Formula Tab Returns highest value in the cells One cell up One cell down IF Function Adds the values in the cells Allows to change width of row Returns the lowest value in the cells Relative Cell Reference Crosshair Active Cell Averages the values in the cells Allows to change width of column Merge & Center Circular Reference Adds values in the cells One cell right One cell left Mulitiplies values in B7 and B11
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Counts the number of values in the cell
Data Range
Absolute Cell Reference
Block Plus Sign
Start of a Formula
Tab
Returns highest value in the cells
One cell up
One cell down
IF Function
Adds the values in the cells
Allows to change width of row
Returns the lowest value in the cells
Relative Cell Reference
Crosshair
Active Cell
Averages the values in the cells
Allows to change width of column
Merge & Center
Circular Reference
Adds values in the cells
One cell right
One cell left
Mulitiplies values in B7 and B11