Merge&CenterRelativeCellReferenceCounts thenumber ofvalues inthe cellOnecell upAdds thevalues inthe cellsDataRangeIFFunctionBlockPlusSignCircularReferenceActiveCellAveragesthe valuesin thecellsReturnshighestvalue inthe cellsOnecell leftAddsvalues inthe cellsMulitipliesvalues inB7 andB11OnecelldownOnecellrightCrosshairTabAbsoluteCellReferenceStart ofaFormulaAllows tochangewidth ofcolumnReturnsthe lowestvalue inthe cellsAllows tochangewidth ofrowMerge&CenterRelativeCellReferenceCounts thenumber ofvalues inthe cellOnecell upAdds thevalues inthe cellsDataRangeIFFunctionBlockPlusSignCircularReferenceActiveCellAveragesthe valuesin thecellsReturnshighestvalue inthe cellsOnecell leftAddsvalues inthe cellsMulitipliesvalues inB7 andB11OnecelldownOnecellrightCrosshairTabAbsoluteCellReferenceStart ofaFormulaAllows tochangewidth ofcolumnReturnsthe lowestvalue inthe cellsAllows tochangewidth ofrow

ALL ABOUT EXCEL! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Merge & Center
  2. Relative Cell Reference
  3. Counts the number of values in the cell
  4. One cell up
  5. Adds the values in the cells
  6. Data Range
  7. IF Function
  8. Block Plus Sign
  9. Circular Reference
  10. Active Cell
  11. Averages the values in the cells
  12. Returns highest value in the cells
  13. One cell left
  14. Adds values in the cells
  15. Mulitiplies values in B7 and B11
  16. One cell down
  17. One cell right
  18. Crosshair
  19. Tab
  20. Absolute Cell Reference
  21. Start of a Formula
  22. Allows to change width of column
  23. Returns the lowest value in the cells
  24. Allows to change width of row