One cell up Block Plus Sign Returns highest value in the cells Merge & Center Relative Cell Reference Allows to change width of column One cell right Averages the values in the cells IF Function Adds values in the cells Counts the number of values in the cell One cell left One cell down Mulitiplies values in B7 and B11 Absolute Cell Reference Allows to change width of row Returns the lowest value in the cells Data Range Start of a Formula Crosshair Circular Reference Active Cell Adds the values in the cells Tab One cell up Block Plus Sign Returns highest value in the cells Merge & Center Relative Cell Reference Allows to change width of column One cell right Averages the values in the cells IF Function Adds values in the cells Counts the number of values in the cell One cell left One cell down Mulitiplies values in B7 and B11 Absolute Cell Reference Allows to change width of row Returns the lowest value in the cells Data Range Start of a Formula Crosshair Circular Reference Active Cell Adds the values in the cells Tab
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
One cell up
Block Plus Sign
Returns highest value in the cells
Merge & Center
Relative Cell Reference
Allows to change width of column
One cell right
Averages the values in the cells
IF Function
Adds values in the cells
Counts the number of values in the cell
One cell left
One cell down
Mulitiplies values in B7 and B11
Absolute Cell Reference
Allows to change width of row
Returns the lowest value in the cells
Data Range
Start of a Formula
Crosshair
Circular Reference
Active Cell
Adds the values in the cells
Tab