One cell up Adds the values in the cells IF Function Data Range Counts the number of values in the cell Merge & Center Relative Cell Reference One cell down Start of a Formula Crosshair Mulitiplies values in B7 and B11 Returns highest value in the cells Allows to change width of row Tab Absolute Cell Reference Circular Reference One cell right Averages the values in the cells Returns the lowest value in the cells One cell left Block Plus Sign Adds values in the cells Allows to change width of column Active Cell One cell up Adds the values in the cells IF Function Data Range Counts the number of values in the cell Merge & Center Relative Cell Reference One cell down Start of a Formula Crosshair Mulitiplies values in B7 and B11 Returns highest value in the cells Allows to change width of row Tab Absolute Cell Reference Circular Reference One cell right Averages the values in the cells Returns the lowest value in the cells One cell left Block Plus Sign Adds values in the cells Allows to change width of column Active Cell
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
One cell up
Adds the values in the cells
IF Function
Data Range
Counts the number of values in the cell
Merge & Center
Relative Cell Reference
One cell down
Start of a Formula
Crosshair
Mulitiplies values in B7 and B11
Returns highest value in the cells
Allows to change width of row
Tab
Absolute Cell Reference
Circular Reference
One cell right
Averages the values in the cells
Returns the lowest value in the cells
One cell left
Block Plus Sign
Adds values in the cells
Allows to change width of column
Active Cell