Start of a Formula Merge & Center Counts the number of values in the cell Returns the lowest value in the cells Absolute Cell Reference Allows to change width of column Adds values in the cells Block Plus Sign Relative Cell Reference One cell right Circular Reference Tab Mulitiplies values in B7 and B11 Allows to change width of row One cell up One cell left One cell down Data Range Averages the values in the cells Crosshair IF Function Returns highest value in the cells Active Cell Adds the values in the cells Start of a Formula Merge & Center Counts the number of values in the cell Returns the lowest value in the cells Absolute Cell Reference Allows to change width of column Adds values in the cells Block Plus Sign Relative Cell Reference One cell right Circular Reference Tab Mulitiplies values in B7 and B11 Allows to change width of row One cell up One cell left One cell down Data Range Averages the values in the cells Crosshair IF Function Returns highest value in the cells Active Cell Adds the values in the cells
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Start of a Formula
Merge & Center
Counts the number of values in the cell
Returns the lowest value in the cells
Absolute Cell Reference
Allows to change width of column
Adds values in the cells
Block Plus Sign
Relative Cell Reference
One cell right
Circular Reference
Tab
Mulitiplies values in B7 and B11
Allows to change width of row
One cell up
One cell left
One cell down
Data Range
Averages the values in the cells
Crosshair
IF Function
Returns highest value in the cells
Active Cell
Adds the values in the cells