Crosshair Counts the number of values in the cell Adds values in the cells Adds the values in the cells Allows to change width of column One cell up One cell down Tab One cell left Circular Reference Returns to the lowest value in the cells Active cell Merge and center IF function Averages the values in the cells Returns highest value in the cells One cell right Start a formula Data range Allows to change width of row Block plus sign Relative cell reference Absolute cell reference multiplies values in B7 and B11 Crosshair Counts the number of values in the cell Adds values in the cells Adds the values in the cells Allows to change width of column One cell up One cell down Tab One cell left Circular Reference Returns to the lowest value in the cells Active cell Merge and center IF function Averages the values in the cells Returns highest value in the cells One cell right Start a formula Data range Allows to change width of row Block plus sign Relative cell reference Absolute cell reference multiplies values in B7 and B11
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Crosshair
Counts the number of values in the cell
Adds values in the cells
Adds the values in the cells
Allows to change width of column
One cell up
One cell down
Tab
One cell left
Circular Reference
Returns to the lowest value in the cells
Active cell
Merge and center
IF function
Averages the values in the cells
Returns highest value in the cells
One cell right
Start a formula
Data range
Allows to change width of row
Block plus sign
Relative cell reference
Absolute cell reference
multiplies values in B7 and B11