Adds the values in the cells Circular Reference IF function Returns to the lowest value in the cells Active cell Averages the values in the cells Start a formula Merge and center Data range Allows to change width of column Allows to change width of row Counts the number of values in the cell Tab Block plus sign One cell down Crosshair Absolute cell reference One cell left Relative cell reference multiplies values in B7 and B11 One cell up Returns highest value in the cells One cell right Adds values in the cells Adds the values in the cells Circular Reference IF function Returns to the lowest value in the cells Active cell Averages the values in the cells Start a formula Merge and center Data range Allows to change width of column Allows to change width of row Counts the number of values in the cell Tab Block plus sign One cell down Crosshair Absolute cell reference One cell left Relative cell reference multiplies values in B7 and B11 One cell up Returns highest value in the cells One cell right Adds values in the cells
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Adds the values in the cells
Circular Reference
IF function
Returns to the lowest value in the cells
Active cell
Averages the values in the cells
Start a formula
Merge and center
Data range
Allows to change width of column
Allows to change width of row
Counts the number of values in the cell
Tab
Block plus sign
One cell down
Crosshair
Absolute cell reference
One cell left
Relative cell reference
multiplies values in B7 and B11
One cell up
Returns highest value in the cells
One cell right
Adds values in the cells