Crosshair Returns to the lowest value in the cells Active cell Relative cell reference Returns highest value in the cells Start a formula One cell left Averages the values in the cells Circular Reference Adds values in the cells Absolute cell reference One cell right Merge and center Allows to change width of row Counts the number of values in the cell Adds the values in the cells One cell up Block plus sign One cell down multiplies values in B7 and B11 Data range IF function Tab Allows to change width of column Crosshair Returns to the lowest value in the cells Active cell Relative cell reference Returns highest value in the cells Start a formula One cell left Averages the values in the cells Circular Reference Adds values in the cells Absolute cell reference One cell right Merge and center Allows to change width of row Counts the number of values in the cell Adds the values in the cells One cell up Block plus sign One cell down multiplies values in B7 and B11 Data range IF function Tab Allows to change width of column
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Crosshair
Returns to the lowest value in the cells
Active cell
Relative cell reference
Returns highest value in the cells
Start a formula
One cell left
Averages the values in the cells
Circular Reference
Adds values in the cells
Absolute cell reference
One cell right
Merge and center
Allows to change width of row
Counts the number of values in the cell
Adds the values in the cells
One cell up
Block plus sign
One cell down
multiplies values in B7 and B11
Data range
IF function
Tab
Allows to change width of column