Crosshair Absolute cell reference Circular Reference Block plus sign One cell up multiplies values in B7 and B11 Data range Adds the values in the cells Counts the number of values in the cell Returns to the lowest value in the cells Averages the values in the cells Start a formula Active cell Relative cell reference Allows to change width of column One cell right Adds values in the cells One cell down Tab One cell left IF function Merge and center Returns highest value in the cells Allows to change width of row Crosshair Absolute cell reference Circular Reference Block plus sign One cell up multiplies values in B7 and B11 Data range Adds the values in the cells Counts the number of values in the cell Returns to the lowest value in the cells Averages the values in the cells Start a formula Active cell Relative cell reference Allows to change width of column One cell right Adds values in the cells One cell down Tab One cell left IF function Merge and center Returns highest value in the cells Allows to change width of row
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Crosshair
Absolute cell reference
Circular Reference
Block plus sign
One cell up
multiplies values in B7 and B11
Data range
Adds the values in the cells
Counts the number of values in the cell
Returns to the lowest value in the cells
Averages the values in the cells
Start a formula
Active cell
Relative cell reference
Allows to change width of column
One cell right
Adds values in the cells
One cell down
Tab
One cell left
IF function
Merge and center
Returns highest value in the cells
Allows to change width of row