Adds the values in the cells Crosshair Allows to change width of column Returns highest value in the cells Circular Reference Relative cell reference Tab Adds values in the cells Active cell Averages the values in the cells One cell right Block plus sign Start a formula multiplies values in B7 and B11 One cell left Returns to the lowest value in the cells Absolute cell reference Allows to change width of row IF function One cell down Counts the number of values in the cell Merge and center Data range One cell up Adds the values in the cells Crosshair Allows to change width of column Returns highest value in the cells Circular Reference Relative cell reference Tab Adds values in the cells Active cell Averages the values in the cells One cell right Block plus sign Start a formula multiplies values in B7 and B11 One cell left Returns to the lowest value in the cells Absolute cell reference Allows to change width of row IF function One cell down Counts the number of values in the cell Merge and center Data range One cell up
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Adds the values in the cells
Crosshair
Allows to change width of column
Returns highest value in the cells
Circular Reference
Relative cell reference
Tab
Adds values in the cells
Active cell
Averages the values in the cells
One cell right
Block plus sign
Start a formula
multiplies values in B7 and B11
One cell left
Returns to the lowest value in the cells
Absolute cell reference
Allows to change width of row
IF function
One cell down
Counts the number of values in the cell
Merge and center
Data range
One cell up