Relative cell reference Crosshair Circular Reference Merge and center Averages the values in the cells One cell down Returns highest value in the cells Allows to change width of row multiplies values in B7 and B11 One cell right One cell up Adds the values in the cells IF function Adds values in the cells Block plus sign Returns to the lowest value in the cells Counts the number of values in the cell Start a formula Data range Tab Allows to change width of column Active cell Absolute cell reference One cell left Relative cell reference Crosshair Circular Reference Merge and center Averages the values in the cells One cell down Returns highest value in the cells Allows to change width of row multiplies values in B7 and B11 One cell right One cell up Adds the values in the cells IF function Adds values in the cells Block plus sign Returns to the lowest value in the cells Counts the number of values in the cell Start a formula Data range Tab Allows to change width of column Active cell Absolute cell reference One cell left
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Relative cell reference
Crosshair
Circular Reference
Merge and center
Averages the values in the cells
One cell down
Returns highest value in the cells
Allows to change width of row
multiplies values in B7 and B11
One cell right
One cell up
Adds the values in the cells
IF function
Adds values in the cells
Block plus sign
Returns to the lowest value in the cells
Counts the number of values in the cell
Start a formula
Data range
Tab
Allows to change width of column
Active cell
Absolute cell reference
One cell left