Crosshair Absolute cell reference Counts the number of values in the cell One cell left One cell up Allows to change width of row Block plus sign Merge and center Adds the values in the cells multiplies values in B7 and B11 One cell down Start a formula IF function Data range Active cell Circular Reference Relative cell reference Returns highest value in the cells Adds values in the cells Returns to the lowest value in the cells Tab Allows to change width of column One cell right Averages the values in the cells Crosshair Absolute cell reference Counts the number of values in the cell One cell left One cell up Allows to change width of row Block plus sign Merge and center Adds the values in the cells multiplies values in B7 and B11 One cell down Start a formula IF function Data range Active cell Circular Reference Relative cell reference Returns highest value in the cells Adds values in the cells Returns to the lowest value in the cells Tab Allows to change width of column One cell right Averages the values in the cells
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Crosshair
Absolute cell reference
Counts the number of values in the cell
One cell left
One cell up
Allows to change width of row
Block plus sign
Merge and center
Adds the values in the cells
multiplies values in B7 and B11
One cell down
Start a formula
IF function
Data range
Active cell
Circular Reference
Relative cell reference
Returns highest value in the cells
Adds values in the cells
Returns to the lowest value in the cells
Tab
Allows to change width of column
One cell right
Averages the values in the cells