One cell up Merge and center Crosshair Start a formula Allows to change width of column Averages the values in the cells multiplies values in B7 and B11 Returns highest value in the cells Circular Reference Block plus sign One cell left Active cell Tab Allows to change width of row One cell down Counts the number of values in the cell Returns to the lowest value in the cells Adds values in the cells Data range IF function Relative cell reference Absolute cell reference One cell right Adds the values in the cells One cell up Merge and center Crosshair Start a formula Allows to change width of column Averages the values in the cells multiplies values in B7 and B11 Returns highest value in the cells Circular Reference Block plus sign One cell left Active cell Tab Allows to change width of row One cell down Counts the number of values in the cell Returns to the lowest value in the cells Adds values in the cells Data range IF function Relative cell reference Absolute cell reference One cell right Adds the values in the cells
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
One cell up
Merge and center
Crosshair
Start a formula
Allows to change width of column
Averages the values in the cells
multiplies values in B7 and B11
Returns highest value in the cells
Circular Reference
Block plus sign
One cell left
Active cell
Tab
Allows to change width of row
One cell down
Counts the number of values in the cell
Returns to the lowest value in the cells
Adds values in the cells
Data range
IF function
Relative cell reference
Absolute cell reference
One cell right
Adds the values in the cells