Absolute cell reference Counts the number of values in the cell Data range Crosshair Relative cell reference Adds the values in the cells One cell right Tab Circular Reference Block plus sign Averages the values in the cells Merge and center Adds values in the cells Returns highest value in the cells One cell up Allows to change width of row Active cell Start a formula One cell down multiplies values in B7 and B11 IF function One cell left Returns to the lowest value in the cells Allows to change width of column Absolute cell reference Counts the number of values in the cell Data range Crosshair Relative cell reference Adds the values in the cells One cell right Tab Circular Reference Block plus sign Averages the values in the cells Merge and center Adds values in the cells Returns highest value in the cells One cell up Allows to change width of row Active cell Start a formula One cell down multiplies values in B7 and B11 IF function One cell left Returns to the lowest value in the cells Allows to change width of column
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Absolute cell reference
Counts the number of values in the cell
Data range
Crosshair
Relative cell reference
Adds the values in the cells
One cell right
Tab
Circular Reference
Block plus sign
Averages the values in the cells
Merge and center
Adds values in the cells
Returns highest value in the cells
One cell up
Allows to change width of row
Active cell
Start a formula
One cell down
multiplies values in B7 and B11
IF function
One cell left
Returns to the lowest value in the cells
Allows to change width of column