Adds values in the cells Data range Counts the number of values in the cell Active cell Adds the values in the cells Returns highest value in the cells One cell right One cell up Tab One cell left Relative cell reference Merge and center Returns to the lowest value in the cells Circular Reference Allows to change width of row Allows to change width of column Block plus sign Absolute cell reference Start a formula One cell down IF function Crosshair Averages the values in the cells multiplies values in B7 and B11 Adds values in the cells Data range Counts the number of values in the cell Active cell Adds the values in the cells Returns highest value in the cells One cell right One cell up Tab One cell left Relative cell reference Merge and center Returns to the lowest value in the cells Circular Reference Allows to change width of row Allows to change width of column Block plus sign Absolute cell reference Start a formula One cell down IF function Crosshair Averages the values in the cells multiplies values in B7 and B11
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Adds values in the cells
Data range
Counts the number of values in the cell
Active cell
Adds the values in the cells
Returns highest value in the cells
One cell right
One cell up
Tab
One cell left
Relative cell reference
Merge and center
Returns to the lowest value in the cells
Circular Reference
Allows to change width of row
Allows to change width of column
Block plus sign
Absolute cell reference
Start a formula
One cell down
IF function
Crosshair
Averages the values in the cells
multiplies values in B7 and B11