Circular Reference Absolute cell reference Allows to change width of column Relative cell reference Start a formula Adds the values in the cells Active cell One cell left One cell up Allows to change width of row Returns highest value in the cells Averages the values in the cells Merge and center Counts the number of values in the cell Returns to the lowest value in the cells One cell down Tab Adds values in the cells Block plus sign multiplies values in B7 and B11 One cell right Data range IF function Crosshair Circular Reference Absolute cell reference Allows to change width of column Relative cell reference Start a formula Adds the values in the cells Active cell One cell left One cell up Allows to change width of row Returns highest value in the cells Averages the values in the cells Merge and center Counts the number of values in the cell Returns to the lowest value in the cells One cell down Tab Adds values in the cells Block plus sign multiplies values in B7 and B11 One cell right Data range IF function Crosshair
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Circular Reference
Absolute cell reference
Allows to change width of column
Relative cell reference
Start a formula
Adds the values in the cells
Active cell
One cell left
One cell up
Allows to change width of row
Returns highest value in the cells
Averages the values in the cells
Merge and center
Counts the number of values in the cell
Returns to the lowest value in the cells
One cell down
Tab
Adds values in the cells
Block plus sign
multiplies values in B7 and B11
One cell right
Data range
IF function
Crosshair