Rhythm/MovementFree!ColorPatternSupportSpace/PerspectivePositiveandNegativeUnityTextureLightandShadowFormModuleShapeHierarchy/EmphasisGridLineRhythm/MovementFree!ColorPatternSupportSpace/PerspectivePositiveandNegativeUnityTextureLightandShadowFormModuleShapeHierarchy/EmphasisGridLine

Jordan Kekst - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhythm/ Movement
  2. Free!
  3. Color
  4. Pattern
  5. Support
  6. Space/ Perspective
  7. Positive and Negative
  8. Unity
  9. Texture
  10. Light and Shadow
  11. Form
  12. Module
  13. Shape
  14. Hierarchy/ Emphasis
  15. Grid
  16. Line