Use ananimal orpet to youradvantage.Roll aNat 1 onInitiative.Deliver theperfect one-liner whenfinishing off abaddie.SuccessfullyDisarm atrap.Dinewithnobles.Use onlyMeleecombat in anencounter.Acquire aMinion/Follower.Leave NoWitnesses.Use anImprovisedWeapon.Roll MaxDamage.Use theEnvironmentcreatively towin anencounter.Use animprovisedweapon.Finish “it”off withoutalertingthe others.Make acatchphrase.“Eh, theycanhandleit…”Immobilizean enemyfor 2rounds.Don’t dealany finishingblows in anencounter.Lay out asuccessfultrap beforeanencounter.UncannyDodge fulldamage.Pass aSleight ofHandCheck.Become adistraction.SuccessfullyDisarm aFoe.Fail anIntimidationCheck.Bring anally backto at least1 hp.Use ananimal orpet to youradvantage.Roll aNat 1 onInitiative.Deliver theperfect one-liner whenfinishing off abaddie.SuccessfullyDisarm atrap.Dinewithnobles.Use onlyMeleecombat in anencounter.Acquire aMinion/Follower.Leave NoWitnesses.Use anImprovisedWeapon.Roll MaxDamage.Use theEnvironmentcreatively towin anencounter.Use animprovisedweapon.Finish “it”off withoutalertingthe others.Make acatchphrase.“Eh, theycanhandleit…”Immobilizean enemyfor 2rounds.Don’t dealany finishingblows in anencounter.Lay out asuccessfultrap beforeanencounter.UncannyDodge fulldamage.Pass aSleight ofHandCheck.Become adistraction.SuccessfullyDisarm aFoe.Fail anIntimidationCheck.Bring anally backto at least1 hp.

Borris - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use an animal or pet to your advantage.
  2. Roll a Nat 1 on Initiative.
  3. Deliver the perfect one-liner when finishing off a baddie.
  4. Successfully Disarm a trap.
  5. Dine with nobles.
  6. Use only Melee combat in an encounter.
  7. Acquire a Minion/Follower.
  8. Leave No Witnesses.
  9. Use an Improvised Weapon.
  10. Roll Max Damage.
  11. Use the Environment creatively to win an encounter.
  12. Use an improvised weapon.
  13. Finish “it” off without alerting the others.
  14. Make a catchphrase.
  15. “Eh, they can handle it…”
  16. Immobilize an enemy for 2 rounds.
  17. Don’t deal any finishing blows in an encounter.
  18. Lay out a successful trap before an encounter.
  19. Uncanny Dodge full damage.
  20. Pass a Sleight of Hand Check.
  21. Become a distraction.
  22. Successfully Disarm a Foe.
  23. Fail an Intimidation Check.
  24. Bring an ally back to at least 1 hp.