“Eh, theycanhandleit…”Use anImprovisedWeapon.Roll MaxDamage.SuccessfullyDisarm aFoe.Dinewithnobles.Immobilizean enemyfor 2rounds.Roll aNat 1 onInitiative.Make acatchphrase.Acquire aMinion/Follower.UncannyDodge fulldamage.Use onlyMeleecombat in anencounter.Use animprovisedweapon.Fail anIntimidationCheck.Leave NoWitnesses.SuccessfullyDisarm atrap.Don’t dealany finishingblows in anencounter.Bring anally backto at least1 hp.Deliver theperfect one-liner whenfinishing off abaddie.Lay out asuccessfultrap beforeanencounter.Use theEnvironmentcreatively towin anencounter.Use ananimal orpet to youradvantage.Finish “it”off withoutalertingthe others.Become adistraction.Pass aSleight ofHandCheck.“Eh, theycanhandleit…”Use anImprovisedWeapon.Roll MaxDamage.SuccessfullyDisarm aFoe.Dinewithnobles.Immobilizean enemyfor 2rounds.Roll aNat 1 onInitiative.Make acatchphrase.Acquire aMinion/Follower.UncannyDodge fulldamage.Use onlyMeleecombat in anencounter.Use animprovisedweapon.Fail anIntimidationCheck.Leave NoWitnesses.SuccessfullyDisarm atrap.Don’t dealany finishingblows in anencounter.Bring anally backto at least1 hp.Deliver theperfect one-liner whenfinishing off abaddie.Lay out asuccessfultrap beforeanencounter.Use theEnvironmentcreatively towin anencounter.Use ananimal orpet to youradvantage.Finish “it”off withoutalertingthe others.Become adistraction.Pass aSleight ofHandCheck.

Borris - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “Eh, they can handle it…”
  2. Use an Improvised Weapon.
  3. Roll Max Damage.
  4. Successfully Disarm a Foe.
  5. Dine with nobles.
  6. Immobilize an enemy for 2 rounds.
  7. Roll a Nat 1 on Initiative.
  8. Make a catchphrase.
  9. Acquire a Minion/Follower.
  10. Uncanny Dodge full damage.
  11. Use only Melee combat in an encounter.
  12. Use an improvised weapon.
  13. Fail an Intimidation Check.
  14. Leave No Witnesses.
  15. Successfully Disarm a trap.
  16. Don’t deal any finishing blows in an encounter.
  17. Bring an ally back to at least 1 hp.
  18. Deliver the perfect one-liner when finishing off a baddie.
  19. Lay out a successful trap before an encounter.
  20. Use the Environment creatively to win an encounter.
  21. Use an animal or pet to your advantage.
  22. Finish “it” off without alerting the others.
  23. Become a distraction.
  24. Pass a Sleight of Hand Check.