Don’t dealany finishingblows in anencounter.Fail anIntimidationCheck.Leave NoWitnesses.Use anImprovisedWeapon.Deliver theperfect one-liner whenfinishing off abaddie.UncannyDodge fulldamage.Use animprovisedweapon.Roll aNat 1 onInitiative.“Eh, theycanhandleit…”Become adistraction.Use onlyMeleecombat in anencounter.Use theEnvironmentcreatively towin anencounter.Lay out asuccessfultrap beforeanencounter.Finish “it”off withoutalertingthe others.SuccessfullyDisarm atrap.Pass aSleight ofHandCheck.Make acatchphrase.Roll MaxDamage.Acquire aMinion/Follower.SuccessfullyDisarm aFoe.Immobilizean enemyfor 2rounds.Dinewithnobles.Use ananimal orpet to youradvantage.Bring anally backto at least1 hp.Don’t dealany finishingblows in anencounter.Fail anIntimidationCheck.Leave NoWitnesses.Use anImprovisedWeapon.Deliver theperfect one-liner whenfinishing off abaddie.UncannyDodge fulldamage.Use animprovisedweapon.Roll aNat 1 onInitiative.“Eh, theycanhandleit…”Become adistraction.Use onlyMeleecombat in anencounter.Use theEnvironmentcreatively towin anencounter.Lay out asuccessfultrap beforeanencounter.Finish “it”off withoutalertingthe others.SuccessfullyDisarm atrap.Pass aSleight ofHandCheck.Make acatchphrase.Roll MaxDamage.Acquire aMinion/Follower.SuccessfullyDisarm aFoe.Immobilizean enemyfor 2rounds.Dinewithnobles.Use ananimal orpet to youradvantage.Bring anally backto at least1 hp.

Borris - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Don’t deal any finishing blows in an encounter.
  2. Fail an Intimidation Check.
  3. Leave No Witnesses.
  4. Use an Improvised Weapon.
  5. Deliver the perfect one-liner when finishing off a baddie.
  6. Uncanny Dodge full damage.
  7. Use an improvised weapon.
  8. Roll a Nat 1 on Initiative.
  9. “Eh, they can handle it…”
  10. Become a distraction.
  11. Use only Melee combat in an encounter.
  12. Use the Environment creatively to win an encounter.
  13. Lay out a successful trap before an encounter.
  14. Finish “it” off without alerting the others.
  15. Successfully Disarm a trap.
  16. Pass a Sleight of Hand Check.
  17. Make a catchphrase.
  18. Roll Max Damage.
  19. Acquire a Minion/Follower.
  20. Successfully Disarm a Foe.
  21. Immobilize an enemy for 2 rounds.
  22. Dine with nobles.
  23. Use an animal or pet to your advantage.
  24. Bring an ally back to at least 1 hp.