Lay out asuccessfultrap beforeanencounter.Roll aNat 1 onInitiative.Acquire aMinion/Follower.Deliver theperfect one-liner whenfinishing off abaddie.Dinewithnobles.Make acatchphrase.Leave NoWitnesses.Immobilizean enemyfor 2rounds.SuccessfullyDisarm aFoe.Use animprovisedweapon.SuccessfullyDisarm atrap.Use theEnvironmentcreatively towin anencounter.Pass aSleight ofHandCheck.Don’t dealany finishingblows in anencounter.Roll MaxDamage.“Eh, theycanhandleit…”Use anImprovisedWeapon.UncannyDodge fulldamage.Bring anally backto at least1 hp.Use onlyMeleecombat in anencounter.Become adistraction.Use ananimal orpet to youradvantage.Fail anIntimidationCheck.Finish “it”off withoutalertingthe others.Lay out asuccessfultrap beforeanencounter.Roll aNat 1 onInitiative.Acquire aMinion/Follower.Deliver theperfect one-liner whenfinishing off abaddie.Dinewithnobles.Make acatchphrase.Leave NoWitnesses.Immobilizean enemyfor 2rounds.SuccessfullyDisarm aFoe.Use animprovisedweapon.SuccessfullyDisarm atrap.Use theEnvironmentcreatively towin anencounter.Pass aSleight ofHandCheck.Don’t dealany finishingblows in anencounter.Roll MaxDamage.“Eh, theycanhandleit…”Use anImprovisedWeapon.UncannyDodge fulldamage.Bring anally backto at least1 hp.Use onlyMeleecombat in anencounter.Become adistraction.Use ananimal orpet to youradvantage.Fail anIntimidationCheck.Finish “it”off withoutalertingthe others.

Borris - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lay out a successful trap before an encounter.
  2. Roll a Nat 1 on Initiative.
  3. Acquire a Minion/Follower.
  4. Deliver the perfect one-liner when finishing off a baddie.
  5. Dine with nobles.
  6. Make a catchphrase.
  7. Leave No Witnesses.
  8. Immobilize an enemy for 2 rounds.
  9. Successfully Disarm a Foe.
  10. Use an improvised weapon.
  11. Successfully Disarm a trap.
  12. Use the Environment creatively to win an encounter.
  13. Pass a Sleight of Hand Check.
  14. Don’t deal any finishing blows in an encounter.
  15. Roll Max Damage.
  16. “Eh, they can handle it…”
  17. Use an Improvised Weapon.
  18. Uncanny Dodge full damage.
  19. Bring an ally back to at least 1 hp.
  20. Use only Melee combat in an encounter.
  21. Become a distraction.
  22. Use an animal or pet to your advantage.
  23. Fail an Intimidation Check.
  24. Finish “it” off without alerting the others.