Bring anally backto at least1 hp.Acquire aMinion/Follower.Leave NoWitnesses.Become adistraction.Don’t dealany finishingblows in anencounter.Deliver theperfect one-liner whenfinishing off abaddie.Make acatchphrase.Fail anIntimidationCheck.Pass aSleight ofHandCheck.Roll MaxDamage.Dinewithnobles.Use anImprovisedWeapon.Use animprovisedweapon.Lay out asuccessfultrap beforeanencounter.Roll aNat 1 onInitiative.Use onlyMeleecombat in anencounter.Use theEnvironmentcreatively towin anencounter.“Eh, theycanhandleit…”Use ananimal orpet to youradvantage.UncannyDodge fulldamage.Finish “it”off withoutalertingthe others.SuccessfullyDisarm aFoe.SuccessfullyDisarm atrap.Immobilizean enemyfor 2rounds.Bring anally backto at least1 hp.Acquire aMinion/Follower.Leave NoWitnesses.Become adistraction.Don’t dealany finishingblows in anencounter.Deliver theperfect one-liner whenfinishing off abaddie.Make acatchphrase.Fail anIntimidationCheck.Pass aSleight ofHandCheck.Roll MaxDamage.Dinewithnobles.Use anImprovisedWeapon.Use animprovisedweapon.Lay out asuccessfultrap beforeanencounter.Roll aNat 1 onInitiative.Use onlyMeleecombat in anencounter.Use theEnvironmentcreatively towin anencounter.“Eh, theycanhandleit…”Use ananimal orpet to youradvantage.UncannyDodge fulldamage.Finish “it”off withoutalertingthe others.SuccessfullyDisarm aFoe.SuccessfullyDisarm atrap.Immobilizean enemyfor 2rounds.

Borris - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bring an ally back to at least 1 hp.
  2. Acquire a Minion/Follower.
  3. Leave No Witnesses.
  4. Become a distraction.
  5. Don’t deal any finishing blows in an encounter.
  6. Deliver the perfect one-liner when finishing off a baddie.
  7. Make a catchphrase.
  8. Fail an Intimidation Check.
  9. Pass a Sleight of Hand Check.
  10. Roll Max Damage.
  11. Dine with nobles.
  12. Use an Improvised Weapon.
  13. Use an improvised weapon.
  14. Lay out a successful trap before an encounter.
  15. Roll a Nat 1 on Initiative.
  16. Use only Melee combat in an encounter.
  17. Use the Environment creatively to win an encounter.
  18. “Eh, they can handle it…”
  19. Use an animal or pet to your advantage.
  20. Uncanny Dodge full damage.
  21. Finish “it” off without alerting the others.
  22. Successfully Disarm a Foe.
  23. Successfully Disarm a trap.
  24. Immobilize an enemy for 2 rounds.