Roll aNat 1 onInitiative.Immobilizean enemyfor 2rounds.Use ananimal orpet to youradvantage.Don’t dealany finishingblows in anencounter.Deliver theperfect one-liner whenfinishing off abaddie.“Eh, theycanhandleit…”Roll MaxDamage.Become adistraction.UncannyDodge fulldamage.Make acatchphrase.Use animprovisedweapon.SuccessfullyDisarm atrap.Use onlyMeleecombat in anencounter.Pass aSleight ofHandCheck.Acquire aMinion/Follower.SuccessfullyDisarm aFoe.Lay out asuccessfultrap beforeanencounter.Use theEnvironmentcreatively towin anencounter.Bring anally backto at least1 hp.Dinewithnobles.Use anImprovisedWeapon.Fail anIntimidationCheck.Leave NoWitnesses.Finish “it”off withoutalertingthe others.Roll aNat 1 onInitiative.Immobilizean enemyfor 2rounds.Use ananimal orpet to youradvantage.Don’t dealany finishingblows in anencounter.Deliver theperfect one-liner whenfinishing off abaddie.“Eh, theycanhandleit…”Roll MaxDamage.Become adistraction.UncannyDodge fulldamage.Make acatchphrase.Use animprovisedweapon.SuccessfullyDisarm atrap.Use onlyMeleecombat in anencounter.Pass aSleight ofHandCheck.Acquire aMinion/Follower.SuccessfullyDisarm aFoe.Lay out asuccessfultrap beforeanencounter.Use theEnvironmentcreatively towin anencounter.Bring anally backto at least1 hp.Dinewithnobles.Use anImprovisedWeapon.Fail anIntimidationCheck.Leave NoWitnesses.Finish “it”off withoutalertingthe others.

Borris - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a Nat 1 on Initiative.
  2. Immobilize an enemy for 2 rounds.
  3. Use an animal or pet to your advantage.
  4. Don’t deal any finishing blows in an encounter.
  5. Deliver the perfect one-liner when finishing off a baddie.
  6. “Eh, they can handle it…”
  7. Roll Max Damage.
  8. Become a distraction.
  9. Uncanny Dodge full damage.
  10. Make a catchphrase.
  11. Use an improvised weapon.
  12. Successfully Disarm a trap.
  13. Use only Melee combat in an encounter.
  14. Pass a Sleight of Hand Check.
  15. Acquire a Minion/Follower.
  16. Successfully Disarm a Foe.
  17. Lay out a successful trap before an encounter.
  18. Use the Environment creatively to win an encounter.
  19. Bring an ally back to at least 1 hp.
  20. Dine with nobles.
  21. Use an Improvised Weapon.
  22. Fail an Intimidation Check.
  23. Leave No Witnesses.
  24. Finish “it” off without alerting the others.