PhysicalEvidenceTraceEvidenceBiologicalEvidenceReferenceSampleDirectEvidencePrimaryCrimeSceneTraceEvidenceAssociativeEvidenceControlSampleLocard'sExchangePrincipleClassEvidenceChain ofCustodyBiologicalEvidenceCircumstantialEvidenceAssociativeEvidenceIndividualEvidenceEliminationSampleFirstResponderCrime-SceneReconstructionSecondaryCrimeSceneCrossContaminationCircumstantialEvidenceCrime-SceneInvestigationPaperBindlePhysicalEvidenceTraceEvidenceBiologicalEvidenceReferenceSampleDirectEvidencePrimaryCrimeSceneTraceEvidenceAssociativeEvidenceControlSampleLocard'sExchangePrincipleClassEvidenceChain ofCustodyBiologicalEvidenceCircumstantialEvidenceAssociativeEvidenceIndividualEvidenceEliminationSampleFirstResponderCrime-SceneReconstructionSecondaryCrimeSceneCrossContaminationCircumstantialEvidenceCrime-SceneInvestigationPaperBindle

Unit 2: CSI and Evidence Collection - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Physical Evidence
  2. Trace Evidence
  3. Biological Evidence
  4. Reference Sample
  5. Direct Evidence
  6. Primary Crime Scene
  7. Trace Evidence
  8. Associative Evidence
  9. Control Sample
  10. Locard's Exchange Principle
  11. Class Evidence
  12. Chain of Custody
  13. Biological Evidence
  14. Circumstantial Evidence
  15. Associative Evidence
  16. Individual Evidence
  17. Elimination Sample
  18. First Responder
  19. Crime-Scene Reconstruction
  20. Secondary Crime Scene
  21. Cross Contamination
  22. Circumstantial Evidence
  23. Crime-Scene Investigation
  24. Paper Bindle