ControlSampleClassEvidenceCircumstantialEvidenceSecondaryCrimeSceneEliminationSampleLocard'sExchangePrincipleDirectEvidenceTraceEvidenceTraceEvidenceBiologicalEvidenceCircumstantialEvidenceCrossContaminationPhysicalEvidencePrimaryCrimeSceneFirstResponderReferenceSampleBiologicalEvidenceCrime-SceneInvestigationIndividualEvidenceAssociativeEvidenceCrime-SceneReconstructionPaperBindleChain ofCustodyAssociativeEvidenceControlSampleClassEvidenceCircumstantialEvidenceSecondaryCrimeSceneEliminationSampleLocard'sExchangePrincipleDirectEvidenceTraceEvidenceTraceEvidenceBiologicalEvidenceCircumstantialEvidenceCrossContaminationPhysicalEvidencePrimaryCrimeSceneFirstResponderReferenceSampleBiologicalEvidenceCrime-SceneInvestigationIndividualEvidenceAssociativeEvidenceCrime-SceneReconstructionPaperBindleChain ofCustodyAssociativeEvidence

Unit 2: CSI and Evidence Collection - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Control Sample
  2. Class Evidence
  3. Circumstantial Evidence
  4. Secondary Crime Scene
  5. Elimination Sample
  6. Locard's Exchange Principle
  7. Direct Evidence
  8. Trace Evidence
  9. Trace Evidence
  10. Biological Evidence
  11. Circumstantial Evidence
  12. Cross Contamination
  13. Physical Evidence
  14. Primary Crime Scene
  15. First Responder
  16. Reference Sample
  17. Biological Evidence
  18. Crime-Scene Investigation
  19. Individual Evidence
  20. Associative Evidence
  21. Crime-Scene Reconstruction
  22. Paper Bindle
  23. Chain of Custody
  24. Associative Evidence