ClassEvidenceDirectEvidenceCircumstantialEvidenceCrossContaminationPaperBindleAssociativeEvidenceTraceEvidenceCircumstantialEvidenceCrime-SceneReconstructionAssociativeEvidenceBiologicalEvidenceFirstResponderCrime-SceneInvestigationBiologicalEvidenceSecondaryCrimeSceneTraceEvidenceControlSampleEliminationSampleIndividualEvidenceLocard'sExchangePrincipleChain ofCustodyPhysicalEvidencePrimaryCrimeSceneReferenceSampleClassEvidenceDirectEvidenceCircumstantialEvidenceCrossContaminationPaperBindleAssociativeEvidenceTraceEvidenceCircumstantialEvidenceCrime-SceneReconstructionAssociativeEvidenceBiologicalEvidenceFirstResponderCrime-SceneInvestigationBiologicalEvidenceSecondaryCrimeSceneTraceEvidenceControlSampleEliminationSampleIndividualEvidenceLocard'sExchangePrincipleChain ofCustodyPhysicalEvidencePrimaryCrimeSceneReferenceSample

Unit 2: CSI and Evidence Collection - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Class Evidence
  2. Direct Evidence
  3. Circumstantial Evidence
  4. Cross Contamination
  5. Paper Bindle
  6. Associative Evidence
  7. Trace Evidence
  8. Circumstantial Evidence
  9. Crime-Scene Reconstruction
  10. Associative Evidence
  11. Biological Evidence
  12. First Responder
  13. Crime-Scene Investigation
  14. Biological Evidence
  15. Secondary Crime Scene
  16. Trace Evidence
  17. Control Sample
  18. Elimination Sample
  19. Individual Evidence
  20. Locard's Exchange Principle
  21. Chain of Custody
  22. Physical Evidence
  23. Primary Crime Scene
  24. Reference Sample