CircumstantialEvidencePrimaryCrimeSceneControlSampleFirstResponderTraceEvidenceAssociativeEvidenceReferenceSampleBiologicalEvidenceClassEvidencePhysicalEvidenceAssociativeEvidenceBiologicalEvidenceCircumstantialEvidenceCrime-SceneInvestigationChain ofCustodyTraceEvidenceSecondaryCrimeSceneEliminationSampleDirectEvidencePaperBindleCrime-SceneReconstructionIndividualEvidenceCrossContaminationLocard'sExchangePrincipleCircumstantialEvidencePrimaryCrimeSceneControlSampleFirstResponderTraceEvidenceAssociativeEvidenceReferenceSampleBiologicalEvidenceClassEvidencePhysicalEvidenceAssociativeEvidenceBiologicalEvidenceCircumstantialEvidenceCrime-SceneInvestigationChain ofCustodyTraceEvidenceSecondaryCrimeSceneEliminationSampleDirectEvidencePaperBindleCrime-SceneReconstructionIndividualEvidenceCrossContaminationLocard'sExchangePrinciple

Unit 2: CSI and Evidence Collection - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Circumstantial Evidence
  2. Primary Crime Scene
  3. Control Sample
  4. First Responder
  5. Trace Evidence
  6. Associative Evidence
  7. Reference Sample
  8. Biological Evidence
  9. Class Evidence
  10. Physical Evidence
  11. Associative Evidence
  12. Biological Evidence
  13. Circumstantial Evidence
  14. Crime-Scene Investigation
  15. Chain of Custody
  16. Trace Evidence
  17. Secondary Crime Scene
  18. Elimination Sample
  19. Direct Evidence
  20. Paper Bindle
  21. Crime-Scene Reconstruction
  22. Individual Evidence
  23. Cross Contamination
  24. Locard's Exchange Principle