Goes overon classtime by 10minutesAlphabetsoupMovesmicaway"BigConcepts""Bucket""Nutsandbolts""Don'tlook at thenumbers""What doyou think,157?"Still 2lecturesbehindTechnicalProblems7 minutebreakturns into15 minutesRepeatingconceptsbetween 3lectures"7minutebreak"Does notrepeat thequestionMentionshorses"Don'tmemorizebut shouldknow"Goes overon classtime by 10minutesAlphabetsoupMovesmicaway"BigConcepts""Bucket""Nutsandbolts""Don'tlook at thenumbers""What doyou think,157?"Still 2lecturesbehindTechnicalProblems7 minutebreakturns into15 minutesRepeatingconceptsbetween 3lectures"7minutebreak"Does notrepeat thequestionMentionshorses"Don'tmemorizebut shouldknow"

PHR 6201 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Goes over on class time by 10 minutes
  2. Alphabet soup
  3. Moves mic away
  4. "Big Concepts"
  5. "Bucket"
  6. "Nuts and bolts"
  7. "Don't look at the numbers"
  8. "What do you think, 157?"
  9. Still 2 lectures behind
  10. Technical Problems
  11. 7 minute break turns into 15 minutes
  12. Repeating concepts between 3 lectures
  13. "7 minute break"
  14. Does not repeat the question
  15. Mentions horses
  16. "Don't memorize but should know"