Check outthe SiskinBoothVisitthegymSay hi toMrs.Collins orMr. LarsenIntroducetheLiteracyCoachVisit yourhomeroomShowsomeonethe ArtRoomAdd anidea fortheplaygroundShow yourfavoritepart of ourschoolVisit theMusicRoomCompletea PawWishIntroducesomeoneto theLibrarianGo to theInterventionRoomTalk withonevisitingagencyTry adelicioussnack fromour harvestIntroduceaSpecialEducatorIntroducea friendCheck outthe SiskinBoothVisitthegymSay hi toMrs.Collins orMr. LarsenIntroducetheLiteracyCoachVisit yourhomeroomShowsomeonethe ArtRoomAdd anidea fortheplaygroundShow yourfavoritepart of ourschoolVisit theMusicRoomCompletea PawWishIntroducesomeoneto theLibrarianGo to theInterventionRoomTalk withonevisitingagencyTry adelicioussnack fromour harvestIntroduceaSpecialEducatorIntroducea friend

WOLF BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Check out the Siskin Booth
  2. Visit the gym
  3. Say hi to Mrs. Collins or Mr. Larsen
  4. Introduce the Literacy Coach
  5. Visit your homeroom
  6. Show someone the Art Room
  7. Add an idea for the playground
  8. Show your favorite part of our school
  9. Visit the Music Room
  10. Complete a Paw Wish
  11. Introduce someone to the Librarian
  12. Go to the Intervention Room
  13. Talk with one visiting agency
  14. Try a delicious snack from our harvest
  15. Introduce a Special Educator
  16. Introduce a friend