Subjective Experiment Experi- mental variable Salt X- axis Reduces it Solution Good experiment Neither Placebo Larger surface tension Eye Strain Variables Objective Pain threshold Double- blind double- blind experiment quantitative variable Single- blind or blind Dissolve Theory To avoid flaws Y- axis Soap Gills Qualitative variable Control Surface Tension Single- blind experiment Subjective Experiment Experi- mental variable Salt X- axis Reduces it Solution Good experiment Neither Placebo Larger surface tension Eye Strain Variables Objective Pain threshold Double- blind double- blind experiment quantitative variable Single- blind or blind Dissolve Theory To avoid flaws Y- axis Soap Gills Qualitative variable Control Surface Tension Single- blind experiment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Subjective
Experiment
Experi-mental variable
Salt
X-axis
Reduces it
Solution
Good experiment
Neither
Placebo
Larger surface tension
Eye Strain
Variables
Objective
Pain threshold
Double-blind
double-blind experiment
quantitative variable
Single-blind or blind
Dissolve
Theory
To avoid flaws
Y-axis
Soap
Gills
Qualitative variable
Control
Surface Tension
Single-blind experiment