quantitative variable Pain threshold Neither Double- blind Single- blind experiment Objective Placebo Dissolve Experiment Surface Tension Solution Theory Experi- mental variable X- axis Variables Subjective Salt Qualitative variable Single- blind or blind Soap Gills Larger surface tension double- blind experiment Eye Strain Control Reduces it Good experiment Y- axis To avoid flaws quantitative variable Pain threshold Neither Double- blind Single- blind experiment Objective Placebo Dissolve Experiment Surface Tension Solution Theory Experi- mental variable X- axis Variables Subjective Salt Qualitative variable Single- blind or blind Soap Gills Larger surface tension double- blind experiment Eye Strain Control Reduces it Good experiment Y- axis To avoid flaws
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
quantitative variable
Pain threshold
Neither
Double-blind
Single-blind experiment
Objective
Placebo
Dissolve
Experiment
Surface Tension
Solution
Theory
Experi-mental variable
X-axis
Variables
Subjective
Salt
Qualitative variable
Single-blind or blind
Soap
Gills
Larger surface tension
double-blind experiment
Eye Strain
Control
Reduces it
Good experiment
Y-axis
To avoid flaws