Variables To avoid flaws Experi- mental variable Soap Surface Tension X- axis Experiment Objective Control Placebo Dissolve Neither Solution Eye Strain Good experiment Theory Subjective Double- blind double- blind experiment Reduces it quantitative variable Single- blind experiment Salt Gills Y- axis Larger surface tension Single- blind or blind Pain threshold Qualitative variable Variables To avoid flaws Experi- mental variable Soap Surface Tension X- axis Experiment Objective Control Placebo Dissolve Neither Solution Eye Strain Good experiment Theory Subjective Double- blind double- blind experiment Reduces it quantitative variable Single- blind experiment Salt Gills Y- axis Larger surface tension Single- blind or blind Pain threshold Qualitative variable
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Variables
To avoid flaws
Experi-mental variable
Soap
Surface Tension
X-axis
Experiment
Objective
Control
Placebo
Dissolve
Neither
Solution
Eye Strain
Good experiment
Theory
Subjective
Double-blind
double-blind experiment
Reduces it
quantitative variable
Single-blind experiment
Salt
Gills
Y-axis
Larger surface tension
Single-blind or blind
Pain threshold
Qualitative variable