datatablepiegraphtheoryproblemvariableobservationcontrolvariablehypothesisbargraphinterpretingdataintervalstitleDVprocedureIVorganizingdataanalyzingdatadataexperimentcollectingdataplanningtestablequestionaxislinegraphdatatablepiegraphtheoryproblemvariableobservationcontrolvariablehypothesisbargraphinterpretingdataintervalstitleDVprocedureIVorganizingdataanalyzingdatadataexperimentcollectingdataplanningtestablequestionaxislinegraph

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
B
4
G
5
O
6
N
7
G
8
N
9
N
10
B
11
G
12
O
13
O
14
I
15
B
16
N
17
I
18
O
19
B
20
G
21
I
22
I
23
G
24
O
  1. I-data table
  2. B-pie graph
  3. B-theory
  4. G-problem
  5. O-variable
  6. N-observation
  7. G-control variable
  8. N-hypothesis
  9. N-bar graph
  10. B-interpreting data
  11. G-intervals
  12. O-title
  13. O-DV
  14. I-procedure
  15. B-IV
  16. N-organizing data
  17. I-analyzing data
  18. O-data
  19. B-experiment
  20. G-collecting data
  21. I-planning
  22. I-testable question
  23. G-axis
  24. O-line graph