piegraphvariableintervalsinterpretingdatalinegraphbargraphIVDVtestablequestionobservationtheorytitledataorganizingdataplanninghypothesisproblemdatatableexperimentprocedurecollectingdatacontrolvariableaxisanalyzingdatapiegraphvariableintervalsinterpretingdatalinegraphbargraphIVDVtestablequestionobservationtheorytitledataorganizingdataplanninghypothesisproblemdatatableexperimentprocedurecollectingdatacontrolvariableaxisanalyzingdata

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
G
4
B
5
O
6
N
7
B
8
O
9
I
10
N
11
B
12
O
13
O
14
N
15
I
16
N
17
G
18
I
19
B
20
I
21
G
22
G
23
G
24
I
  1. B-pie graph
  2. O-variable
  3. G-intervals
  4. B-interpreting data
  5. O-line graph
  6. N-bar graph
  7. B-IV
  8. O-DV
  9. I-testable question
  10. N-observation
  11. B-theory
  12. O-title
  13. O-data
  14. N-organizing data
  15. I-planning
  16. N-hypothesis
  17. G-problem
  18. I-data table
  19. B-experiment
  20. I-procedure
  21. G-collecting data
  22. G-control variable
  23. G-axis
  24. I-analyzing data