problemprocedurepiegraphbargraphplanningobservationanalyzingdatacontrolvariableIVinterpretingdatalinegraphcollectingdatahypothesistheorytitledatatabledataDVvariableorganizingdataaxisintervalsexperimenttestablequestionproblemprocedurepiegraphbargraphplanningobservationanalyzingdatacontrolvariableIVinterpretingdatalinegraphcollectingdatahypothesistheorytitledatatabledataDVvariableorganizingdataaxisintervalsexperimenttestablequestion

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
B
4
N
5
I
6
N
7
I
8
G
9
B
10
B
11
O
12
G
13
N
14
B
15
O
16
I
17
O
18
O
19
O
20
N
21
G
22
G
23
B
24
I
  1. G-problem
  2. I-procedure
  3. B-pie graph
  4. N-bar graph
  5. I-planning
  6. N-observation
  7. I-analyzing data
  8. G-control variable
  9. B-IV
  10. B-interpreting data
  11. O-line graph
  12. G-collecting data
  13. N-hypothesis
  14. B-theory
  15. O-title
  16. I-data table
  17. O-data
  18. O-DV
  19. O-variable
  20. N-organizing data
  21. G-axis
  22. G-intervals
  23. B-experiment
  24. I-testable question