piegraphcollectingdatacontrolvariableproblemvariableIVanalyzingdatainterpretingdataintervalsdatatitleexperimentlinegraphhypothesistestablequestionaxisobservationplanningbargraphdatatableorganizingdatatheoryprocedureDVpiegraphcollectingdatacontrolvariableproblemvariableIVanalyzingdatainterpretingdataintervalsdatatitleexperimentlinegraphhypothesistestablequestionaxisobservationplanningbargraphdatatableorganizingdatatheoryprocedureDV

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
G
4
G
5
O
6
B
7
I
8
B
9
G
10
O
11
O
12
B
13
O
14
N
15
I
16
G
17
N
18
I
19
N
20
I
21
N
22
B
23
I
24
O
  1. B-pie graph
  2. G-collecting data
  3. G-control variable
  4. G-problem
  5. O-variable
  6. B-IV
  7. I-analyzing data
  8. B-interpreting data
  9. G-intervals
  10. O-data
  11. O-title
  12. B-experiment
  13. O-line graph
  14. N-hypothesis
  15. I-testable question
  16. G-axis
  17. N-observation
  18. I-planning
  19. N-bar graph
  20. I-data table
  21. N-organizing data
  22. B-theory
  23. I-procedure
  24. O-DV