titleDVcontrolvariableplanningaxisbargraphprocedurepiegraphdatatableIVinterpretingdatatestablequestionexperimenttheoryhypothesisvariablecollectingdataintervalsanalyzingdataobservationdataorganizingdatalinegraphproblemtitleDVcontrolvariableplanningaxisbargraphprocedurepiegraphdatatableIVinterpretingdatatestablequestionexperimenttheoryhypothesisvariablecollectingdataintervalsanalyzingdataobservationdataorganizingdatalinegraphproblem

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
G
4
I
5
G
6
N
7
I
8
B
9
I
10
B
11
B
12
I
13
B
14
B
15
N
16
O
17
G
18
G
19
I
20
N
21
O
22
N
23
O
24
G
  1. O-title
  2. O-DV
  3. G-control variable
  4. I-planning
  5. G-axis
  6. N-bar graph
  7. I-procedure
  8. B-pie graph
  9. I-data table
  10. B-IV
  11. B-interpreting data
  12. I-testable question
  13. B-experiment
  14. B-theory
  15. N-hypothesis
  16. O-variable
  17. G-collecting data
  18. G-intervals
  19. I-analyzing data
  20. N-observation
  21. O-data
  22. N-organizing data
  23. O-line graph
  24. G-problem