IVintervalsprocedurepiegraphvariableplanningorganizingdataobservationlinegraphtheoryproblemcontrolvariabledatatablecollectingdatahypothesisDVtestablequestiontitledatainterpretingdataanalyzingdataaxisbargraphexperimentIVintervalsprocedurepiegraphvariableplanningorganizingdataobservationlinegraphtheoryproblemcontrolvariabledatatablecollectingdatahypothesisDVtestablequestiontitledatainterpretingdataanalyzingdataaxisbargraphexperiment

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
I
4
B
5
O
6
I
7
N
8
N
9
O
10
B
11
G
12
G
13
I
14
G
15
N
16
O
17
I
18
O
19
O
20
B
21
I
22
G
23
N
24
B
  1. B-IV
  2. G-intervals
  3. I-procedure
  4. B-pie graph
  5. O-variable
  6. I-planning
  7. N-organizing data
  8. N-observation
  9. O-line graph
  10. B-theory
  11. G-problem
  12. G-control variable
  13. I-data table
  14. G-collecting data
  15. N-hypothesis
  16. O-DV
  17. I-testable question
  18. O-title
  19. O-data
  20. B-interpreting data
  21. I-analyzing data
  22. G-axis
  23. N-bar graph
  24. B-experiment