planningtheoryintervalshypothesislinegraphtitleaxisvariableprobleminterpretingdataIVpiegraphdataanalyzingdatacontrolvariabletestablequestioncollectingdatabargraphorganizingdatadatatableexperimentobservationDVprocedureplanningtheoryintervalshypothesislinegraphtitleaxisvariableprobleminterpretingdataIVpiegraphdataanalyzingdatacontrolvariabletestablequestioncollectingdatabargraphorganizingdatadatatableexperimentobservationDVprocedure

Scientific Method - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
G
4
N
5
O
6
O
7
G
8
O
9
G
10
B
11
B
12
B
13
O
14
I
15
G
16
I
17
G
18
N
19
N
20
I
21
B
22
N
23
O
24
I
  1. I-planning
  2. B-theory
  3. G-intervals
  4. N-hypothesis
  5. O-line graph
  6. O-title
  7. G-axis
  8. O-variable
  9. G-problem
  10. B-interpreting data
  11. B-IV
  12. B-pie graph
  13. O-data
  14. I-analyzing data
  15. G-control variable
  16. I-testable question
  17. G-collecting data
  18. N-bar graph
  19. N-organizing data
  20. I-data table
  21. B-experiment
  22. N-observation
  23. O-DV
  24. I-procedure