AbsoluteValuex-interceptQuadraticFunctionInputcuberootEquationMaximumy-interceptDomainx / ytableRangeOutputMinimumParabolaGraphFunctionsquarerootLine ofSymmetryAbsoluteValuex-interceptQuadraticFunctionInputcuberootEquationMaximumy-interceptDomainx / ytableRangeOutputMinimumParabolaGraphFunctionsquarerootLine ofSymmetry

CCA Chapter 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
  1. Absolute Value
  2. x-intercept
  3. Quadratic Function
  4. Input
  5. cube root
  6. Equation
  7. Maximum
  8. y-intercept
  9. Domain
  10. x / y table
  11. Range
  12. Output
  13. Minimum
  14. Parabola
  15. Graph
  16. Function
  17. square root
  18. Line of Symmetry