Burndown Development Team Work-In- Progress SPRINT GOAL Stakeholder Commitment Empirical Process Product Owner Scrum of Scrums Continuous Integration Business Value Potentially Releasable Product Increment Working software Definition of Done STORY MAPPING Manager Planning Poker Co- Located Release Extreme Programming FEEDBACK LOOP Impediment INVEST Artifact Openness Scrum Board Scrum Event Technical Debt Pair Programming Fibonacci Sequence ITERATION Servant Leadership Code Quality Timebox Sprint Retrospective Backlog Refinement Sprint Planning User Story Developer Scrum Master Product Backlog Acceptance Criteria Swimlane Coach Velocity Scaling Scrum Spike AGILE Zombie Scrum Release Planning Relative Estimation Team Member Focus Sprint Review SCRUM Values Daily Scrum Facilitator Commitment Minimum Viable Product Continuous Delivery Epic Scrum Framework Sprint Inspect & Adapt KANBAN Courage Sprint Backlog Respect Self- Organizing Story Slicing Agile Manifesto One- Piece Flow Prototyping Automated Testing Stakeholder Management Story Points Transparent Product Vision Cross- Functional Swarming Burndown Development Team Work-In- Progress SPRINT GOAL Stakeholder Commitment Empirical Process Product Owner Scrum of Scrums Continuous Integration Business Value Potentially Releasable Product Increment Working software Definition of Done STORY MAPPING Manager Planning Poker Co- Located Release Extreme Programming FEEDBACK LOOP Impediment INVEST Artifact Openness Scrum Board Scrum Event Technical Debt Pair Programming Fibonacci Sequence ITERATION Servant Leadership Code Quality Timebox Sprint Retrospective Backlog Refinement Sprint Planning User Story Developer Scrum Master Product Backlog Acceptance Criteria Swimlane Coach Velocity Scaling Scrum Spike AGILE Zombie Scrum Release Planning Relative Estimation Team Member Focus Sprint Review SCRUM Values Daily Scrum Facilitator Commitment Minimum Viable Product Continuous Delivery Epic Scrum Framework Sprint Inspect & Adapt KANBAN Courage Sprint Backlog Respect Self- Organizing Story Slicing Agile Manifesto One- Piece Flow Prototyping Automated Testing Stakeholder Management Story Points Transparent Product Vision Cross- Functional Swarming
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Burndown
Development Team
Work-In-Progress
SPRINT GOAL
Stakeholder
Commitment
Empirical Process
Product Owner
Scrum of Scrums
Continuous Integration
Business Value
Potentially Releasable Product Increment
Working software
Definition of Done
STORY MAPPING
Manager
Planning Poker
Co-Located
Release
Extreme Programming
FEEDBACK LOOP
Impediment
INVEST
Artifact
Openness
Scrum Board
Scrum Event
Technical Debt
Pair Programming
Fibonacci Sequence
ITERATION
Servant Leadership
Code Quality
Timebox
Sprint Retrospective
Backlog Refinement
Sprint Planning
User Story
Developer
Scrum Master
Product Backlog
Acceptance Criteria
Swimlane
Coach
Velocity
Scaling Scrum
Spike
AGILE
Zombie Scrum
Release Planning
Relative Estimation
Team Member
Focus
Sprint Review
SCRUM Values
Daily Scrum
Facilitator
Commitment
Minimum Viable Product
Continuous Delivery
Epic
Scrum Framework
Sprint
Inspect & Adapt
KANBAN
Courage
Sprint Backlog
Respect
Self-Organizing
Story Slicing
Agile Manifesto
One-Piece Flow
Prototyping
Automated Testing
Stakeholder Management
Story Points
Transparent
Product Vision
Cross-Functional
Swarming