Acceptance Criteria Timebox Manager Prototyping Automated Testing Self- Organizing Planning Poker Commitment Release Stakeholder Management Continuous Integration Product Owner Sprint Review Work-In- Progress INVEST Agile Manifesto Business Value Sprint Backlog Refinement Inspect & Adapt Empirical Process Cross- Functional Extreme Programming Fibonacci Sequence One- Piece Flow Developer Commitment Co- Located Artifact Minimum Viable Product FEEDBACK LOOP Impediment Code Quality Swarming STORY MAPPING Sprint Planning Burndown Respect Pair Programming Continuous Delivery SCRUM Values AGILE Product Backlog Servant Leadership Product Vision Zombie Scrum Velocity Scrum Board Swimlane Scrum Framework User Story Story Slicing Scaling Scrum Working software Scrum Event Openness Sprint Retrospective Team Member Spike Daily Scrum Potentially Releasable Product Increment Sprint Backlog KANBAN Scrum of Scrums Relative Estimation Coach Focus Development Team Epic Definition of Done Story Points Stakeholder Courage Transparent Technical Debt ITERATION SPRINT GOAL Scrum Master Facilitator Release Planning Acceptance Criteria Timebox Manager Prototyping Automated Testing Self- Organizing Planning Poker Commitment Release Stakeholder Management Continuous Integration Product Owner Sprint Review Work-In- Progress INVEST Agile Manifesto Business Value Sprint Backlog Refinement Inspect & Adapt Empirical Process Cross- Functional Extreme Programming Fibonacci Sequence One- Piece Flow Developer Commitment Co- Located Artifact Minimum Viable Product FEEDBACK LOOP Impediment Code Quality Swarming STORY MAPPING Sprint Planning Burndown Respect Pair Programming Continuous Delivery SCRUM Values AGILE Product Backlog Servant Leadership Product Vision Zombie Scrum Velocity Scrum Board Swimlane Scrum Framework User Story Story Slicing Scaling Scrum Working software Scrum Event Openness Sprint Retrospective Team Member Spike Daily Scrum Potentially Releasable Product Increment Sprint Backlog KANBAN Scrum of Scrums Relative Estimation Coach Focus Development Team Epic Definition of Done Story Points Stakeholder Courage Transparent Technical Debt ITERATION SPRINT GOAL Scrum Master Facilitator Release Planning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Acceptance Criteria
Timebox
Manager
Prototyping
Automated Testing
Self-Organizing
Planning Poker
Commitment
Release
Stakeholder Management
Continuous Integration
Product Owner
Sprint Review
Work-In-Progress
INVEST
Agile Manifesto
Business Value
Sprint
Backlog Refinement
Inspect & Adapt
Empirical Process
Cross-Functional
Extreme Programming
Fibonacci Sequence
One-Piece Flow
Developer
Commitment
Co-Located
Artifact
Minimum Viable Product
FEEDBACK LOOP
Impediment
Code Quality
Swarming
STORY MAPPING
Sprint Planning
Burndown
Respect
Pair Programming
Continuous Delivery
SCRUM Values
AGILE
Product Backlog
Servant Leadership
Product Vision
Zombie Scrum
Velocity
Scrum Board
Swimlane
Scrum Framework
User Story
Story Slicing
Scaling Scrum
Working software
Scrum Event
Openness
Sprint Retrospective
Team Member
Spike
Daily Scrum
Potentially Releasable Product Increment
Sprint Backlog
KANBAN
Scrum of Scrums
Relative Estimation
Coach
Focus
Development Team
Epic
Definition of Done
Story Points
Stakeholder
Courage
Transparent
Technical Debt
ITERATION
SPRINT GOAL
Scrum Master
Facilitator
Release Planning