STORY MAPPING Empirical Process Servant Leadership Extreme Programming Code Quality Story Points Working software Burndown Artifact Agile Manifesto Backlog Refinement Pair Programming Self- Organizing Daily Scrum Story Slicing Definition of Done Team Member Zombie Scrum Prototyping AGILE Release Planning Scrum Event Sprint Planning Scrum Master Continuous Delivery One- Piece Flow Work-In- Progress Potentially Releasable Product Increment Business Value Automated Testing Acceptance Criteria Coach Commitment Planning Poker Sprint Review Continuous Integration Sprint Developer Transparent Sprint Backlog INVEST Cross- Functional SPRINT GOAL SCRUM Values Swimlane Respect Swarming Technical Debt Velocity Stakeholder Scaling Scrum Development Team Commitment KANBAN Product Vision Scrum Framework Sprint Retrospective Product Backlog Inspect & Adapt Fibonacci Sequence Minimum Viable Product Openness Scrum Board Release Impediment Courage Timebox Stakeholder Management User Story Relative Estimation Scrum of Scrums FEEDBACK LOOP Focus ITERATION Product Owner Co- Located Spike Manager Epic Facilitator STORY MAPPING Empirical Process Servant Leadership Extreme Programming Code Quality Story Points Working software Burndown Artifact Agile Manifesto Backlog Refinement Pair Programming Self- Organizing Daily Scrum Story Slicing Definition of Done Team Member Zombie Scrum Prototyping AGILE Release Planning Scrum Event Sprint Planning Scrum Master Continuous Delivery One- Piece Flow Work-In- Progress Potentially Releasable Product Increment Business Value Automated Testing Acceptance Criteria Coach Commitment Planning Poker Sprint Review Continuous Integration Sprint Developer Transparent Sprint Backlog INVEST Cross- Functional SPRINT GOAL SCRUM Values Swimlane Respect Swarming Technical Debt Velocity Stakeholder Scaling Scrum Development Team Commitment KANBAN Product Vision Scrum Framework Sprint Retrospective Product Backlog Inspect & Adapt Fibonacci Sequence Minimum Viable Product Openness Scrum Board Release Impediment Courage Timebox Stakeholder Management User Story Relative Estimation Scrum of Scrums FEEDBACK LOOP Focus ITERATION Product Owner Co- Located Spike Manager Epic Facilitator
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
STORY MAPPING
Empirical Process
Servant Leadership
Extreme Programming
Code Quality
Story Points
Working software
Burndown
Artifact
Agile Manifesto
Backlog Refinement
Pair Programming
Self-Organizing
Daily Scrum
Story Slicing
Definition of Done
Team Member
Zombie Scrum
Prototyping
AGILE
Release Planning
Scrum Event
Sprint Planning
Scrum Master
Continuous Delivery
One-Piece Flow
Work-In-Progress
Potentially Releasable Product Increment
Business Value
Automated Testing
Acceptance Criteria
Coach
Commitment
Planning Poker
Sprint Review
Continuous Integration
Sprint
Developer
Transparent
Sprint Backlog
INVEST
Cross-Functional
SPRINT GOAL
SCRUM Values
Swimlane
Respect
Swarming
Technical Debt
Velocity
Stakeholder
Scaling Scrum
Development Team
Commitment
KANBAN
Product Vision
Scrum Framework
Sprint Retrospective
Product Backlog
Inspect & Adapt
Fibonacci Sequence
Minimum Viable Product
Openness
Scrum Board
Release
Impediment
Courage
Timebox
Stakeholder Management
User Story
Relative Estimation
Scrum of Scrums
FEEDBACK LOOP
Focus
ITERATION
Product Owner
Co-Located
Spike
Manager
Epic
Facilitator