SPRINT GOAL Scrum Framework Fibonacci Sequence FEEDBACK LOOP Extreme Programming Manager Artifact Acceptance Criteria Facilitator Development Team Cross- Functional Coach Release Planning Automated Testing Epic Respect ITERATION Definition of Done Commitment Potentially Releasable Product Increment Sprint Retrospective Empirical Process Sprint Planning Self- Organizing One- Piece Flow Zombie Scrum Velocity Co- Located Product Vision Continuous Delivery Stakeholder Product Backlog Relative Estimation Scrum Event Focus Sprint Backlog INVEST Sprint Review Pair Programming Minimum Viable Product Servant Leadership Team Member Release Spike Product Owner Business Value Continuous Integration Inspect & Adapt STORY MAPPING Story Points Commitment Story Slicing Swimlane AGILE Sprint Work-In- Progress Backlog Refinement Stakeholder Management Openness Transparent Daily Scrum Technical Debt Prototyping KANBAN Scrum Master SCRUM Values Agile Manifesto Developer Burndown Code Quality Swarming Scrum Board Planning Poker Scaling Scrum Courage Scrum of Scrums User Story Working software Impediment Timebox SPRINT GOAL Scrum Framework Fibonacci Sequence FEEDBACK LOOP Extreme Programming Manager Artifact Acceptance Criteria Facilitator Development Team Cross- Functional Coach Release Planning Automated Testing Epic Respect ITERATION Definition of Done Commitment Potentially Releasable Product Increment Sprint Retrospective Empirical Process Sprint Planning Self- Organizing One- Piece Flow Zombie Scrum Velocity Co- Located Product Vision Continuous Delivery Stakeholder Product Backlog Relative Estimation Scrum Event Focus Sprint Backlog INVEST Sprint Review Pair Programming Minimum Viable Product Servant Leadership Team Member Release Spike Product Owner Business Value Continuous Integration Inspect & Adapt STORY MAPPING Story Points Commitment Story Slicing Swimlane AGILE Sprint Work-In- Progress Backlog Refinement Stakeholder Management Openness Transparent Daily Scrum Technical Debt Prototyping KANBAN Scrum Master SCRUM Values Agile Manifesto Developer Burndown Code Quality Swarming Scrum Board Planning Poker Scaling Scrum Courage Scrum of Scrums User Story Working software Impediment Timebox
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SPRINT GOAL
Scrum Framework
Fibonacci Sequence
FEEDBACK LOOP
Extreme Programming
Manager
Artifact
Acceptance Criteria
Facilitator
Development Team
Cross-Functional
Coach
Release Planning
Automated Testing
Epic
Respect
ITERATION
Definition of Done
Commitment
Potentially Releasable Product Increment
Sprint Retrospective
Empirical Process
Sprint Planning
Self-Organizing
One-Piece Flow
Zombie Scrum
Velocity
Co-Located
Product Vision
Continuous Delivery
Stakeholder
Product Backlog
Relative Estimation
Scrum Event
Focus
Sprint Backlog
INVEST
Sprint Review
Pair Programming
Minimum Viable Product
Servant Leadership
Team Member
Release
Spike
Product Owner
Business Value
Continuous Integration
Inspect & Adapt
STORY MAPPING
Story Points
Commitment
Story Slicing
Swimlane
AGILE
Sprint
Work-In-Progress
Backlog Refinement
Stakeholder Management
Openness
Transparent
Daily Scrum
Technical Debt
Prototyping
KANBAN
Scrum Master
SCRUM Values
Agile Manifesto
Developer
Burndown
Code Quality
Swarming
Scrum Board
Planning Poker
Scaling Scrum
Courage
Scrum of Scrums
User Story
Working software
Impediment
Timebox