Swarming Continuous Integration Story Slicing Release Artifact Focus Sprint Review Scrum Framework Technical Debt Scrum Event Stakeholder Management Spike Code Quality Business Value Swimlane Minimum Viable Product Openness Product Owner Scrum Board Cross- Functional Acceptance Criteria Sprint Backlog Product Backlog Product Vision Potentially Releasable Product Increment Team Member STORY MAPPING Co- Located Burndown Scrum Master Courage Agile Manifesto Continuous Delivery Sprint Planning Working software Development Team Daily Scrum Self- Organizing KANBAN Backlog Refinement Facilitator ITERATION Transparent Sprint Retrospective Developer Definition of Done Story Points Pair Programming One- Piece Flow AGILE INVEST Stakeholder Impediment Relative Estimation Automated Testing Inspect & Adapt Prototyping Planning Poker SCRUM Values FEEDBACK LOOP Fibonacci Sequence Respect SPRINT GOAL Commitment Sprint Work-In- Progress Coach Commitment Release Planning Extreme Programming Velocity Scaling Scrum Scrum of Scrums Zombie Scrum Servant Leadership Manager User Story Epic Timebox Empirical Process Swarming Continuous Integration Story Slicing Release Artifact Focus Sprint Review Scrum Framework Technical Debt Scrum Event Stakeholder Management Spike Code Quality Business Value Swimlane Minimum Viable Product Openness Product Owner Scrum Board Cross- Functional Acceptance Criteria Sprint Backlog Product Backlog Product Vision Potentially Releasable Product Increment Team Member STORY MAPPING Co- Located Burndown Scrum Master Courage Agile Manifesto Continuous Delivery Sprint Planning Working software Development Team Daily Scrum Self- Organizing KANBAN Backlog Refinement Facilitator ITERATION Transparent Sprint Retrospective Developer Definition of Done Story Points Pair Programming One- Piece Flow AGILE INVEST Stakeholder Impediment Relative Estimation Automated Testing Inspect & Adapt Prototyping Planning Poker SCRUM Values FEEDBACK LOOP Fibonacci Sequence Respect SPRINT GOAL Commitment Sprint Work-In- Progress Coach Commitment Release Planning Extreme Programming Velocity Scaling Scrum Scrum of Scrums Zombie Scrum Servant Leadership Manager User Story Epic Timebox Empirical Process
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Swarming
Continuous Integration
Story Slicing
Release
Artifact
Focus
Sprint Review
Scrum Framework
Technical Debt
Scrum Event
Stakeholder Management
Spike
Code Quality
Business Value
Swimlane
Minimum Viable Product
Openness
Product Owner
Scrum Board
Cross-Functional
Acceptance Criteria
Sprint Backlog
Product Backlog
Product Vision
Potentially Releasable Product Increment
Team Member
STORY MAPPING
Co-Located
Burndown
Scrum Master
Courage
Agile Manifesto
Continuous Delivery
Sprint Planning
Working software
Development Team
Daily Scrum
Self-Organizing
KANBAN
Backlog Refinement
Facilitator
ITERATION
Transparent
Sprint Retrospective
Developer
Definition of Done
Story Points
Pair Programming
One-Piece Flow
AGILE
INVEST
Stakeholder
Impediment
Relative Estimation
Automated Testing
Inspect & Adapt
Prototyping
Planning Poker
SCRUM Values
FEEDBACK LOOP
Fibonacci Sequence
Respect
SPRINT GOAL
Commitment
Sprint
Work-In-Progress
Coach
Commitment
Release Planning
Extreme Programming
Velocity
Scaling Scrum
Scrum of Scrums
Zombie Scrum
Servant Leadership
Manager
User Story
Epic
Timebox
Empirical Process