k ≥ 7p ≤-20.88r -17z ≤-6c=-21/311j +4¼ q> -161/2(q+5)bottlecapsy≤7/96.5w-3y15+3nx=-3/7d >-4129+ 6z=-9.110x-5K+19.5≤403(n-8)b ≤5/71/14x+6-18.5s+28.1jordanalmondsk =-7nowandlatersg=-36w≤-1x>-2x=-2k ≥ 7p ≤-20.88r -17z ≤-6c=-21/311j +4¼ q> -161/2(q+5)bottlecapsy≤7/96.5w-3y15+3nx=-3/7d >-4129+ 6z=-9.110x-5K+19.5≤403(n-8)b ≤5/71/14x+6-18.5s+28.1jordanalmondsk =-7nowandlatersg=-36w≤-1x>-2x=-2

Chapter 3 and 4 Matho - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
N
4
B
5
B
6
B
7
I
8
B
9
N
10
O
11
I
12
G
13
I
14
O
15
I
16
O
17
B
18
B
19
O
20
G
21
O
22
G
23
G
24
I
25
O
26
G
27
N
28
G
29
N
  1. N-k ≥ 7
  2. I-p ≤ -20.8
  3. N-8r - 17
  4. B-z ≤ -6
  5. B-c=-2 1/3
  6. B-11j + 4
  7. I-¼ q > -16
  8. B-1/2(q+5)
  9. N-bottle caps
  10. O-y≤ 7/9
  11. I-6.5w-3y
  12. G-15+3n
  13. I-x=-3/7
  14. O-d > -4
  15. I-129 + 6
  16. O-z=-9.1
  17. B-10x-5
  18. B-K+19.5≤40
  19. O-3(n-8)
  20. G-b ≤ 5/7
  21. O-1/14x +6
  22. G--18.5s+28.1
  23. G-jordan almonds
  24. I-k = -7
  25. O-now and laters
  26. G-g=-36
  27. N-w≤-1
  28. G-x>-2
  29. N-x=-2