fallingactiondynamiccharacterthird personlimited pointof viewthemeexpositionantagonistthirdpersonobjectiveclimaxroundcharacterfictionflashbackman vssocietyfirstpersonpoint ofviewcharaxterizationforeshadowmanvs selftoneman vsnaturestaticcharacterman vsmanconflicttonerisingactionmoodflatcharacterthirdpersonomniscientfallingactiondynamiccharacterthird personlimited pointof viewthemeexpositionantagonistthirdpersonobjectiveclimaxroundcharacterfictionflashbackman vssocietyfirstpersonpoint ofviewcharaxterizationforeshadowmanvs selftoneman vsnaturestaticcharacterman vsmanconflicttonerisingactionmoodflatcharacterthirdpersonomniscient

LITERARY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
I
4
B
5
B
6
B
7
N
8
N
9
G
10
N
11
O
12
B
13
G
14
I
15
I
16
O
17
O
18
G
19
O
20
N
21
G
22
N
23
I
24
B
25
G
  1. I-falling action
  2. O-dynamic character
  3. I-third person limited point of view
  4. B-theme
  5. B-exposition
  6. B-antagonist
  7. N-third person objective
  8. N-climax
  9. G-round character
  10. N-fiction
  11. O-flashback
  12. B-man vs society
  13. G-first person point of view
  14. I-charaxterization
  15. I-foreshadow
  16. O-man vs self
  17. O-tone
  18. G-man vs nature
  19. O-static character
  20. N-man vs man
  21. G-conflict
  22. N-tone rising action
  23. I-mood
  24. B-flat character
  25. G-third person omniscient