themeforeshadowstaticcharacterconflictexpositionmoodfictionthirdpersonobjectiveman vsnaturecharaxterizationman vsmanfallingactiontonethird personlimited pointof viewantagonistflatcharacterfirstpersonpoint ofviewclimaxthirdpersonomniscienttonerisingactionmanvs selfman vssocietyflashbackdynamiccharacterroundcharacterthemeforeshadowstaticcharacterconflictexpositionmoodfictionthirdpersonobjectiveman vsnaturecharaxterizationman vsmanfallingactiontonethird personlimited pointof viewantagonistflatcharacterfirstpersonpoint ofviewclimaxthirdpersonomniscienttonerisingactionmanvs selfman vssocietyflashbackdynamiccharacterroundcharacter

LITERARY ELEMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
O
4
G
5
B
6
I
7
N
8
N
9
G
10
I
11
N
12
I
13
O
14
I
15
B
16
B
17
G
18
N
19
G
20
N
21
O
22
B
23
O
24
O
25
G
  1. B-theme
  2. I-foreshadow
  3. O-static character
  4. G-conflict
  5. B-exposition
  6. I-mood
  7. N-fiction
  8. N-third person objective
  9. G-man vs nature
  10. I-charaxterization
  11. N-man vs man
  12. I-falling action
  13. O-tone
  14. I-third person limited point of view
  15. B-antagonist
  16. B-flat character
  17. G-first person point of view
  18. N-climax
  19. G-third person omniscient
  20. N-tone rising action
  21. O-man vs self
  22. B-man vs society
  23. O-flashback
  24. O-dynamic character
  25. G-round character