educate on outerwear suggest additional product sell a sell through item be aware of biases meet needs with multiple solutions educate on an accessory at cash address guest by name get a "plus one" in FIT observe & respond to nonverbal cues initiate the FIT experience get product any way possible initial check marks in FIT create unique and inclusive journey educate on men's pant wall offer to put product at cash exposed additional service offerings educate a "plus one" ensure line efficiency suggest a piece of outerwear create opportunity to feel product put an accessory in FIT with a guest validate the guests decision don't rule out "just looking" help the guest navigate the store engage in continued relationship educate on outerwear suggest additional product sell a sell through item be aware of biases meet needs with multiple solutions educate on an accessory at cash address guest by name get a "plus one" in FIT observe & respond to nonverbal cues initiate the FIT experience get product any way possible initial check marks in FIT create unique and inclusive journey educate on men's pant wall offer to put product at cash exposed additional service offerings educate a "plus one" ensure line efficiency suggest a piece of outerwear create opportunity to feel product put an accessory in FIT with a guest validate the guests decision don't rule out "just looking" help the guest navigate the store engage in continued relationship
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
R-educate on outerwear
R-suggest additional product
R-sell a sell through item
A-be aware of biases
C-meet needs with multiple solutions
R-educate on an accessory at cash
A-address guest by name
R-get a "plus one" in FIT
A-observe & respond to nonverbal cues
C-initiate the FIT experience
C-get product any way possible
R-initial check marks in FIT
A-create unique and inclusive journey
R-educate on men's pant wall
E-offer to put product at cash
E-exposed additional service offerings
R-educate a "plus one"
E-ensure line efficiency
R-suggest a piece of outerwear
C-create opportunity to feel product
R-put an accessory in FIT with a guest
E-validate the guests decision
A-don't rule out "just looking"
C-help the guest navigate the store
E-engage in continued relationship