put an accessory in FIT with a guest create opportunity to feel product suggest a piece of outerwear sell a sell through item address guest by name help the guest navigate the store meet needs with multiple solutions initiate the FIT experience validate the guests decision educate on men's pant wall get a "plus one" in FIT create unique and inclusive journey don't rule out "just looking" educate on outerwear observe & respond to nonverbal cues educate on an accessory at cash ensure line efficiency initial check marks in FIT get product any way possible suggest additional product exposed additional service offerings be aware of biases offer to put product at cash engage in continued relationship educate a "plus one" put an accessory in FIT with a guest create opportunity to feel product suggest a piece of outerwear sell a sell through item address guest by name help the guest navigate the store meet needs with multiple solutions initiate the FIT experience validate the guests decision educate on men's pant wall get a "plus one" in FIT create unique and inclusive journey don't rule out "just looking" educate on outerwear observe & respond to nonverbal cues educate on an accessory at cash ensure line efficiency initial check marks in FIT get product any way possible suggest additional product exposed additional service offerings be aware of biases offer to put product at cash engage in continued relationship educate a "plus one"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
R-put an accessory in FIT with a guest
C-create opportunity to feel product
R-suggest a piece of outerwear
R-sell a sell through item
A-address guest by name
C-help the guest navigate the store
C-meet needs with multiple solutions
C-initiate the FIT experience
E-validate the guests decision
R-educate on men's pant wall
R-get a "plus one" in FIT
A-create unique and inclusive journey
A-don't rule out "just looking"
R-educate on outerwear
A-observe & respond to nonverbal cues
R-educate on an accessory at cash
E-ensure line efficiency
R-initial check marks in FIT
C-get product any way possible
R-suggest additional product
E-exposed additional service offerings
A-be aware of biases
E-offer to put product at cash
E-engage in continued relationship
R-educate a "plus one"