exposed additional service offerings address guest by name educate a "plus one" don't rule out "just looking" get product any way possible be aware of biases suggest additional product suggest a piece of outerwear meet needs with multiple solutions offer to put product at cash educate on men's pant wall create opportunity to feel product educate on outerwear ensure line efficiency get a "plus one" in FIT put an accessory in FIT with a guest educate on an accessory at cash help the guest navigate the store initiate the FIT experience observe & respond to nonverbal cues engage in continued relationship sell a sell through item initial check marks in FIT create unique and inclusive journey validate the guests decision exposed additional service offerings address guest by name educate a "plus one" don't rule out "just looking" get product any way possible be aware of biases suggest additional product suggest a piece of outerwear meet needs with multiple solutions offer to put product at cash educate on men's pant wall create opportunity to feel product educate on outerwear ensure line efficiency get a "plus one" in FIT put an accessory in FIT with a guest educate on an accessory at cash help the guest navigate the store initiate the FIT experience observe & respond to nonverbal cues engage in continued relationship sell a sell through item initial check marks in FIT create unique and inclusive journey validate the guests decision
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-exposed additional service offerings
A-address guest by name
R-educate a "plus one"
A-don't rule out "just looking"
C-get product any way possible
A-be aware of biases
R-suggest additional product
R-suggest a piece of outerwear
C-meet needs with multiple solutions
E-offer to put product at cash
R-educate on men's pant wall
C-create opportunity to feel product
R-educate on outerwear
E-ensure line efficiency
R-get a "plus one" in FIT
R-put an accessory in FIT with a guest
R-educate on an accessory at cash
C-help the guest navigate the store
C-initiate the FIT experience
A-observe & respond to nonverbal cues
E-engage in continued relationship
R-sell a sell through item
R-initial check marks in FIT
A-create unique and inclusive journey
E-validate the guests decision