put an accessory in FIT with a guest educate on men's pant wall don't rule out "just looking" get product any way possible create unique and inclusive journey initial check marks in FIT sell a sell through item educate a "plus one" ensure line efficiency address guest by name be aware of biases suggest a piece of outerwear offer to put product at cash create opportunity to feel product help the guest navigate the store observe & respond to nonverbal cues validate the guests decision meet needs with multiple solutions exposed additional service offerings suggest additional product educate on outerwear get a "plus one" in FIT initiate the FIT experience engage in continued relationship educate on an accessory at cash put an accessory in FIT with a guest educate on men's pant wall don't rule out "just looking" get product any way possible create unique and inclusive journey initial check marks in FIT sell a sell through item educate a "plus one" ensure line efficiency address guest by name be aware of biases suggest a piece of outerwear offer to put product at cash create opportunity to feel product help the guest navigate the store observe & respond to nonverbal cues validate the guests decision meet needs with multiple solutions exposed additional service offerings suggest additional product educate on outerwear get a "plus one" in FIT initiate the FIT experience engage in continued relationship educate on an accessory at cash
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
R-put an accessory in FIT with a guest
R-educate on men's pant wall
A-don't rule out "just looking"
C-get product any way possible
A-create unique and inclusive journey
R-initial check marks in FIT
R-sell a sell through item
R-educate a "plus one"
E-ensure line efficiency
A-address guest by name
A-be aware of biases
R-suggest a piece of outerwear
E-offer to put product at cash
C-create opportunity to feel product
C-help the guest navigate the store
A-observe & respond to nonverbal cues
E-validate the guests decision
C-meet needs with multiple solutions
E-exposed additional service offerings
R-suggest additional product
R-educate on outerwear
R-get a "plus one" in FIT
C-initiate the FIT experience
E-engage in continued relationship
R-educate on an accessory at cash