validate the guests decision offer to put product at cash initial check marks in FIT be aware of biases create unique and inclusive journey exposed additional service offerings meet needs with multiple solutions suggest a piece of outerwear educate on men's pant wall engage in continued relationship put an accessory in FIT with a guest initiate the FIT experience address guest by name sell a sell through item get a "plus one" in FIT get product any way possible educate on an accessory at cash ensure line efficiency suggest additional product create opportunity to feel product educate on outerwear observe & respond to nonverbal cues don't rule out "just looking" help the guest navigate the store educate a "plus one" validate the guests decision offer to put product at cash initial check marks in FIT be aware of biases create unique and inclusive journey exposed additional service offerings meet needs with multiple solutions suggest a piece of outerwear educate on men's pant wall engage in continued relationship put an accessory in FIT with a guest initiate the FIT experience address guest by name sell a sell through item get a "plus one" in FIT get product any way possible educate on an accessory at cash ensure line efficiency suggest additional product create opportunity to feel product educate on outerwear observe & respond to nonverbal cues don't rule out "just looking" help the guest navigate the store educate a "plus one"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
E-validate the guests decision
E-offer to put product at cash
R-initial check marks in FIT
A-be aware of biases
A-create unique and inclusive journey
E-exposed additional service offerings
C-meet needs with multiple solutions
R-suggest a piece of outerwear
R-educate on men's pant wall
E-engage in continued relationship
R-put an accessory in FIT with a guest
C-initiate the FIT experience
A-address guest by name
R-sell a sell through item
R-get a "plus one" in FIT
C-get product any way possible
R-educate on an accessory at cash
E-ensure line efficiency
R-suggest additional product
C-create opportunity to feel product
R-educate on outerwear
A-observe & respond to nonverbal cues
A-don't rule out "just looking"
C-help the guest navigate the store
R-educate a "plus one"