I Notice A Setting I Notice A Twist I Notice Imagery I Notice Meter I Notice Line Length I Notice Figurative Language I Notice the Font I Wonder When . . . I Notice Enjamb- ment I Wonder How . . . I Wonder Who . . . I Notice Alliteration I Notice The Diction I Notice The # of Lines I Notice Stanzas I Wonder What . . . I Notice The Story I Notice A Feeling I Notice Rhyme I Notice Rhythm I Wonder Why. . . I Notice Repetition I Notice Characters I Notice Conson- ance I Notice A Theme I Notice A Setting I Notice A Twist I Notice Imagery I Notice Meter I Notice Line Length I Notice Figurative Language I Notice the Font I Wonder When . . . I Notice Enjamb- ment I Wonder How . . . I Wonder Who . . . I Notice Alliteration I Notice The Diction I Notice The # of Lines I Notice Stanzas I Wonder What . . . I Notice The Story I Notice A Feeling I Notice Rhyme I Notice Rhythm I Wonder Why. . . I Notice Repetition I Notice Characters I Notice Conson- ance I Notice A Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice A Setting
I Notice A Twist
I Notice Imagery
I Notice Meter
I Notice Line Length
I Notice Figurative
Language
I Notice the Font
I Wonder When . . .
I Notice
Enjamb-ment
I Wonder How . . .
I Wonder Who . . .
I Notice Alliteration
I Notice The Diction
I Notice The # of Lines
I Notice
Stanzas
I Wonder What . . .
I Notice The Story
I Notice A Feeling
I Notice Rhyme
I Notice Rhythm
I Wonder Why. . .
I Notice Repetition
I Notice Characters
I Notice Conson-
ance
I Notice A Theme