I Wonder Who . . . I Notice Conson- ance I Wonder When . . . I Notice Figurative Language I Notice Stanzas I Notice Alliteration I Wonder What . . . I Notice A Theme I Notice A Feeling I Notice Rhythm I Notice the Font I Notice Line Length I Notice Imagery I Notice A Setting I Wonder How . . . I Notice Meter I Wonder Why. . . I Notice A Twist I Notice Repetition I Notice The # of Lines I Notice Rhyme I Notice The Story I Notice Enjamb- ment I Notice The Diction I Notice Characters I Wonder Who . . . I Notice Conson- ance I Wonder When . . . I Notice Figurative Language I Notice Stanzas I Notice Alliteration I Wonder What . . . I Notice A Theme I Notice A Feeling I Notice Rhythm I Notice the Font I Notice Line Length I Notice Imagery I Notice A Setting I Wonder How . . . I Notice Meter I Wonder Why. . . I Notice A Twist I Notice Repetition I Notice The # of Lines I Notice Rhyme I Notice The Story I Notice Enjamb- ment I Notice The Diction I Notice Characters
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Wonder Who . . .
I Notice Conson-
ance
I Wonder When . . .
I Notice Figurative
Language
I Notice
Stanzas
I Notice Alliteration
I Wonder What . . .
I Notice A Theme
I Notice A Feeling
I Notice Rhythm
I Notice the Font
I Notice Line Length
I Notice Imagery
I Notice A Setting
I Wonder How . . .
I Notice Meter
I Wonder Why. . .
I Notice A Twist
I Notice Repetition
I Notice The # of Lines
I Notice Rhyme
I Notice The Story
I Notice
Enjamb-ment
I Notice The Diction
I Notice Characters