I Notice The # of Lines I Notice Characters I Wonder Who . . . I Notice The Diction I Notice Rhyme I Notice Alliteration I Notice A Twist I Notice Repetition I Wonder What . . . I Wonder How . . . I Notice Stanzas I Notice The Story I Notice the Font I Notice Meter I Notice Line Length I Notice A Theme I Wonder When . . . I Notice Figurative Language I Notice A Feeling I Notice Enjamb- ment I Notice Conson- ance I Wonder Why. . . I Notice Imagery I Notice A Setting I Notice Rhythm I Notice The # of Lines I Notice Characters I Wonder Who . . . I Notice The Diction I Notice Rhyme I Notice Alliteration I Notice A Twist I Notice Repetition I Wonder What . . . I Wonder How . . . I Notice Stanzas I Notice The Story I Notice the Font I Notice Meter I Notice Line Length I Notice A Theme I Wonder When . . . I Notice Figurative Language I Notice A Feeling I Notice Enjamb- ment I Notice Conson- ance I Wonder Why. . . I Notice Imagery I Notice A Setting I Notice Rhythm
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice The # of Lines
I Notice Characters
I Wonder Who . . .
I Notice The Diction
I Notice Rhyme
I Notice Alliteration
I Notice A Twist
I Notice Repetition
I Wonder What . . .
I Wonder How . . .
I Notice
Stanzas
I Notice The Story
I Notice the Font
I Notice Meter
I Notice Line Length
I Notice A Theme
I Wonder When . . .
I Notice Figurative
Language
I Notice A Feeling
I Notice
Enjamb-ment
I Notice Conson-
ance
I Wonder Why. . .
I Notice Imagery
I Notice A Setting
I Notice Rhythm