I Notice Imagery I Wonder When . . . I Notice The Story I Notice A Theme I Notice Rhythm I Wonder How . . . I Notice Rhyme I Notice The Diction I Notice Repetition I Notice Characters I Notice Meter I Notice A Setting I Notice Line Length I Wonder What . . . I Notice Figurative Language I Notice Enjamb- ment I Notice Conson- ance I Notice Alliteration I Wonder Who . . . I Wonder Why. . . I Notice The # of Lines I Notice the Font I Notice A Twist I Notice A Feeling I Notice Stanzas I Notice Imagery I Wonder When . . . I Notice The Story I Notice A Theme I Notice Rhythm I Wonder How . . . I Notice Rhyme I Notice The Diction I Notice Repetition I Notice Characters I Notice Meter I Notice A Setting I Notice Line Length I Wonder What . . . I Notice Figurative Language I Notice Enjamb- ment I Notice Conson- ance I Notice Alliteration I Wonder Who . . . I Wonder Why. . . I Notice The # of Lines I Notice the Font I Notice A Twist I Notice A Feeling I Notice Stanzas
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice Imagery
I Wonder When . . .
I Notice The Story
I Notice A Theme
I Notice Rhythm
I Wonder How . . .
I Notice Rhyme
I Notice The Diction
I Notice Repetition
I Notice Characters
I Notice Meter
I Notice A Setting
I Notice Line Length
I Wonder What . . .
I Notice Figurative
Language
I Notice
Enjamb-ment
I Notice Conson-
ance
I Notice Alliteration
I Wonder Who . . .
I Wonder Why. . .
I Notice The # of Lines
I Notice the Font
I Notice A Twist
I Notice A Feeling
I Notice
Stanzas