I Notice Repetition I Notice Enjamb- ment I Notice The Story I Notice Alliteration I Notice Conson- ance I Notice Stanzas I Notice Rhythm I Wonder What . . . I Notice Rhyme I Notice The Diction I Notice The # of Lines I Notice A Feeling I Notice the Font I Wonder When . . . I Wonder How . . . I Notice A Setting I Notice A Twist I Notice A Theme I Notice Imagery I Wonder Who . . . I Notice Meter I Wonder Why. . . I Notice Characters I Notice Line Length I Notice Figurative Language I Notice Repetition I Notice Enjamb- ment I Notice The Story I Notice Alliteration I Notice Conson- ance I Notice Stanzas I Notice Rhythm I Wonder What . . . I Notice Rhyme I Notice The Diction I Notice The # of Lines I Notice A Feeling I Notice the Font I Wonder When . . . I Wonder How . . . I Notice A Setting I Notice A Twist I Notice A Theme I Notice Imagery I Wonder Who . . . I Notice Meter I Wonder Why. . . I Notice Characters I Notice Line Length I Notice Figurative Language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice Repetition
I Notice
Enjamb-ment
I Notice The Story
I Notice Alliteration
I Notice Conson-
ance
I Notice
Stanzas
I Notice Rhythm
I Wonder What . . .
I Notice Rhyme
I Notice The Diction
I Notice The # of Lines
I Notice A Feeling
I Notice the Font
I Wonder When . . .
I Wonder How . . .
I Notice A Setting
I Notice A Twist
I Notice A Theme
I Notice Imagery
I Wonder Who . . .
I Notice Meter
I Wonder Why. . .
I Notice Characters
I Notice Line Length
I Notice Figurative
Language