I Notice The Diction I Notice Stanzas I Notice The Story I Notice A Theme I Notice Repetition I Wonder Why. . . I Notice Figurative Language I Notice A Setting I Notice A Feeling I Wonder How . . . I Notice Enjamb- ment I Notice Conson- ance I Wonder Who . . . I Wonder What . . . I Notice Rhyme I Notice Line Length I Notice A Twist I Notice Rhythm I Wonder When . . . I Notice the Font I Notice Alliteration I Notice Imagery I Notice Characters I Notice The # of Lines I Notice Meter I Notice The Diction I Notice Stanzas I Notice The Story I Notice A Theme I Notice Repetition I Wonder Why. . . I Notice Figurative Language I Notice A Setting I Notice A Feeling I Wonder How . . . I Notice Enjamb- ment I Notice Conson- ance I Wonder Who . . . I Wonder What . . . I Notice Rhyme I Notice Line Length I Notice A Twist I Notice Rhythm I Wonder When . . . I Notice the Font I Notice Alliteration I Notice Imagery I Notice Characters I Notice The # of Lines I Notice Meter
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice The Diction
I Notice
Stanzas
I Notice The Story
I Notice A Theme
I Notice Repetition
I Wonder Why. . .
I Notice Figurative
Language
I Notice A Setting
I Notice A Feeling
I Wonder How . . .
I Notice
Enjamb-ment
I Notice Conson-
ance
I Wonder Who . . .
I Wonder What . . .
I Notice Rhyme
I Notice Line Length
I Notice A Twist
I Notice Rhythm
I Wonder When . . .
I Notice the Font
I Notice Alliteration
I Notice Imagery
I Notice Characters
I Notice The # of Lines
I Notice Meter