I Wonder Who . . . I Notice Stanzas I Notice A Twist I Wonder Why. . . I Notice Repetition I Notice Alliteration I Wonder When . . . I Notice Rhyme I Notice A Theme I Notice Meter I Notice Imagery I Notice A Feeling I Notice Line Length I Notice Figurative Language I Notice The # of Lines I Notice The Story I Wonder What . . . I Notice Enjamb- ment I Notice Conson- ance I Wonder How . . . I Notice Rhythm I Notice The Diction I Notice Characters I Notice the Font I Notice A Setting I Wonder Who . . . I Notice Stanzas I Notice A Twist I Wonder Why. . . I Notice Repetition I Notice Alliteration I Wonder When . . . I Notice Rhyme I Notice A Theme I Notice Meter I Notice Imagery I Notice A Feeling I Notice Line Length I Notice Figurative Language I Notice The # of Lines I Notice The Story I Wonder What . . . I Notice Enjamb- ment I Notice Conson- ance I Wonder How . . . I Notice Rhythm I Notice The Diction I Notice Characters I Notice the Font I Notice A Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Wonder Who . . .
I Notice
Stanzas
I Notice A Twist
I Wonder Why. . .
I Notice Repetition
I Notice Alliteration
I Wonder When . . .
I Notice Rhyme
I Notice A Theme
I Notice Meter
I Notice Imagery
I Notice A Feeling
I Notice Line Length
I Notice Figurative
Language
I Notice The # of Lines
I Notice The Story
I Wonder What . . .
I Notice
Enjamb-ment
I Notice Conson-
ance
I Wonder How . . .
I Notice Rhythm
I Notice The Diction
I Notice Characters
I Notice the Font
I Notice A Setting