I Wonder How . . . I Notice Characters I Wonder Why. . . I Wonder When . . . I Notice The # of Lines I Notice The Diction I Notice Conson- ance I Notice The Story I Notice Alliteration I Notice Repetition I Notice Meter I Notice Enjamb- ment I Notice A Setting I Notice A Twist I Notice Rhyme I Wonder What . . . I Notice Rhythm I Wonder Who . . . I Notice Imagery I Notice Line Length I Notice A Feeling I Notice Stanzas I Notice A Theme I Notice Figurative Language I Notice the Font I Wonder How . . . I Notice Characters I Wonder Why. . . I Wonder When . . . I Notice The # of Lines I Notice The Diction I Notice Conson- ance I Notice The Story I Notice Alliteration I Notice Repetition I Notice Meter I Notice Enjamb- ment I Notice A Setting I Notice A Twist I Notice Rhyme I Wonder What . . . I Notice Rhythm I Wonder Who . . . I Notice Imagery I Notice Line Length I Notice A Feeling I Notice Stanzas I Notice A Theme I Notice Figurative Language I Notice the Font
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Wonder How . . .
I Notice Characters
I Wonder Why. . .
I Wonder When . . .
I Notice The # of Lines
I Notice The Diction
I Notice Conson-
ance
I Notice The Story
I Notice Alliteration
I Notice Repetition
I Notice Meter
I Notice
Enjamb-ment
I Notice A Setting
I Notice A Twist
I Notice Rhyme
I Wonder What . . .
I Notice Rhythm
I Wonder Who . . .
I Notice Imagery
I Notice Line Length
I Notice A Feeling
I Notice
Stanzas
I Notice A Theme
I Notice Figurative
Language
I Notice the Font