I Wonder Who . . . I Notice the Font I Notice Imagery I Notice Stanzas I Notice A Twist I Notice Meter I Notice The Story I Notice Rhyme I Notice Figurative Language I Notice Enjamb- ment I Notice A Theme I Notice Alliteration I Notice Repetition I Notice A Feeling I Notice Conson- ance I Wonder What . . . I Wonder How . . . I Notice Line Length I Notice Rhythm I Notice The Diction I Wonder Why. . . I Notice A Setting I Notice The # of Lines I Wonder When . . . I Notice Characters I Wonder Who . . . I Notice the Font I Notice Imagery I Notice Stanzas I Notice A Twist I Notice Meter I Notice The Story I Notice Rhyme I Notice Figurative Language I Notice Enjamb- ment I Notice A Theme I Notice Alliteration I Notice Repetition I Notice A Feeling I Notice Conson- ance I Wonder What . . . I Wonder How . . . I Notice Line Length I Notice Rhythm I Notice The Diction I Wonder Why. . . I Notice A Setting I Notice The # of Lines I Wonder When . . . I Notice Characters
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Wonder Who . . .
I Notice the Font
I Notice Imagery
I Notice
Stanzas
I Notice A Twist
I Notice Meter
I Notice The Story
I Notice Rhyme
I Notice Figurative
Language
I Notice
Enjamb-ment
I Notice A Theme
I Notice Alliteration
I Notice Repetition
I Notice A Feeling
I Notice Conson-
ance
I Wonder What . . .
I Wonder How . . .
I Notice Line Length
I Notice Rhythm
I Notice The Diction
I Wonder Why. . .
I Notice A Setting
I Notice The # of Lines
I Wonder When . . .
I Notice Characters