I Notice Line Length I Notice Rhythm I Notice the Font I Notice Stanzas I Wonder Who . . . I Notice A Theme I Notice Enjamb- ment I Notice Alliteration I Wonder What . . . I Notice Meter I Notice The Diction I Wonder How . . . I Notice Rhyme I Notice A Feeling I Notice The Story I Notice Conson- ance I Notice A Twist I Notice Figurative Language I Notice Characters I Wonder Why. . . I Notice Repetition I Notice The # of Lines I Wonder When . . . I Notice Imagery I Notice A Setting I Notice Line Length I Notice Rhythm I Notice the Font I Notice Stanzas I Wonder Who . . . I Notice A Theme I Notice Enjamb- ment I Notice Alliteration I Wonder What . . . I Notice Meter I Notice The Diction I Wonder How . . . I Notice Rhyme I Notice A Feeling I Notice The Story I Notice Conson- ance I Notice A Twist I Notice Figurative Language I Notice Characters I Wonder Why. . . I Notice Repetition I Notice The # of Lines I Wonder When . . . I Notice Imagery I Notice A Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice Line Length
I Notice Rhythm
I Notice the Font
I Notice
Stanzas
I Wonder Who . . .
I Notice A Theme
I Notice
Enjamb-ment
I Notice Alliteration
I Wonder What . . .
I Notice Meter
I Notice The Diction
I Wonder How . . .
I Notice Rhyme
I Notice A Feeling
I Notice The Story
I Notice Conson-
ance
I Notice A Twist
I Notice Figurative
Language
I Notice Characters
I Wonder Why. . .
I Notice Repetition
I Notice The # of Lines
I Wonder When . . .
I Notice Imagery
I Notice A Setting