I Notice Enjamb- ment I Notice Meter I Notice Alliteration I Notice Rhyme I Notice The Story I Notice A Twist I Notice Imagery I Notice A Theme I Notice Repetition I Notice Conson- ance I Notice Figurative Language I Wonder How . . . I Wonder What . . . I Notice A Feeling I Notice Stanzas I Notice The Diction I Wonder When . . . I Notice Characters I Wonder Why. . . I Wonder Who . . . I Notice Line Length I Notice A Setting I Notice the Font I Notice The # of Lines I Notice Rhythm I Notice Enjamb- ment I Notice Meter I Notice Alliteration I Notice Rhyme I Notice The Story I Notice A Twist I Notice Imagery I Notice A Theme I Notice Repetition I Notice Conson- ance I Notice Figurative Language I Wonder How . . . I Wonder What . . . I Notice A Feeling I Notice Stanzas I Notice The Diction I Wonder When . . . I Notice Characters I Wonder Why. . . I Wonder Who . . . I Notice Line Length I Notice A Setting I Notice the Font I Notice The # of Lines I Notice Rhythm
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice
Enjamb-ment
I Notice Meter
I Notice Alliteration
I Notice Rhyme
I Notice The Story
I Notice A Twist
I Notice Imagery
I Notice A Theme
I Notice Repetition
I Notice Conson-
ance
I Notice Figurative
Language
I Wonder How . . .
I Wonder What . . .
I Notice A Feeling
I Notice
Stanzas
I Notice The Diction
I Wonder When . . .
I Notice Characters
I Wonder Why. . .
I Wonder Who . . .
I Notice Line Length
I Notice A Setting
I Notice the Font
I Notice The # of Lines
I Notice Rhythm