I Notice Meter I Notice A Feeling I Notice Rhythm I Notice A Setting I Notice The Story I Notice The Diction I Notice Stanzas I Wonder Who . . . I Notice Imagery I Notice Figurative Language I Notice Line Length I Notice Characters I Notice Repetition I Wonder What . . . I Notice Alliteration I Wonder How . . . I Notice Conson- ance I Wonder Why. . . I Notice The # of Lines I Notice A Theme I Wonder When . . . I Notice Rhyme I Notice A Twist I Notice the Font I Notice Enjamb- ment I Notice Meter I Notice A Feeling I Notice Rhythm I Notice A Setting I Notice The Story I Notice The Diction I Notice Stanzas I Wonder Who . . . I Notice Imagery I Notice Figurative Language I Notice Line Length I Notice Characters I Notice Repetition I Wonder What . . . I Notice Alliteration I Wonder How . . . I Notice Conson- ance I Wonder Why. . . I Notice The # of Lines I Notice A Theme I Wonder When . . . I Notice Rhyme I Notice A Twist I Notice the Font I Notice Enjamb- ment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice Meter
I Notice A Feeling
I Notice Rhythm
I Notice A Setting
I Notice The Story
I Notice The Diction
I Notice
Stanzas
I Wonder Who . . .
I Notice Imagery
I Notice Figurative
Language
I Notice Line Length
I Notice Characters
I Notice Repetition
I Wonder What . . .
I Notice Alliteration
I Wonder How . . .
I Notice Conson-
ance
I Wonder Why. . .
I Notice The # of Lines
I Notice A Theme
I Wonder When . . .
I Notice Rhyme
I Notice A Twist
I Notice the Font
I Notice
Enjamb-ment