I Notice The # of Lines I Notice Meter I Wonder How . . . I Notice A Setting I Notice Figurative Language I Notice Repetition I Notice The Story I Notice Line Length I Notice The Diction I Notice Rhythm I Notice the Font I Wonder Why. . . I Notice Imagery I Wonder When . . . I Notice Stanzas I Notice Alliteration I Notice Characters I Wonder Who . . . I Notice Enjamb- ment I Wonder What . . . I Notice Conson- ance I Notice Rhyme I Notice A Twist I Notice A Feeling I Notice A Theme I Notice The # of Lines I Notice Meter I Wonder How . . . I Notice A Setting I Notice Figurative Language I Notice Repetition I Notice The Story I Notice Line Length I Notice The Diction I Notice Rhythm I Notice the Font I Wonder Why. . . I Notice Imagery I Wonder When . . . I Notice Stanzas I Notice Alliteration I Notice Characters I Wonder Who . . . I Notice Enjamb- ment I Wonder What . . . I Notice Conson- ance I Notice Rhyme I Notice A Twist I Notice A Feeling I Notice A Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice The # of Lines
I Notice Meter
I Wonder How . . .
I Notice A Setting
I Notice Figurative
Language
I Notice Repetition
I Notice The Story
I Notice Line Length
I Notice The Diction
I Notice Rhythm
I Notice the Font
I Wonder Why. . .
I Notice Imagery
I Wonder When . . .
I Notice
Stanzas
I Notice Alliteration
I Notice Characters
I Wonder Who . . .
I Notice
Enjamb-ment
I Wonder What . . .
I Notice Conson-
ance
I Notice Rhyme
I Notice A Twist
I Notice A Feeling
I Notice A Theme