I Notice Conson- ance I Notice A Feeling I Notice Rhythm I Notice The Diction I Wonder What . . . I Notice The Story I Notice Enjamb- ment I Wonder Why. . . I Notice Alliteration I Notice Imagery I Notice A Setting I Notice Stanzas I Notice the Font I Notice Line Length I Notice Characters I Notice A Twist I Notice Rhyme I Notice Meter I Wonder Who . . . I Notice Figurative Language I Wonder How . . . I Notice Repetition I Notice A Theme I Notice The # of Lines I Wonder When . . . I Notice Conson- ance I Notice A Feeling I Notice Rhythm I Notice The Diction I Wonder What . . . I Notice The Story I Notice Enjamb- ment I Wonder Why. . . I Notice Alliteration I Notice Imagery I Notice A Setting I Notice Stanzas I Notice the Font I Notice Line Length I Notice Characters I Notice A Twist I Notice Rhyme I Notice Meter I Wonder Who . . . I Notice Figurative Language I Wonder How . . . I Notice Repetition I Notice A Theme I Notice The # of Lines I Wonder When . . .
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice Conson-
ance
I Notice A Feeling
I Notice Rhythm
I Notice The Diction
I Wonder What . . .
I Notice The Story
I Notice
Enjamb-ment
I Wonder Why. . .
I Notice Alliteration
I Notice Imagery
I Notice A Setting
I Notice
Stanzas
I Notice the Font
I Notice Line Length
I Notice Characters
I Notice A Twist
I Notice Rhyme
I Notice Meter
I Wonder Who . . .
I Notice Figurative
Language
I Wonder How . . .
I Notice Repetition
I Notice A Theme
I Notice The # of Lines
I Wonder When . . .