I Wonder Why. . . I Notice The Diction I Notice Enjamb- ment I Notice Line Length I Notice The # of Lines I Notice Figurative Language I Notice Rhythm I Notice A Twist I Wonder How . . . I Notice Conson- ance I Notice the Font I Notice Rhyme I Wonder When . . . I Notice Repetition I Notice Alliteration I Notice A Theme I Notice Characters I Notice Imagery I Notice Stanzas I Notice The Story I Notice A Setting I Notice Meter I Wonder What . . . I Wonder Who . . . I Notice A Feeling I Wonder Why. . . I Notice The Diction I Notice Enjamb- ment I Notice Line Length I Notice The # of Lines I Notice Figurative Language I Notice Rhythm I Notice A Twist I Wonder How . . . I Notice Conson- ance I Notice the Font I Notice Rhyme I Wonder When . . . I Notice Repetition I Notice Alliteration I Notice A Theme I Notice Characters I Notice Imagery I Notice Stanzas I Notice The Story I Notice A Setting I Notice Meter I Wonder What . . . I Wonder Who . . . I Notice A Feeling
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Wonder Why. . .
I Notice The Diction
I Notice
Enjamb-ment
I Notice Line Length
I Notice The # of Lines
I Notice Figurative
Language
I Notice Rhythm
I Notice A Twist
I Wonder How . . .
I Notice Conson-
ance
I Notice the Font
I Notice Rhyme
I Wonder When . . .
I Notice Repetition
I Notice Alliteration
I Notice A Theme
I Notice Characters
I Notice Imagery
I Notice
Stanzas
I Notice The Story
I Notice A Setting
I Notice Meter
I Wonder What . . .
I Wonder Who . . .
I Notice A Feeling