I Notice Rhythm I Wonder Who . . . I Notice Enjamb- ment I Notice Conson- ance I Wonder When . . . I Notice A Theme I Notice Imagery I Notice Repetition I Wonder How . . . I Notice Meter I Notice Stanzas I Notice The Diction I Notice Alliteration I Notice A Twist I Wonder What . . . I Notice The # of Lines I Notice Rhyme I Notice The Story I Notice Figurative Language I Notice A Setting I Notice Characters I Wonder Why. . . I Notice Line Length I Notice A Feeling I Notice the Font I Notice Rhythm I Wonder Who . . . I Notice Enjamb- ment I Notice Conson- ance I Wonder When . . . I Notice A Theme I Notice Imagery I Notice Repetition I Wonder How . . . I Notice Meter I Notice Stanzas I Notice The Diction I Notice Alliteration I Notice A Twist I Wonder What . . . I Notice The # of Lines I Notice Rhyme I Notice The Story I Notice Figurative Language I Notice A Setting I Notice Characters I Wonder Why. . . I Notice Line Length I Notice A Feeling I Notice the Font
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice Rhythm
I Wonder Who . . .
I Notice
Enjamb-ment
I Notice Conson-
ance
I Wonder When . . .
I Notice A Theme
I Notice Imagery
I Notice Repetition
I Wonder How . . .
I Notice Meter
I Notice
Stanzas
I Notice The Diction
I Notice Alliteration
I Notice A Twist
I Wonder What . . .
I Notice The # of Lines
I Notice Rhyme
I Notice The Story
I Notice Figurative
Language
I Notice A Setting
I Notice Characters
I Wonder Why. . .
I Notice Line Length
I Notice A Feeling
I Notice the Font