I Notice A Feeling I Notice Rhythm I Notice Characters I Notice The Diction I Wonder When . . . I Notice the Font I Notice A Twist I Notice Enjamb- ment I Notice A Theme I Notice Repetition I Notice Imagery I Wonder How . . . I Notice Stanzas I Notice Figurative Language I Notice Alliteration I Notice The # of Lines I Notice Line Length I Wonder Why. . . I Notice A Setting I Notice Meter I Notice Conson- ance I Wonder Who . . . I Notice The Story I Notice Rhyme I Wonder What . . . I Notice A Feeling I Notice Rhythm I Notice Characters I Notice The Diction I Wonder When . . . I Notice the Font I Notice A Twist I Notice Enjamb- ment I Notice A Theme I Notice Repetition I Notice Imagery I Wonder How . . . I Notice Stanzas I Notice Figurative Language I Notice Alliteration I Notice The # of Lines I Notice Line Length I Wonder Why. . . I Notice A Setting I Notice Meter I Notice Conson- ance I Wonder Who . . . I Notice The Story I Notice Rhyme I Wonder What . . .
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Notice A Feeling
I Notice Rhythm
I Notice Characters
I Notice The Diction
I Wonder When . . .
I Notice the Font
I Notice A Twist
I Notice
Enjamb-ment
I Notice A Theme
I Notice Repetition
I Notice Imagery
I Wonder How . . .
I Notice
Stanzas
I Notice Figurative
Language
I Notice Alliteration
I Notice The # of Lines
I Notice Line Length
I Wonder Why. . .
I Notice A Setting
I Notice Meter
I Notice Conson-
ance
I Wonder Who . . .
I Notice The Story
I Notice Rhyme
I Wonder What . . .