I Wonder What . . . I Notice Repetition I Notice Figurative Language I Notice Rhyme I Notice Alliteration I Wonder Who . . . I Notice Meter I Notice A Twist I Notice Stanzas I Notice the Font I Notice A Theme I Notice A Setting I Wonder When . . . I Notice Imagery I Notice Enjamb- ment I Wonder Why. . . I Notice The Diction I Notice The # of Lines I Notice Characters I Notice Rhythm I Notice Conson- ance I Notice A Feeling I Wonder How . . . I Notice The Story I Notice Line Length I Wonder What . . . I Notice Repetition I Notice Figurative Language I Notice Rhyme I Notice Alliteration I Wonder Who . . . I Notice Meter I Notice A Twist I Notice Stanzas I Notice the Font I Notice A Theme I Notice A Setting I Wonder When . . . I Notice Imagery I Notice Enjamb- ment I Wonder Why. . . I Notice The Diction I Notice The # of Lines I Notice Characters I Notice Rhythm I Notice Conson- ance I Notice A Feeling I Wonder How . . . I Notice The Story I Notice Line Length
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I Wonder What . . .
I Notice Repetition
I Notice Figurative
Language
I Notice Rhyme
I Notice Alliteration
I Wonder Who . . .
I Notice Meter
I Notice A Twist
I Notice
Stanzas
I Notice the Font
I Notice A Theme
I Notice A Setting
I Wonder When . . .
I Notice Imagery
I Notice
Enjamb-ment
I Wonder Why. . .
I Notice The Diction
I Notice The # of Lines
I Notice Characters
I Notice Rhythm
I Notice Conson-
ance
I Notice A Feeling
I Wonder How . . .
I Notice The Story
I Notice Line Length