GettingComputersTurninginpapersAsking aquestionDry eraseboardsandmarkersGetting acalculatorWorkingonindividualworkWarmupfoldersLate toclassPuttingawaycomputersTakingattendanceRestroomWorkingon groupworkSharpeninga pencilFillingoutagendaDismissalLeavingclassNeed apencilAgendasigned(passes)Answeringa question(wholeclass)PassingoutpapersAnsweringa question(one at atime)EnteringtheclassroomThrowingsomethingawayCompletingWarm UpNeedinga tissueGettingComputersTurninginpapersAsking aquestionDry eraseboardsandmarkersGetting acalculatorWorkingonindividualworkWarmupfoldersLate toclassPuttingawaycomputersTakingattendanceRestroomWorkingon groupworkSharpeninga pencilFillingoutagendaDismissalLeavingclassNeed apencilAgendasigned(passes)Answeringa question(wholeclass)PassingoutpapersAnsweringa question(one at atime)EnteringtheclassroomThrowingsomethingawayCompletingWarm UpNeedinga tissue

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Getting Computers
  2. Turning in papers
  3. Asking a question
  4. Dry erase boards and markers
  5. Getting a calculator
  6. Working on individual work
  7. Warm up folders
  8. Late to class
  9. Putting away computers
  10. Taking attendance
  11. Restroom
  12. Working on group work
  13. Sharpening a pencil
  14. Filling out agenda
  15. Dismissal Leaving class
  16. Need a pencil
  17. Agenda signed (passes)
  18. Answering a question (whole class)
  19. Passing out papers
  20. Answering a question (one at a time)
  21. Entering the classroom
  22. Throwing something away
  23. Completing Warm Up
  24. Needing a tissue