Agendasigned(passes)TurninginpapersLate toclassWorkingon groupworkDismissalLeavingclassNeedinga tissueAnsweringa question(wholeclass)RestroomTakingattendancePassingoutpapersDry eraseboardsandmarkersPuttingawaycomputersGetting acalculatorAnsweringa question(one at atime)FillingoutagendaCompletingWarm UpNeed apencilSharpeninga pencilAsking aquestionWorkingonindividualworkWarmupfoldersThrowingsomethingawayEnteringtheclassroomGettingComputersAgendasigned(passes)TurninginpapersLate toclassWorkingon groupworkDismissalLeavingclassNeedinga tissueAnsweringa question(wholeclass)RestroomTakingattendancePassingoutpapersDry eraseboardsandmarkersPuttingawaycomputersGetting acalculatorAnsweringa question(one at atime)FillingoutagendaCompletingWarm UpNeed apencilSharpeninga pencilAsking aquestionWorkingonindividualworkWarmupfoldersThrowingsomethingawayEnteringtheclassroomGettingComputers

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Agenda signed (passes)
  2. Turning in papers
  3. Late to class
  4. Working on group work
  5. Dismissal Leaving class
  6. Needing a tissue
  7. Answering a question (whole class)
  8. Restroom
  9. Taking attendance
  10. Passing out papers
  11. Dry erase boards and markers
  12. Putting away computers
  13. Getting a calculator
  14. Answering a question (one at a time)
  15. Filling out agenda
  16. Completing Warm Up
  17. Need a pencil
  18. Sharpening a pencil
  19. Asking a question
  20. Working on individual work
  21. Warm up folders
  22. Throwing something away
  23. Entering the classroom
  24. Getting Computers