CompletingWarm UpPuttingawaycomputersEnteringtheclassroomPassingoutpapersSharpeninga pencilGettingComputersNeed apencilDry eraseboardsandmarkersRestroomWorkingon groupworkAnsweringa question(wholeclass)TakingattendanceNeedinga tissueWorkingonindividualworkFillingoutagendaAnsweringa question(one at atime)ThrowingsomethingawayWarmupfoldersGetting acalculatorAsking aquestionTurninginpapersDismissalLeavingclassAgendasigned(passes)Late toclassCompletingWarm UpPuttingawaycomputersEnteringtheclassroomPassingoutpapersSharpeninga pencilGettingComputersNeed apencilDry eraseboardsandmarkersRestroomWorkingon groupworkAnsweringa question(wholeclass)TakingattendanceNeedinga tissueWorkingonindividualworkFillingoutagendaAnsweringa question(one at atime)ThrowingsomethingawayWarmupfoldersGetting acalculatorAsking aquestionTurninginpapersDismissalLeavingclassAgendasigned(passes)Late toclass

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Completing Warm Up
  2. Putting away computers
  3. Entering the classroom
  4. Passing out papers
  5. Sharpening a pencil
  6. Getting Computers
  7. Need a pencil
  8. Dry erase boards and markers
  9. Restroom
  10. Working on group work
  11. Answering a question (whole class)
  12. Taking attendance
  13. Needing a tissue
  14. Working on individual work
  15. Filling out agenda
  16. Answering a question (one at a time)
  17. Throwing something away
  18. Warm up folders
  19. Getting a calculator
  20. Asking a question
  21. Turning in papers
  22. Dismissal Leaving class
  23. Agenda signed (passes)
  24. Late to class