Asking aquestionPuttingawaycomputersAgendasigned(passes)FillingoutagendaNeed apencilCompletingWarm UpGettingComputersAnsweringa question(one at atime)Dry eraseboardsandmarkersAnsweringa question(wholeclass)Late toclassDismissalLeavingclassThrowingsomethingawayNeedinga tissueTakingattendanceWarmupfoldersGetting acalculatorWorkingon groupworkWorkingonindividualworkSharpeninga pencilEnteringtheclassroomTurninginpapersPassingoutpapersRestroomAsking aquestionPuttingawaycomputersAgendasigned(passes)FillingoutagendaNeed apencilCompletingWarm UpGettingComputersAnsweringa question(one at atime)Dry eraseboardsandmarkersAnsweringa question(wholeclass)Late toclassDismissalLeavingclassThrowingsomethingawayNeedinga tissueTakingattendanceWarmupfoldersGetting acalculatorWorkingon groupworkWorkingonindividualworkSharpeninga pencilEnteringtheclassroomTurninginpapersPassingoutpapersRestroom

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Asking a question
  2. Putting away computers
  3. Agenda signed (passes)
  4. Filling out agenda
  5. Need a pencil
  6. Completing Warm Up
  7. Getting Computers
  8. Answering a question (one at a time)
  9. Dry erase boards and markers
  10. Answering a question (whole class)
  11. Late to class
  12. Dismissal Leaving class
  13. Throwing something away
  14. Needing a tissue
  15. Taking attendance
  16. Warm up folders
  17. Getting a calculator
  18. Working on group work
  19. Working on individual work
  20. Sharpening a pencil
  21. Entering the classroom
  22. Turning in papers
  23. Passing out papers
  24. Restroom