ThrowingsomethingawayWarmupfoldersTurninginpapersRestroomPuttingawaycomputersNeedinga tissueNeed apencilAnsweringa question(wholeclass)CompletingWarm UpAsking aquestionWorkingonindividualworkWorkingon groupworkLate toclassAnsweringa question(one at atime)GettingComputersDry eraseboardsandmarkersFillingoutagendaAgendasigned(passes)EnteringtheclassroomSharpeninga pencilPassingoutpapersDismissalLeavingclassGetting acalculatorTakingattendanceThrowingsomethingawayWarmupfoldersTurninginpapersRestroomPuttingawaycomputersNeedinga tissueNeed apencilAnsweringa question(wholeclass)CompletingWarm UpAsking aquestionWorkingonindividualworkWorkingon groupworkLate toclassAnsweringa question(one at atime)GettingComputersDry eraseboardsandmarkersFillingoutagendaAgendasigned(passes)EnteringtheclassroomSharpeninga pencilPassingoutpapersDismissalLeavingclassGetting acalculatorTakingattendance

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Throwing something away
  2. Warm up folders
  3. Turning in papers
  4. Restroom
  5. Putting away computers
  6. Needing a tissue
  7. Need a pencil
  8. Answering a question (whole class)
  9. Completing Warm Up
  10. Asking a question
  11. Working on individual work
  12. Working on group work
  13. Late to class
  14. Answering a question (one at a time)
  15. Getting Computers
  16. Dry erase boards and markers
  17. Filling out agenda
  18. Agenda signed (passes)
  19. Entering the classroom
  20. Sharpening a pencil
  21. Passing out papers
  22. Dismissal Leaving class
  23. Getting a calculator
  24. Taking attendance