Sharpeninga pencilAgendasigned(passes)WorkingonindividualworkPassingoutpapersEnteringtheclassroomGetting acalculatorNeed apencilThrowingsomethingawayPuttingawaycomputersAsking aquestionDry eraseboardsandmarkersWorkingon groupworkFillingoutagendaGettingComputersAnsweringa question(wholeclass)WarmupfoldersDismissalLeavingclassAnsweringa question(one at atime)Late toclassNeedinga tissueRestroomCompletingWarm UpTakingattendanceTurninginpapersSharpeninga pencilAgendasigned(passes)WorkingonindividualworkPassingoutpapersEnteringtheclassroomGetting acalculatorNeed apencilThrowingsomethingawayPuttingawaycomputersAsking aquestionDry eraseboardsandmarkersWorkingon groupworkFillingoutagendaGettingComputersAnsweringa question(wholeclass)WarmupfoldersDismissalLeavingclassAnsweringa question(one at atime)Late toclassNeedinga tissueRestroomCompletingWarm UpTakingattendanceTurninginpapers

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sharpening a pencil
  2. Agenda signed (passes)
  3. Working on individual work
  4. Passing out papers
  5. Entering the classroom
  6. Getting a calculator
  7. Need a pencil
  8. Throwing something away
  9. Putting away computers
  10. Asking a question
  11. Dry erase boards and markers
  12. Working on group work
  13. Filling out agenda
  14. Getting Computers
  15. Answering a question (whole class)
  16. Warm up folders
  17. Dismissal Leaving class
  18. Answering a question (one at a time)
  19. Late to class
  20. Needing a tissue
  21. Restroom
  22. Completing Warm Up
  23. Taking attendance
  24. Turning in papers