DismissalLeavingclassAnsweringa question(one at atime)ThrowingsomethingawayPassingoutpapersCompletingWarm UpGetting acalculatorLate toclassWarmupfoldersRestroomDry eraseboardsandmarkersWorkingonindividualworkSharpeninga pencilGettingComputersFillingoutagendaTakingattendanceEnteringtheclassroomNeed apencilPuttingawaycomputersAgendasigned(passes)Workingon groupworkAnsweringa question(wholeclass)Needinga tissueAsking aquestionTurninginpapersDismissalLeavingclassAnsweringa question(one at atime)ThrowingsomethingawayPassingoutpapersCompletingWarm UpGetting acalculatorLate toclassWarmupfoldersRestroomDry eraseboardsandmarkersWorkingonindividualworkSharpeninga pencilGettingComputersFillingoutagendaTakingattendanceEnteringtheclassroomNeed apencilPuttingawaycomputersAgendasigned(passes)Workingon groupworkAnsweringa question(wholeclass)Needinga tissueAsking aquestionTurninginpapers

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Dismissal Leaving class
  2. Answering a question (one at a time)
  3. Throwing something away
  4. Passing out papers
  5. Completing Warm Up
  6. Getting a calculator
  7. Late to class
  8. Warm up folders
  9. Restroom
  10. Dry erase boards and markers
  11. Working on individual work
  12. Sharpening a pencil
  13. Getting Computers
  14. Filling out agenda
  15. Taking attendance
  16. Entering the classroom
  17. Need a pencil
  18. Putting away computers
  19. Agenda signed (passes)
  20. Working on group work
  21. Answering a question (whole class)
  22. Needing a tissue
  23. Asking a question
  24. Turning in papers