Agendasigned(passes)RestroomDismissalLeavingclassDry eraseboardsandmarkersNeed apencilPassingoutpapersWarmupfoldersAsking aquestionGetting acalculatorGettingComputersEnteringtheclassroomLate toclassTakingattendanceNeedinga tissueWorkingonindividualworkCompletingWarm UpPuttingawaycomputersWorkingon groupworkSharpeninga pencilAnsweringa question(one at atime)ThrowingsomethingawayAnsweringa question(wholeclass)TurninginpapersFillingoutagendaAgendasigned(passes)RestroomDismissalLeavingclassDry eraseboardsandmarkersNeed apencilPassingoutpapersWarmupfoldersAsking aquestionGetting acalculatorGettingComputersEnteringtheclassroomLate toclassTakingattendanceNeedinga tissueWorkingonindividualworkCompletingWarm UpPuttingawaycomputersWorkingon groupworkSharpeninga pencilAnsweringa question(one at atime)ThrowingsomethingawayAnsweringa question(wholeclass)TurninginpapersFillingoutagenda

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Agenda signed (passes)
  2. Restroom
  3. Dismissal Leaving class
  4. Dry erase boards and markers
  5. Need a pencil
  6. Passing out papers
  7. Warm up folders
  8. Asking a question
  9. Getting a calculator
  10. Getting Computers
  11. Entering the classroom
  12. Late to class
  13. Taking attendance
  14. Needing a tissue
  15. Working on individual work
  16. Completing Warm Up
  17. Putting away computers
  18. Working on group work
  19. Sharpening a pencil
  20. Answering a question (one at a time)
  21. Throwing something away
  22. Answering a question (whole class)
  23. Turning in papers
  24. Filling out agenda