TakingattendanceAsking aquestionSharpeninga pencilDry eraseboardsandmarkersAgendasigned(passes)PassingoutpapersDismissalLeavingclassWorkingonindividualworkGettingComputersRestroomWarmupfoldersNeedinga tissueThrowingsomethingawayLate toclassWorkingon groupworkGetting acalculatorNeed apencilTurninginpapersEnteringtheclassroomAnsweringa question(one at atime)Answeringa question(wholeclass)PuttingawaycomputersFillingoutagendaCompletingWarm UpTakingattendanceAsking aquestionSharpeninga pencilDry eraseboardsandmarkersAgendasigned(passes)PassingoutpapersDismissalLeavingclassWorkingonindividualworkGettingComputersRestroomWarmupfoldersNeedinga tissueThrowingsomethingawayLate toclassWorkingon groupworkGetting acalculatorNeed apencilTurninginpapersEnteringtheclassroomAnsweringa question(one at atime)Answeringa question(wholeclass)PuttingawaycomputersFillingoutagendaCompletingWarm Up

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Taking attendance
  2. Asking a question
  3. Sharpening a pencil
  4. Dry erase boards and markers
  5. Agenda signed (passes)
  6. Passing out papers
  7. Dismissal Leaving class
  8. Working on individual work
  9. Getting Computers
  10. Restroom
  11. Warm up folders
  12. Needing a tissue
  13. Throwing something away
  14. Late to class
  15. Working on group work
  16. Getting a calculator
  17. Need a pencil
  18. Turning in papers
  19. Entering the classroom
  20. Answering a question (one at a time)
  21. Answering a question (whole class)
  22. Putting away computers
  23. Filling out agenda
  24. Completing Warm Up