TurninginpapersWorkingon groupworkPassingoutpapersGettingComputersNeedinga tissueWorkingonindividualworkRestroomDry eraseboardsandmarkersAgendasigned(passes)CompletingWarm UpNeed apencilDismissalLeavingclassGetting acalculatorWarmupfoldersSharpeninga pencilAsking aquestionAnsweringa question(wholeclass)PuttingawaycomputersThrowingsomethingawayFillingoutagendaAnsweringa question(one at atime)TakingattendanceEnteringtheclassroomLate toclassTurninginpapersWorkingon groupworkPassingoutpapersGettingComputersNeedinga tissueWorkingonindividualworkRestroomDry eraseboardsandmarkersAgendasigned(passes)CompletingWarm UpNeed apencilDismissalLeavingclassGetting acalculatorWarmupfoldersSharpeninga pencilAsking aquestionAnsweringa question(wholeclass)PuttingawaycomputersThrowingsomethingawayFillingoutagendaAnsweringa question(one at atime)TakingattendanceEnteringtheclassroomLate toclass

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turning in papers
  2. Working on group work
  3. Passing out papers
  4. Getting Computers
  5. Needing a tissue
  6. Working on individual work
  7. Restroom
  8. Dry erase boards and markers
  9. Agenda signed (passes)
  10. Completing Warm Up
  11. Need a pencil
  12. Dismissal Leaving class
  13. Getting a calculator
  14. Warm up folders
  15. Sharpening a pencil
  16. Asking a question
  17. Answering a question (whole class)
  18. Putting away computers
  19. Throwing something away
  20. Filling out agenda
  21. Answering a question (one at a time)
  22. Taking attendance
  23. Entering the classroom
  24. Late to class