ThrowingsomethingawayGetting acalculatorRestroomWorkingonindividualworkNeed apencilSharpeninga pencilWarmupfoldersLate toclassAnsweringa question(wholeclass)Workingon groupworkTakingattendanceCompletingWarm UpAnsweringa question(one at atime)EnteringtheclassroomTurninginpapersDry eraseboardsandmarkersNeedinga tissueAgendasigned(passes)PuttingawaycomputersFillingoutagendaAsking aquestionDismissalLeavingclassPassingoutpapersGettingComputersThrowingsomethingawayGetting acalculatorRestroomWorkingonindividualworkNeed apencilSharpeninga pencilWarmupfoldersLate toclassAnsweringa question(wholeclass)Workingon groupworkTakingattendanceCompletingWarm UpAnsweringa question(one at atime)EnteringtheclassroomTurninginpapersDry eraseboardsandmarkersNeedinga tissueAgendasigned(passes)PuttingawaycomputersFillingoutagendaAsking aquestionDismissalLeavingclassPassingoutpapersGettingComputers

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Throwing something away
  2. Getting a calculator
  3. Restroom
  4. Working on individual work
  5. Need a pencil
  6. Sharpening a pencil
  7. Warm up folders
  8. Late to class
  9. Answering a question (whole class)
  10. Working on group work
  11. Taking attendance
  12. Completing Warm Up
  13. Answering a question (one at a time)
  14. Entering the classroom
  15. Turning in papers
  16. Dry erase boards and markers
  17. Needing a tissue
  18. Agenda signed (passes)
  19. Putting away computers
  20. Filling out agenda
  21. Asking a question
  22. Dismissal Leaving class
  23. Passing out papers
  24. Getting Computers