GettingComputersSharpeninga pencilWarmupfoldersAgendasigned(passes)RestroomPuttingawaycomputersAnsweringa question(one at atime)Need apencilAsking aquestionGetting acalculatorDry eraseboardsandmarkersNeedinga tissueAnsweringa question(wholeclass)PassingoutpapersDismissalLeavingclassTakingattendanceLate toclassWorkingonindividualworkFillingoutagendaThrowingsomethingawayWorkingon groupworkEnteringtheclassroomCompletingWarm UpTurninginpapersGettingComputersSharpeninga pencilWarmupfoldersAgendasigned(passes)RestroomPuttingawaycomputersAnsweringa question(one at atime)Need apencilAsking aquestionGetting acalculatorDry eraseboardsandmarkersNeedinga tissueAnsweringa question(wholeclass)PassingoutpapersDismissalLeavingclassTakingattendanceLate toclassWorkingonindividualworkFillingoutagendaThrowingsomethingawayWorkingon groupworkEnteringtheclassroomCompletingWarm UpTurninginpapers

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Getting Computers
  2. Sharpening a pencil
  3. Warm up folders
  4. Agenda signed (passes)
  5. Restroom
  6. Putting away computers
  7. Answering a question (one at a time)
  8. Need a pencil
  9. Asking a question
  10. Getting a calculator
  11. Dry erase boards and markers
  12. Needing a tissue
  13. Answering a question (whole class)
  14. Passing out papers
  15. Dismissal Leaving class
  16. Taking attendance
  17. Late to class
  18. Working on individual work
  19. Filling out agenda
  20. Throwing something away
  21. Working on group work
  22. Entering the classroom
  23. Completing Warm Up
  24. Turning in papers