Agendasigned(passes)Answeringa question(one at atime)Dry eraseboardsandmarkersSharpeninga pencilRestroomFillingoutagendaWorkingonindividualworkDismissalLeavingclassNeedinga tissueTakingattendanceCompletingWarm UpEnteringtheclassroomPuttingawaycomputersThrowingsomethingawayGetting acalculatorAsking aquestionAnsweringa question(wholeclass)Need apencilWarmupfoldersGettingComputersWorkingon groupworkLate toclassTurninginpapersPassingoutpapersAgendasigned(passes)Answeringa question(one at atime)Dry eraseboardsandmarkersSharpeninga pencilRestroomFillingoutagendaWorkingonindividualworkDismissalLeavingclassNeedinga tissueTakingattendanceCompletingWarm UpEnteringtheclassroomPuttingawaycomputersThrowingsomethingawayGetting acalculatorAsking aquestionAnsweringa question(wholeclass)Need apencilWarmupfoldersGettingComputersWorkingon groupworkLate toclassTurninginpapersPassingoutpapers

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Agenda signed (passes)
  2. Answering a question (one at a time)
  3. Dry erase boards and markers
  4. Sharpening a pencil
  5. Restroom
  6. Filling out agenda
  7. Working on individual work
  8. Dismissal Leaving class
  9. Needing a tissue
  10. Taking attendance
  11. Completing Warm Up
  12. Entering the classroom
  13. Putting away computers
  14. Throwing something away
  15. Getting a calculator
  16. Asking a question
  17. Answering a question (whole class)
  18. Need a pencil
  19. Warm up folders
  20. Getting Computers
  21. Working on group work
  22. Late to class
  23. Turning in papers
  24. Passing out papers