TurninginpapersCompletingWarm UpAnsweringa question(one at atime)Asking aquestionGetting acalculatorNeedinga tissueNeed apencilFillingoutagendaAgendasigned(passes)Answeringa question(wholeclass)Dry eraseboardsandmarkersLate toclassGettingComputersThrowingsomethingawayDismissalLeavingclassWorkingon groupworkWorkingonindividualworkSharpeninga pencilPassingoutpapersPuttingawaycomputersWarmupfoldersEnteringtheclassroomRestroomTakingattendanceTurninginpapersCompletingWarm UpAnsweringa question(one at atime)Asking aquestionGetting acalculatorNeedinga tissueNeed apencilFillingoutagendaAgendasigned(passes)Answeringa question(wholeclass)Dry eraseboardsandmarkersLate toclassGettingComputersThrowingsomethingawayDismissalLeavingclassWorkingon groupworkWorkingonindividualworkSharpeninga pencilPassingoutpapersPuttingawaycomputersWarmupfoldersEnteringtheclassroomRestroomTakingattendance

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turning in papers
  2. Completing Warm Up
  3. Answering a question (one at a time)
  4. Asking a question
  5. Getting a calculator
  6. Needing a tissue
  7. Need a pencil
  8. Filling out agenda
  9. Agenda signed (passes)
  10. Answering a question (whole class)
  11. Dry erase boards and markers
  12. Late to class
  13. Getting Computers
  14. Throwing something away
  15. Dismissal Leaving class
  16. Working on group work
  17. Working on individual work
  18. Sharpening a pencil
  19. Passing out papers
  20. Putting away computers
  21. Warm up folders
  22. Entering the classroom
  23. Restroom
  24. Taking attendance