WarmupfoldersAnsweringa question(wholeclass)Asking aquestionWorkingonindividualworkEnteringtheclassroomCompletingWarm UpTurninginpapersPuttingawaycomputersNeed apencilDry eraseboardsandmarkersGetting acalculatorThrowingsomethingawayWorkingon groupworkPassingoutpapersDismissalLeavingclassFillingoutagendaNeedinga tissueTakingattendanceSharpeninga pencilGettingComputersRestroomLate toclassAgendasigned(passes)Answeringa question(one at atime)WarmupfoldersAnsweringa question(wholeclass)Asking aquestionWorkingonindividualworkEnteringtheclassroomCompletingWarm UpTurninginpapersPuttingawaycomputersNeed apencilDry eraseboardsandmarkersGetting acalculatorThrowingsomethingawayWorkingon groupworkPassingoutpapersDismissalLeavingclassFillingoutagendaNeedinga tissueTakingattendanceSharpeninga pencilGettingComputersRestroomLate toclassAgendasigned(passes)Answeringa question(one at atime)

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Warm up folders
  2. Answering a question (whole class)
  3. Asking a question
  4. Working on individual work
  5. Entering the classroom
  6. Completing Warm Up
  7. Turning in papers
  8. Putting away computers
  9. Need a pencil
  10. Dry erase boards and markers
  11. Getting a calculator
  12. Throwing something away
  13. Working on group work
  14. Passing out papers
  15. Dismissal Leaving class
  16. Filling out agenda
  17. Needing a tissue
  18. Taking attendance
  19. Sharpening a pencil
  20. Getting Computers
  21. Restroom
  22. Late to class
  23. Agenda signed (passes)
  24. Answering a question (one at a time)