FillingoutagendaPassingoutpapersCompletingWarm UpNeed apencilTurninginpapersAnsweringa question(one at atime)ThrowingsomethingawayWorkingon groupworkDismissalLeavingclassLate toclassGettingComputersNeedinga tissueWarmupfoldersGetting acalculatorWorkingonindividualworkAgendasigned(passes)Answeringa question(wholeclass)Sharpeninga pencilEnteringtheclassroomRestroomTakingattendancePuttingawaycomputersDry eraseboardsandmarkersAsking aquestionFillingoutagendaPassingoutpapersCompletingWarm UpNeed apencilTurninginpapersAnsweringa question(one at atime)ThrowingsomethingawayWorkingon groupworkDismissalLeavingclassLate toclassGettingComputersNeedinga tissueWarmupfoldersGetting acalculatorWorkingonindividualworkAgendasigned(passes)Answeringa question(wholeclass)Sharpeninga pencilEnteringtheclassroomRestroomTakingattendancePuttingawaycomputersDry eraseboardsandmarkersAsking aquestion

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Filling out agenda
  2. Passing out papers
  3. Completing Warm Up
  4. Need a pencil
  5. Turning in papers
  6. Answering a question (one at a time)
  7. Throwing something away
  8. Working on group work
  9. Dismissal Leaving class
  10. Late to class
  11. Getting Computers
  12. Needing a tissue
  13. Warm up folders
  14. Getting a calculator
  15. Working on individual work
  16. Agenda signed (passes)
  17. Answering a question (whole class)
  18. Sharpening a pencil
  19. Entering the classroom
  20. Restroom
  21. Taking attendance
  22. Putting away computers
  23. Dry erase boards and markers
  24. Asking a question