Workingon groupworkPassingoutpapersPuttingawaycomputersAnsweringa question(wholeclass)Getting acalculatorLate toclassTurninginpapersEnteringtheclassroomTakingattendanceAsking aquestionAgendasigned(passes)Dry eraseboardsandmarkersNeed apencilCompletingWarm UpDismissalLeavingclassRestroomSharpeninga pencilWarmupfoldersAnsweringa question(one at atime)Needinga tissueWorkingonindividualworkFillingoutagendaGettingComputersThrowingsomethingawayWorkingon groupworkPassingoutpapersPuttingawaycomputersAnsweringa question(wholeclass)Getting acalculatorLate toclassTurninginpapersEnteringtheclassroomTakingattendanceAsking aquestionAgendasigned(passes)Dry eraseboardsandmarkersNeed apencilCompletingWarm UpDismissalLeavingclassRestroomSharpeninga pencilWarmupfoldersAnsweringa question(one at atime)Needinga tissueWorkingonindividualworkFillingoutagendaGettingComputersThrowingsomethingaway

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Working on group work
  2. Passing out papers
  3. Putting away computers
  4. Answering a question (whole class)
  5. Getting a calculator
  6. Late to class
  7. Turning in papers
  8. Entering the classroom
  9. Taking attendance
  10. Asking a question
  11. Agenda signed (passes)
  12. Dry erase boards and markers
  13. Need a pencil
  14. Completing Warm Up
  15. Dismissal Leaving class
  16. Restroom
  17. Sharpening a pencil
  18. Warm up folders
  19. Answering a question (one at a time)
  20. Needing a tissue
  21. Working on individual work
  22. Filling out agenda
  23. Getting Computers
  24. Throwing something away