Sharpeninga pencilThrowingsomethingawayFillingoutagendaEnteringtheclassroomWorkingonindividualworkWarmupfoldersNeedinga tissueGettingComputersDry eraseboardsandmarkersLate toclassPuttingawaycomputersAsking aquestionCompletingWarm UpPassingoutpapersTakingattendanceRestroomNeed apencilGetting acalculatorDismissalLeavingclassWorkingon groupworkAnsweringa question(one at atime)Answeringa question(wholeclass)TurninginpapersAgendasigned(passes)Sharpeninga pencilThrowingsomethingawayFillingoutagendaEnteringtheclassroomWorkingonindividualworkWarmupfoldersNeedinga tissueGettingComputersDry eraseboardsandmarkersLate toclassPuttingawaycomputersAsking aquestionCompletingWarm UpPassingoutpapersTakingattendanceRestroomNeed apencilGetting acalculatorDismissalLeavingclassWorkingon groupworkAnsweringa question(one at atime)Answeringa question(wholeclass)TurninginpapersAgendasigned(passes)

Classroom Rules and Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sharpening a pencil
  2. Throwing something away
  3. Filling out agenda
  4. Entering the classroom
  5. Working on individual work
  6. Warm up folders
  7. Needing a tissue
  8. Getting Computers
  9. Dry erase boards and markers
  10. Late to class
  11. Putting away computers
  12. Asking a question
  13. Completing Warm Up
  14. Passing out papers
  15. Taking attendance
  16. Restroom
  17. Need a pencil
  18. Getting a calculator
  19. Dismissal Leaving class
  20. Working on group work
  21. Answering a question (one at a time)
  22. Answering a question (whole class)
  23. Turning in papers
  24. Agenda signed (passes)