ProtagonistExternalconflictPaul’sgoal(“wanted”)Characterv. SelfThemeTheending ofthe storyCharacterv. SocietyAntagonistEvents afterthe climaxthat lead totheresolutionMajorcharactersEventsleading upto theclimaxInternalconflictCharacterv.CharacterTangerine’sProtagonistTurningpoint inthe storyTheelementsof storyMinorcharactersTangerine’ssettingCharacterthatchangesCharacterv. NatureBeginning ofthe story wherewe learn aboutthe characterand settingCharacterthat staysthe sameAtmosphereThe threeelementsof settingProtagonistExternalconflictPaul’sgoal(“wanted”)Characterv. SelfThemeTheending ofthe storyCharacterv. SocietyAntagonistEvents afterthe climaxthat lead totheresolutionMajorcharactersEventsleading upto theclimaxInternalconflictCharacterv.CharacterTangerine’sProtagonistTurningpoint inthe storyTheelementsof storyMinorcharactersTangerine’ssettingCharacterthatchangesCharacterv. NatureBeginning ofthe story wherewe learn aboutthe characterand settingCharacterthat staysthe sameAtmosphereThe threeelementsof setting

Tangerine_B - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. External conflict
  3. Paul’s goal (“wanted”)
  4. Character v. Self
  5. Theme
  6. The ending of the story
  7. Character v. Society
  8. Antagonist
  9. Events after the climax that lead to the resolution
  10. Major characters
  11. Events leading up to the climax
  12. Internal conflict
  13. Character v. Character
  14. Tangerine’s Protagonist
  15. Turning point in the story
  16. The elements of story
  17. Minor characters
  18. Tangerine’s setting
  19. Character that changes
  20. Character v. Nature
  21. Beginning of the story where we learn about the character and setting
  22. Character that stays the same
  23. Atmosphere
  24. The three elements of setting