DefineLearningOutcomeCreate anAssessm.PlanAudienceAwarenessActivitySet aFeedbackGoalReflectiveActivityStudentConferenceActiveLearningRecycleanActivityUseFYCRubricWorkshopFreeWritePortf. intoa ProjectDiscussionReadingRelated toPortfolioElementActiveLearningPortf asPrep forLife/JobJournalDefineLearningOutcomeCreate anAssessm.PlanAudienceAwarenessActivitySet aFeedbackGoalReflectiveActivityStudentConferenceActiveLearningRecycleanActivityUseFYCRubricWorkshopFreeWritePortf. intoa ProjectDiscussionReadingRelated toPortfolioElementActiveLearningPortf asPrep forLife/JobJournal

- Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Define Learning Outcome
  2. Create an Assessm. Plan
  3. Audience Awareness Activity
  4. Set a Feedback Goal
  5. Reflective Activity
  6. Student Conference
  7. Active Learning
  8. Recycle an Activity
  9. Use FYC Rubric
  10. Workshop
  11. Free Write
  12. Portf. into a Project Discussion
  13. Reading Related to Portfolio Element
  14. Active Learning
  15. Portf as Prep for Life/Job
  16. Journal