The areabetween thevelocity curveand thehorizontal axisx=(8.3m/s)t+10mA timeintervalof 1 sec-2.0m/s(5s)1.0m/s(0s to5s)Ashorterarrow-0.33m/s1640m-4.0m(3s to7s)8.3m/sThe object travelsat a const velocityof 4m/s for 2 sec;then -3m/s for 1sec; then at restfor 2 sec.4.0m(3s to7s)1.0m/s(10s to20s)4.0m(1s to2s)2.2m/sThe slope ofa leg on theposition-time graphThedirectionAlongerarrow-2.0m/s(0s to10s)You drawa position-timegraph1.5m/sThe differencebetween thefinal positionand the initialpositionThe sumof thelength ofthe legs5.0mYou drawa motionmapThe objecttravels at aconst velocity of3m/s for thenext 3 sec; then-1m/s for 4 secThe areabetween thevelocity curveand thehorizontal axisx=(8.3m/s)t+10mA timeintervalof 1 sec-2.0m/s(5s)1.0m/s(0s to5s)Ashorterarrow-0.33m/s1640m-4.0m(3s to7s)8.3m/sThe object travelsat a const velocityof 4m/s for 2 sec;then -3m/s for 1sec; then at restfor 2 sec.4.0m(3s to7s)1.0m/s(10s to20s)4.0m(1s to2s)2.2m/sThe slope ofa leg on theposition-time graphThedirectionAlongerarrow-2.0m/s(0s to10s)You drawa position-timegraph1.5m/sThe differencebetween thefinal positionand the initialpositionThe sumof thelength ofthe legs5.0mYou drawa motionmapThe objecttravels at aconst velocity of3m/s for thenext 3 sec; then-1m/s for 4 sec

Constant Velocity Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The area between the velocity curve and the horizontal axis
  2. x=(8.3m/s)t+10m
  3. A time interval of 1 sec
  4. -2.0m/s (5s)
  5. 1.0m/s (0s to 5s)
  6. A shorter arrow
  7. -0.33m/s
  8. 1640m
  9. -4.0m (3s to 7s)
  10. 8.3m/s
  11. The object travels at a const velocity of 4m/s for 2 sec; then -3m/s for 1 sec; then at rest for 2 sec.
  12. 4.0m (3s to 7s)
  13. 1.0m/s (10s to 20s)
  14. 4.0m (1s to 2s)
  15. 2.2m/s
  16. The slope of a leg on the position-time graph
  17. The direction
  18. A longer arrow
  19. -2.0m/s (0s to 10s)
  20. You draw a position-time graph
  21. 1.5m/s
  22. The difference between the final position and the initial position
  23. The sum of the length of the legs
  24. 5.0m
  25. You draw a motion map
  26. The object travels at a const velocity of 3m/s for the next 3 sec; then -1m/s for 4 sec