3 Cast IAR past Horizontal 5 Perfect Standing BHS 5 BWO on Med Beam 3 Dsmts on Beam SNM and IAR 3 Full Turns to Passe 5 - 1st Half Connected 5 Upgrade Pass TT 5- Dance Beam Routine 3 Front Tucks SNM IAR 5 Leap Pass 5 HS on Beam- held 2 seconds 10 Full Turns on FX 5 - 2nd Half Connected 3 Round- off BHS BT 5 Hanging Pullover 3 Cast Flyaways 5 Vaults SNM 4 Kip Cast Squat 5 HS Pops up to 2 Panel 5 Perfect BWO on FX 5 -Dance FX routine Cast Handstand 3 Squat Ons IAR 5- FHS 3 Cast IAR past Horizontal 5 Perfect Standing BHS 5 BWO on Med Beam 3 Dsmts on Beam SNM and IAR 3 Full Turns to Passe 5 - 1st Half Connected 5 Upgrade Pass TT 5- Dance Beam Routine 3 Front Tucks SNM IAR 5 Leap Pass 5 HS on Beam- held 2 seconds 10 Full Turns on FX 5 - 2nd Half Connected 3 Round- off BHS BT 5 Hanging Pullover 3 Cast Flyaways 5 Vaults SNM 4 Kip Cast Squat 5 HS Pops up to 2 Panel 5 Perfect BWO on FX 5 -Dance FX routine Cast Handstand 3 Squat Ons IAR 5- FHS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Cast IAR past Horizontal
5 Perfect Standing BHS
5 BWO on
Med Beam
3 Dsmts on Beam SNM and IAR
3 Full Turns to Passe
5 - 1st Half Connected
5 Upgrade Pass TT
5- Dance Beam Routine
3 Front Tucks SNM IAR
5 Leap Pass
5 HS on Beam- held 2 seconds
10 Full Turns on FX
5 - 2nd Half Connected
3 Round-off BHS BT
5 Hanging Pullover
3 Cast Flyaways
5 Vaults SNM
4 Kip Cast Squat
5 HS Pops up to 2 Panel
5 Perfect BWO on FX
5 -Dance FX routine
Cast Handstand
3 Squat Ons IAR
5- FHS