5 - 2nd Half Connected 5- FHS 5- Dance Beam Routine 5 Hanging Pullover 5 Upgrade Pass TT 5 -Dance FX routine 5 BWO on Med Beam 5 HS Pops up to 2 Panel 5 Vaults SNM 5 Perfect Standing BHS 3 Round- off BHS BT Cast Handstand 3 Squat Ons IAR 5 Leap Pass 3 Dsmts on Beam SNM and IAR 3 Cast IAR past Horizontal 5 - 1st Half Connected 3 Front Tucks SNM IAR 5 HS on Beam- held 2 seconds 5 Perfect BWO on FX 4 Kip Cast Squat 3 Cast Flyaways 3 Full Turns to Passe 10 Full Turns on FX 5 - 2nd Half Connected 5- FHS 5- Dance Beam Routine 5 Hanging Pullover 5 Upgrade Pass TT 5 -Dance FX routine 5 BWO on Med Beam 5 HS Pops up to 2 Panel 5 Vaults SNM 5 Perfect Standing BHS 3 Round- off BHS BT Cast Handstand 3 Squat Ons IAR 5 Leap Pass 3 Dsmts on Beam SNM and IAR 3 Cast IAR past Horizontal 5 - 1st Half Connected 3 Front Tucks SNM IAR 5 HS on Beam- held 2 seconds 5 Perfect BWO on FX 4 Kip Cast Squat 3 Cast Flyaways 3 Full Turns to Passe 10 Full Turns on FX
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 - 2nd Half Connected
5- FHS
5- Dance Beam Routine
5 Hanging Pullover
5 Upgrade Pass TT
5 -Dance FX routine
5 BWO on
Med Beam
5 HS Pops up to 2 Panel
5 Vaults SNM
5 Perfect Standing BHS
3 Round-off BHS BT
Cast Handstand
3 Squat Ons IAR
5 Leap Pass
3 Dsmts on Beam SNM and IAR
3 Cast IAR past Horizontal
5 - 1st Half Connected
3 Front Tucks SNM IAR
5 HS on Beam- held 2 seconds
5 Perfect BWO on FX
4 Kip Cast Squat
3 Cast Flyaways
3 Full Turns to Passe
10 Full Turns on FX