3 Full Turns to Passe 5 BWO on Med Beam 3 Round- off BHS BT 5 Upgrade Pass TT 3 Cast Flyaways 3 Front Tucks SNM IAR Cast Handstand 5 Perfect Standing BHS 3 Squat Ons IAR 5 Hanging Pullover 5- Dance Beam Routine 5 HS Pops up to 2 Panel 5 - 1st Half Connected 5 HS on Beam- held 2 seconds 5 Perfect BWO on FX 5- FHS 5 Leap Pass 3 Dsmts on Beam SNM and IAR 5 - 2nd Half Connected 5 -Dance FX routine 3 Cast IAR past Horizontal 10 Full Turns on FX 4 Kip Cast Squat 5 Vaults SNM 3 Full Turns to Passe 5 BWO on Med Beam 3 Round- off BHS BT 5 Upgrade Pass TT 3 Cast Flyaways 3 Front Tucks SNM IAR Cast Handstand 5 Perfect Standing BHS 3 Squat Ons IAR 5 Hanging Pullover 5- Dance Beam Routine 5 HS Pops up to 2 Panel 5 - 1st Half Connected 5 HS on Beam- held 2 seconds 5 Perfect BWO on FX 5- FHS 5 Leap Pass 3 Dsmts on Beam SNM and IAR 5 - 2nd Half Connected 5 -Dance FX routine 3 Cast IAR past Horizontal 10 Full Turns on FX 4 Kip Cast Squat 5 Vaults SNM
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Full Turns to Passe
5 BWO on
Med Beam
3 Round-off BHS BT
5 Upgrade Pass TT
3 Cast Flyaways
3 Front Tucks SNM IAR
Cast Handstand
5 Perfect Standing BHS
3 Squat Ons IAR
5 Hanging Pullover
5- Dance Beam Routine
5 HS Pops up to 2 Panel
5 - 1st Half Connected
5 HS on Beam- held 2 seconds
5 Perfect BWO on FX
5- FHS
5 Leap Pass
3 Dsmts on Beam SNM and IAR
5 - 2nd Half Connected
5 -Dance FX routine
3 Cast IAR past Horizontal
10 Full Turns on FX
4 Kip Cast Squat
5 Vaults SNM