5 - 1st Half Connected 5- FHS 3 Squat Ons IAR 3 Dsmts on Beam SNM and IAR 3 Round- off BHS BT Cast Handstand 5- Dance Beam Routine 5 Perfect Standing BHS 5 Leap Pass 3 Front Tucks SNM IAR 3 Full Turns to Passe 5 Upgrade Pass TT 4 Kip Cast Squat 5 Hanging Pullover 5 Vaults SNM 5 HS Pops up to 2 Panel 3 Cast Flyaways 5 -Dance FX routine 5 HS on Beam- held 2 seconds 5 - 2nd Half Connected 3 Cast IAR past Horizontal 10 Full Turns on FX 5 Perfect BWO on FX 5 BWO on Med Beam 5 - 1st Half Connected 5- FHS 3 Squat Ons IAR 3 Dsmts on Beam SNM and IAR 3 Round- off BHS BT Cast Handstand 5- Dance Beam Routine 5 Perfect Standing BHS 5 Leap Pass 3 Front Tucks SNM IAR 3 Full Turns to Passe 5 Upgrade Pass TT 4 Kip Cast Squat 5 Hanging Pullover 5 Vaults SNM 5 HS Pops up to 2 Panel 3 Cast Flyaways 5 -Dance FX routine 5 HS on Beam- held 2 seconds 5 - 2nd Half Connected 3 Cast IAR past Horizontal 10 Full Turns on FX 5 Perfect BWO on FX 5 BWO on Med Beam
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 - 1st Half Connected
5- FHS
3 Squat Ons IAR
3 Dsmts on Beam SNM and IAR
3 Round-off BHS BT
Cast Handstand
5- Dance Beam Routine
5 Perfect Standing BHS
5 Leap Pass
3 Front Tucks SNM IAR
3 Full Turns to Passe
5 Upgrade Pass TT
4 Kip Cast Squat
5 Hanging Pullover
5 Vaults SNM
5 HS Pops up to 2 Panel
3 Cast Flyaways
5 -Dance FX routine
5 HS on Beam- held 2 seconds
5 - 2nd Half Connected
3 Cast IAR past Horizontal
10 Full Turns on FX
5 Perfect BWO on FX
5 BWO on
Med Beam