5- Dance Beam Routine 3 Cast IAR past Horizontal 5 - 1st Half Connected Cast Handstand 5 Perfect Standing BHS 5 -Dance FX routine 5 HS on Beam- held 2 seconds 3 Squat Ons IAR 4 Kip Cast Squat 10 Full Turns on FX 5 HS Pops up to 2 Panel 5 Hanging Pullover 5 Perfect BWO on FX 3 Front Tucks SNM IAR 5 Upgrade Pass TT 3 Dsmts on Beam SNM and IAR 5 Vaults SNM 3 Full Turns to Passe 3 Round- off BHS BT 5 - 2nd Half Connected 5 BWO on Med Beam 5- FHS 5 Leap Pass 3 Cast Flyaways 5- Dance Beam Routine 3 Cast IAR past Horizontal 5 - 1st Half Connected Cast Handstand 5 Perfect Standing BHS 5 -Dance FX routine 5 HS on Beam- held 2 seconds 3 Squat Ons IAR 4 Kip Cast Squat 10 Full Turns on FX 5 HS Pops up to 2 Panel 5 Hanging Pullover 5 Perfect BWO on FX 3 Front Tucks SNM IAR 5 Upgrade Pass TT 3 Dsmts on Beam SNM and IAR 5 Vaults SNM 3 Full Turns to Passe 3 Round- off BHS BT 5 - 2nd Half Connected 5 BWO on Med Beam 5- FHS 5 Leap Pass 3 Cast Flyaways
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5- Dance Beam Routine
3 Cast IAR past Horizontal
5 - 1st Half Connected
Cast Handstand
5 Perfect Standing BHS
5 -Dance FX routine
5 HS on Beam- held 2 seconds
3 Squat Ons IAR
4 Kip Cast Squat
10 Full Turns on FX
5 HS Pops up to 2 Panel
5 Hanging Pullover
5 Perfect BWO on FX
3 Front Tucks SNM IAR
5 Upgrade Pass TT
3 Dsmts on Beam SNM and IAR
5 Vaults SNM
3 Full Turns to Passe
3 Round-off BHS BT
5 - 2nd Half Connected
5 BWO on
Med Beam
5- FHS
5 Leap Pass
3 Cast Flyaways