5 - 2nd Half Connected 5 Hanging Pullover 3 Round- off BHS BT 10 Full Turns on FX 3 Cast IAR past Horizontal 5 - 1st Half Connected 3 Squat Ons IAR 5 Leap Pass 3 Front Tucks SNM IAR 5- FHS Cast Handstand 3 Dsmts on Beam SNM and IAR 3 Full Turns to Passe 5 Perfect BWO on FX 5 HS on Beam- held 2 seconds 5 HS Pops up to 2 Panel 5 Perfect Standing BHS 5 -Dance FX routine 3 Cast Flyaways 5 Vaults SNM 5 Upgrade Pass TT 5- Dance Beam Routine 5 BWO on Med Beam 4 Kip Cast Squat 5 - 2nd Half Connected 5 Hanging Pullover 3 Round- off BHS BT 10 Full Turns on FX 3 Cast IAR past Horizontal 5 - 1st Half Connected 3 Squat Ons IAR 5 Leap Pass 3 Front Tucks SNM IAR 5- FHS Cast Handstand 3 Dsmts on Beam SNM and IAR 3 Full Turns to Passe 5 Perfect BWO on FX 5 HS on Beam- held 2 seconds 5 HS Pops up to 2 Panel 5 Perfect Standing BHS 5 -Dance FX routine 3 Cast Flyaways 5 Vaults SNM 5 Upgrade Pass TT 5- Dance Beam Routine 5 BWO on Med Beam 4 Kip Cast Squat
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 - 2nd Half Connected
5 Hanging Pullover
3 Round-off BHS BT
10 Full Turns on FX
3 Cast IAR past Horizontal
5 - 1st Half Connected
3 Squat Ons IAR
5 Leap Pass
3 Front Tucks SNM IAR
5- FHS
Cast Handstand
3 Dsmts on Beam SNM and IAR
3 Full Turns to Passe
5 Perfect BWO on FX
5 HS on Beam- held 2 seconds
5 HS Pops up to 2 Panel
5 Perfect Standing BHS
5 -Dance FX routine
3 Cast Flyaways
5 Vaults SNM
5 Upgrade Pass TT
5- Dance Beam Routine
5 BWO on
Med Beam
4 Kip Cast Squat