3 Front Tucks SNM IAR 5- FHS 5 -Dance FX routine 5 HS on Beam- held 2 seconds 5 BWO on Med Beam 4 Kip Cast Squat Cast Handstand 5 Perfect Standing BHS 5 HS Pops up to 2 Panel 3 Squat Ons IAR 3 Dsmts on Beam SNM and IAR 5 Perfect BWO on FX 5 Leap Pass 5 - 2nd Half Connected 5 Upgrade Pass TT 5- Dance Beam Routine 3 Cast Flyaways 3 Round- off BHS BT 5 Vaults SNM 10 Full Turns on FX 3 Full Turns to Passe 5 - 1st Half Connected 5 Hanging Pullover 3 Cast IAR past Horizontal 3 Front Tucks SNM IAR 5- FHS 5 -Dance FX routine 5 HS on Beam- held 2 seconds 5 BWO on Med Beam 4 Kip Cast Squat Cast Handstand 5 Perfect Standing BHS 5 HS Pops up to 2 Panel 3 Squat Ons IAR 3 Dsmts on Beam SNM and IAR 5 Perfect BWO on FX 5 Leap Pass 5 - 2nd Half Connected 5 Upgrade Pass TT 5- Dance Beam Routine 3 Cast Flyaways 3 Round- off BHS BT 5 Vaults SNM 10 Full Turns on FX 3 Full Turns to Passe 5 - 1st Half Connected 5 Hanging Pullover 3 Cast IAR past Horizontal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Front Tucks SNM IAR
5- FHS
5 -Dance FX routine
5 HS on Beam- held 2 seconds
5 BWO on
Med Beam
4 Kip Cast Squat
Cast Handstand
5 Perfect Standing BHS
5 HS Pops up to 2 Panel
3 Squat Ons IAR
3 Dsmts on Beam SNM and IAR
5 Perfect BWO on FX
5 Leap Pass
5 - 2nd Half Connected
5 Upgrade Pass TT
5- Dance Beam Routine
3 Cast Flyaways
3 Round-off BHS BT
5 Vaults SNM
10 Full Turns on FX
3 Full Turns to Passe
5 - 1st Half Connected
5 Hanging Pullover
3 Cast IAR past Horizontal