5- Dance Beam Routine 3 Cast IAR past Horizontal 10 Full Turns on FX 5 Perfect BWO on FX 5 - 1st Half Connected 3 Full Turns to Passe 5- FHS 5 Upgrade Pass TT Cast Handstand 5 HS on Beam- held 2 seconds 5 Hanging Pullover 5 Perfect Standing BHS 3 Squat Ons IAR 5 Vaults SNM 5 -Dance FX routine 5 BWO on Med Beam 4 Kip Cast Squat 5 Leap Pass 3 Front Tucks SNM IAR 3 Dsmts on Beam SNM and IAR 5 HS Pops up to 2 Panel 3 Round- off BHS BT 3 Cast Flyaways 5 - 2nd Half Connected 5- Dance Beam Routine 3 Cast IAR past Horizontal 10 Full Turns on FX 5 Perfect BWO on FX 5 - 1st Half Connected 3 Full Turns to Passe 5- FHS 5 Upgrade Pass TT Cast Handstand 5 HS on Beam- held 2 seconds 5 Hanging Pullover 5 Perfect Standing BHS 3 Squat Ons IAR 5 Vaults SNM 5 -Dance FX routine 5 BWO on Med Beam 4 Kip Cast Squat 5 Leap Pass 3 Front Tucks SNM IAR 3 Dsmts on Beam SNM and IAR 5 HS Pops up to 2 Panel 3 Round- off BHS BT 3 Cast Flyaways 5 - 2nd Half Connected
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5- Dance Beam Routine
3 Cast IAR past Horizontal
10 Full Turns on FX
5 Perfect BWO on FX
5 - 1st Half Connected
3 Full Turns to Passe
5- FHS
5 Upgrade Pass TT
Cast Handstand
5 HS on Beam- held 2 seconds
5 Hanging Pullover
5 Perfect Standing BHS
3 Squat Ons IAR
5 Vaults SNM
5 -Dance FX routine
5 BWO on
Med Beam
4 Kip Cast Squat
5 Leap Pass
3 Front Tucks SNM IAR
3 Dsmts on Beam SNM and IAR
5 HS Pops up to 2 Panel
3 Round-off BHS BT
3 Cast Flyaways
5 - 2nd Half Connected