5 Vaults SNM 5 BWO on Med Beam 5 HS Pops up to 2 Panel 5- FHS 5 Leap Pass 5- Dance Beam Routine 5 -Dance FX routine 3 Cast IAR past Horizontal 3 Front Tucks SNM IAR 4 Kip Cast Squat 3 Dsmts on Beam SNM and IAR 3 Cast Flyaways 3 Squat Ons IAR 5 Perfect Standing BHS 5 HS on Beam- held 2 seconds 5 - 1st Half Connected 5 Perfect BWO on FX 3 Full Turns to Passe 5 Upgrade Pass TT 5 Hanging Pullover 10 Full Turns on FX 3 Round- off BHS BT Cast Handstand 5 - 2nd Half Connected 5 Vaults SNM 5 BWO on Med Beam 5 HS Pops up to 2 Panel 5- FHS 5 Leap Pass 5- Dance Beam Routine 5 -Dance FX routine 3 Cast IAR past Horizontal 3 Front Tucks SNM IAR 4 Kip Cast Squat 3 Dsmts on Beam SNM and IAR 3 Cast Flyaways 3 Squat Ons IAR 5 Perfect Standing BHS 5 HS on Beam- held 2 seconds 5 - 1st Half Connected 5 Perfect BWO on FX 3 Full Turns to Passe 5 Upgrade Pass TT 5 Hanging Pullover 10 Full Turns on FX 3 Round- off BHS BT Cast Handstand 5 - 2nd Half Connected
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 Vaults SNM
5 BWO on
Med Beam
5 HS Pops up to 2 Panel
5- FHS
5 Leap Pass
5- Dance Beam Routine
5 -Dance FX routine
3 Cast IAR past Horizontal
3 Front Tucks SNM IAR
4 Kip Cast Squat
3 Dsmts on Beam SNM and IAR
3 Cast Flyaways
3 Squat Ons IAR
5 Perfect Standing BHS
5 HS on Beam- held 2 seconds
5 - 1st Half Connected
5 Perfect BWO on FX
3 Full Turns to Passe
5 Upgrade Pass TT
5 Hanging Pullover
10 Full Turns on FX
3 Round-off BHS BT
Cast Handstand
5 - 2nd Half Connected