3 Dsmts on Beam SNM and IAR 5 Perfect BWO on FX 3 Front Tucks SNM IAR 5 - 2nd Half Connected 3 Squat Ons IAR 4 Kip Cast Squat 5 Vaults SNM 5- Dance Beam Routine 5 - 1st Half Connected Cast Handstand 3 Cast IAR past Horizontal 3 Full Turns to Passe 3 Round- off BHS BT 5 -Dance FX routine 5 HS on Beam- held 2 seconds 5 Leap Pass 5 BWO on Med Beam 5 Hanging Pullover 5 Perfect Standing BHS 5 Upgrade Pass TT 10 Full Turns on FX 3 Cast Flyaways 5 HS Pops up to 2 Panel 5- FHS 3 Dsmts on Beam SNM and IAR 5 Perfect BWO on FX 3 Front Tucks SNM IAR 5 - 2nd Half Connected 3 Squat Ons IAR 4 Kip Cast Squat 5 Vaults SNM 5- Dance Beam Routine 5 - 1st Half Connected Cast Handstand 3 Cast IAR past Horizontal 3 Full Turns to Passe 3 Round- off BHS BT 5 -Dance FX routine 5 HS on Beam- held 2 seconds 5 Leap Pass 5 BWO on Med Beam 5 Hanging Pullover 5 Perfect Standing BHS 5 Upgrade Pass TT 10 Full Turns on FX 3 Cast Flyaways 5 HS Pops up to 2 Panel 5- FHS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Dsmts on Beam SNM and IAR
5 Perfect BWO on FX
3 Front Tucks SNM IAR
5 - 2nd Half Connected
3 Squat Ons IAR
4 Kip Cast Squat
5 Vaults SNM
5- Dance Beam Routine
5 - 1st Half Connected
Cast Handstand
3 Cast IAR past Horizontal
3 Full Turns to Passe
3 Round-off BHS BT
5 -Dance FX routine
5 HS on Beam- held 2 seconds
5 Leap Pass
5 BWO on
Med Beam
5 Hanging Pullover
5 Perfect Standing BHS
5 Upgrade Pass TT
10 Full Turns on FX
3 Cast Flyaways
5 HS Pops up to 2 Panel
5- FHS