5- Dance Beam Routine 3 Front Tucks SNM IAR 3 Dsmts on Beam SNM and IAR 5 Vaults SNM 5 Leap Pass 5 - 1st Half Connected 5 Perfect BWO on FX 3 Cast IAR past Horizontal 5 HS Pops up to 2 Panel 5 Perfect Standing BHS 10 Full Turns on FX 5 HS on Beam- held 2 seconds Cast Handstand 5 BWO on Med Beam 5- FHS 5 Hanging Pullover 5 - 2nd Half Connected 4 Kip Cast Squat 3 Cast Flyaways 3 Round- off BHS BT 5 -Dance FX routine 3 Full Turns to Passe 5 Upgrade Pass TT 3 Squat Ons IAR 5- Dance Beam Routine 3 Front Tucks SNM IAR 3 Dsmts on Beam SNM and IAR 5 Vaults SNM 5 Leap Pass 5 - 1st Half Connected 5 Perfect BWO on FX 3 Cast IAR past Horizontal 5 HS Pops up to 2 Panel 5 Perfect Standing BHS 10 Full Turns on FX 5 HS on Beam- held 2 seconds Cast Handstand 5 BWO on Med Beam 5- FHS 5 Hanging Pullover 5 - 2nd Half Connected 4 Kip Cast Squat 3 Cast Flyaways 3 Round- off BHS BT 5 -Dance FX routine 3 Full Turns to Passe 5 Upgrade Pass TT 3 Squat Ons IAR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5- Dance Beam Routine
3 Front Tucks SNM IAR
3 Dsmts on Beam SNM and IAR
5 Vaults SNM
5 Leap Pass
5 - 1st Half Connected
5 Perfect BWO on FX
3 Cast IAR past Horizontal
5 HS Pops up to 2 Panel
5 Perfect Standing BHS
10 Full Turns on FX
5 HS on Beam- held 2 seconds
Cast Handstand
5 BWO on
Med Beam
5- FHS
5 Hanging Pullover
5 - 2nd Half Connected
4 Kip Cast Squat
3 Cast Flyaways
3 Round-off BHS BT
5 -Dance FX routine
3 Full Turns to Passe
5 Upgrade Pass TT
3 Squat Ons IAR