5 Cast Flyaways 10 1 1/2 Turns on FX 5 Perfect BWO BHS or HS BT on FX 5 - 1st Half Connected 5 HS Pops up to 2 Panel 5 HS on Beam- held 2 seconds Cast Handstand 10 BHS on LB 3/5 Vaults to 8 Inch 5 Kip Cast Squat on Stand Tall 5- Dance Beam Routine 5 Round- off BHS Lay- Comp Ready 5 Leap Pass with Jump 5 - 2nd Half Connected 3x3 Giants Straps or Real 3 Kip Cast Clear Hip No Tap 3 Front Pass SNM IAR 5 -Dance FX routine 5 Upgrade Pass TT 3 Series IAR 5 Full Turns to Passe BB 3 Cast IAR past Horizontal 5- FHS 3 Dsmts on Beam SNM and IAR 5 Cast Flyaways 10 1 1/2 Turns on FX 5 Perfect BWO BHS or HS BT on FX 5 - 1st Half Connected 5 HS Pops up to 2 Panel 5 HS on Beam- held 2 seconds Cast Handstand 10 BHS on LB 3/5 Vaults to 8 Inch 5 Kip Cast Squat on Stand Tall 5- Dance Beam Routine 5 Round- off BHS Lay- Comp Ready 5 Leap Pass with Jump 5 - 2nd Half Connected 3x3 Giants Straps or Real 3 Kip Cast Clear Hip No Tap 3 Front Pass SNM IAR 5 -Dance FX routine 5 Upgrade Pass TT 3 Series IAR 5 Full Turns to Passe BB 3 Cast IAR past Horizontal 5- FHS 3 Dsmts on Beam SNM and IAR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 Cast Flyaways
10 1 1/2 Turns on FX
5 Perfect BWO BHS or HS BT on FX
5 - 1st Half Connected
5 HS Pops up to 2 Panel
5 HS on Beam- held 2 seconds
Cast Handstand
10 BHS on LB
3/5 Vaults to 8 Inch
5 Kip Cast Squat on Stand Tall
5- Dance Beam Routine
5 Round-off BHS Lay- Comp Ready
5 Leap Pass with Jump
5 - 2nd Half Connected
3x3 Giants Straps or Real
3 Kip Cast Clear Hip No Tap
3 Front Pass SNM IAR
5 -Dance FX routine
5 Upgrade Pass TT
3 Series IAR
5 Full Turns to Passe BB
3 Cast IAR past Horizontal
5- FHS
3 Dsmts on Beam SNM and IAR