5 Round- off BHS Lay- Comp Ready 5 Cast Flyaways 3 Front Pass SNM IAR 5 HS Pops up to 2 Panel 5 Perfect BWO BHS or HS BT on FX 3 Dsmts on Beam SNM and IAR 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected 5 Upgrade Pass TT 3 Kip Cast Clear Hip No Tap 3 Series IAR 5 HS on Beam- held 2 seconds 10 1 1/2 Turns on FX 5- Dance Beam Routine 10 BHS on LB 5 Full Turns to Passe BB 5 -Dance FX routine 3 Cast IAR past Horizontal 3x3 Giants Straps or Real 3/5 Vaults to 8 Inch 5- FHS Cast Handstand 5 - 1st Half Connected 5 Leap Pass with Jump 5 Round- off BHS Lay- Comp Ready 5 Cast Flyaways 3 Front Pass SNM IAR 5 HS Pops up to 2 Panel 5 Perfect BWO BHS or HS BT on FX 3 Dsmts on Beam SNM and IAR 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected 5 Upgrade Pass TT 3 Kip Cast Clear Hip No Tap 3 Series IAR 5 HS on Beam- held 2 seconds 10 1 1/2 Turns on FX 5- Dance Beam Routine 10 BHS on LB 5 Full Turns to Passe BB 5 -Dance FX routine 3 Cast IAR past Horizontal 3x3 Giants Straps or Real 3/5 Vaults to 8 Inch 5- FHS Cast Handstand 5 - 1st Half Connected 5 Leap Pass with Jump
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 Round-off BHS Lay- Comp Ready
5 Cast Flyaways
3 Front Pass SNM IAR
5 HS Pops up to 2 Panel
5 Perfect BWO BHS or HS BT on FX
3 Dsmts on Beam SNM and IAR
5 Kip Cast Squat on Stand Tall
5 - 2nd Half Connected
5 Upgrade Pass TT
3 Kip Cast Clear Hip No Tap
3 Series IAR
5 HS on Beam- held 2 seconds
10 1 1/2 Turns on FX
5- Dance Beam Routine
10 BHS on LB
5 Full Turns to Passe BB
5 -Dance FX routine
3 Cast IAR past Horizontal
3x3 Giants Straps or Real
3/5 Vaults to 8 Inch
5- FHS
Cast Handstand
5 - 1st Half Connected
5 Leap Pass with Jump