10 BHS on LB 3 Front Pass SNM IAR 3 Dsmts on Beam SNM and IAR 3/5 Vaults to 8 Inch 5 Round- off BHS Lay- Comp Ready 5 Leap Pass with Jump 5 Upgrade Pass TT 5 Cast Flyaways 3 Kip Cast Clear Hip No Tap 5- Dance Beam Routine 10 1 1/2 Turns on FX 5 - 2nd Half Connected 3x3 Giants Straps or Real 3 Series IAR 5- FHS 5 -Dance FX routine 5 Perfect BWO BHS or HS BT on FX 5 - 1st Half Connected 5 Kip Cast Squat on Stand Tall Cast Handstand 5 HS on Beam- held 2 seconds 5 HS Pops up to 2 Panel 5 Full Turns to Passe BB 3 Cast IAR past Horizontal 10 BHS on LB 3 Front Pass SNM IAR 3 Dsmts on Beam SNM and IAR 3/5 Vaults to 8 Inch 5 Round- off BHS Lay- Comp Ready 5 Leap Pass with Jump 5 Upgrade Pass TT 5 Cast Flyaways 3 Kip Cast Clear Hip No Tap 5- Dance Beam Routine 10 1 1/2 Turns on FX 5 - 2nd Half Connected 3x3 Giants Straps or Real 3 Series IAR 5- FHS 5 -Dance FX routine 5 Perfect BWO BHS or HS BT on FX 5 - 1st Half Connected 5 Kip Cast Squat on Stand Tall Cast Handstand 5 HS on Beam- held 2 seconds 5 HS Pops up to 2 Panel 5 Full Turns to Passe BB 3 Cast IAR past Horizontal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
10 BHS on LB
3 Front Pass SNM IAR
3 Dsmts on Beam SNM and IAR
3/5 Vaults to 8 Inch
5 Round-off BHS Lay- Comp Ready
5 Leap Pass with Jump
5 Upgrade Pass TT
5 Cast Flyaways
3 Kip Cast Clear Hip No Tap
5- Dance Beam Routine
10 1 1/2 Turns on FX
5 - 2nd Half Connected
3x3 Giants Straps or Real
3 Series IAR
5- FHS
5 -Dance FX routine
5 Perfect BWO BHS or HS BT on FX
5 - 1st Half Connected
5 Kip Cast Squat on Stand Tall
Cast Handstand
5 HS on Beam- held 2 seconds
5 HS Pops up to 2 Panel
5 Full Turns to Passe BB
3 Cast IAR past Horizontal