3 Series IAR 10 1 1/2 Turns on FX 3 Dsmts on Beam SNM and IAR 5 Leap Pass with Jump 5 Perfect BWO BHS or HS BT on FX 3/5 Vaults to 8 Inch 5- FHS 3 Cast IAR past Horizontal 5- Dance Beam Routine 10 BHS on LB 5 HS Pops up to 2 Panel 5 - 1st Half Connected Cast Handstand 5 Upgrade Pass TT 5 Cast Flyaways 5 Full Turns to Passe BB 3 Front Pass SNM IAR 3x3 Giants Straps or Real 5 -Dance FX routine 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected 3 Kip Cast Clear Hip No Tap 5 Round- off BHS Lay- Comp Ready 5 HS on Beam- held 2 seconds 3 Series IAR 10 1 1/2 Turns on FX 3 Dsmts on Beam SNM and IAR 5 Leap Pass with Jump 5 Perfect BWO BHS or HS BT on FX 3/5 Vaults to 8 Inch 5- FHS 3 Cast IAR past Horizontal 5- Dance Beam Routine 10 BHS on LB 5 HS Pops up to 2 Panel 5 - 1st Half Connected Cast Handstand 5 Upgrade Pass TT 5 Cast Flyaways 5 Full Turns to Passe BB 3 Front Pass SNM IAR 3x3 Giants Straps or Real 5 -Dance FX routine 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected 3 Kip Cast Clear Hip No Tap 5 Round- off BHS Lay- Comp Ready 5 HS on Beam- held 2 seconds
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Series IAR
10 1 1/2 Turns on FX
3 Dsmts on Beam SNM and IAR
5 Leap Pass with Jump
5 Perfect BWO BHS or HS BT on FX
3/5 Vaults to 8 Inch
5- FHS
3 Cast IAR past Horizontal
5- Dance Beam Routine
10 BHS on LB
5 HS Pops up to 2 Panel
5 - 1st Half Connected
Cast Handstand
5 Upgrade Pass TT
5 Cast Flyaways
5 Full Turns to Passe BB
3 Front Pass SNM IAR
3x3 Giants Straps or Real
5 -Dance FX routine
5 Kip Cast Squat on Stand Tall
5 - 2nd Half Connected
3 Kip Cast Clear Hip No Tap
5 Round-off BHS Lay- Comp Ready
5 HS on Beam- held 2 seconds