5 HS on Beam- held 2 seconds 5 Round- off BHS Lay- Comp Ready 5 Perfect BWO BHS or HS BT on FX 3 Cast IAR past Horizontal 5 - 1st Half Connected 3/5 Vaults to 8 Inch 5 Full Turns to Passe BB 5 HS Pops up to 2 Panel Cast Handstand 5 Cast Flyaways 5 Upgrade Pass TT 3 Kip Cast Clear Hip No Tap 5 -Dance FX routine 5 Kip Cast Squat on Stand Tall 5- Dance Beam Routine 5 Leap Pass with Jump 3 Front Pass SNM IAR 3 Dsmts on Beam SNM and IAR 10 1 1/2 Turns on FX 5 - 2nd Half Connected 5- FHS 3 Series IAR 3x3 Giants Straps or Real 10 BHS on LB 5 HS on Beam- held 2 seconds 5 Round- off BHS Lay- Comp Ready 5 Perfect BWO BHS or HS BT on FX 3 Cast IAR past Horizontal 5 - 1st Half Connected 3/5 Vaults to 8 Inch 5 Full Turns to Passe BB 5 HS Pops up to 2 Panel Cast Handstand 5 Cast Flyaways 5 Upgrade Pass TT 3 Kip Cast Clear Hip No Tap 5 -Dance FX routine 5 Kip Cast Squat on Stand Tall 5- Dance Beam Routine 5 Leap Pass with Jump 3 Front Pass SNM IAR 3 Dsmts on Beam SNM and IAR 10 1 1/2 Turns on FX 5 - 2nd Half Connected 5- FHS 3 Series IAR 3x3 Giants Straps or Real 10 BHS on LB
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 HS on Beam- held 2 seconds
5 Round-off BHS Lay- Comp Ready
5 Perfect BWO BHS or HS BT on FX
3 Cast IAR past Horizontal
5 - 1st Half Connected
3/5 Vaults to 8 Inch
5 Full Turns to Passe BB
5 HS Pops up to 2 Panel
Cast Handstand
5 Cast Flyaways
5 Upgrade Pass TT
3 Kip Cast Clear Hip No Tap
5 -Dance FX routine
5 Kip Cast Squat on Stand Tall
5- Dance Beam Routine
5 Leap Pass with Jump
3 Front Pass SNM IAR
3 Dsmts on Beam SNM and IAR
10 1 1/2 Turns on FX
5 - 2nd Half Connected
5- FHS
3 Series IAR
3x3 Giants Straps or Real
10 BHS on LB