5 Perfect BWO BHS or HS BT on FX 5 - 1st Half Connected 10 BHS on LB 5 HS Pops up to 2 Panel 3 Cast IAR past Horizontal 5 Upgrade Pass TT 10 1 1/2 Turns on FX Cast Handstand 5 HS on Beam- held 2 seconds 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected 3 Dsmts on Beam SNM and IAR 3 Series IAR 5- FHS 3/5 Vaults to 8 Inch 5 Full Turns to Passe BB 5 Cast Flyaways 5- Dance Beam Routine 5 -Dance FX routine 3 Front Pass SNM IAR 3 Kip Cast Clear Hip No Tap 5 Leap Pass with Jump 3x3 Giants Straps or Real 5 Round- off BHS Lay- Comp Ready 5 Perfect BWO BHS or HS BT on FX 5 - 1st Half Connected 10 BHS on LB 5 HS Pops up to 2 Panel 3 Cast IAR past Horizontal 5 Upgrade Pass TT 10 1 1/2 Turns on FX Cast Handstand 5 HS on Beam- held 2 seconds 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected 3 Dsmts on Beam SNM and IAR 3 Series IAR 5- FHS 3/5 Vaults to 8 Inch 5 Full Turns to Passe BB 5 Cast Flyaways 5- Dance Beam Routine 5 -Dance FX routine 3 Front Pass SNM IAR 3 Kip Cast Clear Hip No Tap 5 Leap Pass with Jump 3x3 Giants Straps or Real 5 Round- off BHS Lay- Comp Ready
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 Perfect BWO BHS or HS BT on FX
5 - 1st Half Connected
10 BHS on LB
5 HS Pops up to 2 Panel
3 Cast IAR past Horizontal
5 Upgrade Pass TT
10 1 1/2 Turns on FX
Cast Handstand
5 HS on Beam- held 2 seconds
5 Kip Cast Squat on Stand Tall
5 - 2nd Half Connected
3 Dsmts on Beam SNM and IAR
3 Series IAR
5- FHS
3/5 Vaults to 8 Inch
5 Full Turns to Passe BB
5 Cast Flyaways
5- Dance Beam Routine
5 -Dance FX routine
3 Front Pass SNM IAR
3 Kip Cast Clear Hip No Tap
5 Leap Pass with Jump
3x3 Giants Straps or Real
5 Round-off BHS Lay- Comp Ready