5 HS on Beam- held 2 seconds 3x3 Giants Straps or Real 5 -Dance FX routine 5 Cast Flyaways 5- FHS 5 Leap Pass with Jump 10 1 1/2 Turns on FX 5 Kip Cast Squat on Stand Tall Cast Handstand 5 - 1st Half Connected 3 Cast IAR past Horizontal 3 Dsmts on Beam SNM and IAR 3/5 Vaults to 8 Inch 5 Full Turns to Passe BB 5 Upgrade Pass TT 3 Kip Cast Clear Hip No Tap 3 Series IAR 10 BHS on LB 5 Round- off BHS Lay- Comp Ready 5- Dance Beam Routine 5 Perfect BWO BHS or HS BT on FX 3 Front Pass SNM IAR 5 HS Pops up to 2 Panel 5 - 2nd Half Connected 5 HS on Beam- held 2 seconds 3x3 Giants Straps or Real 5 -Dance FX routine 5 Cast Flyaways 5- FHS 5 Leap Pass with Jump 10 1 1/2 Turns on FX 5 Kip Cast Squat on Stand Tall Cast Handstand 5 - 1st Half Connected 3 Cast IAR past Horizontal 3 Dsmts on Beam SNM and IAR 3/5 Vaults to 8 Inch 5 Full Turns to Passe BB 5 Upgrade Pass TT 3 Kip Cast Clear Hip No Tap 3 Series IAR 10 BHS on LB 5 Round- off BHS Lay- Comp Ready 5- Dance Beam Routine 5 Perfect BWO BHS or HS BT on FX 3 Front Pass SNM IAR 5 HS Pops up to 2 Panel 5 - 2nd Half Connected
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 HS on Beam- held 2 seconds
3x3 Giants Straps or Real
5 -Dance FX routine
5 Cast Flyaways
5- FHS
5 Leap Pass with Jump
10 1 1/2 Turns on FX
5 Kip Cast Squat on Stand Tall
Cast Handstand
5 - 1st Half Connected
3 Cast IAR past Horizontal
3 Dsmts on Beam SNM and IAR
3/5 Vaults to 8 Inch
5 Full Turns to Passe BB
5 Upgrade Pass TT
3 Kip Cast Clear Hip No Tap
3 Series IAR
10 BHS on LB
5 Round-off BHS Lay- Comp Ready
5- Dance Beam Routine
5 Perfect BWO BHS or HS BT on FX
3 Front Pass SNM IAR
5 HS Pops up to 2 Panel
5 - 2nd Half Connected