5 Upgrade Pass TT 5 Full Turns to Passe BB 5 HS Pops up to 2 Panel 3/5 Vaults to 8 Inch Cast Handstand 3x3 Giants Straps or Real 3 Dsmts on Beam SNM and IAR 5 Cast Flyaways 5 -Dance FX routine 5 Leap Pass with Jump 3 Front Pass SNM IAR 3 Series IAR 10 1 1/2 Turns on FX 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected 10 BHS on LB 3 Kip Cast Clear Hip No Tap 5 Round- off BHS Lay- Comp Ready 5- Dance Beam Routine 5 Perfect BWO BHS or HS BT on FX 5 - 1st Half Connected 5 HS on Beam- held 2 seconds 5- FHS 3 Cast IAR past Horizontal 5 Upgrade Pass TT 5 Full Turns to Passe BB 5 HS Pops up to 2 Panel 3/5 Vaults to 8 Inch Cast Handstand 3x3 Giants Straps or Real 3 Dsmts on Beam SNM and IAR 5 Cast Flyaways 5 -Dance FX routine 5 Leap Pass with Jump 3 Front Pass SNM IAR 3 Series IAR 10 1 1/2 Turns on FX 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected 10 BHS on LB 3 Kip Cast Clear Hip No Tap 5 Round- off BHS Lay- Comp Ready 5- Dance Beam Routine 5 Perfect BWO BHS or HS BT on FX 5 - 1st Half Connected 5 HS on Beam- held 2 seconds 5- FHS 3 Cast IAR past Horizontal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 Upgrade Pass TT
5 Full Turns to Passe BB
5 HS Pops up to 2 Panel
3/5 Vaults to 8 Inch
Cast Handstand
3x3 Giants Straps or Real
3 Dsmts on Beam SNM and IAR
5 Cast Flyaways
5 -Dance FX routine
5 Leap Pass with Jump
3 Front Pass SNM IAR
3 Series IAR
10 1 1/2 Turns on FX
5 Kip Cast Squat on Stand Tall
5 - 2nd Half Connected
10 BHS on LB
3 Kip Cast Clear Hip No Tap
5 Round-off BHS Lay- Comp Ready
5- Dance Beam Routine
5 Perfect BWO BHS or HS BT on FX
5 - 1st Half Connected
5 HS on Beam- held 2 seconds
5- FHS
3 Cast IAR past Horizontal