5 Full Turns to Passe BB 3 Kip Cast Clear Hip No Tap 5 -Dance FX routine 3/5 Vaults to 8 Inch 5 Cast Flyaways 3 Cast IAR past Horizontal 5 Kip Cast Squat on Stand Tall 5 - 1st Half Connected 10 1 1/2 Turns on FX 3x3 Giants Straps or Real 5 Upgrade Pass TT 3 Dsmts on Beam SNM and IAR 5- FHS 3 Front Pass SNM IAR 5 HS Pops up to 2 Panel 5 Leap Pass with Jump Cast Handstand 5- Dance Beam Routine 5 HS on Beam- held 2 seconds 5 Perfect BWO BHS or HS BT on FX 5 - 2nd Half Connected 10 BHS on LB 5 Round- off BHS Lay- Comp Ready 3 Series IAR 5 Full Turns to Passe BB 3 Kip Cast Clear Hip No Tap 5 -Dance FX routine 3/5 Vaults to 8 Inch 5 Cast Flyaways 3 Cast IAR past Horizontal 5 Kip Cast Squat on Stand Tall 5 - 1st Half Connected 10 1 1/2 Turns on FX 3x3 Giants Straps or Real 5 Upgrade Pass TT 3 Dsmts on Beam SNM and IAR 5- FHS 3 Front Pass SNM IAR 5 HS Pops up to 2 Panel 5 Leap Pass with Jump Cast Handstand 5- Dance Beam Routine 5 HS on Beam- held 2 seconds 5 Perfect BWO BHS or HS BT on FX 5 - 2nd Half Connected 10 BHS on LB 5 Round- off BHS Lay- Comp Ready 3 Series IAR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 Full Turns to Passe BB
3 Kip Cast Clear Hip No Tap
5 -Dance FX routine
3/5 Vaults to 8 Inch
5 Cast Flyaways
3 Cast IAR past Horizontal
5 Kip Cast Squat on Stand Tall
5 - 1st Half Connected
10 1 1/2 Turns on FX
3x3 Giants Straps or Real
5 Upgrade Pass TT
3 Dsmts on Beam SNM and IAR
5- FHS
3 Front Pass SNM IAR
5 HS Pops up to 2 Panel
5 Leap Pass with Jump
Cast Handstand
5- Dance Beam Routine
5 HS on Beam- held 2 seconds
5 Perfect BWO BHS or HS BT on FX
5 - 2nd Half Connected
10 BHS on LB
5 Round-off BHS Lay- Comp Ready
3 Series IAR