3 Front Pass SNM IAR 5- Dance Beam Routine 5- FHS 5 Round- off BHS Lay- Comp Ready 5 Leap Pass with Jump 3/5 Vaults to 8 Inch 5 Kip Cast Squat on Stand Tall 3 Kip Cast Clear Hip No Tap 3 Dsmts on Beam SNM and IAR 5 - 2nd Half Connected 5 Perfect BWO BHS or HS BT on FX 5 HS on Beam- held 2 seconds 5 Full Turns to Passe BB 10 BHS on LB 5 -Dance FX routine 3 Series IAR 5 Upgrade Pass TT 5 HS Pops up to 2 Panel 10 1 1/2 Turns on FX 3x3 Giants Straps or Real 3 Cast IAR past Horizontal Cast Handstand 5 - 1st Half Connected 5 Cast Flyaways 3 Front Pass SNM IAR 5- Dance Beam Routine 5- FHS 5 Round- off BHS Lay- Comp Ready 5 Leap Pass with Jump 3/5 Vaults to 8 Inch 5 Kip Cast Squat on Stand Tall 3 Kip Cast Clear Hip No Tap 3 Dsmts on Beam SNM and IAR 5 - 2nd Half Connected 5 Perfect BWO BHS or HS BT on FX 5 HS on Beam- held 2 seconds 5 Full Turns to Passe BB 10 BHS on LB 5 -Dance FX routine 3 Series IAR 5 Upgrade Pass TT 5 HS Pops up to 2 Panel 10 1 1/2 Turns on FX 3x3 Giants Straps or Real 3 Cast IAR past Horizontal Cast Handstand 5 - 1st Half Connected 5 Cast Flyaways
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Front Pass SNM IAR
5- Dance Beam Routine
5- FHS
5 Round-off BHS Lay- Comp Ready
5 Leap Pass with Jump
3/5 Vaults to 8 Inch
5 Kip Cast Squat on Stand Tall
3 Kip Cast Clear Hip No Tap
3 Dsmts on Beam SNM and IAR
5 - 2nd Half Connected
5 Perfect BWO BHS or HS BT on FX
5 HS on Beam- held 2 seconds
5 Full Turns to Passe BB
10 BHS on LB
5 -Dance FX routine
3 Series IAR
5 Upgrade Pass TT
5 HS Pops up to 2 Panel
10 1 1/2 Turns on FX
3x3 Giants Straps or Real
3 Cast IAR past Horizontal
Cast Handstand
5 - 1st Half Connected
5 Cast Flyaways