3 Front Pass SNM IAR 3x3 Giants Straps or Real 5 Round- off BHS Lay- Comp Ready 5 - 1st Half Connected 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected Cast Handstand 3 Dsmts on Beam SNM and IAR 5- Dance Beam Routine 5- FHS 10 BHS on LB 5 Leap Pass with Jump 5 -Dance FX routine 5 HS Pops up to 2 Panel 3/5 Vaults to 8 Inch 10 1 1/2 Turns on FX 5 Perfect BWO BHS or HS BT on FX 3 Series IAR 5 Full Turns to Passe BB 5 HS on Beam- held 2 seconds 3 Cast IAR past Horizontal 3 Kip Cast Clear Hip No Tap 5 Cast Flyaways 5 Upgrade Pass TT 3 Front Pass SNM IAR 3x3 Giants Straps or Real 5 Round- off BHS Lay- Comp Ready 5 - 1st Half Connected 5 Kip Cast Squat on Stand Tall 5 - 2nd Half Connected Cast Handstand 3 Dsmts on Beam SNM and IAR 5- Dance Beam Routine 5- FHS 10 BHS on LB 5 Leap Pass with Jump 5 -Dance FX routine 5 HS Pops up to 2 Panel 3/5 Vaults to 8 Inch 10 1 1/2 Turns on FX 5 Perfect BWO BHS or HS BT on FX 3 Series IAR 5 Full Turns to Passe BB 5 HS on Beam- held 2 seconds 3 Cast IAR past Horizontal 3 Kip Cast Clear Hip No Tap 5 Cast Flyaways 5 Upgrade Pass TT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Front Pass SNM IAR
3x3 Giants Straps or Real
5 Round-off BHS Lay- Comp Ready
5 - 1st Half Connected
5 Kip Cast Squat on Stand Tall
5 - 2nd Half Connected
Cast Handstand
3 Dsmts on Beam SNM and IAR
5- Dance Beam Routine
5- FHS
10 BHS on LB
5 Leap Pass with Jump
5 -Dance FX routine
5 HS Pops up to 2 Panel
3/5 Vaults to 8 Inch
10 1 1/2 Turns on FX
5 Perfect BWO BHS or HS BT on FX
3 Series IAR
5 Full Turns to Passe BB
5 HS on Beam- held 2 seconds
3 Cast IAR past Horizontal
3 Kip Cast Clear Hip No Tap
5 Cast Flyaways
5 Upgrade Pass TT