3/5 Vaults to 8 Inch 3 Dsmts on Beam SNM and IAR 5 -Dance FX routine 5 - 1st Half Connected Cast Handstand 5 Full Turns to Passe BB 5- FHS 5 Kip Cast Squat on Stand Tall 5 Round- off BHS Lay- Comp Ready 5 HS on Beam- held 2 seconds 3 Series IAR 5 Perfect BWO BHS or HS BT on FX 10 BHS on LB 5 HS Pops up to 2 Panel 5 - 2nd Half Connected 3 Kip Cast Clear Hip No Tap 3 Front Pass SNM IAR 5 Cast Flyaways 5- Dance Beam Routine 5 Leap Pass with Jump 3x3 Giants Straps or Real 5 Upgrade Pass TT 10 1 1/2 Turns on FX 3 Cast IAR past Horizontal 3/5 Vaults to 8 Inch 3 Dsmts on Beam SNM and IAR 5 -Dance FX routine 5 - 1st Half Connected Cast Handstand 5 Full Turns to Passe BB 5- FHS 5 Kip Cast Squat on Stand Tall 5 Round- off BHS Lay- Comp Ready 5 HS on Beam- held 2 seconds 3 Series IAR 5 Perfect BWO BHS or HS BT on FX 10 BHS on LB 5 HS Pops up to 2 Panel 5 - 2nd Half Connected 3 Kip Cast Clear Hip No Tap 3 Front Pass SNM IAR 5 Cast Flyaways 5- Dance Beam Routine 5 Leap Pass with Jump 3x3 Giants Straps or Real 5 Upgrade Pass TT 10 1 1/2 Turns on FX 3 Cast IAR past Horizontal
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3/5 Vaults to 8 Inch
3 Dsmts on Beam SNM and IAR
5 -Dance FX routine
5 - 1st Half Connected
Cast Handstand
5 Full Turns to Passe BB
5- FHS
5 Kip Cast Squat on Stand Tall
5 Round-off BHS Lay- Comp Ready
5 HS on Beam- held 2 seconds
3 Series IAR
5 Perfect BWO BHS or HS BT on FX
10 BHS on LB
5 HS Pops up to 2 Panel
5 - 2nd Half Connected
3 Kip Cast Clear Hip No Tap
3 Front Pass SNM IAR
5 Cast Flyaways
5- Dance Beam Routine
5 Leap Pass with Jump
3x3 Giants Straps or Real
5 Upgrade Pass TT
10 1 1/2 Turns on FX
3 Cast IAR past Horizontal