3 Kip Cast Clear Hip No Tap 5 - 1st Half Connected 5 Perfect BWO BHS or HS BT on FX 5 Kip Cast Squat on Stand Tall 5 HS on Beam- held 2 seconds 5 -Dance FX routine Cast Handstand 3 Series IAR 5 Upgrade Pass TT 5 Round- off BHS Lay- Comp Ready 5 - 2nd Half Connected 5- FHS 3/5 Vaults to 8 Inch 3 Cast IAR past Horizontal 5 Leap Pass with Jump 5 Full Turns to Passe BB 10 1 1/2 Turns on FX 5 HS Pops up to 2 Panel 5- Dance Beam Routine 5 Cast Flyaways 3 Dsmts on Beam SNM and IAR 10 BHS on LB 3 Front Pass SNM IAR 3x3 Giants Straps or Real 3 Kip Cast Clear Hip No Tap 5 - 1st Half Connected 5 Perfect BWO BHS or HS BT on FX 5 Kip Cast Squat on Stand Tall 5 HS on Beam- held 2 seconds 5 -Dance FX routine Cast Handstand 3 Series IAR 5 Upgrade Pass TT 5 Round- off BHS Lay- Comp Ready 5 - 2nd Half Connected 5- FHS 3/5 Vaults to 8 Inch 3 Cast IAR past Horizontal 5 Leap Pass with Jump 5 Full Turns to Passe BB 10 1 1/2 Turns on FX 5 HS Pops up to 2 Panel 5- Dance Beam Routine 5 Cast Flyaways 3 Dsmts on Beam SNM and IAR 10 BHS on LB 3 Front Pass SNM IAR 3x3 Giants Straps or Real
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Kip Cast Clear Hip No Tap
5 - 1st Half Connected
5 Perfect BWO BHS or HS BT on FX
5 Kip Cast Squat on Stand Tall
5 HS on Beam- held 2 seconds
5 -Dance FX routine
Cast Handstand
3 Series IAR
5 Upgrade Pass TT
5 Round-off BHS Lay- Comp Ready
5 - 2nd Half Connected
5- FHS
3/5 Vaults to 8 Inch
3 Cast IAR past Horizontal
5 Leap Pass with Jump
5 Full Turns to Passe BB
10 1 1/2 Turns on FX
5 HS Pops up to 2 Panel
5- Dance Beam Routine
5 Cast Flyaways
3 Dsmts on Beam SNM and IAR
10 BHS on LB
3 Front Pass SNM IAR
3x3 Giants Straps or Real