3 Cast IAR past Horizontal 5- FHS 5 Round- off BHS Lay- Comp Ready 3 Dsmts on Beam SNM and IAR 5 Full Turns to Passe BB 10 1 1/2 Turns on FX 5 Cast Flyaways 5 -Dance FX routine 5- Dance Beam Routine 3x3 Giants Straps or Real 3 Front Pass SNM IAR 5 Leap Pass with Jump 5 Kip Cast Squat on Stand Tall Cast Handstand 5 HS Pops up to 2 Panel 10 BHS on LB 5 Upgrade Pass TT 3/5 Vaults to 8 Inch 5 - 2nd Half Connected 5 Perfect BWO BHS or HS BT on FX 5 HS on Beam- held 2 seconds 3 Series IAR 3 Kip Cast Clear Hip No Tap 5 - 1st Half Connected 3 Cast IAR past Horizontal 5- FHS 5 Round- off BHS Lay- Comp Ready 3 Dsmts on Beam SNM and IAR 5 Full Turns to Passe BB 10 1 1/2 Turns on FX 5 Cast Flyaways 5 -Dance FX routine 5- Dance Beam Routine 3x3 Giants Straps or Real 3 Front Pass SNM IAR 5 Leap Pass with Jump 5 Kip Cast Squat on Stand Tall Cast Handstand 5 HS Pops up to 2 Panel 10 BHS on LB 5 Upgrade Pass TT 3/5 Vaults to 8 Inch 5 - 2nd Half Connected 5 Perfect BWO BHS or HS BT on FX 5 HS on Beam- held 2 seconds 3 Series IAR 3 Kip Cast Clear Hip No Tap 5 - 1st Half Connected
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 Cast IAR past Horizontal
5- FHS
5 Round-off BHS Lay- Comp Ready
3 Dsmts on Beam SNM and IAR
5 Full Turns to Passe BB
10 1 1/2 Turns on FX
5 Cast Flyaways
5 -Dance FX routine
5- Dance Beam Routine
3x3 Giants Straps or Real
3 Front Pass SNM IAR
5 Leap Pass with Jump
5 Kip Cast Squat on Stand Tall
Cast Handstand
5 HS Pops up to 2 Panel
10 BHS on LB
5 Upgrade Pass TT
3/5 Vaults to 8 Inch
5 - 2nd Half Connected
5 Perfect BWO BHS or HS BT on FX
5 HS on Beam- held 2 seconds
3 Series IAR
3 Kip Cast Clear Hip No Tap
5 - 1st Half Connected