5 Full Turns to Passe BB 3 Kip Cast Clear Hip No Tap 5- Dance Beam Routine 3 Cast IAR past Horizontal 5 Cast Flyaways 5 HS on Beam- held 2 seconds 5 - 2nd Half Connected 5 Perfect BWO BHS or HS BT on FX 5 Round- off BHS Lay- Comp Ready Cast Handstand 5 HS Pops up to 2 Panel 5 Kip Cast Squat on Stand Tall 5 -Dance FX routine 3 Front Pass SNM IAR 3 Series IAR 3/5 Vaults to 8 Inch 10 1 1/2 Turns on FX 10 BHS on LB 3x3 Giants Straps or Real 5 Leap Pass with Jump 5 Upgrade Pass TT 5- FHS 5 - 1st Half Connected 3 Dsmts on Beam SNM and IAR 5 Full Turns to Passe BB 3 Kip Cast Clear Hip No Tap 5- Dance Beam Routine 3 Cast IAR past Horizontal 5 Cast Flyaways 5 HS on Beam- held 2 seconds 5 - 2nd Half Connected 5 Perfect BWO BHS or HS BT on FX 5 Round- off BHS Lay- Comp Ready Cast Handstand 5 HS Pops up to 2 Panel 5 Kip Cast Squat on Stand Tall 5 -Dance FX routine 3 Front Pass SNM IAR 3 Series IAR 3/5 Vaults to 8 Inch 10 1 1/2 Turns on FX 10 BHS on LB 3x3 Giants Straps or Real 5 Leap Pass with Jump 5 Upgrade Pass TT 5- FHS 5 - 1st Half Connected 3 Dsmts on Beam SNM and IAR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5 Full Turns to Passe BB
3 Kip Cast Clear Hip No Tap
5- Dance Beam Routine
3 Cast IAR past Horizontal
5 Cast Flyaways
5 HS on Beam- held 2 seconds
5 - 2nd Half Connected
5 Perfect BWO BHS or HS BT on FX
5 Round-off BHS Lay- Comp Ready
Cast Handstand
5 HS Pops up to 2 Panel
5 Kip Cast Squat on Stand Tall
5 -Dance FX routine
3 Front Pass SNM IAR
3 Series IAR
3/5 Vaults to 8 Inch
10 1 1/2 Turns on FX
10 BHS on LB
3x3 Giants Straps or Real
5 Leap Pass with Jump
5 Upgrade Pass TT
5- FHS
5 - 1st Half Connected
3 Dsmts on Beam SNM and IAR