3/5 Vaults to 8 Inch 5 Full Turns to Passe BB 5 HS on Beam- held 2 seconds 10 BHS on LB 3 Dsmts on Beam SNM and IAR 3 Kip Cast Clear Hip No Tap 3 Front Pass SNM IAR 5 - 2nd Half Connected 5 Round- off BHS Lay- Comp Ready 5 HS Pops up to 2 Panel 5 Perfect BWO BHS or HS BT on FX 5 -Dance FX routine 5- Dance Beam Routine 3 Cast IAR past Horizontal 5 Leap Pass with Jump 3x3 Giants Straps or Real 10 1 1/2 Turns on FX 5 Kip Cast Squat on Stand Tall 5 Cast Flyaways Cast Handstand 5 Upgrade Pass TT 5 - 1st Half Connected 5- FHS 3 Series IAR 3/5 Vaults to 8 Inch 5 Full Turns to Passe BB 5 HS on Beam- held 2 seconds 10 BHS on LB 3 Dsmts on Beam SNM and IAR 3 Kip Cast Clear Hip No Tap 3 Front Pass SNM IAR 5 - 2nd Half Connected 5 Round- off BHS Lay- Comp Ready 5 HS Pops up to 2 Panel 5 Perfect BWO BHS or HS BT on FX 5 -Dance FX routine 5- Dance Beam Routine 3 Cast IAR past Horizontal 5 Leap Pass with Jump 3x3 Giants Straps or Real 10 1 1/2 Turns on FX 5 Kip Cast Squat on Stand Tall 5 Cast Flyaways Cast Handstand 5 Upgrade Pass TT 5 - 1st Half Connected 5- FHS 3 Series IAR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3/5 Vaults to 8 Inch
5 Full Turns to Passe BB
5 HS on Beam- held 2 seconds
10 BHS on LB
3 Dsmts on Beam SNM and IAR
3 Kip Cast Clear Hip No Tap
3 Front Pass SNM IAR
5 - 2nd Half Connected
5 Round-off BHS Lay- Comp Ready
5 HS Pops up to 2 Panel
5 Perfect BWO BHS or HS BT on FX
5 -Dance FX routine
5- Dance Beam Routine
3 Cast IAR past Horizontal
5 Leap Pass with Jump
3x3 Giants Straps or Real
10 1 1/2 Turns on FX
5 Kip Cast Squat on Stand Tall
5 Cast Flyaways
Cast Handstand
5 Upgrade Pass TT
5 - 1st Half Connected
5- FHS
3 Series IAR