ReasonsCoercivePowerFlamingRefusingaRequestCredibilityExpertPowerArgumentat-ivenessClaimsReferentPowerPersuasionAssertiven-essChangeRequestLegitimatePowerReasonsCoercivePowerFlamingRefusingaRequestCredibilityExpertPowerArgumentat-ivenessClaimsReferentPowerPersuasionAssertiven-essChangeRequestLegitimatePower

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reasons
  2. Coercive Power
  3. Flaming
  4. Refusing a Request
  5. Credibility
  6. Expert Power
  7. Argumentat-iveness
  8. Claims
  9. Referent Power
  10. Persuasion
  11. Assertiven-ess
  12. Change Request
  13. Legitimate Power