ReasonsCredibilityExpertPowerFlamingPersuasionArgumentat-ivenessRefusingaRequestCoercivePowerLegitimatePowerReferentPowerClaimsAssertiven-essChangeRequestReasonsCredibilityExpertPowerFlamingPersuasionArgumentat-ivenessRefusingaRequestCoercivePowerLegitimatePowerReferentPowerClaimsAssertiven-essChangeRequest

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
  1. Reasons
  2. Credibility
  3. Expert Power
  4. Flaming
  5. Persuasion
  6. Argumentat-iveness
  7. Refusing a Request
  8. Coercive Power
  9. Legitimate Power
  10. Referent Power
  11. Claims
  12. Assertiven-ess
  13. Change Request