ReferentPowerLegitimatePowerReasonsCoercivePowerCredibilityFlamingClaimsRefusingaRequestExpertPowerAssertiven-essChangeRequestPersuasionArgumentat-ivenessReferentPowerLegitimatePowerReasonsCoercivePowerCredibilityFlamingClaimsRefusingaRequestExpertPowerAssertiven-essChangeRequestPersuasionArgumentat-iveness

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Referent Power
  2. Legitimate Power
  3. Reasons
  4. Coercive Power
  5. Credibility
  6. Flaming
  7. Claims
  8. Refusing a Request
  9. Expert Power
  10. Assertiven-ess
  11. Change Request
  12. Persuasion
  13. Argumentat-iveness