ReferentPowerFlamingPersuasionArgumentat-ivenessExpertPowerReasonsLegitimatePowerCredibilityAssertiven-essClaimsRefusingaRequestCoercivePowerChangeRequestReferentPowerFlamingPersuasionArgumentat-ivenessExpertPowerReasonsLegitimatePowerCredibilityAssertiven-essClaimsRefusingaRequestCoercivePowerChangeRequest

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Referent Power
  2. Flaming
  3. Persuasion
  4. Argumentat-iveness
  5. Expert Power
  6. Reasons
  7. Legitimate Power
  8. Credibility
  9. Assertiven-ess
  10. Claims
  11. Refusing a Request
  12. Coercive Power
  13. Change Request