Argumentat-ivenessReasonsCoercivePowerChangeRequestCredibilityLegitimatePowerReferentPowerClaimsPersuasionAssertiven-essFlamingExpertPowerRefusingaRequestArgumentat-ivenessReasonsCoercivePowerChangeRequestCredibilityLegitimatePowerReferentPowerClaimsPersuasionAssertiven-essFlamingExpertPowerRefusingaRequest

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Argumentat-iveness
  2. Reasons
  3. Coercive Power
  4. Change Request
  5. Credibility
  6. Legitimate Power
  7. Referent Power
  8. Claims
  9. Persuasion
  10. Assertiven-ess
  11. Flaming
  12. Expert Power
  13. Refusing a Request