OwningExpertPowerCoercivePowerReferentPowerCredibilityRefusingaRequestAssertivenessPersuasionArgumentativenessClaimsChangeRequestFlamingDescribingBehaviorsand FeelingsDoingFrameworkUsingappropriatenonverbalbehaviorsReasonsLegitimatePowerOwningExpertPowerCoercivePowerReferentPowerCredibilityRefusingaRequestAssertivenessPersuasionArgumentativenessClaimsChangeRequestFlamingDescribingBehaviorsand FeelingsDoingFrameworkUsingappropriatenonverbalbehaviorsReasonsLegitimatePower

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Owning
  2. Expert Power
  3. Coercive Power
  4. Referent Power
  5. Credibility
  6. Refusing a Request
  7. Assertiveness
  8. Persuasion
  9. Argumentativeness
  10. Claims
  11. Change Request
  12. Flaming
  13. DescribingBehaviors and Feelings
  14. Doing Framework
  15. Using appropriatenonverbal behaviors
  16. Reasons
  17. Legitimate Power