ReferentPowerUsingappropriatenonverbalbehaviorsDescribingBehaviorsand FeelingsRefusingaRequestFlamingLegitimatePowerDoingFrameworkArgumentativenessChangeRequestClaimsExpertPowerOwningReasonsAssertivenessCoercivePowerCredibilityPersuasionReferentPowerUsingappropriatenonverbalbehaviorsDescribingBehaviorsand FeelingsRefusingaRequestFlamingLegitimatePowerDoingFrameworkArgumentativenessChangeRequestClaimsExpertPowerOwningReasonsAssertivenessCoercivePowerCredibilityPersuasion

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
  1. Referent Power
  2. Using appropriatenonverbal behaviors
  3. DescribingBehaviors and Feelings
  4. Refusing a Request
  5. Flaming
  6. Legitimate Power
  7. Doing Framework
  8. Argumentativeness
  9. Change Request
  10. Claims
  11. Expert Power
  12. Owning
  13. Reasons
  14. Assertiveness
  15. Coercive Power
  16. Credibility
  17. Persuasion