CredibilityFlamingDescribingBehaviorsand FeelingsClaimsLegitimatePowerExpertPowerCoercivePowerDoingFrameworkUsingappropriatenonverbalbehaviorsOwningReasonsAssertivenessChangeRequestRefusingaRequestReferentPowerPersuasionArgumentativenessCredibilityFlamingDescribingBehaviorsand FeelingsClaimsLegitimatePowerExpertPowerCoercivePowerDoingFrameworkUsingappropriatenonverbalbehaviorsOwningReasonsAssertivenessChangeRequestRefusingaRequestReferentPowerPersuasionArgumentativeness

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Credibility
  2. Flaming
  3. DescribingBehaviors and Feelings
  4. Claims
  5. Legitimate Power
  6. Expert Power
  7. Coercive Power
  8. Doing Framework
  9. Using appropriatenonverbal behaviors
  10. Owning
  11. Reasons
  12. Assertiveness
  13. Change Request
  14. Refusing a Request
  15. Referent Power
  16. Persuasion
  17. Argumentativeness