PersuasionCoercivePowerChangeRequestUsingappropriatenonverbalbehaviorsRefusingaRequestCredibilityAssertivenessExpertPowerClaimsOwningDoingFrameworkDescribingBehaviorsand FeelingsFlamingArgumentativenessReferentPowerReasonsLegitimatePowerPersuasionCoercivePowerChangeRequestUsingappropriatenonverbalbehaviorsRefusingaRequestCredibilityAssertivenessExpertPowerClaimsOwningDoingFrameworkDescribingBehaviorsand FeelingsFlamingArgumentativenessReferentPowerReasonsLegitimatePower

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persuasion
  2. Coercive Power
  3. Change Request
  4. Using appropriatenonverbal behaviors
  5. Refusing a Request
  6. Credibility
  7. Assertiveness
  8. Expert Power
  9. Claims
  10. Owning
  11. Doing Framework
  12. DescribingBehaviors and Feelings
  13. Flaming
  14. Argumentativeness
  15. Referent Power
  16. Reasons
  17. Legitimate Power