ClaimsCoercivePowerExpertPowerReasonsFlamingOwningCredibilityArgumentativenessPersuasionLegitimatePowerDescribingBehaviorsand FeelingsRefusingaRequestDoingFrameworkAssertivenessReferentPowerUsingappropriatenonverbalbehaviorsChangeRequestClaimsCoercivePowerExpertPowerReasonsFlamingOwningCredibilityArgumentativenessPersuasionLegitimatePowerDescribingBehaviorsand FeelingsRefusingaRequestDoingFrameworkAssertivenessReferentPowerUsingappropriatenonverbalbehaviorsChangeRequest

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
  1. Claims
  2. Coercive Power
  3. Expert Power
  4. Reasons
  5. Flaming
  6. Owning
  7. Credibility
  8. Argumentativeness
  9. Persuasion
  10. Legitimate Power
  11. DescribingBehaviors and Feelings
  12. Refusing a Request
  13. Doing Framework
  14. Assertiveness
  15. Referent Power
  16. Using appropriatenonverbal behaviors
  17. Change Request