PersuasionLegitimatePowerUsingappropriatenonverbalbehaviorsCredibilityExpertPowerCoercivePowerAssertivenessChangeRequestRefusingaRequestReferentPowerDoingFrameworkArgumentativenessFlamingClaimsOwningReasonsDescribingBehaviorsand FeelingsPersuasionLegitimatePowerUsingappropriatenonverbalbehaviorsCredibilityExpertPowerCoercivePowerAssertivenessChangeRequestRefusingaRequestReferentPowerDoingFrameworkArgumentativenessFlamingClaimsOwningReasonsDescribingBehaviorsand Feelings

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persuasion
  2. Legitimate Power
  3. Using appropriatenonverbal behaviors
  4. Credibility
  5. Expert Power
  6. Coercive Power
  7. Assertiveness
  8. Change Request
  9. Refusing a Request
  10. Referent Power
  11. Doing Framework
  12. Argumentativeness
  13. Flaming
  14. Claims
  15. Owning
  16. Reasons
  17. DescribingBehaviors and Feelings