DoingFrameworkLegitimatePowerDescribingBehaviorsand FeelingsReferentPowerPersuasionCredibilityClaimsExpertPowerRefusingaRequestUsingappropriatenonverbalbehaviorsOwningCoercivePowerFlamingAssertivenessChangeRequestArgumentativenessReasonsDoingFrameworkLegitimatePowerDescribingBehaviorsand FeelingsReferentPowerPersuasionCredibilityClaimsExpertPowerRefusingaRequestUsingappropriatenonverbalbehaviorsOwningCoercivePowerFlamingAssertivenessChangeRequestArgumentativenessReasons

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doing Framework
  2. Legitimate Power
  3. DescribingBehaviors and Feelings
  4. Referent Power
  5. Persuasion
  6. Credibility
  7. Claims
  8. Expert Power
  9. Refusing a Request
  10. Using appropriatenonverbal behaviors
  11. Owning
  12. Coercive Power
  13. Flaming
  14. Assertiveness
  15. Change Request
  16. Argumentativeness
  17. Reasons