ReferentPowerReasonsUsingappropriatenonverbalbehaviorsFlamingAssertivenessChangeRequestCoercivePowerDoingFrameworkArgumentativenessOwningExpertPowerLegitimatePowerDescribingBehaviorsand FeelingsClaimsPersuasionCredibilityRefusingaRequestReferentPowerReasonsUsingappropriatenonverbalbehaviorsFlamingAssertivenessChangeRequestCoercivePowerDoingFrameworkArgumentativenessOwningExpertPowerLegitimatePowerDescribingBehaviorsand FeelingsClaimsPersuasionCredibilityRefusingaRequest

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Referent Power
  2. Reasons
  3. Using appropriatenonverbal behaviors
  4. Flaming
  5. Assertiveness
  6. Change Request
  7. Coercive Power
  8. Doing Framework
  9. Argumentativeness
  10. Owning
  11. Expert Power
  12. Legitimate Power
  13. DescribingBehaviors and Feelings
  14. Claims
  15. Persuasion
  16. Credibility
  17. Refusing a Request