RefusingaRequestReasonsLegitimatePowerAssertivenessChangeRequestDoingFrameworkReferentPowerPersuasionArgumentativenessCoercivePowerExpertPowerUsingappropriatenonverbalbehaviorsClaimsFlamingCredibilityDescribingBehaviorsand FeelingsOwningRefusingaRequestReasonsLegitimatePowerAssertivenessChangeRequestDoingFrameworkReferentPowerPersuasionArgumentativenessCoercivePowerExpertPowerUsingappropriatenonverbalbehaviorsClaimsFlamingCredibilityDescribingBehaviorsand FeelingsOwning

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Refusing a Request
  2. Reasons
  3. Legitimate Power
  4. Assertiveness
  5. Change Request
  6. Doing Framework
  7. Referent Power
  8. Persuasion
  9. Argumentativeness
  10. Coercive Power
  11. Expert Power
  12. Using appropriatenonverbal behaviors
  13. Claims
  14. Flaming
  15. Credibility
  16. DescribingBehaviors and Feelings
  17. Owning