AssertivenessPersuasionLegitimatePowerDescribingBehaviorsand FeelingsRefusingaRequestReferentPowerChangeRequestCredibilityOwningUsingappropriatenonverbalbehaviorsArgumentativenessDoingFrameworkReasonsCoercivePowerClaimsFlamingExpertPowerAssertivenessPersuasionLegitimatePowerDescribingBehaviorsand FeelingsRefusingaRequestReferentPowerChangeRequestCredibilityOwningUsingappropriatenonverbalbehaviorsArgumentativenessDoingFrameworkReasonsCoercivePowerClaimsFlamingExpertPower

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Assertiveness
  2. Persuasion
  3. Legitimate Power
  4. DescribingBehaviors and Feelings
  5. Refusing a Request
  6. Referent Power
  7. Change Request
  8. Credibility
  9. Owning
  10. Using appropriatenonverbal behaviors
  11. Argumentativeness
  12. Doing Framework
  13. Reasons
  14. Coercive Power
  15. Claims
  16. Flaming
  17. Expert Power