OwningCoercivePowerClaimsDoingFrameworkUsingappropriatenonverbalbehaviorsArgumentativenessReasonsAssertivenessLegitimatePowerExpertPowerDescribingBehaviorsand FeelingsReferentPowerChangeRequestRefusingaRequestPersuasionFlamingCredibilityOwningCoercivePowerClaimsDoingFrameworkUsingappropriatenonverbalbehaviorsArgumentativenessReasonsAssertivenessLegitimatePowerExpertPowerDescribingBehaviorsand FeelingsReferentPowerChangeRequestRefusingaRequestPersuasionFlamingCredibility

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Owning
  2. Coercive Power
  3. Claims
  4. Doing Framework
  5. Using appropriatenonverbal behaviors
  6. Argumentativeness
  7. Reasons
  8. Assertiveness
  9. Legitimate Power
  10. Expert Power
  11. DescribingBehaviors and Feelings
  12. Referent Power
  13. Change Request
  14. Refusing a Request
  15. Persuasion
  16. Flaming
  17. Credibility