ExpertPowerChangeRequestFlamingPersuasionClaimsDoingFrameworkDescribingBehaviorsand FeelingsUsingappropriatenonverbalbehaviorsReferentPowerLegitimatePowerReasonsAssertivenessOwningArgumentativenessRefusingaRequestCredibilityCoercivePowerExpertPowerChangeRequestFlamingPersuasionClaimsDoingFrameworkDescribingBehaviorsand FeelingsUsingappropriatenonverbalbehaviorsReferentPowerLegitimatePowerReasonsAssertivenessOwningArgumentativenessRefusingaRequestCredibilityCoercivePower

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Expert Power
  2. Change Request
  3. Flaming
  4. Persuasion
  5. Claims
  6. Doing Framework
  7. DescribingBehaviors and Feelings
  8. Using appropriatenonverbal behaviors
  9. Referent Power
  10. Legitimate Power
  11. Reasons
  12. Assertiveness
  13. Owning
  14. Argumentativeness
  15. Refusing a Request
  16. Credibility
  17. Coercive Power