OwningCredibilityChangeRequestPersuasionFlamingArgumentativenessCoercivePowerLegitimatePowerRefusingaRequestReasonsDescribingBehaviorsand FeelingsReferentPowerClaimsDoingFrameworkUsingappropriatenonverbalbehaviorsExpertPowerAssertivenessOwningCredibilityChangeRequestPersuasionFlamingArgumentativenessCoercivePowerLegitimatePowerRefusingaRequestReasonsDescribingBehaviorsand FeelingsReferentPowerClaimsDoingFrameworkUsingappropriatenonverbalbehaviorsExpertPowerAssertiveness

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Owning
  2. Credibility
  3. Change Request
  4. Persuasion
  5. Flaming
  6. Argumentativeness
  7. Coercive Power
  8. Legitimate Power
  9. Refusing a Request
  10. Reasons
  11. DescribingBehaviors and Feelings
  12. Referent Power
  13. Claims
  14. Doing Framework
  15. Using appropriatenonverbal behaviors
  16. Expert Power
  17. Assertiveness