PersuasionLegitimatePowerDoingFrameworkChangeRequestAssertivenessCoercivePowerCredibilityExpertPowerReferentPowerFlamingReasonsArgumentativenessClaimsRefusingaRequestOwningUsingappropriatenonverbalbehaviorsDescribingBehaviorsand FeelingsPersuasionLegitimatePowerDoingFrameworkChangeRequestAssertivenessCoercivePowerCredibilityExpertPowerReferentPowerFlamingReasonsArgumentativenessClaimsRefusingaRequestOwningUsingappropriatenonverbalbehaviorsDescribingBehaviorsand Feelings

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Persuasion
  2. Legitimate Power
  3. Doing Framework
  4. Change Request
  5. Assertiveness
  6. Coercive Power
  7. Credibility
  8. Expert Power
  9. Referent Power
  10. Flaming
  11. Reasons
  12. Argumentativeness
  13. Claims
  14. Refusing a Request
  15. Owning
  16. Using appropriatenonverbal behaviors
  17. DescribingBehaviors and Feelings