OwningFlamingLegitimatePowerDoingFrameworkChangeRequestCredibilityClaimsPersuasionUsingappropriatenonverbalbehaviorsAssertivenessExpertPowerReferentPowerArgumentativenessDescribingBehaviorsand FeelingsReasonsCoercivePowerRefusingaRequestOwningFlamingLegitimatePowerDoingFrameworkChangeRequestCredibilityClaimsPersuasionUsingappropriatenonverbalbehaviorsAssertivenessExpertPowerReferentPowerArgumentativenessDescribingBehaviorsand FeelingsReasonsCoercivePowerRefusingaRequest

Chapter Ten - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Owning
  2. Flaming
  3. Legitimate Power
  4. Doing Framework
  5. Change Request
  6. Credibility
  7. Claims
  8. Persuasion
  9. Using appropriatenonverbal behaviors
  10. Assertiveness
  11. Expert Power
  12. Referent Power
  13. Argumentativeness
  14. DescribingBehaviors and Feelings
  15. Reasons
  16. Coercive Power
  17. Refusing a Request