set top equal to 0 no x- int plug in 0 for x no HA y=0 (2,0) set bottom equal to 0 y=2 x=-1 (4,0) (3x+4)/ (x+2) 2 vertical asymptotes 5/6 x=-7 (-infinity, 0) U (0, infinity) 0 vertical asymptotes left 2, up 4 (x- 8)/(x+4) (0,3) x=-4 (3x- 4)/(x+2) y=-9 y=3 (x-5) (x-3) x=19 (x+3) (x+5) r+5 (r+5)/(r+4) Keep, Change, Flip x=0, y=0 right 2, up 4 3x (-infinity, -3) U (-3, infinity) (-infinity, -2) U (-2, infinity) set top equal to 0 no x- int plug in 0 for x no HA y=0 (2,0) set bottom equal to 0 y=2 x=-1 (4,0) (3x+4)/ (x+2) 2 vertical asymptotes 5/6 x=-7 (-infinity, 0) U (0, infinity) 0 vertical asymptotes left 2, up 4 (x- 8)/(x+4) (0,3) x=-4 (3x- 4)/(x+2) y=-9 y=3 (x-5) (x-3) x=19 (x+3) (x+5) r+5 (r+5)/(r+4) Keep, Change, Flip x=0, y=0 right 2, up 4 3x (-infinity, -3) U (-3, infinity) (-infinity, -2) U (-2, infinity)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
set top equal to 0
no x-int
plug in 0 for x
no HA
y=0
(2,0)
set bottom equal to 0
y=2
x=-1
(4,0)
(3x+4)/
(x+2)
2 vertical asymptotes
5/6
x=-7
(-infinity, 0) U
(0, infinity)
0 vertical asymptotes
left 2, up 4
(x-8)/(x+4)
(0,3)
x=-4
(3x-4)/(x+2)
y=-9
y=3
(x-5)(x-3)
x=19
(x+3)(x+5)
r+5
(r+5)/(r+4)
Keep, Change, Flip
x=0, y=0
right 2,
up 4
3x
(-infinity, -3) U
(-3, infinity)
(-infinity, -2) U
(-2, infinity)