no x- int no HA 5/6 3x set top equal to 0 y=3 x=-7 (-infinity, -2) U (-2, infinity) 0 vertical asymptotes y=2 (3x+4)/ (x+2) plug in 0 for x left 2, up 4 2 vertical asymptotes set bottom equal to 0 (x-5) (x-3) (0,3) (-infinity, -3) U (-3, infinity) x=19 r+5 y=0 (x- 8)/(x+4) (r+5)/(r+4) (x+3) (x+5) (2,0) y=-9 (4,0) x=-4 right 2, up 4 x=0, y=0 (-infinity, 0) U (0, infinity) (3x- 4)/(x+2) x=-1 Keep, Change, Flip no x- int no HA 5/6 3x set top equal to 0 y=3 x=-7 (-infinity, -2) U (-2, infinity) 0 vertical asymptotes y=2 (3x+4)/ (x+2) plug in 0 for x left 2, up 4 2 vertical asymptotes set bottom equal to 0 (x-5) (x-3) (0,3) (-infinity, -3) U (-3, infinity) x=19 r+5 y=0 (x- 8)/(x+4) (r+5)/(r+4) (x+3) (x+5) (2,0) y=-9 (4,0) x=-4 right 2, up 4 x=0, y=0 (-infinity, 0) U (0, infinity) (3x- 4)/(x+2) x=-1 Keep, Change, Flip
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
no x-int
no HA
5/6
3x
set top equal to 0
y=3
x=-7
(-infinity, -2) U
(-2, infinity)
0 vertical asymptotes
y=2
(3x+4)/
(x+2)
plug in 0 for x
left 2, up 4
2 vertical asymptotes
set bottom equal to 0
(x-5)(x-3)
(0,3)
(-infinity, -3) U
(-3, infinity)
x=19
r+5
y=0
(x-8)/(x+4)
(r+5)/(r+4)
(x+3)(x+5)
(2,0)
y=-9
(4,0)
x=-4
right 2,
up 4
x=0, y=0
(-infinity, 0) U
(0, infinity)
(3x-4)/(x+2)
x=-1
Keep, Change, Flip