(0,3) 0 vertical asymptotes plug in 0 for x no HA set bottom equal to 0 (3x- 4)/(x+2) x=-1 no x- int (x-5) (x-3) x=19 y=0 Keep, Change, Flip (r+5)/(r+4) (3x+4)/ (x+2) set top equal to 0 (-infinity, -2) U (-2, infinity) (4,0) (x+3) (x+5) (-infinity, 0) U (0, infinity) y=2 left 2, up 4 3x (x- 8)/(x+4) 2 vertical asymptotes (-infinity, -3) U (-3, infinity) y=-9 5/6 right 2, up 4 y=3 x=0, y=0 (2,0) x=-7 x=-4 r+5 (0,3) 0 vertical asymptotes plug in 0 for x no HA set bottom equal to 0 (3x- 4)/(x+2) x=-1 no x- int (x-5) (x-3) x=19 y=0 Keep, Change, Flip (r+5)/(r+4) (3x+4)/ (x+2) set top equal to 0 (-infinity, -2) U (-2, infinity) (4,0) (x+3) (x+5) (-infinity, 0) U (0, infinity) y=2 left 2, up 4 3x (x- 8)/(x+4) 2 vertical asymptotes (-infinity, -3) U (-3, infinity) y=-9 5/6 right 2, up 4 y=3 x=0, y=0 (2,0) x=-7 x=-4 r+5
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(0,3)
0 vertical asymptotes
plug in 0 for x
no HA
set bottom equal to 0
(3x-4)/(x+2)
x=-1
no x-int
(x-5)(x-3)
x=19
y=0
Keep, Change, Flip
(r+5)/(r+4)
(3x+4)/
(x+2)
set top equal to 0
(-infinity, -2) U
(-2, infinity)
(4,0)
(x+3)(x+5)
(-infinity, 0) U
(0, infinity)
y=2
left 2, up 4
3x
(x-8)/(x+4)
2 vertical asymptotes
(-infinity, -3) U
(-3, infinity)
y=-9
5/6
right 2,
up 4
y=3
x=0, y=0
(2,0)
x=-7
x=-4
r+5