(3x+4)/ (x+2) (r+5)/(r+4) plug in 0 for x x=-1 r+5 x=0, y=0 (-infinity, -3) U (-3, infinity) (3x- 4)/(x+2) (-infinity, 0) U (0, infinity) (x- 8)/(x+4) (2,0) (-infinity, -2) U (-2, infinity) y=2 left 2, up 4 right 2, up 4 0 vertical asymptotes set top equal to 0 y=0 5/6 2 vertical asymptotes no x- int x=-7 (x+3) (x+5) y=3 (x-5) (x-3) x=19 Keep, Change, Flip y=-9 set bottom equal to 0 no HA (0,3) (4,0) 3x x=-4 (3x+4)/ (x+2) (r+5)/(r+4) plug in 0 for x x=-1 r+5 x=0, y=0 (-infinity, -3) U (-3, infinity) (3x- 4)/(x+2) (-infinity, 0) U (0, infinity) (x- 8)/(x+4) (2,0) (-infinity, -2) U (-2, infinity) y=2 left 2, up 4 right 2, up 4 0 vertical asymptotes set top equal to 0 y=0 5/6 2 vertical asymptotes no x- int x=-7 (x+3) (x+5) y=3 (x-5) (x-3) x=19 Keep, Change, Flip y=-9 set bottom equal to 0 no HA (0,3) (4,0) 3x x=-4
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(3x+4)/
(x+2)
(r+5)/(r+4)
plug in 0 for x
x=-1
r+5
x=0, y=0
(-infinity, -3) U
(-3, infinity)
(3x-4)/(x+2)
(-infinity, 0) U
(0, infinity)
(x-8)/(x+4)
(2,0)
(-infinity, -2) U
(-2, infinity)
y=2
left 2, up 4
right 2,
up 4
0 vertical asymptotes
set top equal to 0
y=0
5/6
2 vertical asymptotes
no x-int
x=-7
(x+3)(x+5)
y=3
(x-5)(x-3)
x=19
Keep, Change, Flip
y=-9
set bottom equal to 0
no HA
(0,3)
(4,0)
3x
x=-4