External Conflict Exposition Speech Tone Theme Theme Indirect Character- ization Elements of a Story Plot Characters Setting Indirect Character- ization External Conflict Internal Conflict SupportingArgument Looks Characters Actions Tone Elements of Plot Mood Citing Evidence Effect on others Main Argument Citing Evidence Climax Exposition Direct Character- ization Rising Action Resolution Mood Plot Climax Falling Action External Conflict Exposition Speech Tone Theme Theme Indirect Character- ization Elements of a Story Plot Characters Setting Indirect Character- ization External Conflict Internal Conflict SupportingArgument Looks Characters Actions Tone Elements of Plot Mood Citing Evidence Effect on others Main Argument Citing Evidence Climax Exposition Direct Character- ization Rising Action Resolution Mood Plot Climax Falling Action
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-External Conflict
O-Exposition
I-Speech
N-Tone
G-Theme
B-Theme
N-Indirect Character-ization
B-Elements of a Story
I-Plot
B-Characters
N-Setting
G-Indirect Character-ization
I-External Conflict
G-Internal Conflict
N-SupportingArgument
B-Looks
G-Characters
O-Actions
I-Tone
I-Elements of Plot
G-Mood
O-Citing Evidence
G-Effect on others
B-Main Argument
I-Citing Evidence
N-Climax
N-Exposition
O-Direct Character-ization
I-Rising Action
B-Resolution
B-Mood
O-Plot
G-Climax
O-Falling Action