Citing Evidence Exposition Theme Tone Actions Exposition Effect on others Speech External Conflict Theme Plot Indirect Character- ization Direct Character- ization SupportingArgument Climax Characters Characters Plot Elements of Plot Tone Indirect Character- ization Elements of a Story Falling Action Resolution Mood Setting Looks Climax Main Argument Internal Conflict External Conflict Mood Citing Evidence Rising Action Citing Evidence Exposition Theme Tone Actions Exposition Effect on others Speech External Conflict Theme Plot Indirect Character- ization Direct Character- ization SupportingArgument Climax Characters Characters Plot Elements of Plot Tone Indirect Character- ization Elements of a Story Falling Action Resolution Mood Setting Looks Climax Main Argument Internal Conflict External Conflict Mood Citing Evidence Rising Action
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Citing Evidence
N-Exposition
G-Theme
I-Tone
O-Actions
O-Exposition
G-Effect on others
I-Speech
I-External Conflict
B-Theme
I-Plot
N-Indirect Character-ization
O-Direct Character-ization
N-SupportingArgument
N-Climax
G-Characters
B-Characters
O-Plot
I-Elements of Plot
N-Tone
G-Indirect Character-ization
B-Elements of a Story
O-Falling Action
B-Resolution
B-Mood
N-Setting
B-Looks
G-Climax
B-Main Argument
G-Internal Conflict
O-External Conflict
G-Mood
I-Citing Evidence
I-Rising Action