SupportingArgument Tone Theme Elements of Plot Looks Citing Evidence Climax Exposition Falling Action Plot External Conflict Mood Speech Direct Character- ization Mood Rising Action Climax Characters Resolution Exposition Internal Conflict Indirect Character- ization Setting Tone Indirect Character- ization Main Argument Actions Effect on others Plot Elements of a Story Characters External Conflict Citing Evidence Theme SupportingArgument Tone Theme Elements of Plot Looks Citing Evidence Climax Exposition Falling Action Plot External Conflict Mood Speech Direct Character- ization Mood Rising Action Climax Characters Resolution Exposition Internal Conflict Indirect Character- ization Setting Tone Indirect Character- ization Main Argument Actions Effect on others Plot Elements of a Story Characters External Conflict Citing Evidence Theme
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-SupportingArgument
N-Tone
B-Theme
I-Elements of Plot
B-Looks
O-Citing Evidence
G-Climax
N-Exposition
O-Falling Action
I-Plot
O-External Conflict
G-Mood
I-Speech
O-Direct Character-ization
B-Mood
I-Rising Action
N-Climax
B-Characters
B-Resolution
O-Exposition
G-Internal Conflict
N-Indirect Character-ization
N-Setting
I-Tone
G-Indirect Character-ization
B-Main Argument
O-Actions
G-Effect on others
O-Plot
B-Elements of a Story
G-Characters
I-External Conflict
I-Citing Evidence
G-Theme