Internal Conflict Mood Rising Action Indirect Character- ization Tone Theme Plot Climax Main Argument Resolution Citing Evidence Effect on others Falling Action Characters External Conflict Setting Speech Elements of Plot Characters Exposition External Conflict Direct Character- ization Indirect Character- ization SupportingArgument Theme Exposition Plot Elements of a Story Actions Tone Looks Mood Citing Evidence Climax Internal Conflict Mood Rising Action Indirect Character- ization Tone Theme Plot Climax Main Argument Resolution Citing Evidence Effect on others Falling Action Characters External Conflict Setting Speech Elements of Plot Characters Exposition External Conflict Direct Character- ization Indirect Character- ization SupportingArgument Theme Exposition Plot Elements of a Story Actions Tone Looks Mood Citing Evidence Climax
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Internal Conflict
B-Mood
I-Rising Action
N-Indirect Character-ization
I-Tone
G-Theme
I-Plot
N-Climax
B-Main Argument
B-Resolution
O-Citing Evidence
G-Effect on others
O-Falling Action
G-Characters
O-External Conflict
N-Setting
I-Speech
I-Elements of Plot
B-Characters
N-Exposition
I-External Conflict
O-Direct Character-ization
G-Indirect Character-ization
N-SupportingArgument
B-Theme
O-Exposition
O-Plot
B-Elements of a Story
O-Actions
N-Tone
B-Looks
G-Mood
I-Citing Evidence
G-Climax