Resolution Main Argument Looks Falling Action External Conflict Rising Action Direct Character- ization Characters Speech Climax Elements of Plot Mood Internal Conflict Indirect Character- ization Elements of a Story SupportingArgument Mood Tone Theme Setting Climax Actions Effect on others Plot External Conflict Indirect Character- ization Characters Citing Evidence Theme Tone Plot Citing Evidence Exposition Exposition Resolution Main Argument Looks Falling Action External Conflict Rising Action Direct Character- ization Characters Speech Climax Elements of Plot Mood Internal Conflict Indirect Character- ization Elements of a Story SupportingArgument Mood Tone Theme Setting Climax Actions Effect on others Plot External Conflict Indirect Character- ization Characters Citing Evidence Theme Tone Plot Citing Evidence Exposition Exposition
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Resolution
B-Main Argument
B-Looks
O-Falling Action
O-External Conflict
I-Rising Action
O-Direct Character-ization
B-Characters
I-Speech
N-Climax
I-Elements of Plot
B-Mood
G-Internal Conflict
G-Indirect Character-ization
B-Elements of a Story
N-SupportingArgument
G-Mood
I-Tone
B-Theme
N-Setting
G-Climax
O-Actions
G-Effect on others
O-Plot
I-External Conflict
N-Indirect Character-ization
G-Characters
I-Citing Evidence
G-Theme
N-Tone
I-Plot
O-Citing Evidence
N-Exposition
O-Exposition