Plot Mood External Conflict Main Argument Elements of Plot Characters Looks Tone Internal Conflict Speech Resolution Mood Falling Action Theme Exposition Tone Elements of a Story Exposition SupportingArgument Rising Action Theme Indirect Character- ization Plot Direct Character- ization Actions Effect on others Climax Citing Evidence Characters External Conflict Indirect Character- ization Citing Evidence Setting Climax Plot Mood External Conflict Main Argument Elements of Plot Characters Looks Tone Internal Conflict Speech Resolution Mood Falling Action Theme Exposition Tone Elements of a Story Exposition SupportingArgument Rising Action Theme Indirect Character- ization Plot Direct Character- ization Actions Effect on others Climax Citing Evidence Characters External Conflict Indirect Character- ization Citing Evidence Setting Climax
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Plot
B-Mood
I-External Conflict
B-Main Argument
I-Elements of Plot
B-Characters
B-Looks
N-Tone
G-Internal Conflict
I-Speech
B-Resolution
G-Mood
O-Falling Action
B-Theme
N-Exposition
I-Tone
B-Elements of a Story
O-Exposition
N-SupportingArgument
I-Rising Action
G-Theme
G-Indirect Character-ization
I-Plot
O-Direct Character-ization
O-Actions
G-Effect on others
G-Climax
O-Citing Evidence
G-Characters
O-External Conflict
N-Indirect Character-ization
I-Citing Evidence
N-Setting
N-Climax