Tone Indirect Character- ization Speech Looks Effect on others Theme SupportingArgument Falling Action Actions Citing Evidence Indirect Character- ization Rising Action Main Argument Internal Conflict Exposition Plot Tone Mood External Conflict Elements of Plot Characters Theme Mood Plot External Conflict Setting Elements of a Story Characters Exposition Direct Character- ization Resolution Citing Evidence Climax Climax Tone Indirect Character- ization Speech Looks Effect on others Theme SupportingArgument Falling Action Actions Citing Evidence Indirect Character- ization Rising Action Main Argument Internal Conflict Exposition Plot Tone Mood External Conflict Elements of Plot Characters Theme Mood Plot External Conflict Setting Elements of a Story Characters Exposition Direct Character- ization Resolution Citing Evidence Climax Climax
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Tone
G-Indirect Character-ization
I-Speech
B-Looks
G-Effect on others
B-Theme
N-SupportingArgument
O-Falling Action
O-Actions
O-Citing Evidence
N-Indirect Character-ization
I-Rising Action
B-Main Argument
G-Internal Conflict
O-Exposition
I-Plot
N-Tone
B-Mood
O-External Conflict
I-Elements of Plot
B-Characters
G-Theme
G-Mood
O-Plot
I-External Conflict
N-Setting
B-Elements of a Story
G-Characters
N-Exposition
O-Direct Character-ization
B-Resolution
I-Citing Evidence
N-Climax
G-Climax