Mood Citing Evidence Indirect Character- ization Citing Evidence Elements of Plot Falling Action Mood Tone Resolution External Conflict Plot Setting Direct Character- ization External Conflict Actions Climax Internal Conflict Characters Effect on others Exposition Main Argument Tone Climax Characters Indirect Character- ization Speech SupportingArgument Plot Theme Exposition Rising Action Elements of a Story Theme Looks Mood Citing Evidence Indirect Character- ization Citing Evidence Elements of Plot Falling Action Mood Tone Resolution External Conflict Plot Setting Direct Character- ization External Conflict Actions Climax Internal Conflict Characters Effect on others Exposition Main Argument Tone Climax Characters Indirect Character- ization Speech SupportingArgument Plot Theme Exposition Rising Action Elements of a Story Theme Looks
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Mood
O-Citing Evidence
N-Indirect Character-ization
I-Citing Evidence
I-Elements of Plot
O-Falling Action
G-Mood
I-Tone
B-Resolution
I-External Conflict
O-Plot
N-Setting
O-Direct Character-ization
O-External Conflict
O-Actions
G-Climax
G-Internal Conflict
G-Characters
G-Effect on others
N-Exposition
B-Main Argument
N-Tone
N-Climax
B-Characters
G-Indirect Character-ization
I-Speech
N-SupportingArgument
I-Plot
B-Theme
O-Exposition
I-Rising Action
B-Elements of a Story
G-Theme
B-Looks