Citing Evidence Exposition SupportingArgument Exposition Plot Plot Actions Rising Action Main Argument Mood External Conflict Theme Climax Setting Internal Conflict External Conflict Direct Character- ization Speech Resolution Mood Effect on others Elements of a Story Climax Characters Falling Action Citing Evidence Tone Elements of Plot Characters Tone Theme Indirect Character- ization Indirect Character- ization Looks Citing Evidence Exposition SupportingArgument Exposition Plot Plot Actions Rising Action Main Argument Mood External Conflict Theme Climax Setting Internal Conflict External Conflict Direct Character- ization Speech Resolution Mood Effect on others Elements of a Story Climax Characters Falling Action Citing Evidence Tone Elements of Plot Characters Tone Theme Indirect Character- ization Indirect Character- ization Looks
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Citing Evidence
N-Exposition
N-SupportingArgument
O-Exposition
O-Plot
I-Plot
O-Actions
I-Rising Action
B-Main Argument
B-Mood
I-External Conflict
B-Theme
N-Climax
N-Setting
G-Internal Conflict
O-External Conflict
O-Direct Character-ization
I-Speech
B-Resolution
G-Mood
G-Effect on others
B-Elements of a Story
G-Climax
B-Characters
O-Falling Action
O-Citing Evidence
I-Tone
I-Elements of Plot
G-Characters
N-Tone
G-Theme
G-Indirect Character-ization
N-Indirect Character-ization
B-Looks