Climax Citing Evidence Plot Speech Indirect Character- ization Mood Looks Plot Tone Elements of a Story Characters Mood Indirect Character- ization Tone Citing Evidence Internal Conflict Resolution Theme Direct Character- ization Exposition Theme SupportingArgument Setting External Conflict External Conflict Effect on others Exposition Rising Action Elements of Plot Characters Main Argument Falling Action Actions Climax Climax Citing Evidence Plot Speech Indirect Character- ization Mood Looks Plot Tone Elements of a Story Characters Mood Indirect Character- ization Tone Citing Evidence Internal Conflict Resolution Theme Direct Character- ization Exposition Theme SupportingArgument Setting External Conflict External Conflict Effect on others Exposition Rising Action Elements of Plot Characters Main Argument Falling Action Actions Climax
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Climax
I-Citing Evidence
I-Plot
I-Speech
G-Indirect Character-ization
B-Mood
B-Looks
O-Plot
I-Tone
B-Elements of a Story
B-Characters
G-Mood
N-Indirect Character-ization
N-Tone
O-Citing Evidence
G-Internal Conflict
B-Resolution
G-Theme
O-Direct Character-ization
O-Exposition
B-Theme
N-SupportingArgument
N-Setting
I-External Conflict
O-External Conflict
G-Effect on others
N-Exposition
I-Rising Action
I-Elements of Plot
G-Characters
B-Main Argument
O-Falling Action
O-Actions
G-Climax