Mood Climax Plot SupportingArgument External Conflict Rising Action Indirect Character- ization Plot Resolution Citing Evidence Tone Effect on others External Conflict Citing Evidence Internal Conflict Elements of Plot Characters Tone Mood Falling Action Looks Speech Theme Main Argument Setting Exposition Indirect Character- ization Theme Characters Direct Character- ization Climax Elements of a Story Actions Exposition Mood Climax Plot SupportingArgument External Conflict Rising Action Indirect Character- ization Plot Resolution Citing Evidence Tone Effect on others External Conflict Citing Evidence Internal Conflict Elements of Plot Characters Tone Mood Falling Action Looks Speech Theme Main Argument Setting Exposition Indirect Character- ization Theme Characters Direct Character- ization Climax Elements of a Story Actions Exposition
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Mood
N-Climax
O-Plot
N-SupportingArgument
I-External Conflict
I-Rising Action
N-Indirect Character-ization
I-Plot
B-Resolution
I-Citing Evidence
I-Tone
G-Effect on others
O-External Conflict
O-Citing Evidence
G-Internal Conflict
I-Elements of Plot
G-Characters
N-Tone
G-Mood
O-Falling Action
B-Looks
I-Speech
G-Theme
B-Main Argument
N-Setting
N-Exposition
G-Indirect Character-ization
B-Theme
B-Characters
O-Direct Character-ization
G-Climax
B-Elements of a Story
O-Actions
O-Exposition