Effect on others Tone Falling Action Plot Setting Climax Mood Exposition SupportingArgument Internal Conflict Exposition Climax Indirect Character- ization Plot Citing Evidence Tone Speech Citing Evidence Actions External Conflict Theme Resolution Elements of a Story Rising Action Direct Character- ization Mood Characters Main Argument Theme Indirect Character- ization Characters External Conflict Elements of Plot Looks Effect on others Tone Falling Action Plot Setting Climax Mood Exposition SupportingArgument Internal Conflict Exposition Climax Indirect Character- ization Plot Citing Evidence Tone Speech Citing Evidence Actions External Conflict Theme Resolution Elements of a Story Rising Action Direct Character- ization Mood Characters Main Argument Theme Indirect Character- ization Characters External Conflict Elements of Plot Looks
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Effect on others
N-Tone
O-Falling Action
I-Plot
N-Setting
G-Climax
B-Mood
N-Exposition
N-SupportingArgument
G-Internal Conflict
O-Exposition
N-Climax
G-Indirect Character-ization
O-Plot
I-Citing Evidence
I-Tone
I-Speech
O-Citing Evidence
O-Actions
O-External Conflict
G-Theme
B-Resolution
B-Elements of a Story
I-Rising Action
O-Direct Character-ization
G-Mood
B-Characters
B-Main Argument
B-Theme
N-Indirect Character-ization
G-Characters
I-External Conflict
I-Elements of Plot
B-Looks