Looks Direct Character- ization Indirect Character- ization Mood Plot Setting Theme Mood Characters Effect on others Internal Conflict Elements of Plot Actions Rising Action Theme Tone Citing Evidence Indirect Character- ization External Conflict Speech Elements of a Story Characters External Conflict Plot Climax Resolution Falling Action Tone Citing Evidence Exposition Climax SupportingArgument Main Argument Exposition Looks Direct Character- ization Indirect Character- ization Mood Plot Setting Theme Mood Characters Effect on others Internal Conflict Elements of Plot Actions Rising Action Theme Tone Citing Evidence Indirect Character- ization External Conflict Speech Elements of a Story Characters External Conflict Plot Climax Resolution Falling Action Tone Citing Evidence Exposition Climax SupportingArgument Main Argument Exposition
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Looks
O-Direct Character-ization
N-Indirect Character-ization
B-Mood
O-Plot
N-Setting
B-Theme
G-Mood
G-Characters
G-Effect on others
G-Internal Conflict
I-Elements of Plot
O-Actions
I-Rising Action
G-Theme
I-Tone
I-Citing Evidence
G-Indirect Character-ization
I-External Conflict
I-Speech
B-Elements of a Story
B-Characters
O-External Conflict
I-Plot
N-Climax
B-Resolution
O-Falling Action
N-Tone
O-Citing Evidence
N-Exposition
G-Climax
N-SupportingArgument
B-Main Argument
O-Exposition