Mood Internal Conflict Climax Citing Evidence Direct Character- ization Elements of Plot Actions Rising Action Theme Plot Characters Theme Main Argument Indirect Character- ization Climax Indirect Character- ization External Conflict Setting SupportingArgument Tone Citing Evidence Plot Looks Mood Effect on others Resolution Elements of a Story Speech Characters Exposition Tone Falling Action Exposition External Conflict Mood Internal Conflict Climax Citing Evidence Direct Character- ization Elements of Plot Actions Rising Action Theme Plot Characters Theme Main Argument Indirect Character- ization Climax Indirect Character- ization External Conflict Setting SupportingArgument Tone Citing Evidence Plot Looks Mood Effect on others Resolution Elements of a Story Speech Characters Exposition Tone Falling Action Exposition External Conflict
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Mood
G-Internal Conflict
N-Climax
I-Citing Evidence
O-Direct Character-ization
I-Elements of Plot
O-Actions
I-Rising Action
G-Theme
O-Plot
B-Characters
B-Theme
B-Main Argument
G-Indirect Character-ization
G-Climax
N-Indirect Character-ization
I-External Conflict
N-Setting
N-SupportingArgument
I-Tone
O-Citing Evidence
I-Plot
B-Looks
B-Mood
G-Effect on others
B-Resolution
B-Elements of a Story
I-Speech
G-Characters
O-Exposition
N-Tone
O-Falling Action
N-Exposition
O-External Conflict