EffectonOthersConflictExpositionMoodToneIndirectCharacter-izationResolutionSpeechLooksRisingActionSupportingArgumentsEffectonOthersLooksMainArgumentDirectCharacter-izationCharactersClimaxSettingThemeSettingPlotThoughtsActionsThoughtsThemeFallingActionConflictCitingEvidenceMoodFallingActionCharactersRisingActionClimaxToneEffectonOthersConflictExpositionMoodToneIndirectCharacter-izationResolutionSpeechLooksRisingActionSupportingArgumentsEffectonOthersLooksMainArgumentDirectCharacter-izationCharactersClimaxSettingThemeSettingPlotThoughtsActionsThoughtsThemeFallingActionConflictCitingEvidenceMoodFallingActionCharactersRisingActionClimaxTone

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
B
4
O
5
I
6
G
7
B
8
B
9
G
10
O
11
N
12
I
13
I
14
I
15
O
16
B
17
O
18
G
19
O
20
I
21
B
22
O
23
G
24
B
25
N
26
N
27
O
28
B
29
N
30
G
31
G
32
I
33
N
34
G
  1. N-Effect on Others
  2. I-Conflict
  3. B-Exposition
  4. O-Mood
  5. I-Tone
  6. G-Indirect Character-ization
  7. B-Resolution
  8. B-Speech
  9. G-Looks
  10. O-Rising Action
  11. N-Supporting Arguments
  12. I-Effect on Others
  13. I-Looks
  14. I-Main Argument
  15. O-Direct Character-ization
  16. B-Characters
  17. O-Climax
  18. G-Setting
  19. O-Theme
  20. I-Setting
  21. B-Plot
  22. O-Thoughts
  23. G-Actions
  24. B-Thoughts
  25. N-Theme
  26. N-Falling Action
  27. O-Conflict
  28. B-Citing Evidence
  29. N-Mood
  30. G-Falling Action
  31. G-Characters
  32. I-Rising Action
  33. N-Climax
  34. G-Tone