Tone Mood Indirect Character- ization Theme Falling Action Rising Action Supporting Arguments Characters Climax Conflict Looks Climax Looks Plot Citing Evidence Setting Actions Rising Action Direct Character- ization Main Argument Falling Action Characters Exposition Tone Thoughts Speech Thoughts Setting Effect on Others Resolution Conflict Theme Mood Effect on Others Tone Mood Indirect Character- ization Theme Falling Action Rising Action Supporting Arguments Characters Climax Conflict Looks Climax Looks Plot Citing Evidence Setting Actions Rising Action Direct Character- ization Main Argument Falling Action Characters Exposition Tone Thoughts Speech Thoughts Setting Effect on Others Resolution Conflict Theme Mood Effect on Others
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Tone
O-Mood
G-Indirect Character-ization
O-Theme
G-Falling Action
I-Rising Action
N-Supporting Arguments
G-Characters
N-Climax
I-Conflict
G-Looks
O-Climax
I-Looks
B-Plot
B-Citing Evidence
I-Setting
G-Actions
O-Rising Action
O-Direct Character-ization
I-Main Argument
N-Falling Action
B-Characters
B-Exposition
I-Tone
B-Thoughts
B-Speech
O-Thoughts
G-Setting
N-Effect on Others
B-Resolution
O-Conflict
N-Theme
N-Mood
I-Effect on Others