Actions Characters Citing Evidence Conflict Falling Action Theme Mood Indirect Character- ization Climax Rising Action Supporting Arguments Effect on Others Direct Character- ization Speech Falling Action Plot Characters Climax Thoughts Resolution Conflict Tone Thoughts Exposition Main Argument Tone Effect on Others Theme Mood Looks Looks Rising Action Setting Setting Actions Characters Citing Evidence Conflict Falling Action Theme Mood Indirect Character- ization Climax Rising Action Supporting Arguments Effect on Others Direct Character- ization Speech Falling Action Plot Characters Climax Thoughts Resolution Conflict Tone Thoughts Exposition Main Argument Tone Effect on Others Theme Mood Looks Looks Rising Action Setting Setting
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Actions
B-Characters
B-Citing Evidence
I-Conflict
G-Falling Action
N-Theme
O-Mood
G-Indirect Character-ization
N-Climax
O-Rising Action
N-Supporting Arguments
N-Effect on Others
O-Direct Character-ization
B-Speech
N-Falling Action
B-Plot
G-Characters
O-Climax
B-Thoughts
B-Resolution
O-Conflict
G-Tone
O-Thoughts
B-Exposition
I-Main Argument
I-Tone
I-Effect on Others
O-Theme
N-Mood
G-Looks
I-Looks
I-Rising Action
G-Setting
I-Setting