Conflict Effect on Others Indirect Character- ization Supporting Arguments Speech Looks Mood Thoughts Resolution Climax Looks Climax Plot Setting Characters Direct Character- ization Setting Rising Action Conflict Exposition Falling Action Rising Action Main Argument Citing Evidence Actions Mood Effect on Others Tone Thoughts Theme Characters Tone Falling Action Theme Conflict Effect on Others Indirect Character- ization Supporting Arguments Speech Looks Mood Thoughts Resolution Climax Looks Climax Plot Setting Characters Direct Character- ization Setting Rising Action Conflict Exposition Falling Action Rising Action Main Argument Citing Evidence Actions Mood Effect on Others Tone Thoughts Theme Characters Tone Falling Action Theme
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Conflict
N-Effect on Others
G-Indirect Character-ization
N-Supporting Arguments
B-Speech
G-Looks
N-Mood
B-Thoughts
B-Resolution
O-Climax
I-Looks
N-Climax
B-Plot
I-Setting
B-Characters
O-Direct Character-ization
G-Setting
I-Rising Action
O-Conflict
B-Exposition
N-Falling Action
O-Rising Action
I-Main Argument
B-Citing Evidence
G-Actions
O-Mood
I-Effect on Others
I-Tone
O-Thoughts
O-Theme
G-Characters
G-Tone
G-Falling Action
N-Theme