SpeechMoodMainArgumentDirectCharacter-izationConflictSettingMoodResolutionThemeIndirectCharacter-izationEffectonOthersRisingActionExpositionToneActionsThemeFallingActionSettingToneCharactersPlotRisingActionLooksConflictCharactersClimaxFallingActionThoughtsThoughtsEffectonOthersSupportingArgumentsClimaxCitingEvidenceLooksSpeechMoodMainArgumentDirectCharacter-izationConflictSettingMoodResolutionThemeIndirectCharacter-izationEffectonOthersRisingActionExpositionToneActionsThemeFallingActionSettingToneCharactersPlotRisingActionLooksConflictCharactersClimaxFallingActionThoughtsThoughtsEffectonOthersSupportingArgumentsClimaxCitingEvidenceLooks

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
I
4
O
5
I
6
I
7
O
8
B
9
N
10
G
11
N
12
O
13
B
14
I
15
G
16
O
17
G
18
G
19
G
20
G
21
B
22
I
23
I
24
O
25
B
26
N
27
N
28
O
29
B
30
I
31
N
32
O
33
B
34
G
  1. B-Speech
  2. N-Mood
  3. I-Main Argument
  4. O-Direct Character-ization
  5. I-Conflict
  6. I-Setting
  7. O-Mood
  8. B-Resolution
  9. N-Theme
  10. G-Indirect Character-ization
  11. N-Effect on Others
  12. O-Rising Action
  13. B-Exposition
  14. I-Tone
  15. G-Actions
  16. O-Theme
  17. G-Falling Action
  18. G-Setting
  19. G-Tone
  20. G-Characters
  21. B-Plot
  22. I-Rising Action
  23. I-Looks
  24. O-Conflict
  25. B-Characters
  26. N-Climax
  27. N-Falling Action
  28. O-Thoughts
  29. B-Thoughts
  30. I-Effect on Others
  31. N-Supporting Arguments
  32. O-Climax
  33. B-Citing Evidence
  34. G-Looks