ClimaxIndirectCharacter-izationCharactersThemeActionsDirectCharacter-izationToneMainArgumentSettingSettingConflictRisingActionConflictLooksLooksFallingActionClimaxMoodFallingActionCharactersThoughtsExpositionSupportingArgumentsResolutionToneThemeCitingEvidenceSpeechEffectonOthersPlotEffectonOthersThoughtsMoodRisingActionClimaxIndirectCharacter-izationCharactersThemeActionsDirectCharacter-izationToneMainArgumentSettingSettingConflictRisingActionConflictLooksLooksFallingActionClimaxMoodFallingActionCharactersThoughtsExpositionSupportingArgumentsResolutionToneThemeCitingEvidenceSpeechEffectonOthersPlotEffectonOthersThoughtsMoodRisingAction

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
B
4
N
5
G
6
O
7
I
8
I
9
I
10
G
11
I
12
O
13
O
14
G
15
I
16
N
17
N
18
O
19
G
20
G
21
O
22
B
23
N
24
B
25
G
26
O
27
B
28
B
29
I
30
B
31
N
32
B
33
N
34
I
  1. O-Climax
  2. G-Indirect Character-ization
  3. B-Characters
  4. N-Theme
  5. G-Actions
  6. O-Direct Character-ization
  7. I-Tone
  8. I-Main Argument
  9. I-Setting
  10. G-Setting
  11. I-Conflict
  12. O-Rising Action
  13. O-Conflict
  14. G-Looks
  15. I-Looks
  16. N-Falling Action
  17. N-Climax
  18. O-Mood
  19. G-Falling Action
  20. G-Characters
  21. O-Thoughts
  22. B-Exposition
  23. N-Supporting Arguments
  24. B-Resolution
  25. G-Tone
  26. O-Theme
  27. B-Citing Evidence
  28. B-Speech
  29. I-Effect on Others
  30. B-Plot
  31. N-Effect on Others
  32. B-Thoughts
  33. N-Mood
  34. I-Rising Action