Theme Looks Climax Actions Speech Tone Effect on Others Thoughts Conflict Theme Direct Character- ization Tone Conflict Looks Resolution Characters Rising Action Indirect Character- ization Main Argument Thoughts Characters Setting Falling Action Supporting Arguments Exposition Plot Falling Action Setting Climax Effect on Others Citing Evidence Rising Action Mood Mood Theme Looks Climax Actions Speech Tone Effect on Others Thoughts Conflict Theme Direct Character- ization Tone Conflict Looks Resolution Characters Rising Action Indirect Character- ization Main Argument Thoughts Characters Setting Falling Action Supporting Arguments Exposition Plot Falling Action Setting Climax Effect on Others Citing Evidence Rising Action Mood Mood
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Theme
G-Looks
O-Climax
G-Actions
B-Speech
G-Tone
I-Effect on Others
B-Thoughts
O-Conflict
O-Theme
O-Direct Character-ization
I-Tone
I-Conflict
I-Looks
B-Resolution
B-Characters
I-Rising Action
G-Indirect Character-ization
I-Main Argument
O-Thoughts
G-Characters
I-Setting
N-Falling Action
N-Supporting Arguments
B-Exposition
B-Plot
G-Falling Action
G-Setting
N-Climax
N-Effect on Others
B-Citing Evidence
O-Rising Action
N-Mood
O-Mood