Tone Falling Action Conflict Thoughts Effect on Others Climax Supporting Arguments Indirect Character- ization Main Argument Speech Actions Characters Effect on Others Setting Plot Rising Action Falling Action Setting Theme Resolution Citing Evidence Direct Character- ization Looks Tone Thoughts Exposition Looks Characters Conflict Rising Action Theme Climax Mood Mood Tone Falling Action Conflict Thoughts Effect on Others Climax Supporting Arguments Indirect Character- ization Main Argument Speech Actions Characters Effect on Others Setting Plot Rising Action Falling Action Setting Theme Resolution Citing Evidence Direct Character- ization Looks Tone Thoughts Exposition Looks Characters Conflict Rising Action Theme Climax Mood Mood
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Tone
G-Falling Action
I-Conflict
B-Thoughts
I-Effect on Others
O-Climax
N-Supporting Arguments
G-Indirect Character-ization
I-Main Argument
B-Speech
G-Actions
G-Characters
N-Effect on Others
I-Setting
B-Plot
I-Rising Action
N-Falling Action
G-Setting
N-Theme
B-Resolution
B-Citing Evidence
O-Direct Character-ization
G-Looks
G-Tone
O-Thoughts
B-Exposition
I-Looks
B-Characters
O-Conflict
O-Rising Action
O-Theme
N-Climax
O-Mood
N-Mood