ActionsCharactersCitingEvidenceConflictFallingActionThemeMoodIndirectCharacter-izationClimaxRisingActionSupportingArgumentsEffectonOthersDirectCharacter-izationSpeechFallingActionPlotCharactersClimaxThoughtsResolutionConflictToneThoughtsExpositionMainArgumentToneEffectonOthersThemeMoodLooksLooksRisingActionSettingSettingActionsCharactersCitingEvidenceConflictFallingActionThemeMoodIndirectCharacter-izationClimaxRisingActionSupportingArgumentsEffectonOthersDirectCharacter-izationSpeechFallingActionPlotCharactersClimaxThoughtsResolutionConflictToneThoughtsExpositionMainArgumentToneEffectonOthersThemeMoodLooksLooksRisingActionSettingSetting

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
B
4
I
5
G
6
N
7
O
8
G
9
N
10
O
11
N
12
N
13
O
14
B
15
N
16
B
17
G
18
O
19
B
20
B
21
O
22
G
23
O
24
B
25
I
26
I
27
I
28
O
29
N
30
G
31
I
32
I
33
G
34
I
  1. G-Actions
  2. B-Characters
  3. B-Citing Evidence
  4. I-Conflict
  5. G-Falling Action
  6. N-Theme
  7. O-Mood
  8. G-Indirect Character-ization
  9. N-Climax
  10. O-Rising Action
  11. N-Supporting Arguments
  12. N-Effect on Others
  13. O-Direct Character-ization
  14. B-Speech
  15. N-Falling Action
  16. B-Plot
  17. G-Characters
  18. O-Climax
  19. B-Thoughts
  20. B-Resolution
  21. O-Conflict
  22. G-Tone
  23. O-Thoughts
  24. B-Exposition
  25. I-Main Argument
  26. I-Tone
  27. I-Effect on Others
  28. O-Theme
  29. N-Mood
  30. G-Looks
  31. I-Looks
  32. I-Rising Action
  33. G-Setting
  34. I-Setting