ThemeThoughtsMoodFallingActionCitingEvidenceClimaxToneCharactersThemePlotSettingFallingActionClimaxExpositionActionsResolutionRisingActionSpeechEffectonOthersIndirectCharacter-izationToneMainArgumentThoughtsConflictEffectonOthersConflictLooksLooksDirectCharacter-izationCharactersSettingRisingActionMoodSupportingArgumentsThemeThoughtsMoodFallingActionCitingEvidenceClimaxToneCharactersThemePlotSettingFallingActionClimaxExpositionActionsResolutionRisingActionSpeechEffectonOthersIndirectCharacter-izationToneMainArgumentThoughtsConflictEffectonOthersConflictLooksLooksDirectCharacter-izationCharactersSettingRisingActionMoodSupportingArguments

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
O
4
N
5
B
6
O
7
G
8
G
9
O
10
B
11
I
12
G
13
N
14
B
15
G
16
B
17
I
18
B
19
I
20
G
21
I
22
I
23
B
24
I
25
N
26
O
27
I
28
G
29
O
30
B
31
G
32
O
33
N
34
N
  1. N-Theme
  2. O-Thoughts
  3. O-Mood
  4. N-Falling Action
  5. B-Citing Evidence
  6. O-Climax
  7. G-Tone
  8. G-Characters
  9. O-Theme
  10. B-Plot
  11. I-Setting
  12. G-Falling Action
  13. N-Climax
  14. B-Exposition
  15. G-Actions
  16. B-Resolution
  17. I-Rising Action
  18. B-Speech
  19. I-Effect on Others
  20. G-Indirect Character-ization
  21. I-Tone
  22. I-Main Argument
  23. B-Thoughts
  24. I-Conflict
  25. N-Effect on Others
  26. O-Conflict
  27. I-Looks
  28. G-Looks
  29. O-Direct Character-ization
  30. B-Characters
  31. G-Setting
  32. O-Rising Action
  33. N-Mood
  34. N-Supporting Arguments