ToneFallingActionConflictThoughtsEffectonOthersClimaxSupportingArgumentsIndirectCharacter-izationMainArgumentSpeechActionsCharactersEffectonOthersSettingPlotRisingActionFallingActionSettingThemeResolutionCitingEvidenceDirectCharacter-izationLooksToneThoughtsExpositionLooksCharactersConflictRisingActionThemeClimaxMoodMoodToneFallingActionConflictThoughtsEffectonOthersClimaxSupportingArgumentsIndirectCharacter-izationMainArgumentSpeechActionsCharactersEffectonOthersSettingPlotRisingActionFallingActionSettingThemeResolutionCitingEvidenceDirectCharacter-izationLooksToneThoughtsExpositionLooksCharactersConflictRisingActionThemeClimaxMoodMood

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
I
4
B
5
I
6
O
7
N
8
G
9
I
10
B
11
G
12
G
13
N
14
I
15
B
16
I
17
N
18
G
19
N
20
B
21
B
22
O
23
G
24
G
25
O
26
B
27
I
28
B
29
O
30
O
31
O
32
N
33
O
34
N
  1. I-Tone
  2. G-Falling Action
  3. I-Conflict
  4. B-Thoughts
  5. I-Effect on Others
  6. O-Climax
  7. N-Supporting Arguments
  8. G-Indirect Character-ization
  9. I-Main Argument
  10. B-Speech
  11. G-Actions
  12. G-Characters
  13. N-Effect on Others
  14. I-Setting
  15. B-Plot
  16. I-Rising Action
  17. N-Falling Action
  18. G-Setting
  19. N-Theme
  20. B-Resolution
  21. B-Citing Evidence
  22. O-Direct Character-ization
  23. G-Looks
  24. G-Tone
  25. O-Thoughts
  26. B-Exposition
  27. I-Looks
  28. B-Characters
  29. O-Conflict
  30. O-Rising Action
  31. O-Theme
  32. N-Climax
  33. O-Mood
  34. N-Mood