RisingActionConflictEffectonOthersActionsResolutionPlotEffectonOthersClimaxToneConflictMoodCharactersThoughtsRisingActionFallingActionMoodThemeSpeechLooksLooksDirectCharacter-izationThemeToneClimaxSupportingArgumentsIndirectCharacter-izationFallingActionThoughtsCitingEvidenceCharactersExpositionMainArgumentSettingSettingRisingActionConflictEffectonOthersActionsResolutionPlotEffectonOthersClimaxToneConflictMoodCharactersThoughtsRisingActionFallingActionMoodThemeSpeechLooksLooksDirectCharacter-izationThemeToneClimaxSupportingArgumentsIndirectCharacter-izationFallingActionThoughtsCitingEvidenceCharactersExpositionMainArgumentSettingSetting

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
I
4
G
5
B
6
B
7
N
8
N
9
I
10
O
11
O
12
G
13
B
14
O
15
N
16
N
17
N
18
B
19
I
20
G
21
O
22
O
23
G
24
O
25
N
26
G
27
G
28
O
29
B
30
B
31
B
32
I
33
G
34
I
  1. I-Rising Action
  2. I-Conflict
  3. I-Effect on Others
  4. G-Actions
  5. B-Resolution
  6. B-Plot
  7. N-Effect on Others
  8. N-Climax
  9. I-Tone
  10. O-Conflict
  11. O-Mood
  12. G-Characters
  13. B-Thoughts
  14. O-Rising Action
  15. N-Falling Action
  16. N-Mood
  17. N-Theme
  18. B-Speech
  19. I-Looks
  20. G-Looks
  21. O-Direct Character-ization
  22. O-Theme
  23. G-Tone
  24. O-Climax
  25. N-Supporting Arguments
  26. G-Indirect Character-ization
  27. G-Falling Action
  28. O-Thoughts
  29. B-Citing Evidence
  30. B-Characters
  31. B-Exposition
  32. I-Main Argument
  33. G-Setting
  34. I-Setting