Rising Action Conflict Effect on Others Actions Resolution Plot Effect on Others Climax Tone Conflict Mood Characters Thoughts Rising Action Falling Action Mood Theme Speech Looks Looks Direct Character- ization Theme Tone Climax Supporting Arguments Indirect Character- ization Falling Action Thoughts Citing Evidence Characters Exposition Main Argument Setting Setting Rising Action Conflict Effect on Others Actions Resolution Plot Effect on Others Climax Tone Conflict Mood Characters Thoughts Rising Action Falling Action Mood Theme Speech Looks Looks Direct Character- ization Theme Tone Climax Supporting Arguments Indirect Character- ization Falling Action Thoughts Citing Evidence Characters Exposition Main Argument Setting Setting
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Rising Action
I-Conflict
I-Effect on Others
G-Actions
B-Resolution
B-Plot
N-Effect on Others
N-Climax
I-Tone
O-Conflict
O-Mood
G-Characters
B-Thoughts
O-Rising Action
N-Falling Action
N-Mood
N-Theme
B-Speech
I-Looks
G-Looks
O-Direct Character-ization
O-Theme
G-Tone
O-Climax
N-Supporting Arguments
G-Indirect Character-ization
G-Falling Action
O-Thoughts
B-Citing Evidence
B-Characters
B-Exposition
I-Main Argument
G-Setting
I-Setting