Effect on Others Conflict Exposition Mood Tone Indirect Character- ization Resolution Speech Looks Rising Action Supporting Arguments Effect on Others Looks Main Argument Direct Character- ization Characters Climax Setting Theme Setting Plot Thoughts Actions Thoughts Theme Falling Action Conflict Citing Evidence Mood Falling Action Characters Rising Action Climax Tone Effect on Others Conflict Exposition Mood Tone Indirect Character- ization Resolution Speech Looks Rising Action Supporting Arguments Effect on Others Looks Main Argument Direct Character- ization Characters Climax Setting Theme Setting Plot Thoughts Actions Thoughts Theme Falling Action Conflict Citing Evidence Mood Falling Action Characters Rising Action Climax Tone
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Effect on Others
I-Conflict
B-Exposition
O-Mood
I-Tone
G-Indirect Character-ization
B-Resolution
B-Speech
G-Looks
O-Rising Action
N-Supporting Arguments
I-Effect on Others
I-Looks
I-Main Argument
O-Direct Character-ization
B-Characters
O-Climax
G-Setting
O-Theme
I-Setting
B-Plot
O-Thoughts
G-Actions
B-Thoughts
N-Theme
N-Falling Action
O-Conflict
B-Citing Evidence
N-Mood
G-Falling Action
G-Characters
I-Rising Action
N-Climax
G-Tone