Speech Theme Characters Effect on Others Thoughts Effect on Others Characters Citing Evidence Setting Tone Rising Action Resolution Falling Action Thoughts Conflict Climax Mood Climax Indirect Character- ization Exposition Supporting Arguments Theme Rising Action Setting Looks Main Argument Falling Action Direct Character- ization Actions Looks Tone Conflict Plot Mood Speech Theme Characters Effect on Others Thoughts Effect on Others Characters Citing Evidence Setting Tone Rising Action Resolution Falling Action Thoughts Conflict Climax Mood Climax Indirect Character- ization Exposition Supporting Arguments Theme Rising Action Setting Looks Main Argument Falling Action Direct Character- ization Actions Looks Tone Conflict Plot Mood
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Speech
O-Theme
G-Characters
I-Effect on Others
B-Thoughts
N-Effect on Others
B-Characters
B-Citing Evidence
I-Setting
G-Tone
I-Rising Action
B-Resolution
N-Falling Action
O-Thoughts
I-Conflict
N-Climax
N-Mood
O-Climax
G-Indirect Character-ization
B-Exposition
N-Supporting Arguments
N-Theme
O-Rising Action
G-Setting
I-Looks
I-Main Argument
G-Falling Action
O-Direct Character-ization
G-Actions
G-Looks
I-Tone
O-Conflict
B-Plot
O-Mood