Climax Indirect Character- ization Characters Theme Actions Direct Character- ization Tone Main Argument Setting Setting Conflict Rising Action Conflict Looks Looks Falling Action Climax Mood Falling Action Characters Thoughts Exposition Supporting Arguments Resolution Tone Theme Citing Evidence Speech Effect on Others Plot Effect on Others Thoughts Mood Rising Action Climax Indirect Character- ization Characters Theme Actions Direct Character- ization Tone Main Argument Setting Setting Conflict Rising Action Conflict Looks Looks Falling Action Climax Mood Falling Action Characters Thoughts Exposition Supporting Arguments Resolution Tone Theme Citing Evidence Speech Effect on Others Plot Effect on Others Thoughts Mood Rising Action
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Climax
G-Indirect Character-ization
B-Characters
N-Theme
G-Actions
O-Direct Character-ization
I-Tone
I-Main Argument
I-Setting
G-Setting
I-Conflict
O-Rising Action
O-Conflict
G-Looks
I-Looks
N-Falling Action
N-Climax
O-Mood
G-Falling Action
G-Characters
O-Thoughts
B-Exposition
N-Supporting Arguments
B-Resolution
G-Tone
O-Theme
B-Citing Evidence
B-Speech
I-Effect on Others
B-Plot
N-Effect on Others
B-Thoughts
N-Mood
I-Rising Action