SpeechThemeCharactersEffectonOthersThoughtsEffectonOthersCharactersCitingEvidenceSettingToneRisingActionResolutionFallingActionThoughtsConflictClimaxMoodClimaxIndirectCharacter-izationExpositionSupportingArgumentsThemeRisingActionSettingLooksMainArgumentFallingActionDirectCharacter-izationActionsLooksToneConflictPlotMoodSpeechThemeCharactersEffectonOthersThoughtsEffectonOthersCharactersCitingEvidenceSettingToneRisingActionResolutionFallingActionThoughtsConflictClimaxMoodClimaxIndirectCharacter-izationExpositionSupportingArgumentsThemeRisingActionSettingLooksMainArgumentFallingActionDirectCharacter-izationActionsLooksToneConflictPlotMood

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
G
4
I
5
B
6
N
7
B
8
B
9
I
10
G
11
I
12
B
13
N
14
O
15
I
16
N
17
N
18
O
19
G
20
B
21
N
22
N
23
O
24
G
25
I
26
I
27
G
28
O
29
G
30
G
31
I
32
O
33
B
34
O
  1. B-Speech
  2. O-Theme
  3. G-Characters
  4. I-Effect on Others
  5. B-Thoughts
  6. N-Effect on Others
  7. B-Characters
  8. B-Citing Evidence
  9. I-Setting
  10. G-Tone
  11. I-Rising Action
  12. B-Resolution
  13. N-Falling Action
  14. O-Thoughts
  15. I-Conflict
  16. N-Climax
  17. N-Mood
  18. O-Climax
  19. G-Indirect Character-ization
  20. B-Exposition
  21. N-Supporting Arguments
  22. N-Theme
  23. O-Rising Action
  24. G-Setting
  25. I-Looks
  26. I-Main Argument
  27. G-Falling Action
  28. O-Direct Character-ization
  29. G-Actions
  30. G-Looks
  31. I-Tone
  32. O-Conflict
  33. B-Plot
  34. O-Mood