ThoughtsMainArgumentPlotRisingActionConflictCharactersEffectonOthersSettingResolutionLooksThoughtsExpositionActionsDirectCharacter-izationCitingEvidenceClimaxThemeSupportingArgumentsClimaxFallingActionSettingCharactersLooksToneMoodFallingActionMoodRisingActionThemeEffectonOthersConflictToneSpeechIndirectCharacter-izationThoughtsMainArgumentPlotRisingActionConflictCharactersEffectonOthersSettingResolutionLooksThoughtsExpositionActionsDirectCharacter-izationCitingEvidenceClimaxThemeSupportingArgumentsClimaxFallingActionSettingCharactersLooksToneMoodFallingActionMoodRisingActionThemeEffectonOthersConflictToneSpeechIndirectCharacter-ization

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
B
4
O
5
O
6
G
7
N
8
I
9
B
10
I
11
O
12
B
13
G
14
O
15
B
16
O
17
N
18
N
19
N
20
N
21
G
22
B
23
G
24
G
25
N
26
G
27
O
28
I
29
O
30
I
31
I
32
I
33
B
34
G
  1. B-Thoughts
  2. I-Main Argument
  3. B-Plot
  4. O-Rising Action
  5. O-Conflict
  6. G-Characters
  7. N-Effect on Others
  8. I-Setting
  9. B-Resolution
  10. I-Looks
  11. O-Thoughts
  12. B-Exposition
  13. G-Actions
  14. O-Direct Character-ization
  15. B-Citing Evidence
  16. O-Climax
  17. N-Theme
  18. N-Supporting Arguments
  19. N-Climax
  20. N-Falling Action
  21. G-Setting
  22. B-Characters
  23. G-Looks
  24. G-Tone
  25. N-Mood
  26. G-Falling Action
  27. O-Mood
  28. I-Rising Action
  29. O-Theme
  30. I-Effect on Others
  31. I-Conflict
  32. I-Tone
  33. B-Speech
  34. G-Indirect Character-ization