Theme Thoughts Mood Falling Action Citing Evidence Climax Tone Characters Theme Plot Setting Falling Action Climax Exposition Actions Resolution Rising Action Speech Effect on Others Indirect Character- ization Tone Main Argument Thoughts Conflict Effect on Others Conflict Looks Looks Direct Character- ization Characters Setting Rising Action Mood Supporting Arguments Theme Thoughts Mood Falling Action Citing Evidence Climax Tone Characters Theme Plot Setting Falling Action Climax Exposition Actions Resolution Rising Action Speech Effect on Others Indirect Character- ization Tone Main Argument Thoughts Conflict Effect on Others Conflict Looks Looks Direct Character- ization Characters Setting Rising Action Mood Supporting Arguments
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Theme
O-Thoughts
O-Mood
N-Falling Action
B-Citing Evidence
O-Climax
G-Tone
G-Characters
O-Theme
B-Plot
I-Setting
G-Falling Action
N-Climax
B-Exposition
G-Actions
B-Resolution
I-Rising Action
B-Speech
I-Effect on Others
G-Indirect Character-ization
I-Tone
I-Main Argument
B-Thoughts
I-Conflict
N-Effect on Others
O-Conflict
I-Looks
G-Looks
O-Direct Character-ization
B-Characters
G-Setting
O-Rising Action
N-Mood
N-Supporting Arguments