ToneMoodIndirectCharacter-izationThemeFallingActionRisingActionSupportingArgumentsCharactersClimaxConflictLooksClimaxLooksPlotCitingEvidenceSettingActionsRisingActionDirectCharacter-izationMainArgumentFallingActionCharactersExpositionToneThoughtsSpeechThoughtsSettingEffectonOthersResolutionConflictThemeMoodEffectonOthersToneMoodIndirectCharacter-izationThemeFallingActionRisingActionSupportingArgumentsCharactersClimaxConflictLooksClimaxLooksPlotCitingEvidenceSettingActionsRisingActionDirectCharacter-izationMainArgumentFallingActionCharactersExpositionToneThoughtsSpeechThoughtsSettingEffectonOthersResolutionConflictThemeMoodEffectonOthers

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
O
5
G
6
I
7
N
8
G
9
N
10
I
11
G
12
O
13
I
14
B
15
B
16
I
17
G
18
O
19
O
20
I
21
N
22
B
23
B
24
I
25
B
26
B
27
O
28
G
29
N
30
B
31
O
32
N
33
N
34
I
  1. G-Tone
  2. O-Mood
  3. G-Indirect Character-ization
  4. O-Theme
  5. G-Falling Action
  6. I-Rising Action
  7. N-Supporting Arguments
  8. G-Characters
  9. N-Climax
  10. I-Conflict
  11. G-Looks
  12. O-Climax
  13. I-Looks
  14. B-Plot
  15. B-Citing Evidence
  16. I-Setting
  17. G-Actions
  18. O-Rising Action
  19. O-Direct Character-ization
  20. I-Main Argument
  21. N-Falling Action
  22. B-Characters
  23. B-Exposition
  24. I-Tone
  25. B-Thoughts
  26. B-Speech
  27. O-Thoughts
  28. G-Setting
  29. N-Effect on Others
  30. B-Resolution
  31. O-Conflict
  32. N-Theme
  33. N-Mood
  34. I-Effect on Others