ConflictEffectonOthersIndirectCharacter-izationSupportingArgumentsSpeechLooksMoodThoughtsResolutionClimaxLooksClimaxPlotSettingCharactersDirectCharacter-izationSettingRisingActionConflictExpositionFallingActionRisingActionMainArgumentCitingEvidenceActionsMoodEffectonOthersToneThoughtsThemeCharactersToneFallingActionThemeConflictEffectonOthersIndirectCharacter-izationSupportingArgumentsSpeechLooksMoodThoughtsResolutionClimaxLooksClimaxPlotSettingCharactersDirectCharacter-izationSettingRisingActionConflictExpositionFallingActionRisingActionMainArgumentCitingEvidenceActionsMoodEffectonOthersToneThoughtsThemeCharactersToneFallingActionTheme

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
G
4
N
5
B
6
G
7
N
8
B
9
B
10
O
11
I
12
N
13
B
14
I
15
B
16
O
17
G
18
I
19
O
20
B
21
N
22
O
23
I
24
B
25
G
26
O
27
I
28
I
29
O
30
O
31
G
32
G
33
G
34
N
  1. I-Conflict
  2. N-Effect on Others
  3. G-Indirect Character-ization
  4. N-Supporting Arguments
  5. B-Speech
  6. G-Looks
  7. N-Mood
  8. B-Thoughts
  9. B-Resolution
  10. O-Climax
  11. I-Looks
  12. N-Climax
  13. B-Plot
  14. I-Setting
  15. B-Characters
  16. O-Direct Character-ization
  17. G-Setting
  18. I-Rising Action
  19. O-Conflict
  20. B-Exposition
  21. N-Falling Action
  22. O-Rising Action
  23. I-Main Argument
  24. B-Citing Evidence
  25. G-Actions
  26. O-Mood
  27. I-Effect on Others
  28. I-Tone
  29. O-Thoughts
  30. O-Theme
  31. G-Characters
  32. G-Tone
  33. G-Falling Action
  34. N-Theme