Speech Mood Main Argument Direct Character- ization Conflict Setting Mood Resolution Theme Indirect Character- ization Effect on Others Rising Action Exposition Tone Actions Theme Falling Action Setting Tone Characters Plot Rising Action Looks Conflict Characters Climax Falling Action Thoughts Thoughts Effect on Others Supporting Arguments Climax Citing Evidence Looks Speech Mood Main Argument Direct Character- ization Conflict Setting Mood Resolution Theme Indirect Character- ization Effect on Others Rising Action Exposition Tone Actions Theme Falling Action Setting Tone Characters Plot Rising Action Looks Conflict Characters Climax Falling Action Thoughts Thoughts Effect on Others Supporting Arguments Climax Citing Evidence Looks
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Speech
N-Mood
I-Main Argument
O-Direct Character-ization
I-Conflict
I-Setting
O-Mood
B-Resolution
N-Theme
G-Indirect Character-ization
N-Effect on Others
O-Rising Action
B-Exposition
I-Tone
G-Actions
O-Theme
G-Falling Action
G-Setting
G-Tone
G-Characters
B-Plot
I-Rising Action
I-Looks
O-Conflict
B-Characters
N-Climax
N-Falling Action
O-Thoughts
B-Thoughts
I-Effect on Others
N-Supporting Arguments
O-Climax
B-Citing Evidence
G-Looks