Speech Actions Tone Effect on Others Effect on Others Setting Mood Looks Theme Conflict Indirect Character- ization Characters Theme Mood Plot Thoughts Rising Action Characters Falling Action Climax Exposition Looks Resolution Supporting Arguments Thoughts Citing Evidence Direct Character- ization Conflict Main Argument Setting Tone Rising Action Climax Falling Action Speech Actions Tone Effect on Others Effect on Others Setting Mood Looks Theme Conflict Indirect Character- ization Characters Theme Mood Plot Thoughts Rising Action Characters Falling Action Climax Exposition Looks Resolution Supporting Arguments Thoughts Citing Evidence Direct Character- ization Conflict Main Argument Setting Tone Rising Action Climax Falling Action
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Speech
G-Actions
I-Tone
N-Effect on Others
I-Effect on Others
G-Setting
O-Mood
I-Looks
N-Theme
O-Conflict
G-Indirect Character-ization
B-Characters
O-Theme
N-Mood
B-Plot
O-Thoughts
I-Rising Action
G-Characters
G-Falling Action
N-Climax
B-Exposition
G-Looks
B-Resolution
N-Supporting Arguments
B-Thoughts
B-Citing Evidence
O-Direct Character-ization
I-Conflict
I-Main Argument
I-Setting
G-Tone
O-Rising Action
O-Climax
N-Falling Action