PlotRisingActionSettingThemeEffectonOthersLooksFallingActionThoughtsToneClimaxEffectonOthersSpeechConflictThemeMainArgumentMoodClimaxSupportingArgumentsCitingEvidenceCharactersRisingActionDirectCharacter-izationExpositionToneSettingResolutionFallingActionActionsCharactersLooksThoughtsIndirectCharacter-izationMoodConflictPlotRisingActionSettingThemeEffectonOthersLooksFallingActionThoughtsToneClimaxEffectonOthersSpeechConflictThemeMainArgumentMoodClimaxSupportingArgumentsCitingEvidenceCharactersRisingActionDirectCharacter-izationExpositionToneSettingResolutionFallingActionActionsCharactersLooksThoughtsIndirectCharacter-izationMoodConflict

CDA #1 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
O
5
I
6
I
7
G
8
B
9
I
10
O
11
N
12
B
13
I
14
N
15
I
16
N
17
N
18
N
19
B
20
G
21
I
22
O
23
B
24
G
25
G
26
B
27
N
28
G
29
B
30
G
31
O
32
G
33
O
34
O
  1. B-Plot
  2. O-Rising Action
  3. I-Setting
  4. O-Theme
  5. I-Effect on Others
  6. I-Looks
  7. G-Falling Action
  8. B-Thoughts
  9. I-Tone
  10. O-Climax
  11. N-Effect on Others
  12. B-Speech
  13. I-Conflict
  14. N-Theme
  15. I-Main Argument
  16. N-Mood
  17. N-Climax
  18. N-Supporting Arguments
  19. B-Citing Evidence
  20. G-Characters
  21. I-Rising Action
  22. O-Direct Character-ization
  23. B-Exposition
  24. G-Tone
  25. G-Setting
  26. B-Resolution
  27. N-Falling Action
  28. G-Actions
  29. B-Characters
  30. G-Looks
  31. O-Thoughts
  32. G-Indirect Character-ization
  33. O-Mood
  34. O-Conflict