BoostersystemsPlanningprior totrainingPositive/frequentfeedbackNearTransferBettertraineesoverlookreason fortrainingTrainingInputsTrainers tohave ongoingcommunicationFarTransferHorizontalTransferVerticalTransferLeastpreparationprovided totraineesReadinessto learn /trainabilityLet traineeshandle workwhiletrainingLack ofinvolvementNormal fortrainees tobeconfusedLeastexpensivetrainingEveryoneshouldattendtrainingPositiveTransferZeroTransferNegativeTransferNonactivepracticingQuiettrainingLack ofreinforcementBuddySystemNot usingrelevantcontentBoostersystemsPlanningprior totrainingPositive/frequentfeedbackNearTransferBettertraineesoverlookreason fortrainingTrainingInputsTrainers tohave ongoingcommunicationFarTransferHorizontalTransferVerticalTransferLeastpreparationprovided totraineesReadinessto learn /trainabilityLet traineeshandle workwhiletrainingLack ofinvolvementNormal fortrainees tobeconfusedLeastexpensivetrainingEveryoneshouldattendtrainingPositiveTransferZeroTransferNegativeTransferNonactivepracticingQuiettrainingLack ofreinforcementBuddySystemNot usingrelevantcontent

Transfer of Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Booster systems
  2. Planning prior to training
  3. Positive/frequent feedback
  4. Near Transfer
  5. Better trainees overlook reason for training
  6. Training Inputs
  7. Trainers to have ongoing communication
  8. Far Transfer
  9. Horizontal Transfer
  10. Vertical Transfer
  11. Least preparation provided to trainees
  12. Readiness to learn / trainability
  13. Let trainees handle work while training
  14. Lack of involvement
  15. Normal for trainees to be confused
  16. Least expensive training
  17. Everyone should attend training
  18. Positive Transfer
  19. Zero Transfer
  20. Negative Transfer
  21. Non active practicing
  22. Quiet training
  23. Lack of reinforcement
  24. Buddy System
  25. Not using relevant content