ZeroTransferNormal fortrainees tobeconfusedPositive/frequentfeedbackTrainers tohave ongoingcommunicationFarTransferLet traineeshandle workwhiletrainingNegativeTransferVerticalTransferLeastexpensivetrainingNonactivepracticingNearTransferLeastpreparationprovided totraineesHorizontalTransferPlanningprior totrainingBuddySystemPositiveTransferBoostersystemsLack ofinvolvementBettertraineesoverlookreason fortrainingTrainingInputsEveryoneshouldattendtrainingLack ofreinforcementReadinessto learn /trainabilityQuiettrainingNot usingrelevantcontentZeroTransferNormal fortrainees tobeconfusedPositive/frequentfeedbackTrainers tohave ongoingcommunicationFarTransferLet traineeshandle workwhiletrainingNegativeTransferVerticalTransferLeastexpensivetrainingNonactivepracticingNearTransferLeastpreparationprovided totraineesHorizontalTransferPlanningprior totrainingBuddySystemPositiveTransferBoostersystemsLack ofinvolvementBettertraineesoverlookreason fortrainingTrainingInputsEveryoneshouldattendtrainingLack ofreinforcementReadinessto learn /trainabilityQuiettrainingNot usingrelevantcontent

Transfer of Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zero Transfer
  2. Normal for trainees to be confused
  3. Positive/frequent feedback
  4. Trainers to have ongoing communication
  5. Far Transfer
  6. Let trainees handle work while training
  7. Negative Transfer
  8. Vertical Transfer
  9. Least expensive training
  10. Non active practicing
  11. Near Transfer
  12. Least preparation provided to trainees
  13. Horizontal Transfer
  14. Planning prior to training
  15. Buddy System
  16. Positive Transfer
  17. Booster systems
  18. Lack of involvement
  19. Better trainees overlook reason for training
  20. Training Inputs
  21. Everyone should attend training
  22. Lack of reinforcement
  23. Readiness to learn / trainability
  24. Quiet training
  25. Not using relevant content