Prompting Token System Duration Duration Chaining MO Professional Boundary NET Antecedent Extinction Differential Reinforcement Shaping Punishment Least to Most Prompting Backward Chaining Frequency IRT Discrimination Training Partial Interval Recording Stimulus Control Transfer Consequence Criterion Change Design FCT Discriminative Stimuli DTT Forward Chaining Whole Interval Recording Latency Professional Boundary Behavior Client Dignity Topography Reinforcement Prompt Fading Momentary Time Sampling Prompting Token System Duration Duration Chaining MO Professional Boundary NET Antecedent Extinction Differential Reinforcement Shaping Punishment Least to Most Prompting Backward Chaining Frequency IRT Discrimination Training Partial Interval Recording Stimulus Control Transfer Consequence Criterion Change Design FCT Discriminative Stimuli DTT Forward Chaining Whole Interval Recording Latency Professional Boundary Behavior Client Dignity Topography Reinforcement Prompt Fading Momentary Time Sampling
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Prompting
G-Token System
B-Duration
B-Duration
N-Chaining
I-MO
G-Professional Boundary
G-NET
G-Antecedent
B-Extinction
N-Differential Reinforcement
N-Shaping
I-Punishment
N-Least to Most Prompting
G-Backward Chaining
B-Frequency
O-IRT
O-Discrimination Training
I-Partial Interval Recording
B-Stimulus Control Transfer
O-Consequence
G-Criterion Change Design
B-FCT
B-Discriminative Stimuli
I-DTT
B-Forward Chaining
I-Whole Interval Recording
O-Latency
I-Professional Boundary
N-Behavior
I-Client Dignity
O-Topography
O-Reinforcement
O-Prompt Fading
G-Momentary Time Sampling