Latency Partial Interval Recording Behavior NET Duration DTT Chaining Discriminative Stimuli Forward Chaining Momentary Time Sampling Prompting Client Dignity Shaping Antecedent Differential Reinforcement Stimulus Control Transfer Criterion Change Design Professional Boundary FCT Punishment Backward Chaining Professional Boundary IRT Whole Interval Recording Discrimination Training MO Topography Prompt Fading Least to Most Prompting Frequency Consequence Reinforcement Duration Extinction Token System Latency Partial Interval Recording Behavior NET Duration DTT Chaining Discriminative Stimuli Forward Chaining Momentary Time Sampling Prompting Client Dignity Shaping Antecedent Differential Reinforcement Stimulus Control Transfer Criterion Change Design Professional Boundary FCT Punishment Backward Chaining Professional Boundary IRT Whole Interval Recording Discrimination Training MO Topography Prompt Fading Least to Most Prompting Frequency Consequence Reinforcement Duration Extinction Token System
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Latency
I-Partial Interval Recording
N-Behavior
G-NET
B-Duration
I-DTT
N-Chaining
B-Discriminative Stimuli
B-Forward Chaining
G-Momentary Time Sampling
N-Prompting
I-Client Dignity
N-Shaping
G-Antecedent
N-Differential Reinforcement
B-Stimulus Control Transfer
G-Criterion Change Design
G-Professional Boundary
B-FCT
I-Punishment
G-Backward Chaining
I-Professional Boundary
O-IRT
I-Whole Interval Recording
O-Discrimination Training
I-MO
O-Topography
O-Prompt Fading
N-Least to Most Prompting
B-Frequency
O-Consequence
O-Reinforcement
B-Duration
B-Extinction
G-Token System