Prompt Fading DTT Backward Chaining Discriminative Stimuli Duration Criterion Change Design Momentary Time Sampling MO Topography IRT Partial Interval Recording Prompting NET Duration Discrimination Training Latency Consequence Antecedent Least to Most Prompting Extinction Token System Reinforcement Frequency Forward Chaining Differential Reinforcement Whole Interval Recording Chaining Professional Boundary Shaping FCT Client Dignity Stimulus Control Transfer Professional Boundary Punishment Behavior Prompt Fading DTT Backward Chaining Discriminative Stimuli Duration Criterion Change Design Momentary Time Sampling MO Topography IRT Partial Interval Recording Prompting NET Duration Discrimination Training Latency Consequence Antecedent Least to Most Prompting Extinction Token System Reinforcement Frequency Forward Chaining Differential Reinforcement Whole Interval Recording Chaining Professional Boundary Shaping FCT Client Dignity Stimulus Control Transfer Professional Boundary Punishment Behavior
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Prompt Fading
I-DTT
G-Backward Chaining
B-Discriminative Stimuli
B-Duration
G-Criterion Change Design
G-Momentary Time Sampling
I-MO
O-Topography
O-IRT
I-Partial Interval Recording
N-Prompting
G-NET
B-Duration
O-Discrimination Training
O-Latency
O-Consequence
G-Antecedent
N-Least to Most Prompting
B-Extinction
G-Token System
O-Reinforcement
B-Frequency
B-Forward Chaining
N-Differential Reinforcement
I-Whole Interval Recording
N-Chaining
I-Professional Boundary
N-Shaping
B-FCT
I-Client Dignity
B-Stimulus Control Transfer
G-Professional Boundary
I-Punishment
N-Behavior