Punishment Professional Boundary Stimulus Control Transfer Duration Prompting Token System Backward Chaining NET Whole Interval Recording Criterion Change Design Client Dignity FCT Differential Reinforcement Partial Interval Recording Chaining Antecedent Professional Boundary Topography Shaping Behavior Discrimination Training Extinction Consequence Prompt Fading Momentary Time Sampling IRT Forward Chaining Duration Frequency Latency Discriminative Stimuli Reinforcement DTT MO Least to Most Prompting Punishment Professional Boundary Stimulus Control Transfer Duration Prompting Token System Backward Chaining NET Whole Interval Recording Criterion Change Design Client Dignity FCT Differential Reinforcement Partial Interval Recording Chaining Antecedent Professional Boundary Topography Shaping Behavior Discrimination Training Extinction Consequence Prompt Fading Momentary Time Sampling IRT Forward Chaining Duration Frequency Latency Discriminative Stimuli Reinforcement DTT MO Least to Most Prompting
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Punishment
G-Professional Boundary
B-Stimulus Control Transfer
B-Duration
N-Prompting
G-Token System
G-Backward Chaining
G-NET
I-Whole Interval Recording
G-Criterion Change Design
I-Client Dignity
B-FCT
N-Differential Reinforcement
I-Partial Interval Recording
N-Chaining
G-Antecedent
I-Professional Boundary
O-Topography
N-Shaping
N-Behavior
O-Discrimination Training
B-Extinction
O-Consequence
O-Prompt Fading
G-Momentary Time Sampling
O-IRT
B-Forward Chaining
B-Duration
B-Frequency
O-Latency
B-Discriminative Stimuli
O-Reinforcement
I-DTT
I-MO
N-Least to Most Prompting