Stimulus Control Transfer Duration Chaining Differential Reinforcement Punishment Latency FCT NET Prompt Fading Frequency Shaping Consequence Prompting Least to Most Prompting Client Dignity Professional Boundary Momentary Time Sampling Professional Boundary Token System Discrimination Training Antecedent Behavior Partial Interval Recording Extinction Reinforcement DTT IRT Whole Interval Recording Discriminative Stimuli MO Topography Criterion Change Design Duration Backward Chaining Forward Chaining Stimulus Control Transfer Duration Chaining Differential Reinforcement Punishment Latency FCT NET Prompt Fading Frequency Shaping Consequence Prompting Least to Most Prompting Client Dignity Professional Boundary Momentary Time Sampling Professional Boundary Token System Discrimination Training Antecedent Behavior Partial Interval Recording Extinction Reinforcement DTT IRT Whole Interval Recording Discriminative Stimuli MO Topography Criterion Change Design Duration Backward Chaining Forward Chaining
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Stimulus Control Transfer
B-Duration
N-Chaining
N-Differential Reinforcement
I-Punishment
O-Latency
B-FCT
G-NET
O-Prompt Fading
B-Frequency
N-Shaping
O-Consequence
N-Prompting
N-Least to Most Prompting
I-Client Dignity
G-Professional Boundary
G-Momentary Time Sampling
I-Professional Boundary
G-Token System
O-Discrimination Training
G-Antecedent
N-Behavior
I-Partial Interval Recording
B-Extinction
O-Reinforcement
I-DTT
O-IRT
I-Whole Interval Recording
B-Discriminative Stimuli
I-MO
O-Topography
G-Criterion Change Design
B-Duration
G-Backward Chaining
B-Forward Chaining