Client Dignity Least to Most Prompting Token System Prompting Extinction Antecedent Momentary Time Sampling Whole Interval Recording Professional Boundary Latency Criterion Change Design Professional Boundary Duration Partial Interval Recording Duration Frequency NET Shaping Discriminative Stimuli MO Behavior Topography Chaining Reinforcement IRT Stimulus Control Transfer Backward Chaining Discrimination Training Differential Reinforcement FCT Punishment Prompt Fading Consequence DTT Forward Chaining Client Dignity Least to Most Prompting Token System Prompting Extinction Antecedent Momentary Time Sampling Whole Interval Recording Professional Boundary Latency Criterion Change Design Professional Boundary Duration Partial Interval Recording Duration Frequency NET Shaping Discriminative Stimuli MO Behavior Topography Chaining Reinforcement IRT Stimulus Control Transfer Backward Chaining Discrimination Training Differential Reinforcement FCT Punishment Prompt Fading Consequence DTT Forward Chaining
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Client Dignity
N-Least to Most Prompting
G-Token System
N-Prompting
B-Extinction
G-Antecedent
G-Momentary Time Sampling
I-Whole Interval Recording
G-Professional Boundary
O-Latency
G-Criterion Change Design
I-Professional Boundary
B-Duration
I-Partial Interval Recording
B-Duration
B-Frequency
G-NET
N-Shaping
B-Discriminative Stimuli
I-MO
N-Behavior
O-Topography
N-Chaining
O-Reinforcement
O-IRT
B-Stimulus Control Transfer
G-Backward Chaining
O-Discrimination Training
N-Differential Reinforcement
B-FCT
I-Punishment
O-Prompt Fading
O-Consequence
I-DTT
B-Forward Chaining