Least to Most Prompting Antecedent Stimulus Control Transfer Backward Chaining Behavior Duration MO Client Dignity Punishment Prompting DTT Shaping Extinction Reinforcement Partial Interval Recording Latency NET Criterion Change Design Frequency Chaining Prompt Fading Discriminative Stimuli Whole Interval Recording Duration Professional Boundary IRT Momentary Time Sampling FCT Professional Boundary Topography Discrimination Training Consequence Differential Reinforcement Token System Forward Chaining Least to Most Prompting Antecedent Stimulus Control Transfer Backward Chaining Behavior Duration MO Client Dignity Punishment Prompting DTT Shaping Extinction Reinforcement Partial Interval Recording Latency NET Criterion Change Design Frequency Chaining Prompt Fading Discriminative Stimuli Whole Interval Recording Duration Professional Boundary IRT Momentary Time Sampling FCT Professional Boundary Topography Discrimination Training Consequence Differential Reinforcement Token System Forward Chaining
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Least to Most Prompting
G-Antecedent
B-Stimulus Control Transfer
G-Backward Chaining
N-Behavior
B-Duration
I-MO
I-Client Dignity
I-Punishment
N-Prompting
I-DTT
N-Shaping
B-Extinction
O-Reinforcement
I-Partial Interval Recording
O-Latency
G-NET
G-Criterion Change Design
B-Frequency
N-Chaining
O-Prompt Fading
B-Discriminative Stimuli
I-Whole Interval Recording
B-Duration
I-Professional Boundary
O-IRT
G-Momentary Time Sampling
B-FCT
G-Professional Boundary
O-Topography
O-Discrimination Training
O-Consequence
N-Differential Reinforcement
G-Token System
B-Forward Chaining