Consequence Extinction Prompt Fading Frequency Shaping Chaining Backward Chaining Criterion Change Design NET IRT Reinforcement Whole Interval Recording Discrimination Training Behavior FCT DTT Duration Momentary Time Sampling Stimulus Control Transfer Professional Boundary Forward Chaining Topography Duration MO Least to Most Prompting Antecedent Discriminative Stimuli Partial Interval Recording Client Dignity Professional Boundary Latency Prompting Differential Reinforcement Token System Punishment Consequence Extinction Prompt Fading Frequency Shaping Chaining Backward Chaining Criterion Change Design NET IRT Reinforcement Whole Interval Recording Discrimination Training Behavior FCT DTT Duration Momentary Time Sampling Stimulus Control Transfer Professional Boundary Forward Chaining Topography Duration MO Least to Most Prompting Antecedent Discriminative Stimuli Partial Interval Recording Client Dignity Professional Boundary Latency Prompting Differential Reinforcement Token System Punishment
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Consequence
B-Extinction
O-Prompt Fading
B-Frequency
N-Shaping
N-Chaining
G-Backward Chaining
G-Criterion Change Design
G-NET
O-IRT
O-Reinforcement
I-Whole Interval Recording
O-Discrimination Training
N-Behavior
B-FCT
I-DTT
B-Duration
G-Momentary Time Sampling
B-Stimulus Control Transfer
G-Professional Boundary
B-Forward Chaining
O-Topography
B-Duration
I-MO
N-Least to Most Prompting
G-Antecedent
B-Discriminative Stimuli
I-Partial Interval Recording
I-Client Dignity
I-Professional Boundary
O-Latency
N-Prompting
N-Differential Reinforcement
G-Token System
I-Punishment