NET Reinforcement DTT Backward Chaining Differential Reinforcement Client Dignity Discrimination Training Criterion Change Design Duration Partial Interval Recording Extinction Chaining Whole Interval Recording MO Least to Most Prompting Prompting Antecedent FCT Discriminative Stimuli Latency Topography Consequence IRT Shaping Token System Professional Boundary Forward Chaining Behavior Frequency Momentary Time Sampling Duration Prompt Fading Professional Boundary Stimulus Control Transfer Punishment NET Reinforcement DTT Backward Chaining Differential Reinforcement Client Dignity Discrimination Training Criterion Change Design Duration Partial Interval Recording Extinction Chaining Whole Interval Recording MO Least to Most Prompting Prompting Antecedent FCT Discriminative Stimuli Latency Topography Consequence IRT Shaping Token System Professional Boundary Forward Chaining Behavior Frequency Momentary Time Sampling Duration Prompt Fading Professional Boundary Stimulus Control Transfer Punishment
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-NET
O-Reinforcement
I-DTT
G-Backward Chaining
N-Differential Reinforcement
I-Client Dignity
O-Discrimination Training
G-Criterion Change Design
B-Duration
I-Partial Interval Recording
B-Extinction
N-Chaining
I-Whole Interval Recording
I-MO
N-Least to Most Prompting
N-Prompting
G-Antecedent
B-FCT
B-Discriminative Stimuli
O-Latency
O-Topography
O-Consequence
O-IRT
N-Shaping
G-Token System
G-Professional Boundary
B-Forward Chaining
N-Behavior
B-Frequency
G-Momentary Time Sampling
B-Duration
O-Prompt Fading
I-Professional Boundary
B-Stimulus Control Transfer
I-Punishment