NET Behavior Punishment Least to Most Prompting Antecedent Discrimination Training Professional Boundary Chaining Forward Chaining Reinforcement Prompt Fading Prompting Client Dignity IRT FCT Partial Interval Recording Topography Frequency Whole Interval Recording Duration Momentary Time Sampling DTT Duration Stimulus Control Transfer Professional Boundary Differential Reinforcement Latency Criterion Change Design Discriminative Stimuli Extinction MO Shaping Token System Backward Chaining Consequence NET Behavior Punishment Least to Most Prompting Antecedent Discrimination Training Professional Boundary Chaining Forward Chaining Reinforcement Prompt Fading Prompting Client Dignity IRT FCT Partial Interval Recording Topography Frequency Whole Interval Recording Duration Momentary Time Sampling DTT Duration Stimulus Control Transfer Professional Boundary Differential Reinforcement Latency Criterion Change Design Discriminative Stimuli Extinction MO Shaping Token System Backward Chaining Consequence
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-NET
N-Behavior
I-Punishment
N-Least to Most Prompting
G-Antecedent
O-Discrimination Training
G-Professional Boundary
N-Chaining
B-Forward Chaining
O-Reinforcement
O-Prompt Fading
N-Prompting
I-Client Dignity
O-IRT
B-FCT
I-Partial Interval Recording
O-Topography
B-Frequency
I-Whole Interval Recording
B-Duration
G-Momentary Time Sampling
I-DTT
B-Duration
B-Stimulus Control Transfer
I-Professional Boundary
N-Differential Reinforcement
O-Latency
G-Criterion Change Design
B-Discriminative Stimuli
B-Extinction
I-MO
N-Shaping
G-Token System
G-Backward Chaining
O-Consequence