Token System Criterion Change Design Partial Interval Recording Professional Boundary Client Dignity Duration NET Chaining Duration MO Differential Reinforcement Topography Reinforcement Momentary Time Sampling Antecedent Professional Boundary Prompting Stimulus Control Transfer DTT FCT Extinction Consequence Whole Interval Recording Behavior Frequency IRT Latency Forward Chaining Prompt Fading Least to Most Prompting Discrimination Training Punishment Backward Chaining Discriminative Stimuli Shaping Token System Criterion Change Design Partial Interval Recording Professional Boundary Client Dignity Duration NET Chaining Duration MO Differential Reinforcement Topography Reinforcement Momentary Time Sampling Antecedent Professional Boundary Prompting Stimulus Control Transfer DTT FCT Extinction Consequence Whole Interval Recording Behavior Frequency IRT Latency Forward Chaining Prompt Fading Least to Most Prompting Discrimination Training Punishment Backward Chaining Discriminative Stimuli Shaping
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Token System
G-Criterion Change Design
I-Partial Interval Recording
I-Professional Boundary
I-Client Dignity
B-Duration
G-NET
N-Chaining
B-Duration
I-MO
N-Differential Reinforcement
O-Topography
O-Reinforcement
G-Momentary Time Sampling
G-Antecedent
G-Professional Boundary
N-Prompting
B-Stimulus Control Transfer
I-DTT
B-FCT
B-Extinction
O-Consequence
I-Whole Interval Recording
N-Behavior
B-Frequency
O-IRT
O-Latency
B-Forward Chaining
O-Prompt Fading
N-Least to Most Prompting
O-Discrimination Training
I-Punishment
G-Backward Chaining
B-Discriminative Stimuli
N-Shaping