Prompt Fading Criterion Change Design Stimulus Control Transfer Momentary Time Sampling Least to Most Prompting FCT Prompting Discrimination Training Professional Boundary IRT Professional Boundary Consequence DTT MO Punishment Extinction Shaping NET Partial Interval Recording Topography Forward Chaining Antecedent Duration Duration Chaining Differential Reinforcement Behavior Frequency Discriminative Stimuli Client Dignity Reinforcement Whole Interval Recording Latency Token System Backward Chaining Prompt Fading Criterion Change Design Stimulus Control Transfer Momentary Time Sampling Least to Most Prompting FCT Prompting Discrimination Training Professional Boundary IRT Professional Boundary Consequence DTT MO Punishment Extinction Shaping NET Partial Interval Recording Topography Forward Chaining Antecedent Duration Duration Chaining Differential Reinforcement Behavior Frequency Discriminative Stimuli Client Dignity Reinforcement Whole Interval Recording Latency Token System Backward Chaining
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Prompt Fading
G-Criterion Change Design
B-Stimulus Control Transfer
G-Momentary Time Sampling
N-Least to Most Prompting
B-FCT
N-Prompting
O-Discrimination Training
I-Professional Boundary
O-IRT
G-Professional Boundary
O-Consequence
I-DTT
I-MO
I-Punishment
B-Extinction
N-Shaping
G-NET
I-Partial Interval Recording
O-Topography
B-Forward Chaining
G-Antecedent
B-Duration
B-Duration
N-Chaining
N-Differential Reinforcement
N-Behavior
B-Frequency
B-Discriminative Stimuli
I-Client Dignity
O-Reinforcement
I-Whole Interval Recording
O-Latency
G-Token System
G-Backward Chaining