FixedRatiodecaytheoryVicariousReinforcementSerialPositioningEffectCSUSamygdalaPositiveReinforcementmodelingProceduralMemoryLaw ofEffectPositivePunishmentFreeRecallNegativePunishmentNegativeReinforcementEpisodicMemoryCuedRecallVariableIntervalsensitizationhippocampussensorymemoryURStimulusExtinctionContinuousFixedRatiodecaytheoryVicariousReinforcementSerialPositioningEffectCSUSamygdalaPositiveReinforcementmodelingProceduralMemoryLaw ofEffectPositivePunishmentFreeRecallNegativePunishmentNegativeReinforcementEpisodicMemoryCuedRecallVariableIntervalsensitizationhippocampussensorymemoryURStimulusExtinctionContinuous

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Fixed Ratio
  2. decay theory
  3. Vicarious Reinforcement
  4. Serial Positioning Effect
  5. CS
  6. US
  7. amygdala
  8. Positive Reinforcement
  9. modeling
  10. Procedural Memory
  11. Law of Effect
  12. Positive Punishment
  13. Free Recall
  14. Negative Punishment
  15. Negative Reinforcement
  16. Episodic Memory
  17. Cued Recall
  18. Variable Interval
  19. sensitization
  20. hippocampus
  21. sensory memory
  22. UR
  23. Stimulus Extinction
  24. Continuous