ContinuousProceduralMemoryNegativeReinforcementPositivePunishmentFixedRatioStimulusExtinctionVariableIntervalamygdalaSerialPositioningEffectCSsensitizationsensorymemoryLaw ofEffecthippocampusPositiveReinforcementUSCuedRecallFreeRecallEpisodicMemoryNegativePunishmentmodelingdecaytheoryVicariousReinforcementURContinuousProceduralMemoryNegativeReinforcementPositivePunishmentFixedRatioStimulusExtinctionVariableIntervalamygdalaSerialPositioningEffectCSsensitizationsensorymemoryLaw ofEffecthippocampusPositiveReinforcementUSCuedRecallFreeRecallEpisodicMemoryNegativePunishmentmodelingdecaytheoryVicariousReinforcementUR

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Continuous
  2. Procedural Memory
  3. Negative Reinforcement
  4. Positive Punishment
  5. Fixed Ratio
  6. Stimulus Extinction
  7. Variable Interval
  8. amygdala
  9. Serial Positioning Effect
  10. CS
  11. sensitization
  12. sensory memory
  13. Law of Effect
  14. hippocampus
  15. Positive Reinforcement
  16. US
  17. Cued Recall
  18. Free Recall
  19. Episodic Memory
  20. Negative Punishment
  21. modeling
  22. decay theory
  23. Vicarious Reinforcement
  24. UR