URVicariousReinforcementPositivePunishmenthippocampusEpisodicMemoryamygdalaLaw ofEffectContinuousNegativePunishmentUSdecaytheorysensitizationNegativeReinforcementVariableIntervalsensorymemorySerialPositioningEffectCSFixedRatioCuedRecallmodelingPositiveReinforcementFreeRecallStimulusExtinctionProceduralMemoryURVicariousReinforcementPositivePunishmenthippocampusEpisodicMemoryamygdalaLaw ofEffectContinuousNegativePunishmentUSdecaytheorysensitizationNegativeReinforcementVariableIntervalsensorymemorySerialPositioningEffectCSFixedRatioCuedRecallmodelingPositiveReinforcementFreeRecallStimulusExtinctionProceduralMemory

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. UR
  2. Vicarious Reinforcement
  3. Positive Punishment
  4. hippocampus
  5. Episodic Memory
  6. amygdala
  7. Law of Effect
  8. Continuous
  9. Negative Punishment
  10. US
  11. decay theory
  12. sensitization
  13. Negative Reinforcement
  14. Variable Interval
  15. sensory memory
  16. Serial Positioning Effect
  17. CS
  18. Fixed Ratio
  19. Cued Recall
  20. modeling
  21. Positive Reinforcement
  22. Free Recall
  23. Stimulus Extinction
  24. Procedural Memory