EpisodicMemoryURContinuousFixedRatiomodelingNegativePunishmentCuedRecallLaw ofEffectdecaytheoryPositivePunishmentsensorymemoryPositiveReinforcementVicariousReinforcementVariableIntervalSerialPositioningEffectUSCSFreeRecallNegativeReinforcementamygdalahippocampusStimulusExtinctionsensitizationProceduralMemoryEpisodicMemoryURContinuousFixedRatiomodelingNegativePunishmentCuedRecallLaw ofEffectdecaytheoryPositivePunishmentsensorymemoryPositiveReinforcementVicariousReinforcementVariableIntervalSerialPositioningEffectUSCSFreeRecallNegativeReinforcementamygdalahippocampusStimulusExtinctionsensitizationProceduralMemory

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Episodic Memory
  2. UR
  3. Continuous
  4. Fixed Ratio
  5. modeling
  6. Negative Punishment
  7. Cued Recall
  8. Law of Effect
  9. decay theory
  10. Positive Punishment
  11. sensory memory
  12. Positive Reinforcement
  13. Vicarious Reinforcement
  14. Variable Interval
  15. Serial Positioning Effect
  16. US
  17. CS
  18. Free Recall
  19. Negative Reinforcement
  20. amygdala
  21. hippocampus
  22. Stimulus Extinction
  23. sensitization
  24. Procedural Memory