VicariousReinforcementFreeRecallsensorymemoryContinuousamygdaladecaytheoryCuedRecallSerialPositioningEffectPositiveReinforcementmodelingProceduralMemoryURStimulusExtinctionLaw ofEffectVariableIntervalUSFixedRatiosensitizationCShippocampusNegativePunishmentPositivePunishmentNegativeReinforcementEpisodicMemoryVicariousReinforcementFreeRecallsensorymemoryContinuousamygdaladecaytheoryCuedRecallSerialPositioningEffectPositiveReinforcementmodelingProceduralMemoryURStimulusExtinctionLaw ofEffectVariableIntervalUSFixedRatiosensitizationCShippocampusNegativePunishmentPositivePunishmentNegativeReinforcementEpisodicMemory

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vicarious Reinforcement
  2. Free Recall
  3. sensory memory
  4. Continuous
  5. amygdala
  6. decay theory
  7. Cued Recall
  8. Serial Positioning Effect
  9. Positive Reinforcement
  10. modeling
  11. Procedural Memory
  12. UR
  13. Stimulus Extinction
  14. Law of Effect
  15. Variable Interval
  16. US
  17. Fixed Ratio
  18. sensitization
  19. CS
  20. hippocampus
  21. Negative Punishment
  22. Positive Punishment
  23. Negative Reinforcement
  24. Episodic Memory