ProceduralMemorysensorymemoryUSamygdalasensitizationEpisodicMemoryCSFreeRecallSerialPositioningEffectCuedRecallPositiveReinforcementPositivePunishmentNegativePunishmentNegativeReinforcementdecaytheoryhippocampusVariableIntervalStimulusExtinctionFixedRatiomodelingURVicariousReinforcementLaw ofEffectContinuousProceduralMemorysensorymemoryUSamygdalasensitizationEpisodicMemoryCSFreeRecallSerialPositioningEffectCuedRecallPositiveReinforcementPositivePunishmentNegativePunishmentNegativeReinforcementdecaytheoryhippocampusVariableIntervalStimulusExtinctionFixedRatiomodelingURVicariousReinforcementLaw ofEffectContinuous

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Procedural Memory
  2. sensory memory
  3. US
  4. amygdala
  5. sensitization
  6. Episodic Memory
  7. CS
  8. Free Recall
  9. Serial Positioning Effect
  10. Cued Recall
  11. Positive Reinforcement
  12. Positive Punishment
  13. Negative Punishment
  14. Negative Reinforcement
  15. decay theory
  16. hippocampus
  17. Variable Interval
  18. Stimulus Extinction
  19. Fixed Ratio
  20. modeling
  21. UR
  22. Vicarious Reinforcement
  23. Law of Effect
  24. Continuous