VariableIntervalPositiveReinforcementFixedRatioURamygdalaLaw ofEffectNegativePunishmentVicariousReinforcementdecaytheorysensorymemorysensitizationContinuousmodelinghippocampusStimulusExtinctionCuedRecallUSPositivePunishmentNegativeReinforcementProceduralMemoryFreeRecallCSSerialPositioningEffectEpisodicMemoryVariableIntervalPositiveReinforcementFixedRatioURamygdalaLaw ofEffectNegativePunishmentVicariousReinforcementdecaytheorysensorymemorysensitizationContinuousmodelinghippocampusStimulusExtinctionCuedRecallUSPositivePunishmentNegativeReinforcementProceduralMemoryFreeRecallCSSerialPositioningEffectEpisodicMemory

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Variable Interval
  2. Positive Reinforcement
  3. Fixed Ratio
  4. UR
  5. amygdala
  6. Law of Effect
  7. Negative Punishment
  8. Vicarious Reinforcement
  9. decay theory
  10. sensory memory
  11. sensitization
  12. Continuous
  13. modeling
  14. hippocampus
  15. Stimulus Extinction
  16. Cued Recall
  17. US
  18. Positive Punishment
  19. Negative Reinforcement
  20. Procedural Memory
  21. Free Recall
  22. CS
  23. Serial Positioning Effect
  24. Episodic Memory