USmodelingsensorymemoryFixedRatioUREpisodicMemoryPositivePunishmentProceduralMemorysensitizationStimulusExtinctionSerialPositioningEffectPositiveReinforcementFreeRecallCuedRecallamygdalaVariableIntervalContinuousVicariousReinforcementhippocampusdecaytheoryCSNegativePunishmentNegativeReinforcementLaw ofEffectUSmodelingsensorymemoryFixedRatioUREpisodicMemoryPositivePunishmentProceduralMemorysensitizationStimulusExtinctionSerialPositioningEffectPositiveReinforcementFreeRecallCuedRecallamygdalaVariableIntervalContinuousVicariousReinforcementhippocampusdecaytheoryCSNegativePunishmentNegativeReinforcementLaw ofEffect

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. US
  2. modeling
  3. sensory memory
  4. Fixed Ratio
  5. UR
  6. Episodic Memory
  7. Positive Punishment
  8. Procedural Memory
  9. sensitization
  10. Stimulus Extinction
  11. Serial Positioning Effect
  12. Positive Reinforcement
  13. Free Recall
  14. Cued Recall
  15. amygdala
  16. Variable Interval
  17. Continuous
  18. Vicarious Reinforcement
  19. hippocampus
  20. decay theory
  21. CS
  22. Negative Punishment
  23. Negative Reinforcement
  24. Law of Effect