CSEpisodicMemoryPositivePunishmentURVariableIntervaldecaytheoryUSFreeRecallLaw ofEffectNegativeReinforcementCuedRecallPositiveReinforcementhippocampusStimulusExtinctionmodelingFixedRatioContinuoussensitizationVicariousReinforcementSerialPositioningEffectNegativePunishmentamygdalasensorymemoryProceduralMemoryCSEpisodicMemoryPositivePunishmentURVariableIntervaldecaytheoryUSFreeRecallLaw ofEffectNegativeReinforcementCuedRecallPositiveReinforcementhippocampusStimulusExtinctionmodelingFixedRatioContinuoussensitizationVicariousReinforcementSerialPositioningEffectNegativePunishmentamygdalasensorymemoryProceduralMemory

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CS
  2. Episodic Memory
  3. Positive Punishment
  4. UR
  5. Variable Interval
  6. decay theory
  7. US
  8. Free Recall
  9. Law of Effect
  10. Negative Reinforcement
  11. Cued Recall
  12. Positive Reinforcement
  13. hippocampus
  14. Stimulus Extinction
  15. modeling
  16. Fixed Ratio
  17. Continuous
  18. sensitization
  19. Vicarious Reinforcement
  20. Serial Positioning Effect
  21. Negative Punishment
  22. amygdala
  23. sensory memory
  24. Procedural Memory