PositivePunishmentmodelingVariableIntervalCuedRecallFixedRatioEpisodicMemoryLaw ofEffectUSVicariousReinforcementhippocampusURSerialPositioningEffectsensorymemorysensitizationContinuousStimulusExtinctionPositiveReinforcementNegativeReinforcementNegativePunishmentFreeRecallCSProceduralMemoryamygdaladecaytheoryPositivePunishmentmodelingVariableIntervalCuedRecallFixedRatioEpisodicMemoryLaw ofEffectUSVicariousReinforcementhippocampusURSerialPositioningEffectsensorymemorysensitizationContinuousStimulusExtinctionPositiveReinforcementNegativeReinforcementNegativePunishmentFreeRecallCSProceduralMemoryamygdaladecaytheory

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Punishment
  2. modeling
  3. Variable Interval
  4. Cued Recall
  5. Fixed Ratio
  6. Episodic Memory
  7. Law of Effect
  8. US
  9. Vicarious Reinforcement
  10. hippocampus
  11. UR
  12. Serial Positioning Effect
  13. sensory memory
  14. sensitization
  15. Continuous
  16. Stimulus Extinction
  17. Positive Reinforcement
  18. Negative Reinforcement
  19. Negative Punishment
  20. Free Recall
  21. CS
  22. Procedural Memory
  23. amygdala
  24. decay theory