sensorymemorymodelingsensitizationamygdalaFreeRecallCSStimulusExtinctionContinuousURFixedRatioPositiveReinforcementVariableIntervalVicariousReinforcementEpisodicMemoryPositivePunishmentSerialPositioningEffectdecaytheoryCuedRecallLaw ofEffectProceduralMemoryNegativeReinforcementNegativePunishmenthippocampusUSsensorymemorymodelingsensitizationamygdalaFreeRecallCSStimulusExtinctionContinuousURFixedRatioPositiveReinforcementVariableIntervalVicariousReinforcementEpisodicMemoryPositivePunishmentSerialPositioningEffectdecaytheoryCuedRecallLaw ofEffectProceduralMemoryNegativeReinforcementNegativePunishmenthippocampusUS

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sensory memory
  2. modeling
  3. sensitization
  4. amygdala
  5. Free Recall
  6. CS
  7. Stimulus Extinction
  8. Continuous
  9. UR
  10. Fixed Ratio
  11. Positive Reinforcement
  12. Variable Interval
  13. Vicarious Reinforcement
  14. Episodic Memory
  15. Positive Punishment
  16. Serial Positioning Effect
  17. decay theory
  18. Cued Recall
  19. Law of Effect
  20. Procedural Memory
  21. Negative Reinforcement
  22. Negative Punishment
  23. hippocampus
  24. US