amygdalaCSLaw ofEffectSerialPositioningEffectdecaytheoryVicariousReinforcementFixedRatioPositivePunishmentsensitizationmodelingStimulusExtinctionURNegativeReinforcementsensorymemoryCuedRecallFreeRecallNegativePunishmentPositiveReinforcementEpisodicMemoryUShippocampusProceduralMemoryContinuousVariableIntervalamygdalaCSLaw ofEffectSerialPositioningEffectdecaytheoryVicariousReinforcementFixedRatioPositivePunishmentsensitizationmodelingStimulusExtinctionURNegativeReinforcementsensorymemoryCuedRecallFreeRecallNegativePunishmentPositiveReinforcementEpisodicMemoryUShippocampusProceduralMemoryContinuousVariableInterval

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. amygdala
  2. CS
  3. Law of Effect
  4. Serial Positioning Effect
  5. decay theory
  6. Vicarious Reinforcement
  7. Fixed Ratio
  8. Positive Punishment
  9. sensitization
  10. modeling
  11. Stimulus Extinction
  12. UR
  13. Negative Reinforcement
  14. sensory memory
  15. Cued Recall
  16. Free Recall
  17. Negative Punishment
  18. Positive Reinforcement
  19. Episodic Memory
  20. US
  21. hippocampus
  22. Procedural Memory
  23. Continuous
  24. Variable Interval