USdecaytheoryCuedRecallVicariousReinforcementSerialPositioningEffectFreeRecallamygdalaVariableIntervalPositivePunishmentFixedRatioEpisodicMemoryhippocampusLaw ofEffectStimulusExtinctionsensitizationNegativeReinforcementURmodelingContinuousProceduralMemoryCSNegativePunishmentsensorymemoryPositiveReinforcementUSdecaytheoryCuedRecallVicariousReinforcementSerialPositioningEffectFreeRecallamygdalaVariableIntervalPositivePunishmentFixedRatioEpisodicMemoryhippocampusLaw ofEffectStimulusExtinctionsensitizationNegativeReinforcementURmodelingContinuousProceduralMemoryCSNegativePunishmentsensorymemoryPositiveReinforcement

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. US
  2. decay theory
  3. Cued Recall
  4. Vicarious Reinforcement
  5. Serial Positioning Effect
  6. Free Recall
  7. amygdala
  8. Variable Interval
  9. Positive Punishment
  10. Fixed Ratio
  11. Episodic Memory
  12. hippocampus
  13. Law of Effect
  14. Stimulus Extinction
  15. sensitization
  16. Negative Reinforcement
  17. UR
  18. modeling
  19. Continuous
  20. Procedural Memory
  21. CS
  22. Negative Punishment
  23. sensory memory
  24. Positive Reinforcement