PositivePunishmentLaw ofEffecthippocampussensorymemorySerialPositioningEffectURmodelingFreeRecallPositiveReinforcementUSamygdaladecaytheoryNegativeReinforcementsensitizationFixedRatioNegativePunishmentCSVicariousReinforcementEpisodicMemoryProceduralMemoryVariableIntervalContinuousStimulusExtinctionCuedRecallPositivePunishmentLaw ofEffecthippocampussensorymemorySerialPositioningEffectURmodelingFreeRecallPositiveReinforcementUSamygdaladecaytheoryNegativeReinforcementsensitizationFixedRatioNegativePunishmentCSVicariousReinforcementEpisodicMemoryProceduralMemoryVariableIntervalContinuousStimulusExtinctionCuedRecall

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Punishment
  2. Law of Effect
  3. hippocampus
  4. sensory memory
  5. Serial Positioning Effect
  6. UR
  7. modeling
  8. Free Recall
  9. Positive Reinforcement
  10. US
  11. amygdala
  12. decay theory
  13. Negative Reinforcement
  14. sensitization
  15. Fixed Ratio
  16. Negative Punishment
  17. CS
  18. Vicarious Reinforcement
  19. Episodic Memory
  20. Procedural Memory
  21. Variable Interval
  22. Continuous
  23. Stimulus Extinction
  24. Cued Recall