sensitizationamygdalaNegativeReinforcementVariableIntervalNegativePunishmentPositivePunishmentURProceduralMemoryStimulusExtinctionCSFixedRatiodecaytheoryhippocampusEpisodicMemoryPositiveReinforcementFreeRecallUSsensorymemoryLaw ofEffectCuedRecallmodelingSerialPositioningEffectContinuousVicariousReinforcementsensitizationamygdalaNegativeReinforcementVariableIntervalNegativePunishmentPositivePunishmentURProceduralMemoryStimulusExtinctionCSFixedRatiodecaytheoryhippocampusEpisodicMemoryPositiveReinforcementFreeRecallUSsensorymemoryLaw ofEffectCuedRecallmodelingSerialPositioningEffectContinuousVicariousReinforcement

B110 Exam 3 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. sensitization
  2. amygdala
  3. Negative Reinforcement
  4. Variable Interval
  5. Negative Punishment
  6. Positive Punishment
  7. UR
  8. Procedural Memory
  9. Stimulus Extinction
  10. CS
  11. Fixed Ratio
  12. decay theory
  13. hippocampus
  14. Episodic Memory
  15. Positive Reinforcement
  16. Free Recall
  17. US
  18. sensory memory
  19. Law of Effect
  20. Cued Recall
  21. modeling
  22. Serial Positioning Effect
  23. Continuous
  24. Vicarious Reinforcement