Fronttuck(STUCK)PerfectBeamDancethrough5 secondHSDismountFullbeamroutineFullbeamroutine160Leap3 jumpseries in arow (160)Chunk 1of floorroutinewith music3 Straightarm BackExtensionFloorSequencewith MusicBHSon lowbeamFloorJumps(160)StandingBack tuckoff panelBHS BHSWHIP BHSFLIP ontumble trakPerfectLeapPassChunk 2of floorroutinewith music3 Fullturns In arow(beam)PerfectFullturnPerfectBeamDancethroughROBHSBTSkillroutineon beamFHSSOFHS5secondHS5BWO/BHSIn a rowFronttuck(STUCK)PerfectBeamDancethrough5 secondHSDismountFullbeamroutineFullbeamroutine160Leap3 jumpseries in arow (160)Chunk 1of floorroutinewith music3 Straightarm BackExtensionFloorSequencewith MusicBHSon lowbeamFloorJumps(160)StandingBack tuckoff panelBHS BHSWHIP BHSFLIP ontumble trakPerfectLeapPassChunk 2of floorroutinewith music3 Fullturns In arow(beam)PerfectFullturnPerfectBeamDancethroughROBHSBTSkillroutineon beamFHSSOFHS5secondHS5BWO/BHSIn a row

LEVEL 5 SPOOKY TIME - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Front tuck (STUCK)
  2. Perfect Beam Dance through
  3. 5 second HS Dismount
  4. Full beam routine
  5. Full beam routine
  6. 160 Leap
  7. 3 jump series in a row (160)
  8. Chunk 1 of floor routine with music
  9. 3 Straight arm Back Extension
  10. Floor Sequence with Music
  11. BHS on low beam
  12. Floor Jumps (160)
  13. Standing Back tuck off panel
  14. BHS BHS WHIP BHS FLIP on tumble trak
  15. Perfect Leap Pass
  16. Chunk 2 of floor routine with music
  17. 3 Full turns In a row (beam)
  18. Perfect Full turn
  19. Perfect Beam Dance through
  20. RO BHS BT
  21. Skill routine on beam
  22. FHSSO FHS
  23. 5 second HS
  24. 5 BWO/BHS In a row