BHSon lowbeamChunk 2of floorroutinewith musicFloorJumps(160)Chunk 1of floorroutinewith musicPerfectBeamDancethroughFronttuck(STUCK)3 jumpseries in arow (160)Skillroutineon beam5BWO/BHSIn a rowFullbeamroutineFullbeamroutine5secondHSStandingBack tuckoff panelPerfectFullturnPerfectLeapPass160LeapFHSSOFHS3 Straightarm BackExtensionFloorSequencewith MusicPerfectBeamDancethroughBHS BHSWHIP BHSFLIP ontumble trak5 secondHSDismountROBHSBT3 Fullturns In arow(beam)BHSon lowbeamChunk 2of floorroutinewith musicFloorJumps(160)Chunk 1of floorroutinewith musicPerfectBeamDancethroughFronttuck(STUCK)3 jumpseries in arow (160)Skillroutineon beam5BWO/BHSIn a rowFullbeamroutineFullbeamroutine5secondHSStandingBack tuckoff panelPerfectFullturnPerfectLeapPass160LeapFHSSOFHS3 Straightarm BackExtensionFloorSequencewith MusicPerfectBeamDancethroughBHS BHSWHIP BHSFLIP ontumble trak5 secondHSDismountROBHSBT3 Fullturns In arow(beam)

LEVEL 5 SPOOKY TIME - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BHS on low beam
  2. Chunk 2 of floor routine with music
  3. Floor Jumps (160)
  4. Chunk 1 of floor routine with music
  5. Perfect Beam Dance through
  6. Front tuck (STUCK)
  7. 3 jump series in a row (160)
  8. Skill routine on beam
  9. 5 BWO/BHS In a row
  10. Full beam routine
  11. Full beam routine
  12. 5 second HS
  13. Standing Back tuck off panel
  14. Perfect Full turn
  15. Perfect Leap Pass
  16. 160 Leap
  17. FHSSO FHS
  18. 3 Straight arm Back Extension
  19. Floor Sequence with Music
  20. Perfect Beam Dance through
  21. BHS BHS WHIP BHS FLIP on tumble trak
  22. 5 second HS Dismount
  23. RO BHS BT
  24. 3 Full turns In a row (beam)