FloorSequencewith MusicChunk 1of floorroutinewith musicROBHSBT5secondHSPerfectFullturnFullbeamroutine3 jumpseries in arow (160)BHS BHSWHIP BHSFLIP ontumble trakPerfectLeapPassSkillroutineon beamBHSon lowbeamStandingBack tuckoff panelPerfectBeamDancethroughPerfectBeamDancethroughFHSSOFHS5BWO/BHSIn a rowFloorJumps(160)Fronttuck(STUCK)160Leap3 Straightarm BackExtensionFullbeamroutineChunk 2of floorroutinewith music3 Fullturns In arow(beam)5 secondHSDismountFloorSequencewith MusicChunk 1of floorroutinewith musicROBHSBT5secondHSPerfectFullturnFullbeamroutine3 jumpseries in arow (160)BHS BHSWHIP BHSFLIP ontumble trakPerfectLeapPassSkillroutineon beamBHSon lowbeamStandingBack tuckoff panelPerfectBeamDancethroughPerfectBeamDancethroughFHSSOFHS5BWO/BHSIn a rowFloorJumps(160)Fronttuck(STUCK)160Leap3 Straightarm BackExtensionFullbeamroutineChunk 2of floorroutinewith music3 Fullturns In arow(beam)5 secondHSDismount

LEVEL 5 SPOOKY TIME - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Floor Sequence with Music
  2. Chunk 1 of floor routine with music
  3. RO BHS BT
  4. 5 second HS
  5. Perfect Full turn
  6. Full beam routine
  7. 3 jump series in a row (160)
  8. BHS BHS WHIP BHS FLIP on tumble trak
  9. Perfect Leap Pass
  10. Skill routine on beam
  11. BHS on low beam
  12. Standing Back tuck off panel
  13. Perfect Beam Dance through
  14. Perfect Beam Dance through
  15. FHSSO FHS
  16. 5 BWO/BHS In a row
  17. Floor Jumps (160)
  18. Front tuck (STUCK)
  19. 160 Leap
  20. 3 Straight arm Back Extension
  21. Full beam routine
  22. Chunk 2 of floor routine with music
  23. 3 Full turns In a row (beam)
  24. 5 second HS Dismount