FootstepsGallopinghorseSwordsClankingSomeonefallingfrom ahorseSounds ofStrangulationDogbarkingClankingofsilverwareon a glassCricketsVoicegrowingfurtherawayAnxietyconveyed byvocal choices:high pitch,cracking voiceCharacterization:Evil Force(slow pace, lowpitch, gravellysoundMusicUnderscoringdialogueCharacterization:Vapid, youngwoman(Fast pace, highpitch)Characterization:Confident Soldier(Medium slowpace, deep pitch,sharp consonants)EpicMusicSound ofstrainingagainstbindingropesowlhootingGasp ofsurpriseThunderStormCharacterization:Older, maleservant(Slow pace, lowpitch)Rumblingsounds ofcastledestructionand chaosYawnSettingtransition usingonly sound fx &music (provideexample)WhispersCrowdminglingsoundsDoorcreakingFootstepsGallopinghorseSwordsClankingSomeonefallingfrom ahorseSounds ofStrangulationDogbarkingClankingofsilverwareon a glassCricketsVoicegrowingfurtherawayAnxietyconveyed byvocal choices:high pitch,cracking voiceCharacterization:Evil Force(slow pace, lowpitch, gravellysoundMusicUnderscoringdialogueCharacterization:Vapid, youngwoman(Fast pace, highpitch)Characterization:Confident Soldier(Medium slowpace, deep pitch,sharp consonants)EpicMusicSound ofstrainingagainstbindingropesowlhootingGasp ofsurpriseThunderStormCharacterization:Older, maleservant(Slow pace, lowpitch)Rumblingsounds ofcastledestructionand chaosYawnSettingtransition usingonly sound fx &music (provideexample)WhispersCrowdminglingsoundsDoorcreaking

The Two Princes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Footsteps
  2. Galloping horse
  3. Swords Clanking
  4. Someone falling from a horse
  5. Sounds of Strangulation
  6. Dog barking
  7. Clanking of silverware on a glass
  8. Crickets
  9. Voice growing further away
  10. Anxiety conveyed by vocal choices: high pitch, cracking voice
  11. Characterization: Evil Force (slow pace, low pitch, gravelly sound
  12. Music Underscoring dialogue
  13. Characterization: Vapid, young woman (Fast pace, high pitch)
  14. Characterization: Confident Soldier (Medium slow pace, deep pitch, sharp consonants)
  15. Epic Music
  16. Sound of straining against binding ropes
  17. owl hooting
  18. Gasp of surprise
  19. Thunder Storm
  20. Characterization: Older, male servant (Slow pace, low pitch)
  21. Rumbling sounds of castle destruction and chaos
  22. Yawn
  23. Setting transition using only sound fx & music (provide example)
  24. Whispers
  25. Crowd mingling sounds
  26. Door creaking