Someonefallingfrom ahorseFootstepsClankingofsilverwareon a glassSettingtransition usingonly sound fx &music (provideexample)Characterization:Older, maleservant(Slow pace, lowpitch)MusicUnderscoringdialogueWhispersVoicegrowingfurtherawayDogbarkingDoorcreakingEpicMusicGasp ofsurpriseCricketsYawnSwordsClankingCrowdminglingsoundsThunderStormCharacterization:Confident Soldier(Medium slowpace, deep pitch,sharp consonants)owlhootingSound ofstrainingagainstbindingropesCharacterization:Vapid, youngwoman(Fast pace, highpitch)Rumblingsounds ofcastledestructionand chaosSounds ofStrangulationAnxietyconveyed byvocal choices:high pitch,cracking voiceGallopinghorseCharacterization:Evil Force(slow pace, lowpitch, gravellysoundSomeonefallingfrom ahorseFootstepsClankingofsilverwareon a glassSettingtransition usingonly sound fx &music (provideexample)Characterization:Older, maleservant(Slow pace, lowpitch)MusicUnderscoringdialogueWhispersVoicegrowingfurtherawayDogbarkingDoorcreakingEpicMusicGasp ofsurpriseCricketsYawnSwordsClankingCrowdminglingsoundsThunderStormCharacterization:Confident Soldier(Medium slowpace, deep pitch,sharp consonants)owlhootingSound ofstrainingagainstbindingropesCharacterization:Vapid, youngwoman(Fast pace, highpitch)Rumblingsounds ofcastledestructionand chaosSounds ofStrangulationAnxietyconveyed byvocal choices:high pitch,cracking voiceGallopinghorseCharacterization:Evil Force(slow pace, lowpitch, gravellysound

The Two Princes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone falling from a horse
  2. Footsteps
  3. Clanking of silverware on a glass
  4. Setting transition using only sound fx & music (provide example)
  5. Characterization: Older, male servant (Slow pace, low pitch)
  6. Music Underscoring dialogue
  7. Whispers
  8. Voice growing further away
  9. Dog barking
  10. Door creaking
  11. Epic Music
  12. Gasp of surprise
  13. Crickets
  14. Yawn
  15. Swords Clanking
  16. Crowd mingling sounds
  17. Thunder Storm
  18. Characterization: Confident Soldier (Medium slow pace, deep pitch, sharp consonants)
  19. owl hooting
  20. Sound of straining against binding ropes
  21. Characterization: Vapid, young woman (Fast pace, high pitch)
  22. Rumbling sounds of castle destruction and chaos
  23. Sounds of Strangulation
  24. Anxiety conveyed by vocal choices: high pitch, cracking voice
  25. Galloping horse
  26. Characterization: Evil Force (slow pace, low pitch, gravelly sound