owlhootingWhispersCricketsEpicMusicClankingofsilverwareon a glassCharacterization:Vapid, youngwoman(Fast pace, highpitch)Someonefallingfrom ahorseSettingtransition usingonly sound fx &music (provideexample)Anxietyconveyed byvocal choices:high pitch,cracking voiceFootstepsCharacterization:Evil Force(slow pace, lowpitch, gravellysoundGallopinghorseGasp ofsurpriseDogbarkingCrowdminglingsoundsYawnCharacterization:Older, maleservant(Slow pace, lowpitch)SwordsClankingMusicUnderscoringdialogueThunderStormCharacterization:Confident Soldier(Medium slowpace, deep pitch,sharp consonants)Sound ofstrainingagainstbindingropesSounds ofStrangulationRumblingsounds ofcastledestructionand chaosVoicegrowingfurtherawayDoorcreakingowlhootingWhispersCricketsEpicMusicClankingofsilverwareon a glassCharacterization:Vapid, youngwoman(Fast pace, highpitch)Someonefallingfrom ahorseSettingtransition usingonly sound fx &music (provideexample)Anxietyconveyed byvocal choices:high pitch,cracking voiceFootstepsCharacterization:Evil Force(slow pace, lowpitch, gravellysoundGallopinghorseGasp ofsurpriseDogbarkingCrowdminglingsoundsYawnCharacterization:Older, maleservant(Slow pace, lowpitch)SwordsClankingMusicUnderscoringdialogueThunderStormCharacterization:Confident Soldier(Medium slowpace, deep pitch,sharp consonants)Sound ofstrainingagainstbindingropesSounds ofStrangulationRumblingsounds ofcastledestructionand chaosVoicegrowingfurtherawayDoorcreaking

The Two Princes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. owl hooting
  2. Whispers
  3. Crickets
  4. Epic Music
  5. Clanking of silverware on a glass
  6. Characterization: Vapid, young woman (Fast pace, high pitch)
  7. Someone falling from a horse
  8. Setting transition using only sound fx & music (provide example)
  9. Anxiety conveyed by vocal choices: high pitch, cracking voice
  10. Footsteps
  11. Characterization: Evil Force (slow pace, low pitch, gravelly sound
  12. Galloping horse
  13. Gasp of surprise
  14. Dog barking
  15. Crowd mingling sounds
  16. Yawn
  17. Characterization: Older, male servant (Slow pace, low pitch)
  18. Swords Clanking
  19. Music Underscoring dialogue
  20. Thunder Storm
  21. Characterization: Confident Soldier (Medium slow pace, deep pitch, sharp consonants)
  22. Sound of straining against binding ropes
  23. Sounds of Strangulation
  24. Rumbling sounds of castle destruction and chaos
  25. Voice growing further away
  26. Door creaking