Someonefallingfrom ahorseSwordsClankingSounds ofStrangulationVoicegrowingfurtherawayWhispersThunderStormCricketsSound ofstrainingagainstbindingropesGallopinghorseMusicUnderscoringdialogueCharacterization:Older, maleservant(Slow pace, lowpitch)Characterization:Vapid, youngwoman(Fast pace, highpitch)YawnClankingofsilverwareon a glassEpicMusicDogbarkingFootstepsowlhootingAnxietyconveyed byvocal choices:high pitch,cracking voiceCharacterization:Confident Soldier(Medium slowpace, deep pitch,sharp consonants)Characterization:Evil Force(slow pace, lowpitch, gravellysoundRumblingsounds ofcastledestructionand chaosGasp ofsurpriseCrowdminglingsoundsDoorcreakingSettingtransition usingonly sound fx &music (provideexample)Someonefallingfrom ahorseSwordsClankingSounds ofStrangulationVoicegrowingfurtherawayWhispersThunderStormCricketsSound ofstrainingagainstbindingropesGallopinghorseMusicUnderscoringdialogueCharacterization:Older, maleservant(Slow pace, lowpitch)Characterization:Vapid, youngwoman(Fast pace, highpitch)YawnClankingofsilverwareon a glassEpicMusicDogbarkingFootstepsowlhootingAnxietyconveyed byvocal choices:high pitch,cracking voiceCharacterization:Confident Soldier(Medium slowpace, deep pitch,sharp consonants)Characterization:Evil Force(slow pace, lowpitch, gravellysoundRumblingsounds ofcastledestructionand chaosGasp ofsurpriseCrowdminglingsoundsDoorcreakingSettingtransition usingonly sound fx &music (provideexample)

The Two Princes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone falling from a horse
  2. Swords Clanking
  3. Sounds of Strangulation
  4. Voice growing further away
  5. Whispers
  6. Thunder Storm
  7. Crickets
  8. Sound of straining against binding ropes
  9. Galloping horse
  10. Music Underscoring dialogue
  11. Characterization: Older, male servant (Slow pace, low pitch)
  12. Characterization: Vapid, young woman (Fast pace, high pitch)
  13. Yawn
  14. Clanking of silverware on a glass
  15. Epic Music
  16. Dog barking
  17. Footsteps
  18. owl hooting
  19. Anxiety conveyed by vocal choices: high pitch, cracking voice
  20. Characterization: Confident Soldier (Medium slow pace, deep pitch, sharp consonants)
  21. Characterization: Evil Force (slow pace, low pitch, gravelly sound
  22. Rumbling sounds of castle destruction and chaos
  23. Gasp of surprise
  24. Crowd mingling sounds
  25. Door creaking
  26. Setting transition using only sound fx & music (provide example)