17-29.832.2CorrespondingAngles931470160ReflectionIf angleacute,then 70.20012.58125.611.7Obtuse4510842027If anglenot 70,notacute3617-29.832.2CorrespondingAngles931470160ReflectionIf angleacute,then 70.20012.58125.611.7Obtuse4510842027If anglenot 70,notacute36

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 17
  2. -2
  3. 9.8
  4. 32.2
  5. Corresponding Angles
  6. 9
  7. 314
  8. 70
  9. 160
  10. Reflection
  11. If angle acute, then 70.
  12. 200
  13. 12.5
  14. 8
  15. 125.6
  16. 11.7
  17. Obtuse
  18. 45
  19. 108
  20. 4
  21. 20
  22. 27
  23. If angle not 70,not acute
  24. 36