4532.2200108Obtuse9.812.527ReflectionCorrespondingAngles1603617If angleacute,then 70.11.720-27098125.6If anglenot 70,notacute43144532.2200108Obtuse9.812.527ReflectionCorrespondingAngles1603617If angleacute,then 70.11.720-27098125.6If anglenot 70,notacute4314

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 45
  2. 32.2
  3. 200
  4. 108
  5. Obtuse
  6. 9.8
  7. 12.5
  8. 27
  9. Reflection
  10. Corresponding Angles
  11. 160
  12. 36
  13. 17
  14. If angle acute, then 70.
  15. 11.7
  16. 20
  17. -2
  18. 70
  19. 9
  20. 8
  21. 125.6
  22. If angle not 70,not acute
  23. 4
  24. 314