If anglenot 70,notacute1732.220070If angleacute,then 70.16011.71083627Reflection4512.5Obtuse99.8-2314125.68204CorrespondingAnglesIf anglenot 70,notacute1732.220070If angleacute,then 70.16011.71083627Reflection4512.5Obtuse99.8-2314125.68204CorrespondingAngles

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. If angle not 70,not acute
  2. 17
  3. 32.2
  4. 200
  5. 70
  6. If angle acute, then 70.
  7. 160
  8. 11.7
  9. 108
  10. 36
  11. 27
  12. Reflection
  13. 45
  14. 12.5
  15. Obtuse
  16. 9
  17. 9.8
  18. -2
  19. 314
  20. 125.6
  21. 8
  22. 20
  23. 4
  24. Corresponding Angles