ObtuseCorrespondingAngles84511.7If anglenot 70,notacute32.22002749.831470108Reflection160If angleacute,then 70.17125.6-212.520369ObtuseCorrespondingAngles84511.7If anglenot 70,notacute32.22002749.831470108Reflection160If angleacute,then 70.17125.6-212.520369

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Obtuse
  2. Corresponding Angles
  3. 8
  4. 45
  5. 11.7
  6. If angle not 70,not acute
  7. 32.2
  8. 200
  9. 27
  10. 4
  11. 9.8
  12. 314
  13. 70
  14. 108
  15. Reflection
  16. 160
  17. If angle acute, then 70.
  18. 17
  19. 125.6
  20. -2
  21. 12.5
  22. 20
  23. 36
  24. 9