4201083143611.7160If angleacute,then 70.1732.28279Reflection200If anglenot 70,notacute4570CorrespondingAngles125.612.5-29.8Obtuse4201083143611.7160If angleacute,then 70.1732.28279Reflection200If anglenot 70,notacute4570CorrespondingAngles125.612.5-29.8Obtuse

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4
  2. 20
  3. 108
  4. 314
  5. 36
  6. 11.7
  7. 160
  8. If angle acute, then 70.
  9. 17
  10. 32.2
  11. 8
  12. 27
  13. 9
  14. Reflection
  15. 200
  16. If angle not 70,not acute
  17. 45
  18. 70
  19. Corresponding Angles
  20. 125.6
  21. 12.5
  22. -2
  23. 9.8
  24. Obtuse