If angleacute,then 70.16094531420278-2CorrespondingAnglesIf anglenot 70,notacute36125.649.8177032.212.5Reflection108200Obtuse11.7If angleacute,then 70.16094531420278-2CorrespondingAnglesIf anglenot 70,notacute36125.649.8177032.212.5Reflection108200Obtuse11.7

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. If angle acute, then 70.
  2. 160
  3. 9
  4. 45
  5. 314
  6. 20
  7. 27
  8. 8
  9. -2
  10. Corresponding Angles
  11. If angle not 70,not acute
  12. 36
  13. 125.6
  14. 4
  15. 9.8
  16. 17
  17. 70
  18. 32.2
  19. 12.5
  20. Reflection
  21. 108
  22. 200
  23. Obtuse
  24. 11.7