27160If angleacute,then 70.1088CorrespondingAngles3612.520If anglenot 70,notacute32.2125.6Reflection704511.79.8Obtuse-2942001731427160If angleacute,then 70.1088CorrespondingAngles3612.520If anglenot 70,notacute32.2125.6Reflection704511.79.8Obtuse-29420017314

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 27
  2. 160
  3. If angle acute, then 70.
  4. 108
  5. 8
  6. Corresponding Angles
  7. 36
  8. 12.5
  9. 20
  10. If angle not 70,not acute
  11. 32.2
  12. 125.6
  13. Reflection
  14. 70
  15. 45
  16. 11.7
  17. 9.8
  18. Obtuse
  19. -2
  20. 9
  21. 4
  22. 200
  23. 17
  24. 314