845125.612.527CorrespondingAngles16011.7If anglenot 70,notacuteReflectionIf angleacute,then 70.4108-220932.236Obtuse9.82001731470845125.612.527CorrespondingAngles16011.7If anglenot 70,notacuteReflectionIf angleacute,then 70.4108-220932.236Obtuse9.82001731470

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 8
  2. 45
  3. 125.6
  4. 12.5
  5. 27
  6. Corresponding Angles
  7. 160
  8. 11.7
  9. If angle not 70,not acute
  10. Reflection
  11. If angle acute, then 70.
  12. 4
  13. 108
  14. -2
  15. 20
  16. 9
  17. 32.2
  18. 36
  19. Obtuse
  20. 9.8
  21. 200
  22. 17
  23. 314
  24. 70