45CorrespondingAngles917If anglenot 70,notacute9.8420200160870-2Reflection125.6If angleacute,then 70.108314Obtuse32.211.712.5362745CorrespondingAngles917If anglenot 70,notacute9.8420200160870-2Reflection125.6If angleacute,then 70.108314Obtuse32.211.712.53627

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 45
  2. Corresponding Angles
  3. 9
  4. 17
  5. If angle not 70,not acute
  6. 9.8
  7. 4
  8. 20
  9. 200
  10. 160
  11. 8
  12. 70
  13. -2
  14. Reflection
  15. 125.6
  16. If angle acute, then 70.
  17. 108
  18. 314
  19. Obtuse
  20. 32.2
  21. 11.7
  22. 12.5
  23. 36
  24. 27