9.8160-231411.7812.536Obtuse10820027CorrespondingAngles125.67091745Reflection420If angleacute,then 70.If anglenot 70,notacute32.29.8160-231411.7812.536Obtuse10820027CorrespondingAngles125.67091745Reflection420If angleacute,then 70.If anglenot 70,notacute32.2

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 9.8
  2. 160
  3. -2
  4. 314
  5. 11.7
  6. 8
  7. 12.5
  8. 36
  9. Obtuse
  10. 108
  11. 200
  12. 27
  13. Corresponding Angles
  14. 125.6
  15. 70
  16. 9
  17. 17
  18. 45
  19. Reflection
  20. 4
  21. 20
  22. If angle acute, then 70.
  23. If angle not 70,not acute
  24. 32.2