3620CorrespondingAngles31484If angleacute,then 70.Reflection16017200If anglenot 70,notacute11.7945-29.8125.632.27012.5108Obtuse273620CorrespondingAngles31484If angleacute,then 70.Reflection16017200If anglenot 70,notacute11.7945-29.8125.632.27012.5108Obtuse27

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 36
  2. 20
  3. Corresponding Angles
  4. 314
  5. 8
  6. 4
  7. If angle acute, then 70.
  8. Reflection
  9. 160
  10. 17
  11. 200
  12. If angle not 70,not acute
  13. 11.7
  14. 9
  15. 45
  16. -2
  17. 9.8
  18. 125.6
  19. 32.2
  20. 70
  21. 12.5
  22. 108
  23. Obtuse
  24. 27