8-2If angleacute,then 70.27Reflection12.5911.745If anglenot 70,notacute125.61731416070CorrespondingAngles9.82002036Obtuse410832.28-2If angleacute,then 70.27Reflection12.5911.745If anglenot 70,notacute125.61731416070CorrespondingAngles9.82002036Obtuse410832.2

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 8
  2. -2
  3. If angle acute, then 70.
  4. 27
  5. Reflection
  6. 12.5
  7. 9
  8. 11.7
  9. 45
  10. If angle not 70,not acute
  11. 125.6
  12. 17
  13. 314
  14. 160
  15. 70
  16. Corresponding Angles
  17. 9.8
  18. 200
  19. 20
  20. 36
  21. Obtuse
  22. 4
  23. 108
  24. 32.2