2745If anglenot 70,notacute11.79.8Reflection-2125.612.57032.2Obtuse3617If angleacute,then 70.4160CorrespondingAngles10820020893142745If anglenot 70,notacute11.79.8Reflection-2125.612.57032.2Obtuse3617If angleacute,then 70.4160CorrespondingAngles1082002089314

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 27
  2. 45
  3. If angle not 70,not acute
  4. 11.7
  5. 9.8
  6. Reflection
  7. -2
  8. 125.6
  9. 12.5
  10. 70
  11. 32.2
  12. Obtuse
  13. 36
  14. 17
  15. If angle acute, then 70.
  16. 4
  17. 160
  18. Corresponding Angles
  19. 108
  20. 200
  21. 20
  22. 8
  23. 9
  24. 314