11.783617920If angleacute,then 70.45Obtuse-2200279.8Reflection314125.64If anglenot 70,notacute32.270160CorrespondingAngles10812.511.783617920If angleacute,then 70.45Obtuse-2200279.8Reflection314125.64If anglenot 70,notacute32.270160CorrespondingAngles10812.5

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 11.7
  2. 8
  3. 36
  4. 17
  5. 9
  6. 20
  7. If angle acute, then 70.
  8. 45
  9. Obtuse
  10. -2
  11. 200
  12. 27
  13. 9.8
  14. Reflection
  15. 314
  16. 125.6
  17. 4
  18. If angle not 70,not acute
  19. 32.2
  20. 70
  21. 160
  22. Corresponding Angles
  23. 108
  24. 12.5