2032.2If angleacute,then 70.70Reflection11.7CorrespondingAngles36125.645-217910820016089.8If anglenot 70,notacute412.5314Obtuse272032.2If angleacute,then 70.70Reflection11.7CorrespondingAngles36125.645-217910820016089.8If anglenot 70,notacute412.5314Obtuse27

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 20
  2. 32.2
  3. If angle acute, then 70.
  4. 70
  5. Reflection
  6. 11.7
  7. Corresponding Angles
  8. 36
  9. 125.6
  10. 45
  11. -2
  12. 17
  13. 9
  14. 108
  15. 200
  16. 160
  17. 8
  18. 9.8
  19. If angle not 70,not acute
  20. 4
  21. 12.5
  22. 314
  23. Obtuse
  24. 27