4511.7If anglenot 70,notacute17314CorrespondingAngles20Reflection70279.84If angleacute,then 70.1083612.5-232.28200Obtuse9125.61604511.7If anglenot 70,notacute17314CorrespondingAngles20Reflection70279.84If angleacute,then 70.1083612.5-232.28200Obtuse9125.6160

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 45
  2. 11.7
  3. If angle not 70,not acute
  4. 17
  5. 314
  6. Corresponding Angles
  7. 20
  8. Reflection
  9. 70
  10. 27
  11. 9.8
  12. 4
  13. If angle acute, then 70.
  14. 108
  15. 36
  16. 12.5
  17. -2
  18. 32.2
  19. 8
  20. 200
  21. Obtuse
  22. 9
  23. 125.6
  24. 160