16012.5-211.7If anglenot 70,notacute10820Reflection32.2369.8200817Obtuse4527704If angleacute,then 70.CorrespondingAngles9125.631416012.5-211.7If anglenot 70,notacute10820Reflection32.2369.8200817Obtuse4527704If angleacute,then 70.CorrespondingAngles9125.6314

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 160
  2. 12.5
  3. -2
  4. 11.7
  5. If angle not 70,not acute
  6. 108
  7. 20
  8. Reflection
  9. 32.2
  10. 36
  11. 9.8
  12. 200
  13. 8
  14. 17
  15. Obtuse
  16. 45
  17. 27
  18. 70
  19. 4
  20. If angle acute, then 70.
  21. Corresponding Angles
  22. 9
  23. 125.6
  24. 314