17436209.8Reflection160314If anglenot 70,notacute125.68702732.2CorrespondingAngles-2If angleacute,then 70.4511.720012.59108Obtuse17436209.8Reflection160314If anglenot 70,notacute125.68702732.2CorrespondingAngles-2If angleacute,then 70.4511.720012.59108Obtuse

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 17
  2. 4
  3. 36
  4. 20
  5. 9.8
  6. Reflection
  7. 160
  8. 314
  9. If angle not 70,not acute
  10. 125.6
  11. 8
  12. 70
  13. 27
  14. 32.2
  15. Corresponding Angles
  16. -2
  17. If angle acute, then 70.
  18. 45
  19. 11.7
  20. 200
  21. 12.5
  22. 9
  23. 108
  24. Obtuse