369.832.2708-2CorrespondingAnglesObtuseIf anglenot 70,notacute31420Reflection420027910812.511.7If angleacute,then 70.45125.617160369.832.2708-2CorrespondingAnglesObtuseIf anglenot 70,notacute31420Reflection420027910812.511.7If angleacute,then 70.45125.617160

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 36
  2. 9.8
  3. 32.2
  4. 70
  5. 8
  6. -2
  7. Corresponding Angles
  8. Obtuse
  9. If angle not 70,not acute
  10. 314
  11. 20
  12. Reflection
  13. 4
  14. 200
  15. 27
  16. 9
  17. 108
  18. 12.5
  19. 11.7
  20. If angle acute, then 70.
  21. 45
  22. 125.6
  23. 17
  24. 160