4517125.689.81602731420070-232.23611.7492012.5108CorrespondingAnglesReflectionIf angleacute,then 70.ObtuseIf anglenot 70,notacute4517125.689.81602731420070-232.23611.7492012.5108CorrespondingAnglesReflectionIf angleacute,then 70.ObtuseIf anglenot 70,notacute

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 45
  2. 17
  3. 125.6
  4. 8
  5. 9.8
  6. 160
  7. 27
  8. 314
  9. 200
  10. 70
  11. -2
  12. 32.2
  13. 36
  14. 11.7
  15. 4
  16. 9
  17. 20
  18. 12.5
  19. 108
  20. Corresponding Angles
  21. Reflection
  22. If angle acute, then 70.
  23. Obtuse
  24. If angle not 70,not acute