32.2812.5ReflectionIf angleacute,then 70.4451711.7927200Obtuse-2209.816031470108125.6CorrespondingAnglesIf anglenot 70,notacute3632.2812.5ReflectionIf angleacute,then 70.4451711.7927200Obtuse-2209.816031470108125.6CorrespondingAnglesIf anglenot 70,notacute36

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 32.2
  2. 8
  3. 12.5
  4. Reflection
  5. If angle acute, then 70.
  6. 4
  7. 45
  8. 17
  9. 11.7
  10. 9
  11. 27
  12. 200
  13. Obtuse
  14. -2
  15. 20
  16. 9.8
  17. 160
  18. 314
  19. 70
  20. 108
  21. 125.6
  22. Corresponding Angles
  23. If angle not 70,not acute
  24. 36