410812.5209.82732.2If angleacute,then 70.703611.79If anglenot 70,notacute125.68ReflectionObtuse3142001716045-2CorrespondingAngles410812.5209.82732.2If angleacute,then 70.703611.79If anglenot 70,notacute125.68ReflectionObtuse3142001716045-2CorrespondingAngles

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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24
  1. 4
  2. 108
  3. 12.5
  4. 20
  5. 9.8
  6. 27
  7. 32.2
  8. If angle acute, then 70.
  9. 70
  10. 36
  11. 11.7
  12. 9
  13. If angle not 70,not acute
  14. 125.6
  15. 8
  16. Reflection
  17. Obtuse
  18. 314
  19. 200
  20. 17
  21. 160
  22. 45
  23. -2
  24. Corresponding Angles