9ObtuseCorrespondingAngles7012.5454If angleacute,then 70.2032.2160273149.8125.6If anglenot 70,notacute108Reflection36-211.78172009ObtuseCorrespondingAngles7012.5454If angleacute,then 70.2032.2160273149.8125.6If anglenot 70,notacute108Reflection36-211.7817200

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 9
  2. Obtuse
  3. Corresponding Angles
  4. 70
  5. 12.5
  6. 45
  7. 4
  8. If angle acute, then 70.
  9. 20
  10. 32.2
  11. 160
  12. 27
  13. 314
  14. 9.8
  15. 125.6
  16. If angle not 70,not acute
  17. 108
  18. Reflection
  19. 36
  20. -2
  21. 11.7
  22. 8
  23. 17
  24. 200