2010845If anglenot 70,notacute36CorrespondingAngles9.8Obtuse17200277012.5Reflection314411.7-2125.6160If angleacute,then 70.832.292010845If anglenot 70,notacute36CorrespondingAngles9.8Obtuse17200277012.5Reflection314411.7-2125.6160If angleacute,then 70.832.29

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 20
  2. 108
  3. 45
  4. If angle not 70,not acute
  5. 36
  6. Corresponding Angles
  7. 9.8
  8. Obtuse
  9. 17
  10. 200
  11. 27
  12. 70
  13. 12.5
  14. Reflection
  15. 314
  16. 4
  17. 11.7
  18. -2
  19. 125.6
  20. 160
  21. If angle acute, then 70.
  22. 8
  23. 32.2
  24. 9