-232.245108If anglenot 70,notacute9If angleacute,then 70.Obtuse11.73631416020125.6702712.589.820017CorrespondingAngles4Reflection-232.245108If anglenot 70,notacute9If angleacute,then 70.Obtuse11.73631416020125.6702712.589.820017CorrespondingAngles4Reflection

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. -2
  2. 32.2
  3. 45
  4. 108
  5. If angle not 70,not acute
  6. 9
  7. If angle acute, then 70.
  8. Obtuse
  9. 11.7
  10. 36
  11. 314
  12. 160
  13. 20
  14. 125.6
  15. 70
  16. 27
  17. 12.5
  18. 8
  19. 9.8
  20. 200
  21. 17
  22. Corresponding Angles
  23. 4
  24. Reflection