160CorrespondingAngles125.6ObtuseIf angleacute,then 70.10811.7-22012.5If anglenot 70,notacute831432.21770Reflection9.845362792004160CorrespondingAngles125.6ObtuseIf angleacute,then 70.10811.7-22012.5If anglenot 70,notacute831432.21770Reflection9.845362792004

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 160
  2. Corresponding Angles
  3. 125.6
  4. Obtuse
  5. If angle acute, then 70.
  6. 108
  7. 11.7
  8. -2
  9. 20
  10. 12.5
  11. If angle not 70,not acute
  12. 8
  13. 314
  14. 32.2
  15. 17
  16. 70
  17. Reflection
  18. 9.8
  19. 45
  20. 36
  21. 27
  22. 9
  23. 200
  24. 4