17CorrespondingAngles11.7-24if angleacute,then70if anglenot 70,notacute12.5Reflection32.23142791609.88obtuse20200125.610836704517CorrespondingAngles11.7-24if angleacute,then70if anglenot 70,notacute12.5Reflection32.23142791609.88obtuse20200125.6108367045

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 17
  2. Corresponding Angles
  3. 11.7
  4. -2
  5. 4
  6. if angle acute,then 70
  7. if angle not 70,not acute
  8. 12.5
  9. Reflection
  10. 32.2
  11. 314
  12. 27
  13. 9
  14. 160
  15. 9.8
  16. 8
  17. obtuse
  18. 20
  19. 200
  20. 125.6
  21. 108
  22. 36
  23. 70
  24. 45