CorrespondingAngles4125.6271603687012.5314Reflection20if anglenot 70,notacute1720045911.79.8obtuse-2if angleacute,then7010832.2CorrespondingAngles4125.6271603687012.5314Reflection20if anglenot 70,notacute1720045911.79.8obtuse-2if angleacute,then7010832.2

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Corresponding Angles
  2. 4
  3. 125.6
  4. 27
  5. 160
  6. 36
  7. 8
  8. 70
  9. 12.5
  10. 314
  11. Reflection
  12. 20
  13. if angle not 70,not acute
  14. 17
  15. 200
  16. 45
  17. 9
  18. 11.7
  19. 9.8
  20. obtuse
  21. -2
  22. if angle acute,then 70
  23. 108
  24. 32.2