12.5CorrespondingAngles2716032.29.83148If angleacute,then 70.125.6200702036174-2If anglenot 70,notacute4511.71089ObtuseReflection12.5CorrespondingAngles2716032.29.83148If angleacute,then 70.125.6200702036174-2If anglenot 70,notacute4511.71089ObtuseReflection

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 12.5
  2. Corresponding Angles
  3. 27
  4. 160
  5. 32.2
  6. 9.8
  7. 314
  8. 8
  9. If angle acute, then 70.
  10. 125.6
  11. 200
  12. 70
  13. 20
  14. 36
  15. 17
  16. 4
  17. -2
  18. If angle not 70,not acute
  19. 45
  20. 11.7
  21. 108
  22. 9
  23. Obtuse
  24. Reflection