11.7108ObtuseCorrespondingAngles42712.5709.89368Reflection160If anglenot 70,notacuteIf angleacute,then 70.20-2125.632.2314174520011.7108ObtuseCorrespondingAngles42712.5709.89368Reflection160If anglenot 70,notacuteIf angleacute,then 70.20-2125.632.23141745200

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 11.7
  2. 108
  3. Obtuse
  4. Corresponding Angles
  5. 4
  6. 27
  7. 12.5
  8. 70
  9. 9.8
  10. 9
  11. 36
  12. 8
  13. Reflection
  14. 160
  15. If angle not 70,not acute
  16. If angle acute, then 70.
  17. 20
  18. -2
  19. 125.6
  20. 32.2
  21. 314
  22. 17
  23. 45
  24. 200