1083617ObtuseCorrespondingAngles920362745125.6ReflectionIf angleacute,then7045If anglenot 70,notacute20016011.7483147032.29.8-21083617ObtuseCorrespondingAngles920362745125.6ReflectionIf angleacute,then7045If anglenot 70,notacute20016011.7483147032.29.8-2

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 108
  2. 36
  3. 17
  4. Obtuse
  5. Corresponding Angles
  6. 9
  7. 20
  8. 36
  9. 27
  10. 45
  11. 125.6
  12. Reflection
  13. If angle acute,then 70
  14. 45
  15. If angle not 70,not acute
  16. 200
  17. 160
  18. 11.7
  19. 4
  20. 8
  21. 314
  22. 70
  23. 32.2
  24. 9.8
  25. -2