20If anglenot 70,notacute702009.83148-212.536125.61084CorrespondingAngles2717ReflectionIf angleacute,then7016011.7Obtuse4532.2920If anglenot 70,notacute702009.83148-212.536125.61084CorrespondingAngles2717ReflectionIf angleacute,then7016011.7Obtuse4532.29

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 20
  2. If angle not 70,not acute
  3. 70
  4. 200
  5. 9.8
  6. 314
  7. 8
  8. -2
  9. 12.5
  10. 36
  11. 125.6
  12. 108
  13. 4
  14. Corresponding Angles
  15. 27
  16. 17
  17. Reflection
  18. If angle acute,then 70
  19. 160
  20. 11.7
  21. Obtuse
  22. 45
  23. 32.2
  24. 9