704If angleacute,then70ObtuseIf anglenot 70,notacuteReflection11.710832.29202783631412.59.8-245160CorrespondingAngles125.617200704If angleacute,then70ObtuseIf anglenot 70,notacuteReflection11.710832.29202783631412.59.8-245160CorrespondingAngles125.617200

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 70
  2. 4
  3. If angle acute,then 70
  4. Obtuse
  5. If angle not 70,not acute
  6. Reflection
  7. 11.7
  8. 108
  9. 32.2
  10. 9
  11. 20
  12. 27
  13. 8
  14. 36
  15. 314
  16. 12.5
  17. 9.8
  18. -2
  19. 45
  20. 160
  21. Corresponding Angles
  22. 125.6
  23. 17
  24. 200