364CorrespondingAngles12.5-2314If angleacute,then709.845If anglenot 70,notacute125.62009108Reflection16070Obtuse11.72032.217278364CorrespondingAngles12.5-2314If angleacute,then709.845If anglenot 70,notacute125.62009108Reflection16070Obtuse11.72032.217278

Geometry EOC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 36
  2. 4
  3. Corresponding Angles
  4. 12.5
  5. -2
  6. 314
  7. If angle acute,then 70
  8. 9.8
  9. 45
  10. If angle not 70,not acute
  11. 125.6
  12. 200
  13. 9
  14. 108
  15. Reflection
  16. 160
  17. 70
  18. Obtuse
  19. 11.7
  20. 20
  21. 32.2
  22. 17
  23. 27
  24. 8