should beuncom-fortableSENeffectivethereshould betensionLisa sayssomethingfunnyhow ideascan besimilarscaffoldquestionshoweffectivewas thestartimplica-tions ofthebeginningintroducecombineexamplepulled indifferentdirectionswherewas theend of thebeginningfivebetterideawhat isironicIan sayssomethingfunnykeep onpromptslongersweatybrainsthebeginningof the ideanotalwayspositivekeepthinkinglevel highexpansionpackgoodbasis inelementsfirstnot tooobvioushowfactorsaffect anideaimpact offactorscomingtogetherup yourgameshould beuncom-fortableSENeffectivethereshould betensionLisa sayssomethingfunnyhow ideascan besimilarscaffoldquestionshoweffectivewas thestartimplica-tions ofthebeginningintroducecombineexamplepulled indifferentdirectionswherewas theend of thebeginningfivebetterideawhat isironicIan sayssomethingfunnykeep onpromptslongersweatybrainsthebeginningof the ideanotalwayspositivekeepthinkinglevel highexpansionpackgoodbasis inelementsfirstnot tooobvioushowfactorsaffect anideaimpact offactorscomingtogetherup yourgame

Content Imperatives Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. should be uncom-fortable
  2. SEN
  3. effective
  4. there should be tension
  5. Lisa says something funny
  6. how ideas can be similar
  7. scaffold
  8. questions
  9. how effective was the start
  10. implica-tions of the beginning
  11. introduce
  12. combine
  13. example
  14. pulled in different directions
  15. where was the end of the beginning
  16. five
  17. better
  18. idea
  19. what is ironic
  20. Ian says something funny
  21. keep on prompts longer
  22. sweaty brains
  23. the beginning of the idea
  24. not always positive
  25. keep thinking level high
  26. expansion pack
  27. good basis in elements first
  28. not too obvious
  29. how factors affect an idea
  30. impact of factors coming together
  31. up your game