Colour intensity Affective component Empathy Confederate The bystander effect Shape constancy Primary visual cortex Prejudice Perceptual set Synaesthesia Obedience Cornea Optic Nerve Social responsbility norm Personal attribution Collectivist culture Visual illusion Ganglion Cells Transmission Unanimity Linear Perspective Person perception Papillae Convergence Social proximity Noticing the situation Sensation Reciprocity norm Gestalt Principle Perception Colour intensity Affective component Empathy Confederate The bystander effect Shape constancy Primary visual cortex Prejudice Perceptual set Synaesthesia Obedience Cornea Optic Nerve Social responsbility norm Personal attribution Collectivist culture Visual illusion Ganglion Cells Transmission Unanimity Linear Perspective Person perception Papillae Convergence Social proximity Noticing the situation Sensation Reciprocity norm Gestalt Principle Perception
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Colour intensity
Affective component
Empathy
Confederate
The bystander effect
Shape constancy
Primary visual cortex
Prejudice
Perceptual set
Synaesthesia
Obedience
Cornea
Optic Nerve
Social responsbility norm
Personal attribution
Collectivist culture
Visual illusion
Ganglion Cells
Transmission
Unanimity
Linear Perspective
Person perception
Papillae
Convergence
Social proximity
Noticing the situation
Sensation
Reciprocity norm
Gestalt Principle
Perception