Social proximity Social responsbility norm Personal attribution The bystander effect Affective component Linear Perspective Perceptual set Unanimity Visual illusion Gestalt Principle Confederate Convergence Reciprocity norm Primary visual cortex Prejudice Obedience Synaesthesia Empathy Sensation Ganglion Cells Shape constancy Person perception Papillae Perception Collectivist culture Colour intensity Cornea Optic Nerve Noticing the situation Transmission Social proximity Social responsbility norm Personal attribution The bystander effect Affective component Linear Perspective Perceptual set Unanimity Visual illusion Gestalt Principle Confederate Convergence Reciprocity norm Primary visual cortex Prejudice Obedience Synaesthesia Empathy Sensation Ganglion Cells Shape constancy Person perception Papillae Perception Collectivist culture Colour intensity Cornea Optic Nerve Noticing the situation Transmission
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Social proximity
Social responsbility norm
Personal attribution
The bystander effect
Affective component
Linear Perspective
Perceptual set
Unanimity
Visual illusion
Gestalt Principle
Confederate
Convergence
Reciprocity norm
Primary visual cortex
Prejudice
Obedience
Synaesthesia
Empathy
Sensation
Ganglion Cells
Shape constancy
Person perception
Papillae
Perception
Collectivist culture
Colour intensity
Cornea
Optic Nerve
Noticing the situation
Transmission