Sensation Gestalt Principle Convergence Obedience Perception Social proximity Prejudice Colour intensity Personal attribution Reciprocity norm Person perception The bystander effect Linear Perspective Confederate Optic Nerve Papillae Transmission Primary visual cortex Noticing the situation Perceptual set Ganglion Cells Synaesthesia Empathy Social responsbility norm Visual illusion Collectivist culture Unanimity Cornea Affective component Shape constancy Sensation Gestalt Principle Convergence Obedience Perception Social proximity Prejudice Colour intensity Personal attribution Reciprocity norm Person perception The bystander effect Linear Perspective Confederate Optic Nerve Papillae Transmission Primary visual cortex Noticing the situation Perceptual set Ganglion Cells Synaesthesia Empathy Social responsbility norm Visual illusion Collectivist culture Unanimity Cornea Affective component Shape constancy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sensation
Gestalt Principle
Convergence
Obedience
Perception
Social proximity
Prejudice
Colour intensity
Personal attribution
Reciprocity norm
Person perception
The bystander effect
Linear Perspective
Confederate
Optic Nerve
Papillae
Transmission
Primary visual cortex
Noticing the situation
Perceptual set
Ganglion Cells
Synaesthesia
Empathy
Social responsbility norm
Visual illusion
Collectivist culture
Unanimity
Cornea
Affective component
Shape constancy