Social proximity Ganglion Cells Confederate Perceptual set Affective component The bystander effect Social responsbility norm Colour intensity Reciprocity norm Collectivist culture Cornea Person perception Perception Linear Perspective Primary visual cortex Gestalt Principle Optic Nerve Papillae Transmission Synaesthesia Shape constancy Prejudice Convergence Noticing the situation Empathy Unanimity Sensation Obedience Visual illusion Personal attribution Social proximity Ganglion Cells Confederate Perceptual set Affective component The bystander effect Social responsbility norm Colour intensity Reciprocity norm Collectivist culture Cornea Person perception Perception Linear Perspective Primary visual cortex Gestalt Principle Optic Nerve Papillae Transmission Synaesthesia Shape constancy Prejudice Convergence Noticing the situation Empathy Unanimity Sensation Obedience Visual illusion Personal attribution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Social proximity
Ganglion Cells
Confederate
Perceptual set
Affective component
The bystander effect
Social responsbility norm
Colour intensity
Reciprocity norm
Collectivist culture
Cornea
Person perception
Perception
Linear Perspective
Primary visual cortex
Gestalt Principle
Optic Nerve
Papillae
Transmission
Synaesthesia
Shape constancy
Prejudice
Convergence
Noticing the situation
Empathy
Unanimity
Sensation
Obedience
Visual illusion
Personal attribution