Discussions Flipped Classroom Concept Map Madeline Hunter Accommodation Process (Differentiation) Modeling ELPS Inquiry- based learning Examples vs. Non- examples Linguistic Accommodation Similarities and Differences Direct Instruction Proficiency Level Descriptors 5E Flipped Classroom Learning Profile Graphic Organizer Bellringer Product (Differentiation) Modification Interest Content (Differentiation) Metaphor Clarity Linguistic Accommodation Prediction Multiple Intelligences Differentiation Supplementary Materials Scaffolding Non-Linguistic Representations Exit Ticket Readiness Discussions Flipped Classroom Concept Map Madeline Hunter Accommodation Process (Differentiation) Modeling ELPS Inquiry- based learning Examples vs. Non- examples Linguistic Accommodation Similarities and Differences Direct Instruction Proficiency Level Descriptors 5E Flipped Classroom Learning Profile Graphic Organizer Bellringer Product (Differentiation) Modification Interest Content (Differentiation) Metaphor Clarity Linguistic Accommodation Prediction Multiple Intelligences Differentiation Supplementary Materials Scaffolding Non-Linguistic Representations Exit Ticket Readiness
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Discussions
N-Flipped Classroom
B-Concept Map
O-Madeline Hunter
I-Accommodation
N-Process (Differentiation)
N-Modeling
O-ELPS
B-Inquiry-based learning
G-Examples vs. Non-examples
B-Linguistic Accommodation
I-Similarities and Differences
I-Direct Instruction
I-Proficiency Level Descriptors
I-5E
B-Flipped Classroom
B-Learning Profile
O-Graphic Organizer
I-Bellringer
G-Product (Differentiation)
N-Modification
O-Interest
O-Content (Differentiation)
O-Metaphor
G-Clarity
G-Linguistic Accommodation
G-Prediction
I-Multiple Intelligences
G-Differentiation
B-Supplementary Materials
B-Scaffolding
O-Non-Linguistic Representations
N-Exit Ticket
N-Readiness