Weber'sLawShapingOperantConditioningMnemonicLong-TermMemoryDifferenceThresholdPerceptionSpontaneousRecoveryImplicitMemoryAbsoluteThresholdErosLearnedHelplessnessRoteClassicalConditioningWorkingMemoryIntermittentExtinctionAlbertBanduraRewardEncodingSpecificityPrinciplePunishmentMemoryTraceSubliminalneuralpathwayReinforcementInterpretationStimulusTeratogenrecallWeber'sLawShapingOperantConditioningMnemonicLong-TermMemoryDifferenceThresholdPerceptionSpontaneousRecoveryImplicitMemoryAbsoluteThresholdErosLearnedHelplessnessRoteClassicalConditioningWorkingMemoryIntermittentExtinctionAlbertBanduraRewardEncodingSpecificityPrinciplePunishmentMemoryTraceSubliminalneuralpathwayReinforcementInterpretationStimulusTeratogenrecall

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weber's Law
  2. Shaping
  3. Operant Conditioning
  4. Mnemonic
  5. Long-Term Memory
  6. Difference Threshold
  7. Perception
  8. Spontaneous Recovery
  9. Implicit Memory
  10. Absolute Threshold
  11. Eros
  12. Learned Helplessness
  13. Rote
  14. Classical Conditioning
  15. Working Memory
  16. Intermittent
  17. Extinction
  18. Albert Bandura
  19. Reward
  20. Encoding Specificity Principle
  21. Punishment
  22. Memory Trace
  23. Subliminal
  24. neural pathway
  25. Reinforcement
  26. Interpretation
  27. Stimulus
  28. Teratogen
  29. recall