ShapingWorkingMemoryImplicitMemoryRewardInterpretationErosOperantConditioningSubliminalLearnedHelplessnessPerceptionExtinctionStimulusEncodingSpecificityPrincipleAbsoluteThresholdrecall Weber'sLawSpontaneousRecoveryPunishmentLong-TermMemoryTeratogenMnemonicMemoryTraceIntermittentDifferenceThresholdAlbertBanduraneuralpathwayClassicalConditioningRoteReinforcementShapingWorkingMemoryImplicitMemoryRewardInterpretationErosOperantConditioningSubliminalLearnedHelplessnessPerceptionExtinctionStimulusEncodingSpecificityPrincipleAbsoluteThresholdrecallWeber'sLawSpontaneousRecoveryPunishmentLong-TermMemoryTeratogenMnemonicMemoryTraceIntermittentDifferenceThresholdAlbertBanduraneuralpathwayClassicalConditioningRoteReinforcement

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shaping
  2. Working Memory
  3. Implicit Memory
  4. Reward
  5. Interpretation
  6. Eros
  7. Operant Conditioning
  8. Subliminal
  9. Learned Helplessness
  10. Perception
  11. Extinction
  12. Stimulus
  13. Encoding Specificity Principle
  14. Absolute Threshold
  15. recall
  16. Weber's Law
  17. Spontaneous Recovery
  18. Punishment
  19. Long-Term Memory
  20. Teratogen
  21. Mnemonic
  22. Memory Trace
  23. Intermittent
  24. Difference Threshold
  25. Albert Bandura
  26. neural pathway
  27. Classical Conditioning
  28. Rote
  29. Reinforcement