TeratogenWorkingMemoryLong-TermMemoryMnemonicPerceptionImplicitMemoryShapingReinforcementneuralpathwayPunishmentClassicalConditioningIntermittentDifferenceThresholdSpontaneousRecoveryLearnedHelplessnessrecallAlbertBanduraInterpretationAbsoluteThresholdOperantConditioning Weber'sLawErosRewardMemoryTraceExtinctionRoteEncodingSpecificityPrincipleStimulusSubliminalTeratogenWorkingMemoryLong-TermMemoryMnemonicPerceptionImplicitMemoryShapingReinforcementneuralpathwayPunishmentClassicalConditioningIntermittentDifferenceThresholdSpontaneousRecoveryLearnedHelplessnessrecallAlbertBanduraInterpretationAbsoluteThresholdOperantConditioningWeber'sLawErosRewardMemoryTraceExtinctionRoteEncodingSpecificityPrincipleStimulusSubliminal

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Teratogen
  2. Working Memory
  3. Long-Term Memory
  4. Mnemonic
  5. Perception
  6. Implicit Memory
  7. Shaping
  8. Reinforcement
  9. neural pathway
  10. Punishment
  11. Classical Conditioning
  12. Intermittent
  13. Difference Threshold
  14. Spontaneous Recovery
  15. Learned Helplessness
  16. recall
  17. Albert Bandura
  18. Interpretation
  19. Absolute Threshold
  20. Operant Conditioning
  21. Weber's Law
  22. Eros
  23. Reward
  24. Memory Trace
  25. Extinction
  26. Rote
  27. Encoding Specificity Principle
  28. Stimulus
  29. Subliminal