MnemonicPerceptionPunishmentErosImplicitMemoryneuralpathwayStimulusrecallSpontaneousRecoveryEncodingSpecificityPrincipleMemoryTraceAbsoluteThreshold Weber'sLawTeratogenClassicalConditioningOperantConditioningReinforcementShapingIntermittentDifferenceThresholdInterpretationWorkingMemorySubliminalExtinctionRoteLearnedHelplessnessAlbertBanduraRewardLong-TermMemoryMnemonicPerceptionPunishmentErosImplicitMemoryneuralpathwayStimulusrecallSpontaneousRecoveryEncodingSpecificityPrincipleMemoryTraceAbsoluteThresholdWeber'sLawTeratogenClassicalConditioningOperantConditioningReinforcementShapingIntermittentDifferenceThresholdInterpretationWorkingMemorySubliminalExtinctionRoteLearnedHelplessnessAlbertBanduraRewardLong-TermMemory

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mnemonic
  2. Perception
  3. Punishment
  4. Eros
  5. Implicit Memory
  6. neural pathway
  7. Stimulus
  8. recall
  9. Spontaneous Recovery
  10. Encoding Specificity Principle
  11. Memory Trace
  12. Absolute Threshold
  13. Weber's Law
  14. Teratogen
  15. Classical Conditioning
  16. Operant Conditioning
  17. Reinforcement
  18. Shaping
  19. Intermittent
  20. Difference Threshold
  21. Interpretation
  22. Working Memory
  23. Subliminal
  24. Extinction
  25. Rote
  26. Learned Helplessness
  27. Albert Bandura
  28. Reward
  29. Long-Term Memory