MemoryTraceErosIntermittent Weber'sLawPerceptionSpontaneousRecoveryClassicalConditioningInterpretationSubliminalRewardStimulusneuralpathwayShapingReinforcementDifferenceThresholdRotePunishmentImplicitMemoryWorkingMemoryEncodingSpecificityPrincipleAbsoluteThresholdMnemonicOperantConditioningLong-TermMemoryExtinctionrecallAlbertBanduraLearnedHelplessnessTeratogenMemoryTraceErosIntermittentWeber'sLawPerceptionSpontaneousRecoveryClassicalConditioningInterpretationSubliminalRewardStimulusneuralpathwayShapingReinforcementDifferenceThresholdRotePunishmentImplicitMemoryWorkingMemoryEncodingSpecificityPrincipleAbsoluteThresholdMnemonicOperantConditioningLong-TermMemoryExtinctionrecallAlbertBanduraLearnedHelplessnessTeratogen

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Memory Trace
  2. Eros
  3. Intermittent
  4. Weber's Law
  5. Perception
  6. Spontaneous Recovery
  7. Classical Conditioning
  8. Interpretation
  9. Subliminal
  10. Reward
  11. Stimulus
  12. neural pathway
  13. Shaping
  14. Reinforcement
  15. Difference Threshold
  16. Rote
  17. Punishment
  18. Implicit Memory
  19. Working Memory
  20. Encoding Specificity Principle
  21. Absolute Threshold
  22. Mnemonic
  23. Operant Conditioning
  24. Long-Term Memory
  25. Extinction
  26. recall
  27. Albert Bandura
  28. Learned Helplessness
  29. Teratogen