TeratogenRoteRewardInterpretationDifferenceThresholdClassicalConditioningAlbertBanduraPerceptionOperantConditioningWorkingMemoryShapingIntermittentAbsoluteThresholdSpontaneousRecoveryErosPunishmentStimulusLearnedHelplessnessMemoryTrace Weber'sLawExtinctionImplicitMemorySubliminalEncodingSpecificityPrincipleReinforcementneuralpathwayLong-TermMemoryrecallMnemonicTeratogenRoteRewardInterpretationDifferenceThresholdClassicalConditioningAlbertBanduraPerceptionOperantConditioningWorkingMemoryShapingIntermittentAbsoluteThresholdSpontaneousRecoveryErosPunishmentStimulusLearnedHelplessnessMemoryTraceWeber'sLawExtinctionImplicitMemorySubliminalEncodingSpecificityPrincipleReinforcementneuralpathwayLong-TermMemoryrecallMnemonic

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Teratogen
  2. Rote
  3. Reward
  4. Interpretation
  5. Difference Threshold
  6. Classical Conditioning
  7. Albert Bandura
  8. Perception
  9. Operant Conditioning
  10. Working Memory
  11. Shaping
  12. Intermittent
  13. Absolute Threshold
  14. Spontaneous Recovery
  15. Eros
  16. Punishment
  17. Stimulus
  18. Learned Helplessness
  19. Memory Trace
  20. Weber's Law
  21. Extinction
  22. Implicit Memory
  23. Subliminal
  24. Encoding Specificity Principle
  25. Reinforcement
  26. neural pathway
  27. Long-Term Memory
  28. recall
  29. Mnemonic