MnemonicStimulusImplicitMemoryIntermittentRoteAbsoluteThresholdTeratogenShapingLong-TermMemoryDifferenceThresholdrecall Weber'sLawReinforcementSubliminalInterpretationPunishmentRewardClassicalConditioningLearnedHelplessnessPerceptionAlbertBanduraOperantConditioningEncodingSpecificityPrincipleSpontaneousRecoveryWorkingMemoryExtinctionErosneuralpathwayMemoryTraceMnemonicStimulusImplicitMemoryIntermittentRoteAbsoluteThresholdTeratogenShapingLong-TermMemoryDifferenceThresholdrecallWeber'sLawReinforcementSubliminalInterpretationPunishmentRewardClassicalConditioningLearnedHelplessnessPerceptionAlbertBanduraOperantConditioningEncodingSpecificityPrincipleSpontaneousRecoveryWorkingMemoryExtinctionErosneuralpathwayMemoryTrace

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mnemonic
  2. Stimulus
  3. Implicit Memory
  4. Intermittent
  5. Rote
  6. Absolute Threshold
  7. Teratogen
  8. Shaping
  9. Long-Term Memory
  10. Difference Threshold
  11. recall
  12. Weber's Law
  13. Reinforcement
  14. Subliminal
  15. Interpretation
  16. Punishment
  17. Reward
  18. Classical Conditioning
  19. Learned Helplessness
  20. Perception
  21. Albert Bandura
  22. Operant Conditioning
  23. Encoding Specificity Principle
  24. Spontaneous Recovery
  25. Working Memory
  26. Extinction
  27. Eros
  28. neural pathway
  29. Memory Trace