EncodingSpecificityPrincipleSpontaneousRecoveryShapingErosAlbertBanduraAbsoluteThresholdReinforcementSubliminalIntermittentOperantConditioningMemoryTraceRewardLong-TermMemoryMnemonicRoteTeratogenPerceptionDifferenceThresholdImplicitMemoryrecallneuralpathwayInterpretationStimulusWorkingMemoryExtinctionClassicalConditioningLearnedHelplessnessPunishment Weber'sLawEncodingSpecificityPrincipleSpontaneousRecoveryShapingErosAlbertBanduraAbsoluteThresholdReinforcementSubliminalIntermittentOperantConditioningMemoryTraceRewardLong-TermMemoryMnemonicRoteTeratogenPerceptionDifferenceThresholdImplicitMemoryrecallneuralpathwayInterpretationStimulusWorkingMemoryExtinctionClassicalConditioningLearnedHelplessnessPunishmentWeber'sLaw

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Encoding Specificity Principle
  2. Spontaneous Recovery
  3. Shaping
  4. Eros
  5. Albert Bandura
  6. Absolute Threshold
  7. Reinforcement
  8. Subliminal
  9. Intermittent
  10. Operant Conditioning
  11. Memory Trace
  12. Reward
  13. Long-Term Memory
  14. Mnemonic
  15. Rote
  16. Teratogen
  17. Perception
  18. Difference Threshold
  19. Implicit Memory
  20. recall
  21. neural pathway
  22. Interpretation
  23. Stimulus
  24. Working Memory
  25. Extinction
  26. Classical Conditioning
  27. Learned Helplessness
  28. Punishment
  29. Weber's Law