AlbertBanduraLong-TermMemoryClassicalConditioningErosPerceptionDifferenceThresholdTeratogenMnemonicImplicitMemoryAbsoluteThresholdRewardRoteWorkingMemoryInterpretationLearnedHelplessnessShaping Weber'sLawMemoryTraceSpontaneousRecoveryExtinctionrecallPunishmentStimulusReinforcementEncodingSpecificityPrincipleneuralpathwayIntermittentOperantConditioningSubliminalAlbertBanduraLong-TermMemoryClassicalConditioningErosPerceptionDifferenceThresholdTeratogenMnemonicImplicitMemoryAbsoluteThresholdRewardRoteWorkingMemoryInterpretationLearnedHelplessnessShapingWeber'sLawMemoryTraceSpontaneousRecoveryExtinctionrecallPunishmentStimulusReinforcementEncodingSpecificityPrincipleneuralpathwayIntermittentOperantConditioningSubliminal

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Albert Bandura
  2. Long-Term Memory
  3. Classical Conditioning
  4. Eros
  5. Perception
  6. Difference Threshold
  7. Teratogen
  8. Mnemonic
  9. Implicit Memory
  10. Absolute Threshold
  11. Reward
  12. Rote
  13. Working Memory
  14. Interpretation
  15. Learned Helplessness
  16. Shaping
  17. Weber's Law
  18. Memory Trace
  19. Spontaneous Recovery
  20. Extinction
  21. recall
  22. Punishment
  23. Stimulus
  24. Reinforcement
  25. Encoding Specificity Principle
  26. neural pathway
  27. Intermittent
  28. Operant Conditioning
  29. Subliminal