ClassicalConditioningMnemonicImplicitMemoryShapingEncodingSpecificityPrincipleIntermittentReinforcementSubliminalLearnedHelplessnessDifferenceThresholdErosStimulusRewardRoteMemoryTraceOperantConditioningLong-TermMemoryWorkingMemory Weber'sLawSpontaneousRecoveryExtinctionAbsoluteThresholdPunishmentAlbertBanduraPerceptionInterpretationrecallneuralpathwayTeratogenClassicalConditioningMnemonicImplicitMemoryShapingEncodingSpecificityPrincipleIntermittentReinforcementSubliminalLearnedHelplessnessDifferenceThresholdErosStimulusRewardRoteMemoryTraceOperantConditioningLong-TermMemoryWorkingMemoryWeber'sLawSpontaneousRecoveryExtinctionAbsoluteThresholdPunishmentAlbertBanduraPerceptionInterpretationrecallneuralpathwayTeratogen

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classical Conditioning
  2. Mnemonic
  3. Implicit Memory
  4. Shaping
  5. Encoding Specificity Principle
  6. Intermittent
  7. Reinforcement
  8. Subliminal
  9. Learned Helplessness
  10. Difference Threshold
  11. Eros
  12. Stimulus
  13. Reward
  14. Rote
  15. Memory Trace
  16. Operant Conditioning
  17. Long-Term Memory
  18. Working Memory
  19. Weber's Law
  20. Spontaneous Recovery
  21. Extinction
  22. Absolute Threshold
  23. Punishment
  24. Albert Bandura
  25. Perception
  26. Interpretation
  27. recall
  28. neural pathway
  29. Teratogen