ErosIntermittentExtinctionAlbertBanduraImplicitMemoryTeratogenSpontaneousRecoveryRoteShapingPerceptionStimulus Weber'sLawMemoryTraceEncodingSpecificityPrincipleneuralpathwayrecallSubliminalWorkingMemoryInterpretationLong-TermMemoryLearnedHelplessnessAbsoluteThresholdReinforcementRewardOperantConditioningPunishmentClassicalConditioningMnemonicDifferenceThresholdErosIntermittentExtinctionAlbertBanduraImplicitMemoryTeratogenSpontaneousRecoveryRoteShapingPerceptionStimulusWeber'sLawMemoryTraceEncodingSpecificityPrincipleneuralpathwayrecallSubliminalWorkingMemoryInterpretationLong-TermMemoryLearnedHelplessnessAbsoluteThresholdReinforcementRewardOperantConditioningPunishmentClassicalConditioningMnemonicDifferenceThreshold

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eros
  2. Intermittent
  3. Extinction
  4. Albert Bandura
  5. Implicit Memory
  6. Teratogen
  7. Spontaneous Recovery
  8. Rote
  9. Shaping
  10. Perception
  11. Stimulus
  12. Weber's Law
  13. Memory Trace
  14. Encoding Specificity Principle
  15. neural pathway
  16. recall
  17. Subliminal
  18. Working Memory
  19. Interpretation
  20. Long-Term Memory
  21. Learned Helplessness
  22. Absolute Threshold
  23. Reinforcement
  24. Reward
  25. Operant Conditioning
  26. Punishment
  27. Classical Conditioning
  28. Mnemonic
  29. Difference Threshold