recall Weber'sLawStimulusExtinctionIntermittentDifferenceThresholdRewardPerceptionClassicalConditioningLearnedHelplessnessneuralpathwayMemoryTraceWorkingMemoryPunishmentAlbertBanduraShapingImplicitMemoryTeratogenReinforcementAbsoluteThresholdSubliminalErosOperantConditioningMnemonicLong-TermMemoryInterpretationRoteSpontaneousRecoveryEncodingSpecificityPrinciplerecallWeber'sLawStimulusExtinctionIntermittentDifferenceThresholdRewardPerceptionClassicalConditioningLearnedHelplessnessneuralpathwayMemoryTraceWorkingMemoryPunishmentAlbertBanduraShapingImplicitMemoryTeratogenReinforcementAbsoluteThresholdSubliminalErosOperantConditioningMnemonicLong-TermMemoryInterpretationRoteSpontaneousRecoveryEncodingSpecificityPrinciple

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. recall
  2. Weber's Law
  3. Stimulus
  4. Extinction
  5. Intermittent
  6. Difference Threshold
  7. Reward
  8. Perception
  9. Classical Conditioning
  10. Learned Helplessness
  11. neural pathway
  12. Memory Trace
  13. Working Memory
  14. Punishment
  15. Albert Bandura
  16. Shaping
  17. Implicit Memory
  18. Teratogen
  19. Reinforcement
  20. Absolute Threshold
  21. Subliminal
  22. Eros
  23. Operant Conditioning
  24. Mnemonic
  25. Long-Term Memory
  26. Interpretation
  27. Rote
  28. Spontaneous Recovery
  29. Encoding Specificity Principle