Weber'sLawWorkingMemoryRewardAbsoluteThresholdLong-TermMemoryStimulusRoteErosClassicalConditioningDifferenceThresholdEncodingSpecificityPrincipleTeratogenrecallReinforcementneuralpathwayAlbertBanduraExtinctionSpontaneousRecoveryPunishmentInterpretationSubliminalIntermittentShapingOperantConditioningMnemonicPerceptionImplicitMemoryLearnedHelplessnessMemoryTraceWeber'sLawWorkingMemoryRewardAbsoluteThresholdLong-TermMemoryStimulusRoteErosClassicalConditioningDifferenceThresholdEncodingSpecificityPrincipleTeratogenrecallReinforcementneuralpathwayAlbertBanduraExtinctionSpontaneousRecoveryPunishmentInterpretationSubliminalIntermittentShapingOperantConditioningMnemonicPerceptionImplicitMemoryLearnedHelplessnessMemoryTrace

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weber's Law
  2. Working Memory
  3. Reward
  4. Absolute Threshold
  5. Long-Term Memory
  6. Stimulus
  7. Rote
  8. Eros
  9. Classical Conditioning
  10. Difference Threshold
  11. Encoding Specificity Principle
  12. Teratogen
  13. recall
  14. Reinforcement
  15. neural pathway
  16. Albert Bandura
  17. Extinction
  18. Spontaneous Recovery
  19. Punishment
  20. Interpretation
  21. Subliminal
  22. Intermittent
  23. Shaping
  24. Operant Conditioning
  25. Mnemonic
  26. Perception
  27. Implicit Memory
  28. Learned Helplessness
  29. Memory Trace