SpontaneousRecoveryAbsoluteThresholdImplicitMemoryPerceptionTeratogenEncodingSpecificityPrincipleMnemonicrecallSubliminalStimulusLong-TermMemoryInterpretationneuralpathwayAlbertBanduraReinforcement Weber'sLawOperantConditioningLearnedHelplessnessDifferenceThresholdExtinctionErosRewardPunishmentWorkingMemoryShapingClassicalConditioningMemoryTraceRoteIntermittentSpontaneousRecoveryAbsoluteThresholdImplicitMemoryPerceptionTeratogenEncodingSpecificityPrincipleMnemonicrecallSubliminalStimulusLong-TermMemoryInterpretationneuralpathwayAlbertBanduraReinforcementWeber'sLawOperantConditioningLearnedHelplessnessDifferenceThresholdExtinctionErosRewardPunishmentWorkingMemoryShapingClassicalConditioningMemoryTraceRoteIntermittent

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spontaneous Recovery
  2. Absolute Threshold
  3. Implicit Memory
  4. Perception
  5. Teratogen
  6. Encoding Specificity Principle
  7. Mnemonic
  8. recall
  9. Subliminal
  10. Stimulus
  11. Long-Term Memory
  12. Interpretation
  13. neural pathway
  14. Albert Bandura
  15. Reinforcement
  16. Weber's Law
  17. Operant Conditioning
  18. Learned Helplessness
  19. Difference Threshold
  20. Extinction
  21. Eros
  22. Reward
  23. Punishment
  24. Working Memory
  25. Shaping
  26. Classical Conditioning
  27. Memory Trace
  28. Rote
  29. Intermittent