PerceptionPunishmentShapingIntermittentneuralpathwayErosMemoryTraceInterpretationImplicitMemoryOperantConditioningMnemonic Weber'sLawSubliminalDifferenceThresholdEncodingSpecificityPrincipleAbsoluteThresholdRoteSpontaneousRecoveryTeratogenLong-TermMemoryRewardClassicalConditioningAlbertBanduraStimulusExtinctionReinforcementWorkingMemoryLearnedHelplessnessrecallPerceptionPunishmentShapingIntermittentneuralpathwayErosMemoryTraceInterpretationImplicitMemoryOperantConditioningMnemonicWeber'sLawSubliminalDifferenceThresholdEncodingSpecificityPrincipleAbsoluteThresholdRoteSpontaneousRecoveryTeratogenLong-TermMemoryRewardClassicalConditioningAlbertBanduraStimulusExtinctionReinforcementWorkingMemoryLearnedHelplessnessrecall

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perception
  2. Punishment
  3. Shaping
  4. Intermittent
  5. neural pathway
  6. Eros
  7. Memory Trace
  8. Interpretation
  9. Implicit Memory
  10. Operant Conditioning
  11. Mnemonic
  12. Weber's Law
  13. Subliminal
  14. Difference Threshold
  15. Encoding Specificity Principle
  16. Absolute Threshold
  17. Rote
  18. Spontaneous Recovery
  19. Teratogen
  20. Long-Term Memory
  21. Reward
  22. Classical Conditioning
  23. Albert Bandura
  24. Stimulus
  25. Extinction
  26. Reinforcement
  27. Working Memory
  28. Learned Helplessness
  29. recall