EncodingSpecificityPrincipleLearnedHelplessnessWorkingMemoryStimulus Weber'sLawRewardExtinctionLong-TermMemoryOperantConditioningIntermittentImplicitMemoryTeratogenErosPerceptionShapingClassicalConditioningInterpretationReinforcementRoteSubliminalrecallMemoryTraceAlbertBanduraMnemonicAbsoluteThresholdneuralpathwayDifferenceThresholdSpontaneousRecoveryPunishmentEncodingSpecificityPrincipleLearnedHelplessnessWorkingMemoryStimulusWeber'sLawRewardExtinctionLong-TermMemoryOperantConditioningIntermittentImplicitMemoryTeratogenErosPerceptionShapingClassicalConditioningInterpretationReinforcementRoteSubliminalrecallMemoryTraceAlbertBanduraMnemonicAbsoluteThresholdneuralpathwayDifferenceThresholdSpontaneousRecoveryPunishment

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encoding Specificity Principle
  2. Learned Helplessness
  3. Working Memory
  4. Stimulus
  5. Weber's Law
  6. Reward
  7. Extinction
  8. Long-Term Memory
  9. Operant Conditioning
  10. Intermittent
  11. Implicit Memory
  12. Teratogen
  13. Eros
  14. Perception
  15. Shaping
  16. Classical Conditioning
  17. Interpretation
  18. Reinforcement
  19. Rote
  20. Subliminal
  21. recall
  22. Memory Trace
  23. Albert Bandura
  24. Mnemonic
  25. Absolute Threshold
  26. neural pathway
  27. Difference Threshold
  28. Spontaneous Recovery
  29. Punishment