InterpretationRewardEncodingSpecificityPrincipleWorkingMemoryrecallLearnedHelplessnessAlbertBanduraMnemonicTeratogenDifferenceThresholdPunishmentExtinctionLong-TermMemoryReinforcementErosAbsoluteThreshold Weber'sLawSubliminalPerceptionClassicalConditioningMemoryTraceShapingImplicitMemoryOperantConditioningRoteneuralpathwayStimulusIntermittentSpontaneousRecoveryInterpretationRewardEncodingSpecificityPrincipleWorkingMemoryrecallLearnedHelplessnessAlbertBanduraMnemonicTeratogenDifferenceThresholdPunishmentExtinctionLong-TermMemoryReinforcementErosAbsoluteThresholdWeber'sLawSubliminalPerceptionClassicalConditioningMemoryTraceShapingImplicitMemoryOperantConditioningRoteneuralpathwayStimulusIntermittentSpontaneousRecovery

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interpretation
  2. Reward
  3. Encoding Specificity Principle
  4. Working Memory
  5. recall
  6. Learned Helplessness
  7. Albert Bandura
  8. Mnemonic
  9. Teratogen
  10. Difference Threshold
  11. Punishment
  12. Extinction
  13. Long-Term Memory
  14. Reinforcement
  15. Eros
  16. Absolute Threshold
  17. Weber's Law
  18. Subliminal
  19. Perception
  20. Classical Conditioning
  21. Memory Trace
  22. Shaping
  23. Implicit Memory
  24. Operant Conditioning
  25. Rote
  26. neural pathway
  27. Stimulus
  28. Intermittent
  29. Spontaneous Recovery