FlexorEndomysiumActinLigandGatedSarcomereMyosinSodiumATPLigamentNeuronActionPotentialStriationsSarcolemmaFascicleVoltageGatedMotorUnitPerimysiumI-BandVesiclesMuscleFiberT-TubulesM-LineAxonTerminalsTendonA-BandZ-LineExtensorSynapseAcetylcholineFlexorEndomysiumActinLigandGatedSarcomereMyosinSodiumATPLigamentNeuronActionPotentialStriationsSarcolemmaFascicleVoltageGatedMotorUnitPerimysiumI-BandVesiclesMuscleFiberT-TubulesM-LineAxonTerminalsTendonA-BandZ-LineExtensorSynapseAcetylcholine

Action Potential Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flexor
  2. Endomysium
  3. Actin
  4. Ligand Gated
  5. Sarcomere
  6. Myosin
  7. Sodium
  8. ATP
  9. Ligament
  10. Neuron
  11. Action Potential
  12. Striations
  13. Sarcolemma
  14. Fascicle
  15. Voltage Gated
  16. Motor Unit
  17. Perimysium
  18. I-Band
  19. Vesicles
  20. Muscle Fiber
  21. T-Tubules
  22. M-Line
  23. Axon Terminals
  24. Tendon
  25. A-Band
  26. Z-Line
  27. Extensor
  28. Synapse
  29. Acetylcholine