0m/sComponentPrecisionDisplacement0m/s/sAccuracyDistanceFinalVelocitys=d/tPierrevf=vi+atd=vit+.5at^2ProjectileSignificantFiguresConstantMagnitudev=x/tParabolaAirResistanceSpeedInitialVelocityVectorHorizontalAccelerationvf^2=vi^2+2adScalarResultantVerticalVelocityd=(vi+vf)/2VerticalAccelerationFreeFall9.8m/s/s45degreesHorizontalVelocityAngle90degrees0m/sComponentPrecisionDisplacement0m/s/sAccuracyDistanceFinalVelocitys=d/tPierrevf=vi+atd=vit+.5at^2ProjectileSignificantFiguresConstantMagnitudev=x/tParabolaAirResistanceSpeedInitialVelocityVectorHorizontalAccelerationvf^2=vi^2+2adScalarResultantVerticalVelocityd=(vi+vf)/2VerticalAccelerationFreeFall9.8m/s/s45degreesHorizontalVelocityAngle90degrees

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 0 m/s
  2. Component
  3. Precision
  4. Displacement
  5. 0 m/s/s
  6. Accuracy
  7. Distance
  8. Final Velocity
  9. s=d/t
  10. Pierre
  11. vf=vi+at
  12. d=vit+.5at^2
  13. Projectile
  14. Significant Figures
  15. Constant
  16. Magnitude
  17. v=x/t
  18. Parabola
  19. Air Resistance
  20. Speed
  21. Initial Velocity
  22. Vector
  23. Horizontal Acceleration
  24. vf^2=vi^2+2ad
  25. Scalar
  26. Resultant
  27. Vertical Velocity
  28. d=(vi+vf)/2
  29. Vertical Acceleration
  30. Free Fall
  31. 9.8 m/s/s
  32. 45 degrees
  33. Horizontal Velocity
  34. Angle
  35. 90 degrees