Parabolav=x/tvf=vi+atVector90degreesDisplacementPrecisionInitialVelocityAngleComponent0m/sMagnitudeHorizontalAccelerationProjectiled=vit+.5at^2HorizontalVelocityFreeFalld=(vi+vf)/20m/s/sScalar9.8m/s/sPierreFinalVelocitys=d/tSignificantFiguresDistanceVerticalAccelerationvf^2=vi^2+2adConstantAirResistanceSpeedAccuracyResultant45degreesVerticalVelocityParabolav=x/tvf=vi+atVector90degreesDisplacementPrecisionInitialVelocityAngleComponent0m/sMagnitudeHorizontalAccelerationProjectiled=vit+.5at^2HorizontalVelocityFreeFalld=(vi+vf)/20m/s/sScalar9.8m/s/sPierreFinalVelocitys=d/tSignificantFiguresDistanceVerticalAccelerationvf^2=vi^2+2adConstantAirResistanceSpeedAccuracyResultant45degreesVerticalVelocity

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Parabola
  2. v=x/t
  3. vf=vi+at
  4. Vector
  5. 90 degrees
  6. Displacement
  7. Precision
  8. Initial Velocity
  9. Angle
  10. Component
  11. 0 m/s
  12. Magnitude
  13. Horizontal Acceleration
  14. Projectile
  15. d=vit+.5at^2
  16. Horizontal Velocity
  17. Free Fall
  18. d=(vi+vf)/2
  19. 0 m/s/s
  20. Scalar
  21. 9.8 m/s/s
  22. Pierre
  23. Final Velocity
  24. s=d/t
  25. Significant Figures
  26. Distance
  27. Vertical Acceleration
  28. vf^2=vi^2+2ad
  29. Constant
  30. Air Resistance
  31. Speed
  32. Accuracy
  33. Resultant
  34. 45 degrees
  35. Vertical Velocity