vf^2=vi^2+2adProjectiled=(vi+vf)/2VerticalVelocity90degreesAirResistanceScalarv=x/t0m/sPrecision0m/s/sHorizontalVelocityComponentSpeedFinalVelocityPierreHorizontalAccelerationDisplacementVectorAngleAccuracyVerticalAccelerationSignificantFiguresConstantd=vit+.5at^29.8m/s/sResultants=d/tMagnitudeInitialVelocityvf=vi+atDistance45degreesFreeFallParabolavf^2=vi^2+2adProjectiled=(vi+vf)/2VerticalVelocity90degreesAirResistanceScalarv=x/t0m/sPrecision0m/s/sHorizontalVelocityComponentSpeedFinalVelocityPierreHorizontalAccelerationDisplacementVectorAngleAccuracyVerticalAccelerationSignificantFiguresConstantd=vit+.5at^29.8m/s/sResultants=d/tMagnitudeInitialVelocityvf=vi+atDistance45degreesFreeFallParabola

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vf^2=vi^2+2ad
  2. Projectile
  3. d=(vi+vf)/2
  4. Vertical Velocity
  5. 90 degrees
  6. Air Resistance
  7. Scalar
  8. v=x/t
  9. 0 m/s
  10. Precision
  11. 0 m/s/s
  12. Horizontal Velocity
  13. Component
  14. Speed
  15. Final Velocity
  16. Pierre
  17. Horizontal Acceleration
  18. Displacement
  19. Vector
  20. Angle
  21. Accuracy
  22. Vertical Acceleration
  23. Significant Figures
  24. Constant
  25. d=vit+.5at^2
  26. 9.8 m/s/s
  27. Resultant
  28. s=d/t
  29. Magnitude
  30. Initial Velocity
  31. vf=vi+at
  32. Distance
  33. 45 degrees
  34. Free Fall
  35. Parabola