vf^2=vi^2+2ad Projectile d= (vi+vf)/2 Vertical Velocity 90 degrees Air Resistance Scalar v=x/t 0 m/s Precision 0 m/s/s Horizontal Velocity Component Speed Final Velocity Pierre Horizontal Acceleration Displacement Vector Angle Accuracy Vertical Acceleration Significant Figures Constant d=vit+.5at^2 9.8 m/s/s Resultant s=d/t Magnitude Initial Velocity vf=vi+at Distance 45 degrees Free Fall Parabola vf^2=vi^2+2ad Projectile d= (vi+vf)/2 Vertical Velocity 90 degrees Air Resistance Scalar v=x/t 0 m/s Precision 0 m/s/s Horizontal Velocity Component Speed Final Velocity Pierre Horizontal Acceleration Displacement Vector Angle Accuracy Vertical Acceleration Significant Figures Constant d=vit+.5at^2 9.8 m/s/s Resultant s=d/t Magnitude Initial Velocity vf=vi+at Distance 45 degrees Free Fall Parabola
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
vf^2=vi^2+2ad
Projectile
d=(vi+vf)/2
Vertical Velocity
90 degrees
Air Resistance
Scalar
v=x/t
0 m/s
Precision
0 m/s/s
Horizontal Velocity
Component
Speed
Final Velocity
Pierre
Horizontal Acceleration
Displacement
Vector
Angle
Accuracy
Vertical Acceleration
Significant Figures
Constant
d=vit+.5at^2
9.8 m/s/s
Resultant
s=d/t
Magnitude
Initial Velocity
vf=vi+at
Distance
45 degrees
Free Fall
Parabola