9.8 m/s/s 45 degrees 0 m/s/s Pierre vf^2=vi^2+2ad Resultant Significant Figures 90 degrees v=x/t Initial Velocity d=vit+.5at^2 Angle Projectile Displacement Horizontal Velocity d= (vi+vf)/2 Speed Constant Final Velocity Magnitude Precision Vertical Velocity Air Resistance Free Fall s=d/t Scalar vf=vi+at Distance Vector Parabola Horizontal Acceleration Accuracy Vertical Acceleration 0 m/s Component 9.8 m/s/s 45 degrees 0 m/s/s Pierre vf^2=vi^2+2ad Resultant Significant Figures 90 degrees v=x/t Initial Velocity d=vit+.5at^2 Angle Projectile Displacement Horizontal Velocity d= (vi+vf)/2 Speed Constant Final Velocity Magnitude Precision Vertical Velocity Air Resistance Free Fall s=d/t Scalar vf=vi+at Distance Vector Parabola Horizontal Acceleration Accuracy Vertical Acceleration 0 m/s Component
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
9.8 m/s/s
45 degrees
0 m/s/s
Pierre
vf^2=vi^2+2ad
Resultant
Significant Figures
90 degrees
v=x/t
Initial Velocity
d=vit+.5at^2
Angle
Projectile
Displacement
Horizontal Velocity
d=(vi+vf)/2
Speed
Constant
Final Velocity
Magnitude
Precision
Vertical Velocity
Air Resistance
Free Fall
s=d/t
Scalar
vf=vi+at
Distance
Vector
Parabola
Horizontal Acceleration
Accuracy
Vertical Acceleration
0 m/s
Component