FinalVelocitySpeed0m/s/sParabolaAngleFreeFallMagnitude90degreesResultantv=x/ts=d/tPierreVerticalAccelerationd=vit+.5at^2VectorComponent0m/sDistancevf=vi+atPrecisionProjectile45degreesAccuracyScalarAirResistanceInitialVelocitySignificantFiguresConstantDisplacementVerticalVelocityd=(vi+vf)/2HorizontalAcceleration9.8m/s/svf^2=vi^2+2adHorizontalVelocityFinalVelocitySpeed0m/s/sParabolaAngleFreeFallMagnitude90degreesResultantv=x/ts=d/tPierreVerticalAccelerationd=vit+.5at^2VectorComponent0m/sDistancevf=vi+atPrecisionProjectile45degreesAccuracyScalarAirResistanceInitialVelocitySignificantFiguresConstantDisplacementVerticalVelocityd=(vi+vf)/2HorizontalAcceleration9.8m/s/svf^2=vi^2+2adHorizontalVelocity

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Final Velocity
  2. Speed
  3. 0 m/s/s
  4. Parabola
  5. Angle
  6. Free Fall
  7. Magnitude
  8. 90 degrees
  9. Resultant
  10. v=x/t
  11. s=d/t
  12. Pierre
  13. Vertical Acceleration
  14. d=vit+.5at^2
  15. Vector
  16. Component
  17. 0 m/s
  18. Distance
  19. vf=vi+at
  20. Precision
  21. Projectile
  22. 45 degrees
  23. Accuracy
  24. Scalar
  25. Air Resistance
  26. Initial Velocity
  27. Significant Figures
  28. Constant
  29. Displacement
  30. Vertical Velocity
  31. d=(vi+vf)/2
  32. Horizontal Acceleration
  33. 9.8 m/s/s
  34. vf^2=vi^2+2ad
  35. Horizontal Velocity