Final Velocity Speed 0 m/s/s Parabola Angle Free Fall Magnitude 90 degrees Resultant v=x/t s=d/t Pierre Vertical Acceleration d=vit+.5at^2 Vector Component 0 m/s Distance vf=vi+at Precision Projectile 45 degrees Accuracy Scalar Air Resistance Initial Velocity Significant Figures Constant Displacement Vertical Velocity d= (vi+vf)/2 Horizontal Acceleration 9.8 m/s/s vf^2=vi^2+2ad Horizontal Velocity Final Velocity Speed 0 m/s/s Parabola Angle Free Fall Magnitude 90 degrees Resultant v=x/t s=d/t Pierre Vertical Acceleration d=vit+.5at^2 Vector Component 0 m/s Distance vf=vi+at Precision Projectile 45 degrees Accuracy Scalar Air Resistance Initial Velocity Significant Figures Constant Displacement Vertical Velocity d= (vi+vf)/2 Horizontal Acceleration 9.8 m/s/s vf^2=vi^2+2ad Horizontal Velocity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Final Velocity
Speed
0 m/s/s
Parabola
Angle
Free Fall
Magnitude
90 degrees
Resultant
v=x/t
s=d/t
Pierre
Vertical Acceleration
d=vit+.5at^2
Vector
Component
0 m/s
Distance
vf=vi+at
Precision
Projectile
45 degrees
Accuracy
Scalar
Air Resistance
Initial Velocity
Significant Figures
Constant
Displacement
Vertical Velocity
d=(vi+vf)/2
Horizontal Acceleration
9.8 m/s/s
vf^2=vi^2+2ad
Horizontal Velocity