0m/s/sVectord=(vi+vf)/2Speedv=x/td=vit+.5at^20m/sFreeFallVerticalVelocityvf=vi+atAirResistanceFinalVelocityvf^2=vi^2+2adDisplacementPierreSignificantFigures90degrees9.8m/s/ss=d/tPrecisionResultantScalarDistanceProjectileComponentInitialVelocityAngleVerticalAccelerationHorizontalVelocity45degreesConstantHorizontalAccelerationAccuracyParabolaMagnitude0m/s/sVectord=(vi+vf)/2Speedv=x/td=vit+.5at^20m/sFreeFallVerticalVelocityvf=vi+atAirResistanceFinalVelocityvf^2=vi^2+2adDisplacementPierreSignificantFigures90degrees9.8m/s/ss=d/tPrecisionResultantScalarDistanceProjectileComponentInitialVelocityAngleVerticalAccelerationHorizontalVelocity45degreesConstantHorizontalAccelerationAccuracyParabolaMagnitude

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 0 m/s/s
  2. Vector
  3. d=(vi+vf)/2
  4. Speed
  5. v=x/t
  6. d=vit+.5at^2
  7. 0 m/s
  8. Free Fall
  9. Vertical Velocity
  10. vf=vi+at
  11. Air Resistance
  12. Final Velocity
  13. vf^2=vi^2+2ad
  14. Displacement
  15. Pierre
  16. Significant Figures
  17. 90 degrees
  18. 9.8 m/s/s
  19. s=d/t
  20. Precision
  21. Resultant
  22. Scalar
  23. Distance
  24. Projectile
  25. Component
  26. Initial Velocity
  27. Angle
  28. Vertical Acceleration
  29. Horizontal Velocity
  30. 45 degrees
  31. Constant
  32. Horizontal Acceleration
  33. Accuracy
  34. Parabola
  35. Magnitude