Parabola v=x/t vf=vi+at Vector 90 degrees Displacement Precision Initial Velocity Angle Component 0 m/s Magnitude Horizontal Acceleration Projectile d=vit+.5at^2 Horizontal Velocity Free Fall d= (vi+vf)/2 0 m/s/s Scalar 9.8 m/s/s Pierre Final Velocity s=d/t Significant Figures Distance Vertical Acceleration vf^2=vi^2+2ad Constant Air Resistance Speed Accuracy Resultant 45 degrees Vertical Velocity Parabola v=x/t vf=vi+at Vector 90 degrees Displacement Precision Initial Velocity Angle Component 0 m/s Magnitude Horizontal Acceleration Projectile d=vit+.5at^2 Horizontal Velocity Free Fall d= (vi+vf)/2 0 m/s/s Scalar 9.8 m/s/s Pierre Final Velocity s=d/t Significant Figures Distance Vertical Acceleration vf^2=vi^2+2ad Constant Air Resistance Speed Accuracy Resultant 45 degrees Vertical Velocity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Parabola
v=x/t
vf=vi+at
Vector
90 degrees
Displacement
Precision
Initial Velocity
Angle
Component
0 m/s
Magnitude
Horizontal Acceleration
Projectile
d=vit+.5at^2
Horizontal Velocity
Free Fall
d=(vi+vf)/2
0 m/s/s
Scalar
9.8 m/s/s
Pierre
Final Velocity
s=d/t
Significant Figures
Distance
Vertical Acceleration
vf^2=vi^2+2ad
Constant
Air Resistance
Speed
Accuracy
Resultant
45 degrees
Vertical Velocity