0m/sSpeedFreeFall90degreesd=(vi+vf)/2v=x/tConstantParabolaAccuracyDistanced=vit+.5at^2SignificantFiguresHorizontalAcceleration45degreesvf^2=vi^2+2adResultantMagnitudeProjectiles=d/tComponentVerticalVelocityHorizontalVelocityVerticalAccelerationvf=vi+atDisplacement0m/s/sPrecisionFinalVelocityPierreVectorScalar9.8m/s/sInitialVelocityAngleAirResistance0m/sSpeedFreeFall90degreesd=(vi+vf)/2v=x/tConstantParabolaAccuracyDistanced=vit+.5at^2SignificantFiguresHorizontalAcceleration45degreesvf^2=vi^2+2adResultantMagnitudeProjectiles=d/tComponentVerticalVelocityHorizontalVelocityVerticalAccelerationvf=vi+atDisplacement0m/s/sPrecisionFinalVelocityPierreVectorScalar9.8m/s/sInitialVelocityAngleAirResistance

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 0 m/s
  2. Speed
  3. Free Fall
  4. 90 degrees
  5. d=(vi+vf)/2
  6. v=x/t
  7. Constant
  8. Parabola
  9. Accuracy
  10. Distance
  11. d=vit+.5at^2
  12. Significant Figures
  13. Horizontal Acceleration
  14. 45 degrees
  15. vf^2=vi^2+2ad
  16. Resultant
  17. Magnitude
  18. Projectile
  19. s=d/t
  20. Component
  21. Vertical Velocity
  22. Horizontal Velocity
  23. Vertical Acceleration
  24. vf=vi+at
  25. Displacement
  26. 0 m/s/s
  27. Precision
  28. Final Velocity
  29. Pierre
  30. Vector
  31. Scalar
  32. 9.8 m/s/s
  33. Initial Velocity
  34. Angle
  35. Air Resistance