ParabolaPrecisionDisplacementVerticalVelocityProjectileComponentInitialVelocityConstantAccuracy0m/s/s90degreesSpeedScalarHorizontalVelocityAngleVerticalAccelerations=d/tvf^2=vi^2+2adPierreResultantVectorDistancev=x/tMagnitudeFreeFallSignificantFigures45degreesAirResistance0m/s9.8m/s/svf=vi+atd=(vi+vf)/2HorizontalAccelerationFinalVelocityd=vit+.5at^2ParabolaPrecisionDisplacementVerticalVelocityProjectileComponentInitialVelocityConstantAccuracy0m/s/s90degreesSpeedScalarHorizontalVelocityAngleVerticalAccelerations=d/tvf^2=vi^2+2adPierreResultantVectorDistancev=x/tMagnitudeFreeFallSignificantFigures45degreesAirResistance0m/s9.8m/s/svf=vi+atd=(vi+vf)/2HorizontalAccelerationFinalVelocityd=vit+.5at^2

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. Parabola
  2. Precision
  3. Displacement
  4. Vertical Velocity
  5. Projectile
  6. Component
  7. Initial Velocity
  8. Constant
  9. Accuracy
  10. 0 m/s/s
  11. 90 degrees
  12. Speed
  13. Scalar
  14. Horizontal Velocity
  15. Angle
  16. Vertical Acceleration
  17. s=d/t
  18. vf^2=vi^2+2ad
  19. Pierre
  20. Resultant
  21. Vector
  22. Distance
  23. v=x/t
  24. Magnitude
  25. Free Fall
  26. Significant Figures
  27. 45 degrees
  28. Air Resistance
  29. 0 m/s
  30. 9.8 m/s/s
  31. vf=vi+at
  32. d=(vi+vf)/2
  33. Horizontal Acceleration
  34. Final Velocity
  35. d=vit+.5at^2