90degreesPierreConstantSpeedDistanceDisplacement9.8m/s/sAngleFinalVelocityd=(vi+vf)/2ParabolaMagnitudeVerticalVelocityAccuracyScalarHorizontalAccelerationHorizontalVelocitySignificantFigures0m/sPrecisionVerticalAccelerationComponentAirResistances=d/tVectorFreeFallProjectilev=x/tInitialVelocityvf^2=vi^2+2ad45degrees0m/s/sd=vit+.5at^2Resultantvf=vi+at90degreesPierreConstantSpeedDistanceDisplacement9.8m/s/sAngleFinalVelocityd=(vi+vf)/2ParabolaMagnitudeVerticalVelocityAccuracyScalarHorizontalAccelerationHorizontalVelocitySignificantFigures0m/sPrecisionVerticalAccelerationComponentAirResistances=d/tVectorFreeFallProjectilev=x/tInitialVelocityvf^2=vi^2+2ad45degrees0m/s/sd=vit+.5at^2Resultantvf=vi+at

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. 90 degrees
  2. Pierre
  3. Constant
  4. Speed
  5. Distance
  6. Displacement
  7. 9.8 m/s/s
  8. Angle
  9. Final Velocity
  10. d=(vi+vf)/2
  11. Parabola
  12. Magnitude
  13. Vertical Velocity
  14. Accuracy
  15. Scalar
  16. Horizontal Acceleration
  17. Horizontal Velocity
  18. Significant Figures
  19. 0 m/s
  20. Precision
  21. Vertical Acceleration
  22. Component
  23. Air Resistance
  24. s=d/t
  25. Vector
  26. Free Fall
  27. Projectile
  28. v=x/t
  29. Initial Velocity
  30. vf^2=vi^2+2ad
  31. 45 degrees
  32. 0 m/s/s
  33. d=vit+.5at^2
  34. Resultant
  35. vf=vi+at