AngleConstantVerticalAccelerations=d/tVerticalVelocityv=x/tFinalVelocityPierreSignificantFiguresDisplacementInitialVelocityFreeFalld=(vi+vf)/2ProjectileScalarvf^2=vi^2+2add=vit+.5at^290degreesPrecisionvf=vi+atDistanceParabola9.8m/s/sVectorHorizontalVelocityAirResistance45degreesHorizontalAccelerationAccuracyResultantComponentSpeed0m/s/s0m/sMagnitudeAngleConstantVerticalAccelerations=d/tVerticalVelocityv=x/tFinalVelocityPierreSignificantFiguresDisplacementInitialVelocityFreeFalld=(vi+vf)/2ProjectileScalarvf^2=vi^2+2add=vit+.5at^290degreesPrecisionvf=vi+atDistanceParabola9.8m/s/sVectorHorizontalVelocityAirResistance45degreesHorizontalAccelerationAccuracyResultantComponentSpeed0m/s/s0m/sMagnitude

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Angle
  2. Constant
  3. Vertical Acceleration
  4. s=d/t
  5. Vertical Velocity
  6. v=x/t
  7. Final Velocity
  8. Pierre
  9. Significant Figures
  10. Displacement
  11. Initial Velocity
  12. Free Fall
  13. d=(vi+vf)/2
  14. Projectile
  15. Scalar
  16. vf^2=vi^2+2ad
  17. d=vit+.5at^2
  18. 90 degrees
  19. Precision
  20. vf=vi+at
  21. Distance
  22. Parabola
  23. 9.8 m/s/s
  24. Vector
  25. Horizontal Velocity
  26. Air Resistance
  27. 45 degrees
  28. Horizontal Acceleration
  29. Accuracy
  30. Resultant
  31. Component
  32. Speed
  33. 0 m/s/s
  34. 0 m/s
  35. Magnitude