Angle Constant Vertical Acceleration s=d/t Vertical Velocity v=x/t Final Velocity Pierre Significant Figures Displacement Initial Velocity Free Fall d= (vi+vf)/2 Projectile Scalar vf^2=vi^2+2ad d=vit+.5at^2 90 degrees Precision vf=vi+at Distance Parabola 9.8 m/s/s Vector Horizontal Velocity Air Resistance 45 degrees Horizontal Acceleration Accuracy Resultant Component Speed 0 m/s/s 0 m/s Magnitude Angle Constant Vertical Acceleration s=d/t Vertical Velocity v=x/t Final Velocity Pierre Significant Figures Displacement Initial Velocity Free Fall d= (vi+vf)/2 Projectile Scalar vf^2=vi^2+2ad d=vit+.5at^2 90 degrees Precision vf=vi+at Distance Parabola 9.8 m/s/s Vector Horizontal Velocity Air Resistance 45 degrees Horizontal Acceleration Accuracy Resultant Component Speed 0 m/s/s 0 m/s Magnitude
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Angle
Constant
Vertical Acceleration
s=d/t
Vertical Velocity
v=x/t
Final Velocity
Pierre
Significant Figures
Displacement
Initial Velocity
Free Fall
d=(vi+vf)/2
Projectile
Scalar
vf^2=vi^2+2ad
d=vit+.5at^2
90 degrees
Precision
vf=vi+at
Distance
Parabola
9.8 m/s/s
Vector
Horizontal Velocity
Air Resistance
45 degrees
Horizontal Acceleration
Accuracy
Resultant
Component
Speed
0 m/s/s
0 m/s
Magnitude