9.8m/s/sMagnitudeVectorVerticalAccelerationResultantd=vit+.5at^2InitialVelocityv=x/ts=d/tPierre90degreesSignificantFiguresFreeFallAnglevf=vi+at45degreesAccuracyDistance0m/s/sComponentVerticalVelocityHorizontalAccelerationDisplacementd=(vi+vf)/2ProjectileScalarPrecisionSpeedAirResistanceFinalVelocity0m/sParabolaHorizontalVelocityvf^2=vi^2+2adConstant9.8m/s/sMagnitudeVectorVerticalAccelerationResultantd=vit+.5at^2InitialVelocityv=x/ts=d/tPierre90degreesSignificantFiguresFreeFallAnglevf=vi+at45degreesAccuracyDistance0m/s/sComponentVerticalVelocityHorizontalAccelerationDisplacementd=(vi+vf)/2ProjectileScalarPrecisionSpeedAirResistanceFinalVelocity0m/sParabolaHorizontalVelocityvf^2=vi^2+2adConstant

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
  1. 9.8 m/s/s
  2. Magnitude
  3. Vector
  4. Vertical Acceleration
  5. Resultant
  6. d=vit+.5at^2
  7. Initial Velocity
  8. v=x/t
  9. s=d/t
  10. Pierre
  11. 90 degrees
  12. Significant Figures
  13. Free Fall
  14. Angle
  15. vf=vi+at
  16. 45 degrees
  17. Accuracy
  18. Distance
  19. 0 m/s/s
  20. Component
  21. Vertical Velocity
  22. Horizontal Acceleration
  23. Displacement
  24. d=(vi+vf)/2
  25. Projectile
  26. Scalar
  27. Precision
  28. Speed
  29. Air Resistance
  30. Final Velocity
  31. 0 m/s
  32. Parabola
  33. Horizontal Velocity
  34. vf^2=vi^2+2ad
  35. Constant