0 m/s/s Vector d= (vi+vf)/2 Speed v=x/t d=vit+.5at^2 0 m/s Free Fall Vertical Velocity vf=vi+at Air Resistance Final Velocity vf^2=vi^2+2ad Displacement Pierre Significant Figures 90 degrees 9.8 m/s/s s=d/t Precision Resultant Scalar Distance Projectile Component Initial Velocity Angle Vertical Acceleration Horizontal Velocity 45 degrees Constant Horizontal Acceleration Accuracy Parabola Magnitude 0 m/s/s Vector d= (vi+vf)/2 Speed v=x/t d=vit+.5at^2 0 m/s Free Fall Vertical Velocity vf=vi+at Air Resistance Final Velocity vf^2=vi^2+2ad Displacement Pierre Significant Figures 90 degrees 9.8 m/s/s s=d/t Precision Resultant Scalar Distance Projectile Component Initial Velocity Angle Vertical Acceleration Horizontal Velocity 45 degrees Constant Horizontal Acceleration Accuracy Parabola Magnitude
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
0 m/s/s
Vector
d=(vi+vf)/2
Speed
v=x/t
d=vit+.5at^2
0 m/s
Free Fall
Vertical Velocity
vf=vi+at
Air Resistance
Final Velocity
vf^2=vi^2+2ad
Displacement
Pierre
Significant Figures
90 degrees
9.8 m/s/s
s=d/t
Precision
Resultant
Scalar
Distance
Projectile
Component
Initial Velocity
Angle
Vertical Acceleration
Horizontal Velocity
45 degrees
Constant
Horizontal Acceleration
Accuracy
Parabola
Magnitude