FreeFallv=x/tVerticalVelocity0m/s/sAccuracyHorizontalAccelerationInitialVelocityAngleScalarFinalVelocityProjectilevf=vi+atAirResistancePrecisionResultantvf^2=vi^2+2adComponent45degreess=d/tDisplacementHorizontalVelocityParabolad=(vi+vf)/2VectorPierred=vit+.5at^2SignificantFigures90degreesMagnitudeVerticalAcceleration9.8m/s/s0m/sConstantDistanceSpeedFreeFallv=x/tVerticalVelocity0m/s/sAccuracyHorizontalAccelerationInitialVelocityAngleScalarFinalVelocityProjectilevf=vi+atAirResistancePrecisionResultantvf^2=vi^2+2adComponent45degreess=d/tDisplacementHorizontalVelocityParabolad=(vi+vf)/2VectorPierred=vit+.5at^2SignificantFigures90degreesMagnitudeVerticalAcceleration9.8m/s/s0m/sConstantDistanceSpeed

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free Fall
  2. v=x/t
  3. Vertical Velocity
  4. 0 m/s/s
  5. Accuracy
  6. Horizontal Acceleration
  7. Initial Velocity
  8. Angle
  9. Scalar
  10. Final Velocity
  11. Projectile
  12. vf=vi+at
  13. Air Resistance
  14. Precision
  15. Resultant
  16. vf^2=vi^2+2ad
  17. Component
  18. 45 degrees
  19. s=d/t
  20. Displacement
  21. Horizontal Velocity
  22. Parabola
  23. d=(vi+vf)/2
  24. Vector
  25. Pierre
  26. d=vit+.5at^2
  27. Significant Figures
  28. 90 degrees
  29. Magnitude
  30. Vertical Acceleration
  31. 9.8 m/s/s
  32. 0 m/s
  33. Constant
  34. Distance
  35. Speed