9.8m/s/s45degrees0m/s/sPierrevf^2=vi^2+2adResultantSignificantFigures90degreesv=x/tInitialVelocityd=vit+.5at^2AngleProjectileDisplacementHorizontalVelocityd=(vi+vf)/2SpeedConstantFinalVelocityMagnitudePrecisionVerticalVelocityAirResistanceFreeFalls=d/tScalarvf=vi+atDistanceVectorParabolaHorizontalAccelerationAccuracyVerticalAcceleration0m/sComponent9.8m/s/s45degrees0m/s/sPierrevf^2=vi^2+2adResultantSignificantFigures90degreesv=x/tInitialVelocityd=vit+.5at^2AngleProjectileDisplacementHorizontalVelocityd=(vi+vf)/2SpeedConstantFinalVelocityMagnitudePrecisionVerticalVelocityAirResistanceFreeFalls=d/tScalarvf=vi+atDistanceVectorParabolaHorizontalAccelerationAccuracyVerticalAcceleration0m/sComponent

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 9.8 m/s/s
  2. 45 degrees
  3. 0 m/s/s
  4. Pierre
  5. vf^2=vi^2+2ad
  6. Resultant
  7. Significant Figures
  8. 90 degrees
  9. v=x/t
  10. Initial Velocity
  11. d=vit+.5at^2
  12. Angle
  13. Projectile
  14. Displacement
  15. Horizontal Velocity
  16. d=(vi+vf)/2
  17. Speed
  18. Constant
  19. Final Velocity
  20. Magnitude
  21. Precision
  22. Vertical Velocity
  23. Air Resistance
  24. Free Fall
  25. s=d/t
  26. Scalar
  27. vf=vi+at
  28. Distance
  29. Vector
  30. Parabola
  31. Horizontal Acceleration
  32. Accuracy
  33. Vertical Acceleration
  34. 0 m/s
  35. Component