Free Fall v=x/t Vertical Velocity 0 m/s/s Accuracy Horizontal Acceleration Initial Velocity Angle Scalar Final Velocity Projectile vf=vi+at Air Resistance Precision Resultant vf^2=vi^2+2ad Component 45 degrees s=d/t Displacement Horizontal Velocity Parabola d= (vi+vf)/2 Vector Pierre d=vit+.5at^2 Significant Figures 90 degrees Magnitude Vertical Acceleration 9.8 m/s/s 0 m/s Constant Distance Speed Free Fall v=x/t Vertical Velocity 0 m/s/s Accuracy Horizontal Acceleration Initial Velocity Angle Scalar Final Velocity Projectile vf=vi+at Air Resistance Precision Resultant vf^2=vi^2+2ad Component 45 degrees s=d/t Displacement Horizontal Velocity Parabola d= (vi+vf)/2 Vector Pierre d=vit+.5at^2 Significant Figures 90 degrees Magnitude Vertical Acceleration 9.8 m/s/s 0 m/s Constant Distance Speed
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Free Fall
v=x/t
Vertical Velocity
0 m/s/s
Accuracy
Horizontal Acceleration
Initial Velocity
Angle
Scalar
Final Velocity
Projectile
vf=vi+at
Air Resistance
Precision
Resultant
vf^2=vi^2+2ad
Component
45 degrees
s=d/t
Displacement
Horizontal Velocity
Parabola
d=(vi+vf)/2
Vector
Pierre
d=vit+.5at^2
Significant Figures
90 degrees
Magnitude
Vertical Acceleration
9.8 m/s/s
0 m/s
Constant
Distance
Speed