0 m/s Component Precision Displacement 0 m/s/s Accuracy Distance Final Velocity s=d/t Pierre vf=vi+at d=vit+.5at^2 Projectile Significant Figures Constant Magnitude v=x/t Parabola Air Resistance Speed Initial Velocity Vector Horizontal Acceleration vf^2=vi^2+2ad Scalar Resultant Vertical Velocity d= (vi+vf)/2 Vertical Acceleration Free Fall 9.8 m/s/s 45 degrees Horizontal Velocity Angle 90 degrees 0 m/s Component Precision Displacement 0 m/s/s Accuracy Distance Final Velocity s=d/t Pierre vf=vi+at d=vit+.5at^2 Projectile Significant Figures Constant Magnitude v=x/t Parabola Air Resistance Speed Initial Velocity Vector Horizontal Acceleration vf^2=vi^2+2ad Scalar Resultant Vertical Velocity d= (vi+vf)/2 Vertical Acceleration Free Fall 9.8 m/s/s 45 degrees Horizontal Velocity Angle 90 degrees
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
0 m/s
Component
Precision
Displacement
0 m/s/s
Accuracy
Distance
Final Velocity
s=d/t
Pierre
vf=vi+at
d=vit+.5at^2
Projectile
Significant Figures
Constant
Magnitude
v=x/t
Parabola
Air Resistance
Speed
Initial Velocity
Vector
Horizontal Acceleration
vf^2=vi^2+2ad
Scalar
Resultant
Vertical Velocity
d=(vi+vf)/2
Vertical Acceleration
Free Fall
9.8 m/s/s
45 degrees
Horizontal Velocity
Angle
90 degrees