Scalar45degreess=d/tResultantAirResistanceInitialVelocityVectorSignificantFiguresd=vit+.5at^29.8m/s/sSpeedvf=vi+atConstantVerticalAccelerationMagnitudePierreHorizontalAccelerationvf^2=vi^2+2adDistanceVerticalVelocity0m/s/sHorizontalVelocityv=x/tAngleFinalVelocityFreeFallDisplacement0m/sd=(vi+vf)/290degreesComponentPrecisionAccuracyParabolaProjectileScalar45degreess=d/tResultantAirResistanceInitialVelocityVectorSignificantFiguresd=vit+.5at^29.8m/s/sSpeedvf=vi+atConstantVerticalAccelerationMagnitudePierreHorizontalAccelerationvf^2=vi^2+2adDistanceVerticalVelocity0m/s/sHorizontalVelocityv=x/tAngleFinalVelocityFreeFallDisplacement0m/sd=(vi+vf)/290degreesComponentPrecisionAccuracyParabolaProjectile

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scalar
  2. 45 degrees
  3. s=d/t
  4. Resultant
  5. Air Resistance
  6. Initial Velocity
  7. Vector
  8. Significant Figures
  9. d=vit+.5at^2
  10. 9.8 m/s/s
  11. Speed
  12. vf=vi+at
  13. Constant
  14. Vertical Acceleration
  15. Magnitude
  16. Pierre
  17. Horizontal Acceleration
  18. vf^2=vi^2+2ad
  19. Distance
  20. Vertical Velocity
  21. 0 m/s/s
  22. Horizontal Velocity
  23. v=x/t
  24. Angle
  25. Final Velocity
  26. Free Fall
  27. Displacement
  28. 0 m/s
  29. d=(vi+vf)/2
  30. 90 degrees
  31. Component
  32. Precision
  33. Accuracy
  34. Parabola
  35. Projectile