MagnitudeSpeedParabolaScalarVectord=(vi+vf)/2VerticalAcceleration90degreesDistancevf^2=vi^2+2ad0m/s/sAngleFreeFallResultantPrecisionConstants=d/tHorizontalAccelerationv=x/tAirResistanceProjectileComponent9.8m/s/sInitialVelocityVerticalVelocityFinalVelocityPierre45degreesSignificantFiguresd=vit+.5at^2Displacementvf=vi+at0m/sAccuracyHorizontalVelocityMagnitudeSpeedParabolaScalarVectord=(vi+vf)/2VerticalAcceleration90degreesDistancevf^2=vi^2+2ad0m/s/sAngleFreeFallResultantPrecisionConstants=d/tHorizontalAccelerationv=x/tAirResistanceProjectileComponent9.8m/s/sInitialVelocityVerticalVelocityFinalVelocityPierre45degreesSignificantFiguresd=vit+.5at^2Displacementvf=vi+at0m/sAccuracyHorizontalVelocity

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magnitude
  2. Speed
  3. Parabola
  4. Scalar
  5. Vector
  6. d=(vi+vf)/2
  7. Vertical Acceleration
  8. 90 degrees
  9. Distance
  10. vf^2=vi^2+2ad
  11. 0 m/s/s
  12. Angle
  13. Free Fall
  14. Resultant
  15. Precision
  16. Constant
  17. s=d/t
  18. Horizontal Acceleration
  19. v=x/t
  20. Air Resistance
  21. Projectile
  22. Component
  23. 9.8 m/s/s
  24. Initial Velocity
  25. Vertical Velocity
  26. Final Velocity
  27. Pierre
  28. 45 degrees
  29. Significant Figures
  30. d=vit+.5at^2
  31. Displacement
  32. vf=vi+at
  33. 0 m/s
  34. Accuracy
  35. Horizontal Velocity