Precisions=d/tAccuracyAngled=(vi+vf)/2ParabolaAirResistanceVerticalVelocityd=vit+.5at^2vf=vi+at9.8m/s/s90degreesvf^2=vi^2+2adVerticalAccelerationSpeedDistanceHorizontalAccelerationMagnitude0m/s/sComponent45degreesInitialVelocityFinalVelocityDisplacementProjectile0m/sResultantv=x/tVectorHorizontalVelocitySignificantFiguresScalarPierreFreeFallConstantPrecisions=d/tAccuracyAngled=(vi+vf)/2ParabolaAirResistanceVerticalVelocityd=vit+.5at^2vf=vi+at9.8m/s/s90degreesvf^2=vi^2+2adVerticalAccelerationSpeedDistanceHorizontalAccelerationMagnitude0m/s/sComponent45degreesInitialVelocityFinalVelocityDisplacementProjectile0m/sResultantv=x/tVectorHorizontalVelocitySignificantFiguresScalarPierreFreeFallConstant

PROJECTILE MOTION BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Precision
  2. s=d/t
  3. Accuracy
  4. Angle
  5. d=(vi+vf)/2
  6. Parabola
  7. Air Resistance
  8. Vertical Velocity
  9. d=vit+.5at^2
  10. vf=vi+at
  11. 9.8 m/s/s
  12. 90 degrees
  13. vf^2=vi^2+2ad
  14. Vertical Acceleration
  15. Speed
  16. Distance
  17. Horizontal Acceleration
  18. Magnitude
  19. 0 m/s/s
  20. Component
  21. 45 degrees
  22. Initial Velocity
  23. Final Velocity
  24. Displacement
  25. Projectile
  26. 0 m/s
  27. Resultant
  28. v=x/t
  29. Vector
  30. Horizontal Velocity
  31. Significant Figures
  32. Scalar
  33. Pierre
  34. Free Fall
  35. Constant