9.8 m/s/s Magnitude Vector Vertical Acceleration Resultant d=vit+.5at^2 Initial Velocity v=x/t s=d/t Pierre 90 degrees Significant Figures Free Fall Angle vf=vi+at 45 degrees Accuracy Distance 0 m/s/s Component Vertical Velocity Horizontal Acceleration Displacement d= (vi+vf)/2 Projectile Scalar Precision Speed Air Resistance Final Velocity 0 m/s Parabola Horizontal Velocity vf^2=vi^2+2ad Constant 9.8 m/s/s Magnitude Vector Vertical Acceleration Resultant d=vit+.5at^2 Initial Velocity v=x/t s=d/t Pierre 90 degrees Significant Figures Free Fall Angle vf=vi+at 45 degrees Accuracy Distance 0 m/s/s Component Vertical Velocity Horizontal Acceleration Displacement d= (vi+vf)/2 Projectile Scalar Precision Speed Air Resistance Final Velocity 0 m/s Parabola Horizontal Velocity vf^2=vi^2+2ad Constant
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
9.8 m/s/s
Magnitude
Vector
Vertical Acceleration
Resultant
d=vit+.5at^2
Initial Velocity
v=x/t
s=d/t
Pierre
90 degrees
Significant Figures
Free Fall
Angle
vf=vi+at
45 degrees
Accuracy
Distance
0 m/s/s
Component
Vertical Velocity
Horizontal Acceleration
Displacement
d=(vi+vf)/2
Projectile
Scalar
Precision
Speed
Air Resistance
Final Velocity
0 m/s
Parabola
Horizontal Velocity
vf^2=vi^2+2ad
Constant