90 degrees Pierre Constant Speed Distance Displacement 9.8 m/s/s Angle Final Velocity d= (vi+vf)/2 Parabola Magnitude Vertical Velocity Accuracy Scalar Horizontal Acceleration Horizontal Velocity Significant Figures 0 m/s Precision Vertical Acceleration Component Air Resistance s=d/t Vector Free Fall Projectile v=x/t Initial Velocity vf^2=vi^2+2ad 45 degrees 0 m/s/s d=vit+.5at^2 Resultant vf=vi+at 90 degrees Pierre Constant Speed Distance Displacement 9.8 m/s/s Angle Final Velocity d= (vi+vf)/2 Parabola Magnitude Vertical Velocity Accuracy Scalar Horizontal Acceleration Horizontal Velocity Significant Figures 0 m/s Precision Vertical Acceleration Component Air Resistance s=d/t Vector Free Fall Projectile v=x/t Initial Velocity vf^2=vi^2+2ad 45 degrees 0 m/s/s d=vit+.5at^2 Resultant vf=vi+at
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
90 degrees
Pierre
Constant
Speed
Distance
Displacement
9.8 m/s/s
Angle
Final Velocity
d=(vi+vf)/2
Parabola
Magnitude
Vertical Velocity
Accuracy
Scalar
Horizontal Acceleration
Horizontal Velocity
Significant Figures
0 m/s
Precision
Vertical Acceleration
Component
Air Resistance
s=d/t
Vector
Free Fall
Projectile
v=x/t
Initial Velocity
vf^2=vi^2+2ad
45 degrees
0 m/s/s
d=vit+.5at^2
Resultant
vf=vi+at